1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by gen_gl_enum_utils.py using data from gl.xml and gl_angle_ext.xml.
3 //
4 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // gl_enum_utils_autogen.cpp:
9 // mapping of GLenum value to string.
10
11 #include "libANGLE/gl_enum_utils_autogen.h"
12
13 #include <sstream>
14
15 #include "common/bitset_utils.h"
16
17 namespace gl
18 {
19
GLbooleanToString(unsigned int value)20 const char *GLbooleanToString(unsigned int value)
21 {
22 switch (value)
23 {
24 case 0x0:
25 return "GL_FALSE";
26 case 0x1:
27 return "GL_TRUE";
28 default:
29 return "EnumUnknown";
30 }
31 }
32
GLenumToString(GLenumGroup enumGroup,unsigned int value)33 const char *GLenumToString(GLenumGroup enumGroup, unsigned int value)
34 {
35 switch (enumGroup)
36 {
37 case GLenumGroup::AccumOp:
38 {
39 switch (value)
40 {
41 case 0x100:
42 return "GL_ACCUM";
43 case 0x101:
44 return "GL_LOAD";
45 case 0x102:
46 return "GL_RETURN";
47 case 0x103:
48 return "GL_MULT";
49 case 0x104:
50 return "GL_ADD";
51 default:
52 return "EnumUnknown";
53 }
54 }
55
56 case GLenumGroup::AlphaFunction:
57 {
58 switch (value)
59 {
60 case 0x200:
61 return "GL_NEVER";
62 case 0x201:
63 return "GL_LESS";
64 case 0x202:
65 return "GL_EQUAL";
66 case 0x203:
67 return "GL_LEQUAL";
68 case 0x204:
69 return "GL_GREATER";
70 case 0x205:
71 return "GL_NOTEQUAL";
72 case 0x206:
73 return "GL_GEQUAL";
74 case 0x207:
75 return "GL_ALWAYS";
76 default:
77 return "EnumUnknown";
78 }
79 }
80
81 case GLenumGroup::AtomicCounterBufferPName:
82 {
83 switch (value)
84 {
85 case 0x90ed:
86 return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER";
87 case 0x92c1:
88 return "GL_ATOMIC_COUNTER_BUFFER_BINDING";
89 case 0x92c4:
90 return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE";
91 case 0x92c5:
92 return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS";
93 case 0x92c6:
94 return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES";
95 case 0x92c7:
96 return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER";
97 case 0x92c8:
98 return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER";
99 case 0x92c9:
100 return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER";
101 case 0x92ca:
102 return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER";
103 case 0x92cb:
104 return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER";
105 default:
106 return "EnumUnknown";
107 }
108 }
109
110 case GLenumGroup::AttribMask:
111 {
112 switch (value)
113 {
114 case 0x1:
115 return "GL_CURRENT_BIT";
116 case 0x2:
117 return "GL_POINT_BIT";
118 case 0x4:
119 return "GL_LINE_BIT";
120 case 0x8:
121 return "GL_POLYGON_BIT";
122 case 0x10:
123 return "GL_POLYGON_STIPPLE_BIT";
124 case 0x20:
125 return "GL_PIXEL_MODE_BIT";
126 case 0x40:
127 return "GL_LIGHTING_BIT";
128 case 0x80:
129 return "GL_FOG_BIT";
130 case 0x100:
131 return "GL_DEPTH_BUFFER_BIT";
132 case 0x200:
133 return "GL_ACCUM_BUFFER_BIT";
134 case 0x400:
135 return "GL_STENCIL_BUFFER_BIT";
136 case 0x800:
137 return "GL_VIEWPORT_BIT";
138 case 0x1000:
139 return "GL_TRANSFORM_BIT";
140 case 0x2000:
141 return "GL_ENABLE_BIT";
142 case 0x4000:
143 return "GL_COLOR_BUFFER_BIT";
144 case 0x8000:
145 return "GL_HINT_BIT";
146 case 0x10000:
147 return "GL_EVAL_BIT";
148 case 0x20000:
149 return "GL_LIST_BIT";
150 case 0x40000:
151 return "GL_TEXTURE_BIT";
152 case 0x80000:
153 return "GL_SCISSOR_BIT";
154 case 0x20000000:
155 return "GL_MULTISAMPLE_BIT";
156 case 0xffffffff:
157 return "GL_ALL_ATTRIB_BITS";
158 default:
159 return "EnumUnknown";
160 }
161 }
162
163 case GLenumGroup::AttributeType:
164 {
165 switch (value)
166 {
167 case 0x8b50:
168 return "GL_FLOAT_VEC2";
169 case 0x8b51:
170 return "GL_FLOAT_VEC3";
171 case 0x8b52:
172 return "GL_FLOAT_VEC4";
173 case 0x8b53:
174 return "GL_INT_VEC2";
175 case 0x8b54:
176 return "GL_INT_VEC3";
177 case 0x8b55:
178 return "GL_INT_VEC4";
179 case 0x8b56:
180 return "GL_BOOL";
181 case 0x8b57:
182 return "GL_BOOL_VEC2";
183 case 0x8b58:
184 return "GL_BOOL_VEC3";
185 case 0x8b59:
186 return "GL_BOOL_VEC4";
187 case 0x8b5a:
188 return "GL_FLOAT_MAT2";
189 case 0x8b5b:
190 return "GL_FLOAT_MAT3";
191 case 0x8b5c:
192 return "GL_FLOAT_MAT4";
193 case 0x8b5d:
194 return "GL_SAMPLER_1D";
195 case 0x8b5e:
196 return "GL_SAMPLER_2D";
197 case 0x8b5f:
198 return "GL_SAMPLER_3D";
199 case 0x8b60:
200 return "GL_SAMPLER_CUBE";
201 case 0x8b61:
202 return "GL_SAMPLER_1D_SHADOW";
203 case 0x8b62:
204 return "GL_SAMPLER_2D_SHADOW";
205 case 0x8b63:
206 return "GL_SAMPLER_2D_RECT";
207 case 0x8b64:
208 return "GL_SAMPLER_2D_RECT_SHADOW";
209 case 0x8b65:
210 return "GL_FLOAT_MAT2x3";
211 case 0x8b66:
212 return "GL_FLOAT_MAT2x4";
213 case 0x8b67:
214 return "GL_FLOAT_MAT3x2";
215 case 0x8b68:
216 return "GL_FLOAT_MAT3x4";
217 case 0x8b69:
218 return "GL_FLOAT_MAT4x2";
219 case 0x8b6a:
220 return "GL_FLOAT_MAT4x3";
221 default:
222 return "EnumUnknown";
223 }
224 }
225
226 case GLenumGroup::BindTransformFeedbackTarget:
227 {
228 switch (value)
229 {
230 case 0x8e22:
231 return "GL_TRANSFORM_FEEDBACK";
232 default:
233 return "EnumUnknown";
234 }
235 }
236
237 case GLenumGroup::BlendEquationModeEXT:
238 {
239 switch (value)
240 {
241 case 0xbf1:
242 return "GL_LOGIC_OP";
243 case 0x8006:
244 return "GL_FUNC_ADD";
245 case 0x800a:
246 return "GL_FUNC_SUBTRACT";
247 case 0x800b:
248 return "GL_FUNC_REVERSE_SUBTRACT";
249 default:
250 return "EnumUnknown";
251 }
252 }
253
254 case GLenumGroup::BlendingFactor:
255 {
256 switch (value)
257 {
258 case 0x0:
259 return "GL_ZERO";
260 case 0x1:
261 return "GL_ONE";
262 case 0x300:
263 return "GL_SRC_COLOR";
264 case 0x301:
265 return "GL_ONE_MINUS_SRC_COLOR";
266 case 0x302:
267 return "GL_SRC_ALPHA";
268 case 0x303:
269 return "GL_ONE_MINUS_SRC_ALPHA";
270 case 0x304:
271 return "GL_DST_ALPHA";
272 case 0x305:
273 return "GL_ONE_MINUS_DST_ALPHA";
274 case 0x306:
275 return "GL_DST_COLOR";
276 case 0x307:
277 return "GL_ONE_MINUS_DST_COLOR";
278 case 0x308:
279 return "GL_SRC_ALPHA_SATURATE";
280 case 0x8001:
281 return "GL_CONSTANT_COLOR";
282 case 0x8002:
283 return "GL_ONE_MINUS_CONSTANT_COLOR";
284 case 0x8003:
285 return "GL_CONSTANT_ALPHA";
286 case 0x8004:
287 return "GL_ONE_MINUS_CONSTANT_ALPHA";
288 case 0x8589:
289 return "GL_SRC1_ALPHA";
290 case 0x88f9:
291 return "GL_SRC1_COLOR";
292 case 0x88fa:
293 return "GL_ONE_MINUS_SRC1_COLOR";
294 case 0x88fb:
295 return "GL_ONE_MINUS_SRC1_ALPHA";
296 default:
297 return "EnumUnknown";
298 }
299 }
300
301 case GLenumGroup::BlitFramebufferFilter:
302 {
303 switch (value)
304 {
305 case 0x2600:
306 return "GL_NEAREST";
307 case 0x2601:
308 return "GL_LINEAR";
309 default:
310 return "EnumUnknown";
311 }
312 }
313
314 case GLenumGroup::Boolean:
315 {
316 switch (value)
317 {
318 case 0x0:
319 return "GL_FALSE";
320 case 0x1:
321 return "GL_TRUE";
322 default:
323 return "EnumUnknown";
324 }
325 }
326
327 case GLenumGroup::Buffer:
328 {
329 switch (value)
330 {
331 case 0x1800:
332 return "GL_COLOR";
333 case 0x1801:
334 return "GL_DEPTH";
335 case 0x1802:
336 return "GL_STENCIL";
337 default:
338 return "EnumUnknown";
339 }
340 }
341
342 case GLenumGroup::BufferAccessARB:
343 {
344 switch (value)
345 {
346 case 0x88b8:
347 return "GL_READ_ONLY";
348 case 0x88b9:
349 return "GL_WRITE_ONLY";
350 case 0x88ba:
351 return "GL_READ_WRITE";
352 default:
353 return "EnumUnknown";
354 }
355 }
356
357 case GLenumGroup::BufferAccessMask:
358 {
359 switch (value)
360 {
361 case 0x1:
362 return "GL_MAP_READ_BIT";
363 case 0x2:
364 return "GL_MAP_WRITE_BIT";
365 case 0x4:
366 return "GL_MAP_INVALIDATE_RANGE_BIT";
367 case 0x8:
368 return "GL_MAP_INVALIDATE_BUFFER_BIT";
369 case 0x10:
370 return "GL_MAP_FLUSH_EXPLICIT_BIT";
371 case 0x20:
372 return "GL_MAP_UNSYNCHRONIZED_BIT";
373 case 0x40:
374 return "GL_MAP_PERSISTENT_BIT";
375 case 0x80:
376 return "GL_MAP_COHERENT_BIT";
377 default:
378 return "EnumUnknown";
379 }
380 }
381
382 case GLenumGroup::BufferStorageTarget:
383 {
384 switch (value)
385 {
386 case 0x8892:
387 return "GL_ARRAY_BUFFER";
388 case 0x8893:
389 return "GL_ELEMENT_ARRAY_BUFFER";
390 case 0x88eb:
391 return "GL_PIXEL_PACK_BUFFER";
392 case 0x88ec:
393 return "GL_PIXEL_UNPACK_BUFFER";
394 case 0x8a11:
395 return "GL_UNIFORM_BUFFER";
396 case 0x8c2a:
397 return "GL_TEXTURE_BUFFER";
398 case 0x8c8e:
399 return "GL_TRANSFORM_FEEDBACK_BUFFER";
400 case 0x8f36:
401 return "GL_COPY_READ_BUFFER";
402 case 0x8f37:
403 return "GL_COPY_WRITE_BUFFER";
404 case 0x8f3f:
405 return "GL_DRAW_INDIRECT_BUFFER";
406 case 0x90d2:
407 return "GL_SHADER_STORAGE_BUFFER";
408 case 0x90ee:
409 return "GL_DISPATCH_INDIRECT_BUFFER";
410 case 0x9192:
411 return "GL_QUERY_BUFFER";
412 case 0x92c0:
413 return "GL_ATOMIC_COUNTER_BUFFER";
414 default:
415 return "EnumUnknown";
416 }
417 }
418
419 case GLenumGroup::BufferTargetARB:
420 {
421 switch (value)
422 {
423 case 0x8892:
424 return "GL_ARRAY_BUFFER";
425 case 0x8893:
426 return "GL_ELEMENT_ARRAY_BUFFER";
427 case 0x88eb:
428 return "GL_PIXEL_PACK_BUFFER";
429 case 0x88ec:
