/*
* Copyright (c) 2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_SLITE_ABILITY_H
#define OHOS_SLITE_ABILITY_H
#include "lite_context.h"
#include "want.h"
namespace OHOS {
/**
* @brief Declares ability-related functions, including ability lifecycle callbacks and functions for connecting to or
* disconnecting from Particle Abilities.
*
* As the fundamental unit of OpenHarmony applications, abilities are classified into Feature Abilities and Particle
* Abilities. Feature Abilities support the Page template, and Particle Abilities support the Service template.
* An ability using the Page template is called Page ability for short and that using the Service template
* is called Service ability.
*
* @since 1.0
* @version 1.0
*/
class SliteAbility : public LiteContext {
public:
SliteAbility() = default;
virtual ~SliteAbility() = default;
/**
* @brief Called when this ability is started. You must override this function if you want to perform some
* initialization operations during ability startup.
*
* This function can be called only once in the entire lifecycle of an ability.
* @param want Indicates the {@link Want} structure containing startup information about the ability.
*/
virtual void OnStart(const Want &want);
/**
* @brief Called when this ability enters the STATE_INACTIVE state.
*
* STATE_INACTIVE is an instantaneous state. The ability in this state may be visible but does not have
* focus. You can override this function to implement your own processing logic.
*/
virtual void OnInactive();
/**
* @brief Called when this ability enters the STATE_ACTIVE state.
*
* The ability in the STATE_ACTIVE state is visible and has focus.
* You can override this function to implement your own processing logic.
*
* @param want Indicates the {@link Want} structure containing activation information about the ability.
*/
virtual void OnActive(const Want &want);
/**
* @brief Called when this ability enters the STATE_BACKGROUND state.
*
*
* The ability in the STATE_BACKGROUND state is invisible.
* You can override this function to implement your own processing logic.
*/
virtual void OnBackground();
/**
* @brief Called when this ability enters the STATE_STOP state.
*
* The ability in the STATE_STOP is being destroyed.
* You can override this function to implement your own processing logic.
*/
virtual void OnStop();
int GetState() const;
private:
int abilityState_ = 0;
};
} // namespace OHOS
#endif // OHOS_SLITE_ABILITY_H