/* * Copyright (c) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "slite_ability.h" #include "ability_state.h" #include "abilityms_client.h" namespace OHOS { void SliteAbility::OnStart(const Want &want) { abilityState_ = STATE_INITIAL; (void) AbilityMsClient::GetInstance().SchedulerLifecycleDone(token_, STATE_INITIAL); } void SliteAbility::OnInactive() { abilityState_ = STATE_INACTIVE; (void) AbilityMsClient::GetInstance().SchedulerLifecycleDone(token_, STATE_INACTIVE); } void SliteAbility::OnActive(const Want &want) { abilityState_ = STATE_ACTIVE; (void) AbilityMsClient::GetInstance().SchedulerLifecycleDone(token_, STATE_ACTIVE); } void SliteAbility::OnBackground() { abilityState_ = STATE_BACKGROUND; (void) AbilityMsClient::GetInstance().SchedulerLifecycleDone(token_, STATE_BACKGROUND); } int SliteAbility::GetState() const { return abilityState_; } } // namespace OHOS