430 return "GL_PIXEL_UNPACK_BUFFER";
431 case 0x8a11:
432 return "GL_UNIFORM_BUFFER";
433 case 0x8c2a:
434 return "GL_TEXTURE_BUFFER";
435 case 0x8c8e:
436 return "GL_TRANSFORM_FEEDBACK_BUFFER";
437 case 0x8f36:
438 return "GL_COPY_READ_BUFFER";
439 case 0x8f37:
440 return "GL_COPY_WRITE_BUFFER";
441 case 0x8f3f:
442 return "GL_DRAW_INDIRECT_BUFFER";
443 case 0x90d2:
444 return "GL_SHADER_STORAGE_BUFFER";
445 case 0x90ee:
446 return "GL_DISPATCH_INDIRECT_BUFFER";
447 case 0x9192:
448 return "GL_QUERY_BUFFER";
449 case 0x92c0:
450 return "GL_ATOMIC_COUNTER_BUFFER";
451 default:
452 return "EnumUnknown";
453 }
454 }
455
456 case GLenumGroup::BufferUsageARB:
457 {
458 switch (value)
459 {
460 case 0x88e0:
461 return "GL_STREAM_DRAW";
462 case 0x88e1:
463 return "GL_STREAM_READ";
464 case 0x88e2:
465 return "GL_STREAM_COPY";
466 case 0x88e4:
467 return "GL_STATIC_DRAW";
468 case 0x88e5:
469 return "GL_STATIC_READ";
470 case 0x88e6:
471 return "GL_STATIC_COPY";
472 case 0x88e8:
473 return "GL_DYNAMIC_DRAW";
474 case 0x88e9:
475 return "GL_DYNAMIC_READ";
476 case 0x88ea:
477 return "GL_DYNAMIC_COPY";
478 default:
479 return "EnumUnknown";
480 }
481 }
482
483 case GLenumGroup::CheckFramebufferStatusTarget:
484 {
485 switch (value)
486 {
487 case 0x8ca8:
488 return "GL_READ_FRAMEBUFFER";
489 case 0x8ca9:
490 return "GL_DRAW_FRAMEBUFFER";
491 case 0x8d40:
492 return "GL_FRAMEBUFFER";
493 default:
494 return "EnumUnknown";
495 }
496 }
497
498 case GLenumGroup::ClearBufferMask:
499 {
500 switch (value)
501 {
502 case 0x100:
503 return "GL_DEPTH_BUFFER_BIT";
504 case 0x200:
505 return "GL_ACCUM_BUFFER_BIT";
506 case 0x400:
507 return "GL_STENCIL_BUFFER_BIT";
508 case 0x4000:
509 return "GL_COLOR_BUFFER_BIT";
510 default:
511 return "EnumUnknown";
512 }
513 }
514
515 case GLenumGroup::ClientAttribMask:
516 {
517 switch (value)
518 {
519 case 0x1:
520 return "GL_CLIENT_PIXEL_STORE_BIT";
521 case 0x2:
522 return "GL_CLIENT_VERTEX_ARRAY_BIT";
523 case 0xffffffff:
524 return "GL_CLIENT_ALL_ATTRIB_BITS";
525 default:
526 return "EnumUnknown";
527 }
528 }
529
530 case GLenumGroup::ClipControlDepth:
531 {
532 switch (value)
533 {
534 case 0x935e:
535 return "GL_NEGATIVE_ONE_TO_ONE";
536 case 0x935f:
537 return "GL_ZERO_TO_ONE";
538 default:
539 return "EnumUnknown";
540 }
541 }
542
543 case GLenumGroup::ClipControlOrigin:
544 {
545 switch (value)
546 {
547 case 0x8ca1:
548 return "GL_LOWER_LEFT";
549 case 0x8ca2:
550 return "GL_UPPER_LEFT";
551 default:
552 return "EnumUnknown";
553 }
554 }
555
556 case GLenumGroup::ClipPlaneName:
557 {
558 switch (value)
559 {
560 case 0x3000:
561 return "GL_CLIP_DISTANCE0";
562 case 0x3001:
563 return "GL_CLIP_DISTANCE1";
564 case 0x3002:
565 return "GL_CLIP_DISTANCE2";
566 case 0x3003:
567 return "GL_CLIP_DISTANCE3";
568 case 0x3004:
569 return "GL_CLIP_DISTANCE4";
570 case 0x3005:
571 return "GL_CLIP_DISTANCE5";
572 case 0x3006:
573 return "GL_CLIP_DISTANCE6";
574 case 0x3007:
575 return "GL_CLIP_DISTANCE7";
576 default:
577 return "EnumUnknown";
578 }
579 }
580
581 case GLenumGroup::ColorBuffer:
582 {
583 switch (value)
584 {
585 case 0x0:
586 return "GL_NONE";
587 case 0x400:
588 return "GL_FRONT_LEFT";
589 case 0x401:
590 return "GL_FRONT_RIGHT";
591 case 0x402:
592 return "GL_BACK_LEFT";
593 case 0x403:
594 return "GL_BACK_RIGHT";
595 case 0x404:
596 return "GL_FRONT";
597 case 0x405:
598 return "GL_BACK";
599 case 0x406:
600 return "GL_LEFT";
601 case 0x407:
602 return "GL_RIGHT";
603 case 0x408:
604 return "GL_FRONT_AND_BACK";
605 case 0x8ce0:
606 return "GL_COLOR_ATTACHMENT0";
607 case 0x8ce1:
608 return "GL_COLOR_ATTACHMENT1";
609 case 0x8ce2:
610 return "GL_COLOR_ATTACHMENT2";
611 case 0x8ce3:
612 return "GL_COLOR_ATTACHMENT3";
613 case 0x8ce4:
614 return "GL_COLOR_ATTACHMENT4";
615 case 0x8ce5:
616 return "GL_COLOR_ATTACHMENT5";
617 case 0x8ce6:
618 return "GL_COLOR_ATTACHMENT6";
619 case 0x8ce7:
620 return "GL_COLOR_ATTACHMENT7";
621 case 0x8ce8:
622 return "GL_COLOR_ATTACHMENT8";
623 case 0x8ce9:
624 return "GL_COLOR_ATTACHMENT9";
625 case 0x8cea:
626 return "GL_COLOR_ATTACHMENT10";
627 case 0x8ceb:
628 return "GL_COLOR_ATTACHMENT11";
629 case 0x8cec:
630 return "GL_COLOR_ATTACHMENT12";
631 case 0x8ced:
632 return "GL_COLOR_ATTACHMENT13";
633 case 0x8cee:
634 return "GL_COLOR_ATTACHMENT14";
635 case 0x8cef:
636 return "GL_COLOR_ATTACHMENT15";
637 case 0x8cf0:
638 return "GL_COLOR_ATTACHMENT16";
639 case 0x8cf1:
640 return "GL_COLOR_ATTACHMENT17";
641 case 0x8cf2:
642 return "GL_COLOR_ATTACHMENT18";
643 case 0x8cf3:
644 return "GL_COLOR_ATTACHMENT19";
645 case 0x8cf4:
646 return "GL_COLOR_ATTACHMENT20";
647 case 0x8cf5:
648 return "GL_COLOR_ATTACHMENT21";
649 case 0x8cf6:
650 return "GL_COLOR_ATTACHMENT22";
651 case 0x8cf7:
652 return "GL_COLOR_ATTACHMENT23";
653 case 0x8cf8:
654 return "GL_COLOR_ATTACHMENT24";
655 case 0x8cf9:
656 return "GL_COLOR_ATTACHMENT25";
657 case 0x8cfa:
658 return "GL_COLOR_ATTACHMENT26";
659 case 0x8cfb:
660 return "GL_COLOR_ATTACHMENT27";
661 case 0x8cfc:
662 return "GL_COLOR_ATTACHMENT28";
663 case 0x8cfd:
664 return "GL_COLOR_ATTACHMENT29";
665 case 0x8cfe:
666 return "GL_COLOR_ATTACHMENT30";
667 case 0x8cff:
668 return "GL_COLOR_ATTACHMENT31";
669 default:
670 return "EnumUnknown";
671 }
672 }
673
674 case GLenumGroup::ColorMaterialFace:
675 {
676 switch (value)
677 {
678 case 0x404:
679 return "GL_FRONT";
680 case 0x405:
681 return "GL_BACK";
682 case 0x408:
683 return "GL_FRONT_AND_BACK";
684 default:
685 return "EnumUnknown";
686 }
687 }
688
689 case GLenumGroup::ColorMaterialParameter:
690 {
691 switch (value)
692 {
693 case 0x1200:
694 return "GL_AMBIENT";
695 case 0x1201:
696 return "GL_DIFFUSE";
697 case 0x1202:
698 return "GL_SPECULAR";
699 case 0x1600:
700 return "GL_EMISSION";
701 case 0x1602:
702 return "GL_AMBIENT_AND_DIFFUSE";
703 default:
704 return "EnumUnknown";
705 }
706 }
707
708 case GLenumGroup::ColorPointerType:
709 {
710 switch (value)
711 {
712 case 0x1400:
713 return "GL_BYTE";
714 case 0x1401:
715 return "GL_UNSIGNED_BYTE";
716 case 0x1402:
717 return "GL_SHORT";
718 case 0x1403:
719 return "GL_UNSIGNED_SHORT";
720 case 0x1404:
721 return "GL_INT";
722 case 0x1405:
723 return "GL_UNSIGNED_INT";
724 case 0x1406:
725 return "GL_FLOAT";
726 case 0x140a:
727 return "GL_DOUBLE";
728 default:
729 return "EnumUnknown";
730 }
731 }
732
733 case GLenumGroup::ContextFlagMask:
734 {
735 switch (value)
736 {
737 case 0x1:
738 return "GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT";
739 case 0x2:
740 return "GL_CONTEXT_FLAG_DEBUG_BIT";
741 case 0x4:
742 return "GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT";
743 case 0x8:
744 return "GL_CONTEXT_FLAG_NO_ERROR_BIT";
745 default:
746 return "EnumUnknown";
747 }
748 }
749
750 case GLenumGroup::ContextProfileMask:
751 {
752 switch (value)
753 {
754 case 0x1:
755 return "GL_CONTEXT_CORE_PROFILE_BIT";
756 case 0x2:
757 return "GL_CONTEXT_COMPATIBILITY_PROFILE_BIT";
758 default:
759 return "EnumUnknown";
760 }
761 }
762
763 case GLenumGroup::CopyBufferSubDataTarget:
764 {
765 switch (value)
766 {
767 case 0x8892:
768 return "GL_ARRAY_BUFFER";
769 case 0x8893:
770 return "GL_ELEMENT_ARRAY_BUFFER";
771 case 0x88eb:
772 return "GL_PIXEL_PACK_BUFFER";
773 case 0x88ec:
774 return "GL_PIXEL_UNPACK_BUFFER";
775 case 0x8a11:
776 return "GL_UNIFORM_BUFFER";
777 case 0x8c2a:
778 return "GL_TEXTURE_BUFFER";
779 case 0x8c8e:
780 return "GL_TRANSFORM_FEEDBACK_BUFFER";
781 case 0x8f36:
782 return "GL_COPY_READ_BUFFER";
783 case 0x8f37:
784 return "GL_COPY_WRITE_BUFFER";
785 case 0x8f3f:
786 return "GL_DRAW_INDIRECT_BUFFER";
787 case 0x90d2:
788 return "GL_SHADER_STORAGE_BUFFER";
789 case 0x90ee:
790 return "GL_DISPATCH_INDIRECT_BUFFER";
791 case 0x9192:
792 return "GL_QUERY_BUFFER";
793 case 0x92c0:
794 return "GL_ATOMIC_COUNTER_BUFFER";
795 default:
796 return "EnumUnknown";
797 }
798 }
799
800 case GLenumGroup::CullFaceMode:
801 {
802 switch (value)
803 {
804 case 0x404:
805 return "GL_FRONT";
806 case 0x405:
807 return "GL_BACK";
808 case 0x408:
809 return "GL_FRONT_AND_BACK";
810 default:
811 return "EnumUnknown";
812 }
813 }
814
815 case GLenumGroup::DebugSeverity:
816 {
817 switch (value)
818 {
819 case 0x1100:
820 return "GL_DONT_CARE";
821 case 0x9146:
822 return "GL_DEBUG_SEVERITY_HIGH";
823 case 0x9147:
824 return "GL_DEBUG_SEVERITY_MEDIUM";
825 case 0x9148:
826 return "GL_DEBUG_SEVERITY_LOW";
827 default:
828 return "EnumUnknown";
829 }
830 }
831
832 case GLenumGroup::DebugSource:
833 {
834 switch (value)
835 {
836 case 0x1100:
837 return "GL_DONT_CARE";
838 case 0x8246:
839 return "GL_DEBUG_SOURCE_API";
840 case 0x8247:
841 return "GL_DEBUG_SOURCE_WINDOW_SYSTEM";
842 case 0x8248:
843 return "GL_DEBUG_SOURCE_SHADER_COMPILER";
844 case 0x8249:
845 return "GL_DEBUG_SOURCE_THIRD_PARTY";
846 case 0x824a:
847 return "GL_DEBUG_SOURCE_APPLICATION";
848 case 0x824b:
849 return "GL_DEBUG_SOURCE_OTHER";
850 default:
851 return "EnumUnknown";
852 }
853 }
854
855 case GLenumGroup::DebugType:
856 {
857 switch (value)
858 {
859 case 0x1100:
860 return "GL_DONT_CARE";
861 case 0x824c:
862 return "GL_DEBUG_TYPE_ERROR";
863 case 0x824d:
864 return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR";
865 case 0x824e:
866 return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR";
867 case 0x824f:
868 return "GL_DEBUG_TYPE_PORTABILITY";
869 case 0x8250:
870 return "GL_DEBUG_TYPE_PERFORMANCE";
871 case 0x8251:
872 return "GL_DEBUG_TYPE_OTHER";
873 case 0x8268:
874 return "GL_DEBUG_TYPE_MARKER";
875 case 0x8269:
876 return "GL_DEBUG_TYPE_PUSH_GROUP";
877 case 0x826a:
878 return "GL_DEBUG_TYPE_POP_GROUP";
879 default:
880 return "EnumUnknown";
881 }
882 }
883
884 case GLenumGroup::DefaultGroup:
885 {
886 switch (value)
887 {
888 case 0x16:
889 return "GL_UUID_SIZE_EXT";
890 case 0x308:
891 return "GL_SRC_ALPHA_SATURATE_EXT";
892 case 0x503:
893 return "GL_STACK_OVERFLOW_KHR";
894 case 0x504:
895 return "GL_STACK_UNDERFLOW_KHR";
896 case 0x507:
897 return "GL_CONTEXT_LOST";
898 case 0x1004:
899 return "GL_TEXTURE_BORDER_COLOR_OES";
900 case 0x1006:
901 return "GL_TEXTURE_TARGET";
902 case 0x2500:
903 return "GL_TEXTURE_GEN_MODE_OES";
904 case 0x8005:
905 return "GL_BLEND_COLOR";
906 case 0x8007:
907 return "GL_MIN";
908 case 0x8008:
909 return "GL_MAX";
910 case 0x8009:
911 return "GL_BLEND_EQUATION";
912 case 0x803a:
913 return "GL_RESCALE_NORMAL";
914 case 0x803c:
915 return "GL_ALPHA8_EXT";
916 case 0x8040:
917 return "GL_LUMINANCE8_EXT";
918 case 0x8045:
919 return "GL_LUMINANCE8_ALPHA8_EXT";
920 case 0x8055:
921 return "GL_RGBA2";
922 case 0x806a:
923 return "GL_TEXTURE_BINDING_3D_OES";
924 case 0x8071:
925 return "GL_TEXTURE_DEPTH";
926 case 0x8073:
927 return "GL_MAX_3D_TEXTURE_SIZE";
928 case 0x8074:
929 return "GL_VERTEX_ARRAY_KHR";
930 case 0x809d:
931 return "GL_MULTISAMPLE";
932 case 0x809e:
933 return "GL_SAMPLE_ALPHA_TO_COVERAGE";
934 case 0x809f:
935 return "GL_SAMPLE_ALPHA_TO_ONE";
936 case 0x80a0:
937 return "GL_SAMPLE_COVERAGE";
938 case 0x80aa:
939 return "GL_SAMPLE_COVERAGE_VALUE";
940 case 0x80ab:
941 return "GL_SAMPLE_COVERAGE_INVERT";
942 case 0x80c8:
943 return "GL_BLEND_DST_RGB";
944 case 0x80c9:
945 return "GL_BLEND_SRC_RGB";
946 case 0x80ca:
947 return "GL_BLEND_DST_ALPHA";
948 case 0x80cb:
949 return "GL_BLEND_SRC_ALPHA";
950 case 0x80e0:
951 return "GL_BGR";
952 case 0x80e1:
953 return "GL_BGRA";
954 case 0x80e8:
955 return "GL_MAX_ELEMENTS_VERTICES";
956 case 0x80e9:
957 return "GL_MAX_ELEMENTS_INDICES";
958 case 0x80ee:
959 return "GL_PARAMETER_BUFFER";
960 case 0x80ef:
961 return "GL_PARAMETER_BUFFER_BINDING";
962 case 0x812d:
963 return "GL_CLAMP_TO_BORDER_OES";
964 case 0x81a6:
965 return "GL_DEPTH_COMPONENT24";
966 case 0x81a7:
967 return "GL_DEPTH_COMPONENT32";
968 case 0x8218:
969 return "GL_FRAMEBUFFER_DEFAULT";
970 case 0x821a:
971 return "GL_DEPTH_STENCIL_ATTACHMENT";
972 case 0x821b:
973 return "GL_MAJOR_VERSION";
974 case 0x821c:
975 return "GL_MINOR_VERSION";
976 case 0x821d:
977 return "GL_NUM_EXTENSIONS";
978 case 0x821e:
979 return "GL_CONTEXT_FLAGS";
980 case 0x8221:
981 return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED";
982 case 0x8222:
983 return "GL_INDEX";
984 case 0x8228:
985 return "GL_RG_INTEGER";
986 case 0x8242:
987 return "GL_DEBUG_OUTPUT_SYNCHRONOUS";
988 case 0x8243:
989 return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH";
990 case 0x8244:
991 return "GL_DEBUG_CALLBACK_FUNCTION_KHR";
992 case 0x8245:
993 return "GL_DEBUG_CALLBACK_USER_PARAM_KHR";
994 case 0x8246:
995 return "GL_DEBUG_SOURCE_API_KHR";
996 case 0x8247:
997 return "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR";
998 case 0x8248:
999 return "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR";
1000 case 0x8249:
1001 return "GL_DEBUG_SOURCE_THIRD_PARTY_KHR";
1002 case 0x824a:
1003 return "GL_DEBUG_SOURCE_APPLICATION_KHR";
1004 case 0x824b:
1005 return "GL_DEBUG_SOURCE_OTHER_KHR";
1006 case 0x824c:
1007 return "GL_DEBUG_TYPE_ERROR_KHR";
1008 case 0x824d:
1009 return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR";
1010 case 0x824e:
1011 return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR";
1012 case 0x824f:
1013 return "GL_DEBUG_TYPE_PORTABILITY_KHR";
1014 case 0x8250:
1015 return "GL_DEBUG_TYPE_PERFORMANCE_KHR";
1016 case 0x8251:
1017 return "GL_DEBUG_TYPE_OTHER_KHR";
1018 case 0x8252:
1019 return "GL_LOSE_CONTEXT_ON_RESET";
1020 case 0x8253:
1021 return "GL_GUILTY_CONTEXT_RESET_EXT";
1022 case 0x8254:
1023 return "GL_INNOCENT_CONTEXT_RESET_EXT";
1024 case 0x8255:
1025 return "GL_UNKNOWN_CONTEXT_RESET_EXT";
1026 case 0x8256:
1027 return "GL_RESET_NOTIFICATION_STRATEGY";
1028 case 0x825a:
1029 return "GL_PROGRAM_PIPELINE_BINDING";
1030 case 0x825b:
1031 return "GL_MAX_VIEWPORTS";
1032 case 0x825c:
1033 return "GL_VIEWPORT_SUBPIXEL_BITS";
1034 case 0x825d:
1035 return "GL_VIEWPORT_BOUNDS_RANGE";
1036 case 0x825e:
1037 return "GL_LAYER_PROVOKING_VERTEX";
1038 case 0x825f:
1039 return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX";
1040 case 0x8260:
1041 return "GL_UNDEFINED_VERTEX";
1042 case 0x8261:
1043 return "GL_NO_RESET_NOTIFICATION";
1044 case 0x8262:
1045 return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE";
1046 case 0x8263:
1047 return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS";
1048 case 0x8264:
1049 return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS";
1050 case 0x8265:
1051 return "GL_MAX_COMPUTE_ATOMIC_COUNTERS";
1052 case 0x8266:
1053 return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS";
1054 case 0x8268:
1055 return "GL_DEBUG_TYPE_MARKER_KHR";
1056 case 0x8269:
1057 return "GL_DEBUG_TYPE_PUSH_GROUP_KHR";
1058 case 0x826a:
1059 return "GL_DEBUG_TYPE_POP_GROUP_KHR";
1060 case 0x826b:
1061 return "GL_DEBUG_SEVERITY_NOTIFICATION";
1062 case 0x826c:
1063 return "GL_MAX_DEBUG_GROUP_STACK_DEPTH";
1064 case 0x826d:
1065 return "GL_DEBUG_GROUP_STACK_DEPTH";
1066 case 0x826e:
1067 return "GL_MAX_UNIFORM_LOCATIONS";
1068 case 0x8282:
1069 return "GL_MAX_COMBINED_DIMENSIONS";
1070 case 0x8284:
1071 return "GL_DEPTH_COMPONENTS";
1072 case 0x8285:
1073 return "GL_STENCIL_COMPONENTS";
1074 case 0x8294:
1075 return "GL_MANUAL_GENERATE_MIPMAP";
1076 case 0x82b7:
1077 return "GL_FULL_SUPPORT";
1078 case 0x82b8:
1079 return "GL_CAVEAT_SUPPORT";
1080 case 0x82b9:
1081 return "GL_IMAGE_CLASS_4_X_32";
1082 case 0x82ba:
1083 return "GL_IMAGE_CLASS_2_X_32";
1084 case 0x82bb:
1085 return "GL_IMAGE_CLASS_1_X_32";
1086 case 0x82bc:
1087 return "GL_IMAGE_CLASS_4_X_16";
1088 case 0x82bd:
1089 return "GL_IMAGE_CLASS_2_X_16";
1090 case 0x82be:
1091 return "GL_IMAGE_CLASS_1_X_16";
1092 case 0x82bf:
1093 return "GL_IMAGE_CLASS_4_X_8";
1094 case 0x82c0:
1095 return "GL_IMAGE_CLASS_2_X_8";
1096 case 0x82c1:
1097 return "GL_IMAGE_CLASS_1_X_8";
1098 case 0x82c2:
1099 return "GL_IMAGE_CLASS_11_11_10";
1100 case 0x82c3:
1101 return "GL_IMAGE_CLASS_10_10_10_2";
1102 case 0x82c4:
1103 return "GL_VIEW_CLASS_128_BITS";
1104 case 0x82c5:
1105 return "GL_VIEW_CLASS_96_BITS";
1106 case 0x82c6:
1107 return "GL_VIEW_CLASS_64_BITS";
1108 case 0x82c7:
1109 return "GL_VIEW_CLASS_48_BITS";
1110 case 0x82c8:
1111 return "GL_VIEW_CLASS_32_BITS";
1112 case 0x82c9:
1113 return "GL_VIEW_CLASS_24_BITS";
1114 case 0x82ca:
1115 return "GL_VIEW_CLASS_16_BITS";
1116 case 0x82cb:
1117 return "GL_VIEW_CLASS_8_BITS";
1118 case 0x82cc:
1119 return "GL_VIEW_CLASS_S3TC_DXT1_RGB";
1120 case 0x82cd:
1121 return "GL_VIEW_CLASS_S3TC_DXT1_RGBA";
1122 case 0x82ce:
1123 return "GL_VIEW_CLASS_S3TC_DXT3_RGBA";
1124 case 0x82cf:
1125 return "GL_VIEW_CLASS_S3TC_DXT5_RGBA";
1126 case 0x82d0:
1127 return "GL_VIEW_CLASS_RGTC1_RED";
1128 case 0x82d1:
1129 return "GL_VIEW_CLASS_RGTC2_RG";
1130 case 0x82d2:
1131 return "GL_VIEW_CLASS_BPTC_UNORM";
1132 case 0x82d3:
1133 return "GL_VIEW_CLASS_BPTC_FLOAT";
1134 case 0x82d4:
1135 return "GL_VERTEX_ATTRIB_BINDING";
1136 case 0x82d6:
1137 return "GL_VERTEX_BINDING_DIVISOR";
1138 case 0x82d7:
1139 return "GL_VERTEX_BINDING_OFFSET";
1140 case 0x82d8:
1141 return "GL_VERTEX_BINDING_STRIDE";
1142 case 0x82d9:
1143 return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET";
1144 case 0x82da:
1145 return "GL_MAX_VERTEX_ATTRIB_BINDINGS";
1146 case 0x82db:
1147 return "GL_TEXTURE_VIEW_MIN_LEVEL";
1148 case 0x82dc:
1149 return "GL_TEXTURE_VIEW_NUM_LEVELS";
1150 case 0x82dd:
1151 return "GL_TEXTURE_VIEW_MIN_LAYER";
1152 case 0x82de:
1153 return "GL_TEXTURE_VIEW_NUM_LAYERS";
1154 case 0x82df:
1155 return "GL_TEXTURE_IMMUTABLE_LEVELS";
1156 case 0x82e0:
1157 return "GL_BUFFER_KHR";
1158 case 0x82e1:
1159 return "GL_SHADER_KHR";
1160 case 0x82e2:
1161 return "GL_PROGRAM_KHR";
1162 case 0x82e3:
1163 return "GL_QUERY_KHR";
1164 case 0x82e4:
1165 return "GL_PROGRAM_PIPELINE_KHR";
1166 case 0x82e5:
1167 return "GL_MAX_VERTEX_ATTRIB_STRIDE";
1168 case 0x82e6:
1169 return "GL_SAMPLER_KHR";
1170 case 0x82e7:
1171 return "GL_DISPLAY_LIST";
1172 case 0x82e8:
1173 return "GL_MAX_LABEL_LENGTH";
1174 case 0x82e9:
1175 return "GL_NUM_SHADING_LANGUAGE_VERSIONS";
1176 case 0x82ec:
1177 return "GL_TRANSFORM_FEEDBACK_OVERFLOW";
1178 case 0x82ed:
1179 return "GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW";
1180 case 0x82ee:
1181 return "GL_VERTICES_SUBMITTED";
1182 case 0x82ef:
1183 return "GL_PRIMITIVES_SUBMITTED";
1184 case 0x82f0:
1185 return "GL_VERTEX_SHADER_INVOCATIONS";
1186 case 0x82f1:
1187 return "GL_TESS_CONTROL_SHADER_PATCHES";
1188 case 0x82f2:
1189 return "GL_TESS_EVALUATION_SHADER_INVOCATIONS";
1190 case 0x82f3:
1191 return "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED";
1192 case 0x82f4:
1193 return "GL_FRAGMENT_SHADER_INVOCATIONS";
1194 case 0x82f5:
1195 return "GL_COMPUTE_SHADER_INVOCATIONS";
1196 case 0x82f6:
1197 return "GL_CLIPPING_INPUT_PRIMITIVES";
1198 case 0x82f7:
1199 return "GL_CLIPPING_OUTPUT_PRIMITIVES";
1200 case 0x82f9:
1201 return "GL_MAX_CULL_DISTANCES";
1202 case 0x82fa:
1203 return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES";
1204 case 0x82fb:
1205 return "GL_CONTEXT_RELEASE_BEHAVIOR";
1206 case 0x82fc:
1207 return "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH";
1208 case 0x8362:
1209 return "GL_UNSIGNED_BYTE_2_3_3_REV";
1210 case 0x8363:
1211 return "GL_UNSIGNED_SHORT_5_6_5";
1212 case 0x8364:
1213 return "GL_UNSIGNED_SHORT_5_6_5_REV";
1214 case 0x8365:
1215 return "GL_UNSIGNED_SHORT_4_4_4_4_REV";
1216 case 0x8366:
1217 return "GL_UNSIGNED_SHORT_1_5_5_5_REV";
1218 case 0x8367:
1219 return "GL_UNSIGNED_INT_8_8_8_8_REV";
1220 case 0x8370:
1221 return "GL_MIRRORED_REPEAT";
1222 case 0x8450:
1223 return "GL_FOG_COORDINATE_SOURCE";
1224 case 0x8451:
1225 return "GL_FOG_COORD";
1226 case 0x8452:
1227 return "GL_FRAGMENT_DEPTH";
1228 case 0x8453:
1229 return "GL_CURRENT_FOG_COORD";
1230 case 0x8454:
1231 return "GL_FOG_COORDINATE_ARRAY_TYPE";
1232 case 0x8455:
1233 return "GL_FOG_COORDINATE_ARRAY_STRIDE";
1234 case 0x8456:
1235 return "GL_FOG_COORDINATE_ARRAY_POINTER";
1236 case 0x8457:
1237 return "GL_FOG_COORDINATE_ARRAY";
1238 case 0x8458:
1239 return "GL_COLOR_SUM";
1240 case 0x8459:
1241 return "GL_CURRENT_SECONDARY_COLOR";
1242 case 0x845a:
1243 return "GL_SECONDARY_COLOR_ARRAY_SIZE";
1244 case 0x845b:
1245 return "GL_SECONDARY_COLOR_ARRAY_TYPE";
1246 case 0x845c:
1247 return "GL_SECONDARY_COLOR_ARRAY_STRIDE";
1248 case 0x845d:
1249 return "GL_SECONDARY_COLOR_ARRAY_POINTER";
1250 case 0x845e:
1251 return "GL_SECONDARY_COLOR_ARRAY";
1252 case 0x845f:
1253 return "GL_CURRENT_RASTER_SECONDARY_COLOR";
1254 case 0x84e0:
1255 return "GL_ACTIVE_TEXTURE";
1256 case 0x84e1:
1257 return "GL_CLIENT_ACTIVE_TEXTURE";
1258 case 0x84e2:
1259 return "GL_MAX_TEXTURE_UNITS";
1260 case 0x84e3:
1261 return "GL_TRANSPOSE_MODELVIEW_MATRIX";
1262 case 0x84e4:
1263 return "GL_TRANSPOSE_PROJECTION_MATRIX";
1264 case 0x84e5:
1265 return "GL_TRANSPOSE_TEXTURE_MATRIX";
1266 case 0x84e6:
1267 return "GL_TRANSPOSE_COLOR_MATRIX";
1268 case 0x84e7:
1269 return "GL_SUBTRACT";
1270 case 0x84e8:
1271 return "GL_MAX_RENDERBUFFER_SIZE";
1272 case 0x84e9:
1273 return "GL_COMPRESSED_ALPHA";
1274 case 0x84ea:
1275 return "GL_COMPRESSED_LUMINANCE";
1276 case 0x84eb:
1277 return "GL_COMPRESSED_LUMINANCE_ALPHA";
1278 case 0x84ec:
1279 return "GL_COMPRESSED_INTENSITY";
1280 case 0x84f2:
1281 return "GL_ALL_COMPLETED_NV";
1282 case 0x84f3:
1283 return "GL_FENCE_STATUS_NV";
1284 case 0x84f4:
1285 return "GL_FENCE_CONDITION_NV";
1286 case 0x84f6:
1287 return "GL_TEXTURE_BINDING_RECTANGLE";
1288 case 0x84f8:
1289 return "GL_MAX_RECTANGLE_TEXTURE_SIZE";
1290 case 0x84fa:
1291 return "GL_UNSIGNED_INT_24_8";
1292 case 0x84fd:
1293 return "GL_MAX_TEXTURE_LOD_BIAS";
1294 case 0x84fe:
1295 return "GL_TEXTURE_MAX_ANISOTROPY";
1296 case 0x84ff:
1297 return "GL_MAX_TEXTURE_MAX_ANISOTROPY";
1298 case 0x8500:
1299 return "GL_TEXTURE_FILTER_CONTROL";
1300 case 0x8507:
1301 return "GL_INCR_WRAP";
1302 case 0x8508:
1303 return "GL_DECR_WRAP";
1304 case 0x8511:
1305 return "GL_NORMAL_MAP";
1306 case 0x8512:
1307 return "GL_REFLECTION_MAP";
1308 case 0x8513:
1309 return "GL_TEXTURE_CUBE_MAP_OES";
1310 case 0x8514:
1311 return "GL_TEXTURE_BINDING_CUBE_MAP";
1312 case 0x8515:
1313 return "GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES";
1314 case 0x8516:
1315 return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES";
1316 case 0x8517:
1317 return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES";
1318 case 0x8518:
1319 return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES";
1320 case 0x8519:
1321 return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES";
1322 case 0x851a:
1323 return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES";
1324 case 0x851c:
1325 return "GL_MAX_CUBE_MAP_TEXTURE_SIZE";
1326 case 0x8570:
1327 return "GL_COMBINE";
1328 case 0x8571:
1329 return "GL_COMBINE_RGB";
1330 case 0x8572:
1331 return "GL_COMBINE_ALPHA";
1332 case 0x8573:
1333 return "GL_RGB_SCALE";
1334 case 0x8574:
1335 return "GL_ADD_SIGNED";
1336 case 0x8575:
1337 return "GL_INTERPOLATE";
1338 case 0x8578:
1339 return "GL_PREVIOUS";
1340 case 0x8580:
1341 return "GL_SOURCE0_RGB";
1342 case 0x8581:
1343 return "GL_SOURCE1_RGB";
1344 case 0x8582:
1345 return "GL_SOURCE2_RGB";
1346 case 0x8588:
1347 return "GL_SOURCE0_ALPHA";
1348 case 0x8589:
1349 return "GL_SOURCE1_ALPHA";
1350 case 0x858a:
1351 return "GL_SOURCE2_ALPHA";
1352 case 0x8590:
1353 return "GL_OPERAND0_RGB";
1354 case 0x8591:
1355 return "GL_OPERAND1_RGB";
1356 case 0x8592:
1357 return "GL_OPERAND2_RGB";
1358 case 0x8598:
1359 return "GL_OPERAND0_ALPHA";
1360 case 0x8599:
1361 return "GL_OPERAND1_ALPHA";
1362 case 0x859a:
1363 return "GL_OPERAND2_ALPHA";
1364 case 0x85b5:
1365 return "GL_VERTEX_ARRAY_BINDING";
1366 case 0x8642:
1367 return "GL_PROGRAM_POINT_SIZE";
1368 case 0x8643:
1369 return "GL_VERTEX_PROGRAM_TWO_SIDE";
1370 case 0x8645:
1371 return "GL_VERTEX_ATTRIB_ARRAY_POINTER";
1372 case 0x864f:
1373 return "GL_DEPTH_CLAMP";
1374 case 0x86a0:
1375 return "GL_TEXTURE_COMPRESSED_IMAGE_SIZE";
1376 case 0x86a2:
1377 return "GL_NUM_COMPRESSED_TEXTURE_FORMATS";
1378 case 0x86a3:
1379 return "GL_COMPRESSED_TEXTURE_FORMATS";
1380 case 0x86a4:
1381 return "GL_MAX_VERTEX_UNITS_OES";
1382 case 0x86a9:
1383 return "GL_WEIGHT_ARRAY_TYPE_OES";
1384 case 0x86aa:
1385 return "GL_WEIGHT_ARRAY_STRIDE_OES";
1386 case 0x86ab:
1387 return "GL_WEIGHT_ARRAY_SIZE_OES";
1388 case 0x86ac:
1389 return "GL_WEIGHT_ARRAY_POINTER_OES";
1390 case 0x86ad:
1391 return "GL_WEIGHT_ARRAY_OES";
1392 case 0x86ae:
1393 return "GL_DOT3_RGB";
1394 case 0x86af:
1395 return "GL_DOT3_RGBA";
1396 case 0x8741:
1397 return "GL_PROGRAM_BINARY_LENGTH_OES";
1398 case 0x8743:
1399 return "GL_MIRROR_CLAMP_TO_EDGE";
1400 case 0x87fe:
1401 return "GL_NUM_PROGRAM_BINARY_FORMATS";
1402 case 0x87ff:
1403 return "GL_PROGRAM_BINARY_FORMATS";
1404 case 0x8800:
1405 return "GL_STENCIL_BACK_FUNC";
1406 case 0x8801:
1407 return "GL_STENCIL_BACK_FAIL";
1408 case 0x8802:
1409 return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
1410 case 0x8803:
1411 return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
1412 case 0x8815:
1413 return "GL_RGB32F";
1414 case 0x8816:
1415 return "GL_ALPHA32F_EXT";
1416 case 0x8818:
1417 return "GL_LUMINANCE32F_EXT";
1418 case 0x8819:
1419 return "GL_LUMINANCE_ALPHA32F_EXT";
1420 case 0x881c:
1421 return "GL_ALPHA16F_EXT";
1422 case 0x881e:
1423 return "GL_LUMINANCE16F_EXT";
1424 case 0x881f:
1425 return "GL_LUMINANCE_ALPHA16F_EXT";
1426 case 0x8824:
1427 return "GL_MAX_DRAW_BUFFERS";
1428 case 0x8825:
1429 return "GL_DRAW_BUFFER0";
1430 case 0x8826:
1431 return "GL_DRAW_BUFFER1";
1432 case 0x8827:
1433 return "GL_DRAW_BUFFER2";
1434 case 0x8828:
1435 return "GL_DRAW_BUFFER3";
1436 case 0x8829:
1437 return "GL_DRAW_BUFFER4";
1438 case 0x882a:
1439 return "GL_DRAW_BUFFER5";
1440 case 0x882b:
1441 return "GL_DRAW_BUFFER6";
1442 case 0x882c:
1443 return "GL_DRAW_BUFFER7";
1444 case 0x882d:
1445 return "GL_DRAW_BUFFER8";
1446 case 0x882e:
1447 return "GL_DRAW_BUFFER9";
1448 case 0x882f:
1449 return "GL_DRAW_BUFFER10";
1450 case 0x8830:
1451 return "GL_DRAW_BUFFER11";
1452 case 0x8831:
1453 return "GL_DRAW_BUFFER12";
1454 case 0x8832:
1455 return "GL_DRAW_BUFFER13";
1456 case 0x8833:
1457 return "GL_DRAW_BUFFER14";
1458 case 0x8834:
1459 return "GL_DRAW_BUFFER15";
1460 case 0x883d:
1461 return "GL_BLEND_EQUATION_ALPHA";
1462 case 0x8840:
1463 return "GL_MATRIX_PALETTE_OES";
1464 case 0x8842:
1465 return "GL_MAX_PALETTE_MATRICES_OES";
1466 case 0x8843:
1467 return "GL_CURRENT_PALETTE_MATRIX_OES";
1468 case 0x8844:
1469 return "GL_MATRIX_INDEX_ARRAY_OES";
1470 case 0x8846:
1471 return "GL_MATRIX_INDEX_ARRAY_SIZE_OES";
1472 case 0x8847:
1473 return "GL_MATRIX_INDEX_ARRAY_TYPE_OES";
1474 case 0x8848:
1475 return "GL_MATRIX_INDEX_ARRAY_STRIDE_OES";
1476 case 0x8849:
1477 return "GL_MATRIX_INDEX_ARRAY_POINTER_OES";
1478 case 0x884a:
1479 return "GL_TEXTURE_DEPTH_SIZE";
1480 case 0x884b:
1481 return "GL_DEPTH_TEXTURE_MODE";
1482 case 0x884e:
1483 return "GL_COMPARE_REF_TO_TEXTURE";
1484 case 0x884f:
1485 return "GL_TEXTURE_CUBE_MAP_SEAMLESS";
1486 case 0x8861:
1487 return "GL_POINT_SPRITE";
1488 case 0x8862:
1489 return "GL_COORD_REPLACE";
1490 case 0x8864:
1491 return "GL_QUERY_COUNTER_BITS_EXT";
1492 case 0x8865:
1493 return "GL_CURRENT_QUERY_EXT";
1494 case 0x8866:
1495 return "GL_QUERY_RESULT_EXT";
1496 case 0x8867:
1497 return "GL_QUERY_RESULT_AVAILABLE_EXT";
1498 case 0x8869:
1499 return "GL_MAX_VERTEX_ATTRIBS";
1500 case 0x886c:
1501 return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS";
1502 case 0x886d:
1503 return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS";
1504 case 0x8871:
1505 return "GL_MAX_TEXTURE_COORDS";
1506 case 0x8872:
1507 return "GL_MAX_TEXTURE_IMAGE_UNITS";
1508 case 0x887f:
1509 return "GL_GEOMETRY_SHADER_INVOCATIONS";
1510 case 0x8894:
1511 return "GL_ARRAY_BUFFER_BINDING";
1512 case 0x8895:
1513 return "GL_ELEMENT_ARRAY_BUFFER_BINDING";
1514 case 0x8896:
1515 return "GL_VERTEX_ARRAY_BUFFER_BINDING";
1516 case 0x8897:
1517 return "GL_NORMAL_ARRAY_BUFFER_BINDING";
1518 case 0x8898:
1519 return "GL_COLOR_ARRAY_BUFFER_BINDING";
1520 case 0x8899:
1521 return "GL_INDEX_ARRAY_BUFFER_BINDING";
1522 case 0x889a:
1523 return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING";
1524 case 0x889b:
1525 return "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING";
1526 case 0x889c:
1527 return "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING";
1528 case 0x889d:
1529 return "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING";
1530 case 0x889e:
1531 return "GL_WEIGHT_ARRAY_BUFFER_BINDING";
1532 case 0x88b9:
1533 return "GL_WRITE_ONLY_OES";
1534 case 0x88bb:
1535 return "GL_BUFFER_ACCESS_OES";
1536 case 0x88bc:
1537 return "GL_BUFFER_MAPPED_OES";
1538 case 0x88bd:
1539 return "GL_BUFFER_MAP_POINTER";
1540 case 0x88bf:
1541 return "GL_TIME_ELAPSED_EXT";
1542 case 0x88ed:
1543 return "GL_PIXEL_PACK_BUFFER_BINDING";
1544 case 0x88ef:
1545 return "GL_PIXEL_UNPACK_BUFFER_BINDING";
1546 case 0x88f1:
1547 return "GL_TEXTURE_STENCIL_SIZE";
1548 case 0x88f9:
1549 return "GL_SRC1_COLOR_EXT";
1550 case 0x88fa:
1551 return "GL_ONE_MINUS_SRC1_COLOR_EXT";
1552 case 0x88fb:
1553 return "GL_ONE_MINUS_SRC1_ALPHA_EXT";
1554 case 0x88fc:
1555 return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS";
1556 case 0x88fe:
1557 return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE";
1558 case 0x88ff:
1559 return "GL_MAX_ARRAY_TEXTURE_LAYERS";
1560 case 0x8904:
1561 return "GL_MIN_PROGRAM_TEXEL_OFFSET";
1562 case 0x8905:
1563 return "GL_MAX_PROGRAM_TEXEL_OFFSET";
1564 case 0x8916:
1565 return "GL_GEOMETRY_LINKED_VERTICES_OUT_EXT";
1566 case 0x8917:
1567 return "GL_GEOMETRY_LINKED_INPUT_TYPE_EXT";
1568 case 0x8918:
1569 return "GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT";
1570 case 0x8919:
1571 return "GL_SAMPLER_BINDING";
1572 case 0x891a:
1573 return "GL_CLAMP_VERTEX_COLOR";
1574 case 0x891b:
1575 return "GL_CLAMP_FRAGMENT_COLOR";
1576 case 0x891c:
1577 return "GL_CLAMP_READ_COLOR";
1578 case 0x891d:
1579 return "GL_FIXED_ONLY";
1580 case 0x898a:
1581 return "GL_POINT_SIZE_ARRAY_TYPE_OES";
1582 case 0x898b:
1583 return "GL_POINT_SIZE_ARRAY_STRIDE_OES";
1584 case 0x898c:
1585 return "GL_POINT_SIZE_ARRAY_POINTER_OES";
1586 case 0x8a28:
1587 return "GL_UNIFORM_BUFFER_BINDING";
1588 case 0x8a29:
1589 return "GL_UNIFORM_BUFFER_START";
1590 case 0x8a2a:
1591 return "GL_UNIFORM_BUFFER_SIZE";
1592 case 0x8a2b:
1593 return "GL_MAX_VERTEX_UNIFORM_BLOCKS";
1594 case 0x8a2c:
1595 return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS";
1596 case 0x8a2d:
1597 return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS";
1598 case 0x8a2e:
1599 return "GL_MAX_COMBINED_UNIFORM_BLOCKS";
1600 case 0x8a2f:
1601 return "GL_MAX_UNIFORM_BUFFER_BINDINGS";
1602 case 0x8a30:
1603 return "GL_MAX_UNIFORM_BLOCK_SIZE";
1604 case 0x8a31:
1605 return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS";
1606 case 0x8a32:
1607 return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS";
1608 case 0x8a33:
1609 return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS";
1610 case 0x8a34:
1611 return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT";
1612 case 0x8b49:
1613 return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS";
1614 case 0x8b4a:
1615 return "GL_MAX_VERTEX_UNIFORM_COMPONENTS";
1616 case 0x8b4b:
1617 return "GL_MAX_VARYING_COMPONENTS";
1618 case 0x8b4c:
1619 return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
1620 case 0x8b4d:
1621 return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
1622 case 0x8b8d:
1623 return "GL_CURRENT_PROGRAM";
1624 case 0x8b9c:
1625 return "GL_POINT_SIZE_ARRAY_OES";
1626 case 0x8b9d:
1627 return "GL_TEXTURE_CROP_RECT_OES";
1628 case 0x8b9e:
1629 return "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES";
1630 case 0x8b9f:
1631 return "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES";
1632 case 0x8c10:
1633 return "GL_TEXTURE_RED_TYPE";
1634 case 0x8c11:
1635 return "GL_TEXTURE_GREEN_TYPE";
1636 case 0x8c12:
1637 return "GL_TEXTURE_BLUE_TYPE";
1638 case 0x8c13:
1639 return "GL_TEXTURE_ALPHA_TYPE";
1640 case 0x8c14:
1641 return "GL_TEXTURE_LUMINANCE_TYPE";
1642 case 0x8c15:
1643 return "GL_TEXTURE_INTENSITY_TYPE";
1644 case 0x8c16:
1645 return "GL_TEXTURE_DEPTH_TYPE";
1646 case 0x8c17:
1647 return "GL_UNSIGNED_NORMALIZED";
1648 case 0x8c1c:
1649 return "GL_TEXTURE_BINDING_1D_ARRAY";
1650 case 0x8c1d:
1651 return "GL_TEXTURE_BINDING_2D_ARRAY";
1652 case 0x8c29:
1653 return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS";
1654 case 0x8c2a:
1655 return "GL_TEXTURE_BUFFER_BINDING";
1656 case 0x8c2b:
1657 return "GL_MAX_TEXTURE_BUFFER_SIZE";
1658 case 0x8c2c:
1659 return "GL_TEXTURE_BINDING_BUFFER";
1660 case 0x8c2d:
1661 return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING";
1662 case 0x8c2f:
1663 return "GL_ANY_SAMPLES_PASSED_EXT";
1664 case 0x8c36:
1665 return "GL_SAMPLE_SHADING";
1666 case 0x8c37:
1667 return "GL_MIN_SAMPLE_SHADING_VALUE";
1668 case 0x8c3e:
1669 return "GL_UNSIGNED_INT_5_9_9_9_REV";
1670 case 0x8c3f:
1671 return "GL_TEXTURE_SHARED_SIZE";
1672 case 0x8c44:
1673 return "GL_SLUMINANCE_ALPHA";
1674 case 0x8c45:
1675 return "GL_SLUMINANCE8_ALPHA8";
1676 case 0x8c46:
1677 return "GL_SLUMINANCE";
1678 case 0x8c47:
1679 return "GL_SLUMINANCE8";
1680 case 0x8c4a:
1681 return "GL_COMPRESSED_SLUMINANCE";
1682 case 0x8c4b:
1683 return "GL_COMPRESSED_SLUMINANCE_ALPHA";
1684 case 0x8c80:
1685 return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS";
1686 case 0x8c87:
1687 return "GL_PRIMITIVES_GENERATED_EXT";
1688 case 0x8c89:
1689 return "GL_RASTERIZER_DISCARD";
1690 case 0x8c8a:
1691 return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS";
1692 case 0x8c8b:
1693 return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS";
1694 case 0x8c8c:
1695 return "GL_INTERLEAVED_ATTRIBS";
1696 case 0x8c8d:
1697 return "GL_SEPARATE_ATTRIBS";
1698 case 0x8ca0:
1699 return "GL_POINT_SPRITE_COORD_ORIGIN";
1700 case 0x8ca3:
1701 return "GL_STENCIL_BACK_REF";
1702 case 0x8ca4:
1703 return "GL_STENCIL_BACK_VALUE_MASK";
1704 case 0x8ca5:
1705 return "GL_STENCIL_BACK_WRITEMASK";
1706 case 0x8ca6:
1707 return "GL_DRAW_FRAMEBUFFER_BINDING";
1708 case 0x8ca7:
1709 return "GL_RENDERBUFFER_BINDING";
1710 case 0x8ca8:
1711 return "GL_READ_FRAMEBUFFER_ANGLE";
1712 case 0x8ca9:
1713 return "GL_DRAW_FRAMEBUFFER_ANGLE";
1714 case 0x8caa:
1715 return "GL_READ_FRAMEBUFFER_BINDING";
1716 case 0x8cab:
1717 return "GL_RENDERBUFFER_SAMPLES_ANGLE";
1718 case 0x8cd0:
1719 return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE";
1720 case 0x8cd1:
1721 return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES";
1722 case 0x8cd2:
1723 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES";
1724 case 0x8cd3:
1725 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES";
1726 case 0x8cd4:
1727 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES";
1728 case 0x8cd5:
1729 return "GL_FRAMEBUFFER_COMPLETE_OES";
1730 case 0x8cd6:
1731 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES";
1732 case 0x8cd7:
1733 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES";
1734 case 0x8cd9:
1735 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
1736 case 0x8cda:
1737 return "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES";
1738 case 0x8cdd:
1739 return "GL_FRAMEBUFFER_UNSUPPORTED_OES";
1740 case 0x8d20:
1741 return "GL_STENCIL_ATTACHMENT";
1742 case 0x8d40:
1743 return "GL_FRAMEBUFFER_OES";
1744 case 0x8d41:
1745 return "GL_RENDERBUFFER_OES";
1746 case 0x8d42:
1747 return "GL_RENDERBUFFER_WIDTH_OES";
1748 case 0x8d43:
1749 return "GL_RENDERBUFFER_HEIGHT_OES";
1750 case 0x8d44:
1751 return "GL_RENDERBUFFER_INTERNAL_FORMAT_OES";
1752 case 0x8d46:
1753 return "GL_STENCIL_INDEX1";
1754 case 0x8d47:
1755 return "GL_STENCIL_INDEX4";
1756 case 0x8d48:
1757 return "GL_STENCIL_INDEX8";
1758 case 0x8d49:
1759 return "GL_STENCIL_INDEX16";
1760 case 0x8d50:
1761 return "GL_RENDERBUFFER_RED_SIZE_OES";
1762 case 0x8d51:
1763 return "GL_RENDERBUFFER_GREEN_SIZE_OES";
1764 case 0x8d52:
1765 return "GL_RENDERBUFFER_BLUE_SIZE_OES";
1766 case 0x8d53:
1767 return "GL_RENDERBUFFER_ALPHA_SIZE_OES";
1768 case 0x8d54:
1769 return "GL_RENDERBUFFER_DEPTH_SIZE_OES";
1770 case 0x8d55:
1771 return "GL_RENDERBUFFER_STENCIL_SIZE_OES";
1772 case 0x8d56:
1773 return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE";
1774 case 0x8d57:
1775 return "GL_MAX_SAMPLES";
1776 case 0x8d60:
1777 return "GL_TEXTURE_GEN_STR_OES";
1778 case 0x8d62:
1779 return "GL_RGB565";
1780 case 0x8d69:
1781 return "GL_PRIMITIVE_RESTART_FIXED_INDEX";
1782 case 0x8d6a:
1783 return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT";
1784 case 0x8d6b:
1785 return "GL_MAX_ELEMENT_INDEX";
1786 case 0x8d94:
1787 return "GL_RED_INTEGER";
1788 case 0x8d95:
1789 return "GL_GREEN_INTEGER";
1790 case 0x8d96:
1791 return "GL_BLUE_INTEGER";
1792 case 0x8d97:
1793 return "GL_ALPHA_INTEGER";
1794 case 0x8d98:
1795 return "GL_RGB_INTEGER";
1796 case 0x8d99:
1797 return "GL_RGBA_INTEGER";
1798 case 0x8d9a:
1799 return "GL_BGR_INTEGER";
1800 case 0x8d9b:
1801 return "GL_BGRA_INTEGER";
1802 case 0x8da7:
1803 return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT";
1804 case 0x8da8:
1805 return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT";
1806 case 0x8dad:
1807 return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV";
1808 case 0x8db9:
1809 return "GL_FRAMEBUFFER_SRGB";
1810 case 0x8dc0:
1811 return "GL_SAMPLER_1D_ARRAY";
1812 case 0x8dc1:
1813 return "GL_SAMPLER_2D_ARRAY";
1814 case 0x8dc2:
1815 return "GL_SAMPLER_BUFFER";
1816 case 0x8dc3:
1817 return "GL_SAMPLER_1D_ARRAY_SHADOW";
1818 case 0x8dc4:
1819 return "GL_SAMPLER_2D_ARRAY_SHADOW";
1820 case 0x8dc5:
1821 return "GL_SAMPLER_CUBE_SHADOW";
1822 case 0x8dc6:
1823 return "GL_UNSIGNED_INT_VEC2";
1824 case 0x8dc7:
1825 return "GL_UNSIGNED_INT_VEC3";
1826 case 0x8dc8:
1827 return "GL_UNSIGNED_INT_VEC4";
1828 case 0x8dc9:
1829 return "GL_INT_SAMPLER_1D";
1830 case 0x8dca:
1831 return "GL_INT_SAMPLER_2D";
1832 case 0x8dcb:
1833 return "GL_INT_SAMPLER_3D";
1834 case 0x8dcc:
1835 return "GL_INT_SAMPLER_CUBE";
1836 case 0x8dcd:
1837 return "GL_INT_SAMPLER_2D_RECT";
1838 case 0x8dce:
1839 return "GL_INT_SAMPLER_1D_ARRAY";
1840 case 0x8dcf:
1841 return "GL_INT_SAMPLER_2D_ARRAY";
1842 case 0x8dd0:
1843 return "GL_INT_SAMPLER_BUFFER";
1844 case 0x8dd1:
1845 return "GL_UNSIGNED_INT_SAMPLER_1D";
1846 case 0x8dd2:
1847 return "GL_UNSIGNED_INT_SAMPLER_2D";
1848 case 0x8dd3:
1849 return "GL_UNSIGNED_INT_SAMPLER_3D";
1850 case 0x8dd4:
1851 return "GL_UNSIGNED_INT_SAMPLER_CUBE";
1852 case 0x8dd5:
1853 return "GL_UNSIGNED_INT_SAMPLER_2D_RECT";
1854 case 0x8dd6:
1855 return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY";
1856 case 0x8dd7:
1857 return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY";
1858 case 0x8dd8:
1859 return "GL_UNSIGNED_INT_SAMPLER_BUFFER";
1860 case 0x8dd9:
1861 return "GL_GEOMETRY_SHADER_EXT";
1862 case 0x8ddf:
1863 return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS";
1864 case 0x8de0:
1865 return "GL_MAX_GEOMETRY_OUTPUT_VERTICES";
1866 case 0x8de1:
1867 return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS";
1868 case 0x8de7:
1869 return "GL_MAX_SUBROUTINES";
1870 case 0x8de8:
1871 return "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS";
1872 case 0x8df8:
1873 return "GL_SHADER_BINARY_FORMATS";
1874 case 0x8df9:
1875 return "GL_NUM_SHADER_BINARY_FORMATS";
1876 case 0x8dfa:
1877 return "GL_SHADER_COMPILER";
1878 case 0x8dfb:
1879 return "GL_MAX_VERTEX_UNIFORM_VECTORS";
1880 case 0x8dfc:
1881 return "GL_MAX_VARYING_VECTORS";
1882 case 0x8dfd:
1883 return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
1884 case 0x8e17:
1885 return "GL_QUERY_WAIT_INVERTED";
1886 case 0x8e18:
1887 return "GL_QUERY_NO_WAIT_INVERTED";
1888 case 0x8e19:
1889 return "GL_QUERY_BY_REGION_WAIT_INVERTED";
1890 case 0x8e1a:
1891 return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED";
1892 case 0x8e1b:
1893 return "GL_POLYGON_OFFSET_CLAMP";
1894 case 0x8e1e:
1895 return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS";
1896 case 0x8e1f:
1897 return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS";
1898 case 0x8e23:
1899 return "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED";
1900 case 0x8e24:
1901 return "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE";
1902 case 0x8e25:
1903 return "GL_TRANSFORM_FEEDBACK_BINDING";
1904 case 0x8e28:
1905 return "GL_TIMESTAMP";
1906 case 0x8e4c:
1907 return "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION";
1908 case 0x8e4d:
1909 return "GL_FIRST_VERTEX_CONVENTION_EXT";
1910 case 0x8e4e:
1911 return "GL_LAST_VERTEX_CONVENTION_EXT";
1912 case 0x8e4f:
1913 return "GL_PROVOKING_VERTEX";
1914 case 0x8e50:
1915 return "GL_SAMPLE_POSITION";
1916 case 0x8e51:
1917 return "GL_SAMPLE_MASK";
1918 case 0x8e52:
1919 return "GL_SAMPLE_MASK_VALUE";
1920 case 0x8e59:
1921 return "GL_MAX_SAMPLE_MASK_WORDS";
1922 case 0x8e5a:
1923 return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS";
1924 case 0x8e5b:
1925 return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET";
1926 case 0x8e5c:
1927 return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET";
1928 case 0x8e5d:
1929 return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS";
1930 case 0x8e5e:
1931 return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET";
1932 case 0x8e5f:
1933 return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET";
1934 case 0x8e70:
1935 return "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS";
1936 case 0x8e71:
1937 return "GL_MAX_VERTEX_STREAMS";
1938 case 0x8e75:
1939 return "GL_TESS_CONTROL_OUTPUT_VERTICES";
1940 case 0x8e76:
1941 return "GL_TESS_GEN_MODE";
1942 case 0x8e77:
1943 return "GL_TESS_GEN_SPACING";
1944 case 0x8e78:
1945 return "GL_TESS_GEN_VERTEX_ORDER";
1946 case 0x8e79:
1947 return "GL_TESS_GEN_POINT_MODE";
1948 case 0x8e7a:
1949 return "GL_ISOLINES";
1950 case 0x8e7b:
1951 return "GL_FRACTIONAL_ODD";
1952 case 0x8e7c:
1953 return "GL_FRACTIONAL_EVEN";
1954 case 0x8e7d:
1955 return "GL_MAX_PATCH_VERTICES";
1956 case 0x8e7e:
1957 return "GL_MAX_TESS_GEN_LEVEL";
1958 case 0x8e7f:
1959 return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS";
1960 case 0x8e80:
1961 return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS";
1962 case 0x8e81:
1963 return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS";
1964 case 0x8e82:
1965 return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS";
1966 case 0x8e83:
1967 return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS";
1968 case 0x8e84:
1969 return "GL_MAX_TESS_PATCH_COMPONENTS";
1970 case 0x8e85:
1971 return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS";
1972 case 0x8e86:
1973 return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS";
1974 case 0x8e89:
1975 return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS";
1976 case 0x8e8a:
1977 return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS";
1978 case 0x8f36:
1979 return "GL_COPY_READ_BUFFER_BINDING";
1980 case 0x8f37:
1981 return "GL_COPY_WRITE_BUFFER_BINDING";
1982 case 0x8f38:
1983 return "GL_MAX_IMAGE_UNITS";
1984 case 0x8f39:
1985 return "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS";
1986 case 0x8f3a:
1987 return "GL_IMAGE_BINDING_NAME";
1988 case 0x8f3b:
1989 return "GL_IMAGE_BINDING_LEVEL";
1990 case 0x8f3c:
1991 return "GL_IMAGE_BINDING_LAYERED";
1992 case 0x8f3d:
1993 return "GL_IMAGE_BINDING_LAYER";
1994 case 0x8f3e:
1995 return "GL_IMAGE_BINDING_ACCESS";
1996 case 0x8f43:
1997 return "GL_DRAW_INDIRECT_BUFFER_BINDING";
1998 case 0x8f46:
1999 return "GL_DOUBLE_MAT2";
2000 case 0x8f47:
2001 return "GL_DOUBLE_MAT3";
2002 case 0x8f48:
2003 return "GL_DOUBLE_MAT4";
2004 case 0x8f49:
2005 return "GL_DOUBLE_MAT2x3";
2006 case 0x8f4a:
2007 return "GL_DOUBLE_MAT2x4";
2008 case 0x8f4b:
2009 return "GL_DOUBLE_MAT3x2";
2010 case 0x8f4c:
2011 return "GL_DOUBLE_MAT3x4";
2012 case 0x8f4d:
2013 return "GL_DOUBLE_MAT4x2";
2014 case 0x8f4e:
2015 return "GL_DOUBLE_MAT4x3";
2016 case 0x8f4f:
2017 return "GL_VERTEX_BINDING_BUFFER";
2018 case 0x8f9b:
2019 return "GL_RGBA16_SNORM";
2020 case 0x8f9c:
2021 return "GL_SIGNED_NORMALIZED";
2022 case 0x8f9d:
2023 return "GL_PRIMITIVE_RESTART";
2024 case 0x8f9e:
2025 return "GL_PRIMITIVE_RESTART_INDEX";
2026 case 0x8fbb:
2027 return "GL_GPU_DISJOINT_EXT";
2028 case 0x8ffc:
2029 return "GL_DOUBLE_VEC2";
2030 case 0x8ffd:
2031 return "GL_DOUBLE_VEC3";
2032 case 0x8ffe:
2033 return "GL_DOUBLE_VEC4";
2034 case 0x900a:
2035 return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY";
2036 case 0x900c:
2037 return "GL_SAMPLER_CUBE_MAP_ARRAY";
2038 case 0x900d:
2039 return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
2040 case 0x900e:
2041 return "GL_INT_SAMPLER_CUBE_MAP_ARRAY";
2042 case 0x900f:
2043 return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY";
2044 case 0x904c:
2045 return "GL_IMAGE_1D";
2046 case 0x904d:
2047 return "GL_IMAGE_2D";
2048 case 0x904e:
2049 return "GL_IMAGE_3D";
2050 case 0x904f:
2051 return "GL_IMAGE_2D_RECT";
2052 case 0x9050:
2053 return "GL_IMAGE_CUBE";
2054 case 0x9051:
2055 return "GL_IMAGE_BUFFER";
2056 case 0x9052:
2057 return "GL_IMAGE_1D_ARRAY";
2058 case 0x9053:
2059 return "GL_IMAGE_2D_ARRAY";
2060 case 0x9054:
2061 return "GL_IMAGE_CUBE_MAP_ARRAY";
2062 case 0x9055:
2063 return "GL_IMAGE_2D_MULTISAMPLE";
2064 case 0x9056:
2065 return "GL_IMAGE_2D_MULTISAMPLE_ARRAY";
2066 case 0x9057:
2067 return "GL_INT_IMAGE_1D";
2068 case 0x9058:
2069 return "GL_INT_IMAGE_2D";
2070 case 0x9059:
2071 return "GL_INT_IMAGE_3D";
2072 case 0x905a:
2073 return "GL_INT_IMAGE_2D_RECT";
2074 case 0x905b:
2075 return "GL_INT_IMAGE_CUBE";
2076 case 0x905c:
2077 return "GL_INT_IMAGE_BUFFER";
2078 case 0x905d:
2079 return "GL_INT_IMAGE_1D_ARRAY";
2080 case 0x905e:
2081 return "GL_INT_IMAGE_2D_ARRAY";
2082 case 0x905f:
2083 return "GL_INT_IMAGE_CUBE_MAP_ARRAY";
2084 case 0x9060:
2085 return "GL_INT_IMAGE_2D_MULTISAMPLE";
2086 case 0x9061:
2087 return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY";
2088 case 0x9062:
2089 return "GL_UNSIGNED_INT_IMAGE_1D";
2090 case 0x9063:
2091 return "GL_UNSIGNED_INT_IMAGE_2D";
2092 case 0x9064:
2093 return "GL_UNSIGNED_INT_IMAGE_3D";
2094 case 0x9065:
2095 return "GL_UNSIGNED_INT_IMAGE_2D_RECT";
2096 case 0x9066:
2097 return "GL_UNSIGNED_INT_IMAGE_CUBE";
2098 case 0x9067:
2099 return "GL_UNSIGNED_INT_IMAGE_BUFFER";
2100 case 0x9068:
2101 return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY";
2102 case 0x9069:
2103 return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY";
2104 case 0x906a:
2105 return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY";
2106 case 0x906b:
2107 return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE";
2108 case 0x906c:
2109 return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY";
2110 case 0x906d:
2111 return "GL_MAX_IMAGE_SAMPLES";
2112 case 0x906e:
2113 return "GL_IMAGE_BINDING_FORMAT";
2114 case 0x90bc:
2115 return "GL_MIN_MAP_BUFFER_ALIGNMENT";
2116 case 0x90c8:
2117 return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE";
2118 case 0x90c9:
2119 return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS";
2120 case 0x90ca:
2121 return "GL_MAX_VERTEX_IMAGE_UNIFORMS";
2122 case 0x90cb:
2123 return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS";
2124 case 0x90cc:
2125 return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS";
2126 case 0x90cd:
2127 return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS";
2128 case 0x90ce:
2129 return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS";
2130 case 0x90cf:
2131 return "GL_MAX_COMBINED_IMAGE_UNIFORMS";
2132 case 0x90d3:
2133 return "GL_SHADER_STORAGE_BUFFER_BINDING";
2134 case 0x90d4:
2135 return "GL_SHADER_STORAGE_BUFFER_START";
2136 case 0x90d5:
2137 return "GL_SHADER_STORAGE_BUFFER_SIZE";
2138 case 0x90d6:
2139 return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS";
2140 case 0x90d7:
2141 return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS";
2142 case 0x90d8:
2143 return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS";
2144 case 0x90d9:
2145 return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS";
2146 case 0x90da:
2147 return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS";
2148 case 0x90db:
2149 return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS";
2150 case 0x90dc:
2151 return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS";
2152 case 0x90dd:
2153 return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS";
2154 case 0x90de:
2155 return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE";
2156 case 0x90df:
2157 return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT";
2158 case 0x90eb:
2159 return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS";
2160 case 0x90ef:
2161 return "GL_DISPATCH_INDIRECT_BUFFER_BINDING";
2162 case 0x90f3:
2163 return "GL_CONTEXT_ROBUST_ACCESS";
2164 case 0x9102:
2165 return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES";
2166 case 0x9104:
2167 return "GL_TEXTURE_BINDING_2D_MULTISAMPLE";
2168 case 0x9105:
2169 return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY";
2170 case 0x9106:
2171 return "GL_TEXTURE_SAMPLES";
2172 case 0x9107:
2173 return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS";
2174 case 0x9108:
2175 return "GL_SAMPLER_2D_MULTISAMPLE";
2176 case 0x9109:
2177 return "GL_INT_SAMPLER_2D_MULTISAMPLE";
2178 case 0x910a:
2179 return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE";
2180 case 0x910b:
2181 return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY";
2182 case 0x910c:
2183 return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
2184 case 0x910d:
2185 return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY";
2186 case 0x910e:
2187 return "GL_MAX_COLOR_TEXTURE_SAMPLES";
2188 case 0x910f:
2189 return "GL_MAX_DEPTH_TEXTURE_SAMPLES";
2190 case 0x9110:
2191 return "GL_MAX_INTEGER_SAMPLES";
2192 case 0x9111:
2193 return "GL_MAX_SERVER_WAIT_TIMEOUT";
2194 case 0x9116:
2195 return "GL_SYNC_FENCE";
2196 case 0x9118:
2197 return "GL_UNSIGNALED";
2198 case 0x9119:
2199 return "GL_SIGNALED";
2200 case 0x9122:
2201 return "GL_MAX_VERTEX_OUTPUT_COMPONENTS";
2202 case 0x9123:
2203 return "GL_MAX_GEOMETRY_INPUT_COMPONENTS";
2204 case 0x9124:
2205 return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS";
2206 case 0x9125:
2207 return "GL_MAX_FRAGMENT_INPUT_COMPONENTS";
2208 case 0x9126:
2209 return "GL_CONTEXT_PROFILE_MASK";
2210 case 0x9127:
2211 return "GL_UNPACK_COMPRESSED_BLOCK_WIDTH";
2212 case 0x9128:
2213 return "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT";
2214 case 0x9129:
2215 return "GL_UNPACK_COMPRESSED_BLOCK_DEPTH";
2216 case 0x912a:
2217 return "GL_UNPACK_COMPRESSED_BLOCK_SIZE";
2218 case 0x912b:
2219 return "GL_PACK_COMPRESSED_BLOCK_WIDTH";
2220 case 0x912c:
2221 return "GL_PACK_COMPRESSED_BLOCK_HEIGHT";
2222 case 0x912d:
2223 return "GL_PACK_COMPRESSED_BLOCK_DEPTH";
2224 case 0x912e:
2225 return "GL_PACK_COMPRESSED_BLOCK_SIZE";
2226 case 0x912f:
2227 return "GL_TEXTURE_IMMUTABLE_FORMAT";
2228 case 0x9143:
2229 return "GL_MAX_DEBUG_MESSAGE_LENGTH";
2230 case 0x9144:
2231 return "GL_MAX_DEBUG_LOGGED_MESSAGES";
2232 case 0x9145:
2233 return "GL_DEBUG_LOGGED_MESSAGES";
2234 case 0x9146:
2235 return "GL_DEBUG_SEVERITY_HIGH_KHR";
2236 case 0x9147:
2237 return "GL_DEBUG_SEVERITY_MEDIUM_KHR";
2238 case 0x9148:
2239 return "GL_DEBUG_SEVERITY_LOW_KHR";
2240 case 0x9193:
2241 return "GL_QUERY_BUFFER_BINDING";
2242 case 0x919d:
2243 return "GL_TEXTURE_BUFFER_OFFSET";
2244 case 0x919e:
2245 return "GL_TEXTURE_BUFFER_SIZE";
2246 case 0x919f:
2247 return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT";
2248 case 0x91b0:
2249 return "GL_MAX_SHADER_COMPILER_THREADS_KHR";
2250 case 0x91b1:
2251 return "GL_COMPLETION_STATUS_KHR";
2252 case 0x91bb:
2253 return "GL_MAX_COMPUTE_UNIFORM_BLOCKS";
2254 case 0x91bc:
2255 return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS";
2256 case 0x91bd:
2257 return "GL_MAX_COMPUTE_IMAGE_UNIFORMS";
2258 case 0x91be:
2259 return "GL_MAX_COMPUTE_WORK_GROUP_COUNT";
2260 case 0x91bf:
2261 return "GL_MAX_COMPUTE_WORK_GROUP_SIZE";
2262 case 0x9294:
2263 return "GL_MULTIPLY";
2264 case 0x9295:
2265 return "GL_SCREEN";
2266 case 0x9296:
2267 return "GL_OVERLAY";
2268 case 0x9297:
2269 return "GL_DARKEN";
2270 case 0x9298:
2271 return "GL_LIGHTEN";
2272 case 0x9299:
2273 return "GL_COLORDODGE";
2274 case 0x929a:
2275 return "GL_COLORBURN";
2276 case 0x929b:
2277 return "GL_HARDLIGHT";
2278 case 0x929c:
2279 return "GL_SOFTLIGHT";
2280 case 0x929e:
2281 return "GL_DIFFERENCE";
2282 case 0x92a0:
2283 return "GL_EXCLUSION";
2284 case 0x92ad:
2285 return "GL_HSL_HUE";
2286 case 0x92ae:
2287 return "GL_HSL_SATURATION";
2288 case 0x92af:
2289 return "GL_HSL_COLOR";
2290 case 0x92b0:
2291 return "GL_HSL_LUMINOSITY";
2292 case 0x92be:
2293 return "GL_PRIMITIVE_BOUNDING_BOX";
2294 case 0x92c2:
2295 return "GL_ATOMIC_COUNTER_BUFFER_START";
2296 case 0x92c3:
2297 return "GL_ATOMIC_COUNTER_BUFFER_SIZE";
2298 case 0x92cc:
2299 return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS";
2300 case 0x92cd:
2301 return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS";
2302 case 0x92ce:
2303 return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS";
2304 case 0x92cf:
2305 return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS";
2306 case 0x92d0:
2307 return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS";
2308 case 0x92d1:
2309 return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS";
2310 case 0x92d2:
2311 return "GL_MAX_VERTEX_ATOMIC_COUNTERS";
2312 case 0x92d3:
2313 return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS";
2314 case 0x92d4:
2315 return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS";
2316 case 0x92d5:
2317 return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS";
2318 case 0x92d6:
2319 return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS";
2320 case 0x92d7:
2321 return "GL_MAX_COMBINED_ATOMIC_COUNTERS";
2322 case 0x92d8:
2323 return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE";
2324 case 0x92db:
2325 return "GL_UNSIGNED_INT_ATOMIC_COUNTER";
2326 case 0x92dc:
2327 return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS";
2328 case 0x92e0:
2329 return "GL_DEBUG_OUTPUT";
2330 case 0x92e7:
2331 return "GL_IS_PER_PATCH";
2332 case 0x92f9:
2333 return "GL_NAME_LENGTH";
2334 case 0x92fa:
2335 return "GL_TYPE";
2336 case 0x92fb:
2337 return "GL_ARRAY_SIZE";
2338 case 0x92fc:
2339 return "GL_OFFSET";
2340 case 0x92fd:
2341 return "GL_BLOCK_INDEX";
2342 case 0x92fe:
2343 return "GL_ARRAY_STRIDE";
2344 case 0x92ff:
2345 return "GL_MATRIX_STRIDE";
2346 case 0x9300:
2347 return "GL_IS_ROW_MAJOR";
2348 case 0x9301:
2349 return "GL_ATOMIC_COUNTER_BUFFER_INDEX";
2350 case 0x9302:
2351 return "GL_BUFFER_BINDING";
2352 case 0x9303:
2353 return "GL_BUFFER_DATA_SIZE";
2354 case 0x9304:
2355 return "GL_NUM_ACTIVE_VARIABLES";
2356 case 0x9305:
2357 return "GL_ACTIVE_VARIABLES";
2358 case 0x9306:
2359 return "GL_REFERENCED_BY_VERTEX_SHADER";
2360 case 0x9307:
2361 return "GL_REFERENCED_BY_TESS_CONTROL_SHADER";
2362 case 0x9308:
2363 return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER";
2364 case 0x9309:
2365 return "GL_REFERENCED_BY_GEOMETRY_SHADER";
2366 case 0x930a:
2367 return "GL_REFERENCED_BY_FRAGMENT_SHADER";
2368 case 0x930b:
2369 return "GL_REFERENCED_BY_COMPUTE_SHADER";
2370 case 0x930c:
2371 return "GL_TOP_LEVEL_ARRAY_SIZE";
2372 case 0x930d:
2373 return "GL_TOP_LEVEL_ARRAY_STRIDE";
2374 case 0x930e:
2375 return "GL_LOCATION";
2376 case 0x930f:
2377 return "GL_LOCATION_INDEX";
2378 case 0x9312:
2379 return "GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT";
2380 case 0x9315:
2381 return "GL_MAX_FRAMEBUFFER_WIDTH";
2382 case 0x9316:
2383 return "GL_MAX_FRAMEBUFFER_HEIGHT";
2384 case 0x9317:
2385 return "GL_MAX_FRAMEBUFFER_LAYERS";
2386 case 0x9318:
2387 return "GL_MAX_FRAMEBUFFER_SAMPLES";
2388 case 0x934a:
2389 return "GL_LOCATION_COMPONENT";
2390 case 0x934b:
2391 return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX";
2392 case 0x934c:
2393 return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE";
2394 case 0x935c:
2395 return "GL_CLIP_ORIGIN";
2396 case 0x935d:
2397 return "GL_CLIP_DEPTH_MODE";
2398 case 0x9381:
2399 return "GL_MULTISAMPLE_LINE_WIDTH_RANGE";
2400 case 0x9382:
2401 return "GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY";
2402 case 0x93a0:
2403 return "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE";
2404 case 0x93a1:
2405 return "GL_BGRA8_EXT";
2406 case 0x93b0:
2407 return "GL_COMPRESSED_RGBA_ASTC_4x4";
2408 case 0x93b1:
2409 return "GL_COMPRESSED_RGBA_ASTC_5x4";
2410 case 0x93b2:
2411 return "GL_COMPRESSED_RGBA_ASTC_5x5";
2412 case 0x93b3:
2413 return "GL_COMPRESSED_RGBA_ASTC_6x5";
2414 case 0x93b4:
2415 return "GL_COMPRESSED_RGBA_ASTC_6x6";
2416 case 0x93b5:
2417 return "GL_COMPRESSED_RGBA_ASTC_8x5";
2418 case 0x93b6:
2419 return "GL_COMPRESSED_RGBA_ASTC_8x6";
2420 case 0x93b7:
2421 return "GL_COMPRESSED_RGBA_ASTC_8x8";
2422 case 0x93b8:
2423 return "GL_COMPRESSED_RGBA_ASTC_10x5";
2424 case 0x93b9:
2425 return "GL_COMPRESSED_RGBA_ASTC_10x6";
2426 case 0x93ba:
2427 return "GL_COMPRESSED_RGBA_ASTC_10x8";
2428 case 0x93bb:
2429 return "GL_COMPRESSED_RGBA_ASTC_10x10";
2430 case 0x93bc:
2431 return "GL_COMPRESSED_RGBA_ASTC_12x10";
2432 case 0x93bd:
2433 return "GL_COMPRESSED_RGBA_ASTC_12x12";
2434 case 0x93d0:
2435 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4";
2436 case 0x93d1:
2437 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4";
2438 case 0x93d2:
2439 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5";
2440 case 0x93d3:
2441 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5";
2442 case 0x93d4:
2443 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6";
2444 case 0x93d5:
2445 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5";
2446 case 0x93d6:
2447 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6";
2448 case 0x93d7:
2449 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8";
2450 case 0x93d8:
2451 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5";
2452 case 0x93d9:
2453 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6";
2454 case 0x93da:
2455 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8";
2456 case 0x93db:
2457 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10";
2458 case 0x93dc:
2459 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10";
2460 case 0x93dd:
2461 return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12";
2462 case 0x9551:
2463 return "GL_SHADER_BINARY_FORMAT_SPIR_V";
2464 case 0x9552:
2465 return "GL_SPIR_V_BINARY";
2466 case 0x9553:
2467 return "GL_SPIR_V_EXTENSIONS";
2468 case 0x9554:
2469 return "GL_NUM_SPIR_V_EXTENSIONS";
2470 case 0x9582:
2471 return "GL_NUM_TILING_TYPES_EXT";
2472 case 0x9583:
2473 return "GL_TILING_TYPES_EXT";
2474 case 0x9584:
2475 return "GL_OPTIMAL_TILING_EXT";
2476 case 0x9585:
2477 return "GL_LINEAR_TILING_EXT";
2478 case 0x9630:
2479 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR";
2480 case 0x9631:
2481 return "GL_MAX_VIEWS_OVR";
2482 case 0x9632:
2483 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR";
2484 case 0x9633:
2485 return "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR";
2486 default:
2487 return "EnumUnknown";
2488 }
2489 }
2490
2491 case GLenumGroup::DepthFunction:
2492 {
2493 switch (value)
2494 {
2495 case 0x200:
2496 return "GL_NEVER";
2497 case 0x201:
2498 return "GL_LESS";
2499 case 0x202:
2500 return "GL_EQUAL";
2501 case 0x203:
2502 return "GL_LEQUAL";
2503 case 0x204:
2504 return "GL_GREATER";
2505 case 0x205:
2506 return "GL_NOTEQUAL";
2507 case 0x206:
2508 return "GL_GEQUAL";
2509 case 0x207:
2510 return "GL_ALWAYS";
2511 default:
2512 return "EnumUnknown";
2513 }
2514 }
2515
2516 case GLenumGroup::DrawBufferMode:
2517 {
2518 switch (value)
2519 {
2520 case 0x0:
2521 return "GL_NONE";
2522 case 0x400:
2523 return "GL_FRONT_LEFT";
2524 case 0x401:
2525 return "GL_FRONT_RIGHT";
2526 case 0x402:
2527 return "GL_BACK_LEFT";
2528 case 0x403:
2529 return "GL_BACK_RIGHT";
2530 case 0x404:
2531 return "GL_FRONT";
2532 case 0x405:
2533 return "GL_BACK";
2534 case 0x406:
2535 return "GL_LEFT";
2536 case 0x407:
2537 return "GL_RIGHT";
2538 case 0x408:
2539 return "GL_FRONT_AND_BACK";
2540 case 0x409:
2541 return "GL_AUX0";
2542 case 0x40a:
2543 return "GL_AUX1";
2544 case 0x40b:
2545 return "GL_AUX2";
2546 case 0x40c:
2547 return "GL_AUX3";
2548 default:
2549 return "EnumUnknown";
2550 }
2551 }
2552
2553 case GLenumGroup::DrawElementsType:
2554 {
2555 switch (value)
2556 {
2557 case 0x1401:
2558 return "GL_UNSIGNED_BYTE";
2559 case 0x1403:
2560 return "GL_UNSIGNED_SHORT";
2561 case 0x1405:
2562 return "GL_UNSIGNED_INT";
2563 default:
2564 return "EnumUnknown";
2565 }
2566 }
2567
2568 case GLenumGroup::EnableCap:
2569 {
2570 switch (value)
2571 {
2572 case 0xb10:
2573 return "GL_POINT_SMOOTH";
2574 case 0xb20:
2575 return "GL_LINE_SMOOTH";
2576 case 0xb24:
2577 return "GL_LINE_STIPPLE";
2578 case 0xb41:
2579 return "GL_POLYGON_SMOOTH";
2580 case 0xb42:
2581 return "GL_POLYGON_STIPPLE";
2582 case 0xb44:
2583 return "GL_CULL_FACE";
2584 case 0xb50:
2585 return "GL_LIGHTING";
2586 case 0xb57:
2587 return "GL_COLOR_MATERIAL";
2588 case 0xb60:
2589 return "GL_FOG";
2590 case 0xb71:
2591 return "GL_DEPTH_TEST";
2592 case 0xb90:
2593 return "GL_STENCIL_TEST";
2594 case 0xba1:
2595 return "GL_NORMALIZE";
2596 case 0xbc0:
2597 return "GL_ALPHA_TEST";
2598 case 0xbd0:
2599 return "GL_DITHER";
2600 case 0xbe2:
2601 return "GL_BLEND";
2602 case 0xbf1:
2603 return "GL_INDEX_LOGIC_OP";
2604 case 0xbf2:
2605 return "GL_COLOR_LOGIC_OP";
2606 case 0xc11:
2607 return "GL_SCISSOR_TEST";
2608 case 0xc60:
2609 return "GL_TEXTURE_GEN_S";
2610 case 0xc61:
2611 return "GL_TEXTURE_GEN_T";
2612 case 0xc62:
2613 return "GL_TEXTURE_GEN_R";
2614 case 0xc63:
2615 return "GL_TEXTURE_GEN_Q";
2616 case 0xd80:
2617 return "GL_AUTO_NORMAL";
2618 case 0xd90:
2619 return "GL_MAP1_COLOR_4";
2620 case 0xd91:
2621 return "GL_MAP1_INDEX";
2622 case 0xd92:
2623 return "GL_MAP1_NORMAL";
2624 case 0xd93:
2625 return "GL_MAP1_TEXTURE_COORD_1";
2626 case 0xd94:
2627 return "GL_MAP1_TEXTURE_COORD_2";
2628 case 0xd95:
2629 return "GL_MAP1_TEXTURE_COORD_3";
2630 case 0xd96:
2631 return "GL_MAP1_TEXTURE_COORD_4";
2632 case 0xd97:
2633 return "GL_MAP1_VERTEX_3";
2634 case 0xd98:
2635 return "GL_MAP1_VERTEX_4";
2636 case 0xdb0:
2637 return "GL_MAP2_COLOR_4";
2638 case 0xdb1:
2639 return "GL_MAP2_INDEX";
2640 case 0xdb2:
2641 return "GL_MAP2_NORMAL";
2642 case 0xdb3:
2643 return "GL_MAP2_TEXTURE_COORD_1";
2644 case 0xdb4:
2645 return "GL_MAP2_TEXTURE_COORD_2";
2646 case 0xdb5:
2647 return "GL_MAP2_TEXTURE_COORD_3";
2648 case 0xdb6:
2649 return "GL_MAP2_TEXTURE_COORD_4";
2650 case 0xdb7:
2651 return "GL_MAP2_VERTEX_3";
2652 case 0xdb8:
2653 return "GL_MAP2_VERTEX_4";
2654 case 0xde0:
2655 return "GL_TEXTURE_1D";
2656 case 0xde1:
2657 return "GL_TEXTURE_2D";
2658 case 0x2a01:
2659 return "GL_POLYGON_OFFSET_POINT";
2660 case 0x2a02:
2661 return "GL_POLYGON_OFFSET_LINE";
2662 case 0x3000:
2663 return "GL_CLIP_PLANE0";
2664 case 0x3001:
2665 return "GL_CLIP_PLANE1";
2666 case 0x3002:
2667 return "GL_CLIP_PLANE2";
2668 case 0x3003:
2669 return "GL_CLIP_PLANE3";
2670 case 0x3004:
2671 return "GL_CLIP_PLANE4";
2672 case 0x3005:
2673 return "GL_CLIP_PLANE5";
2674 case 0x4000:
2675 return "GL_LIGHT0";
2676 case 0x4001:
2677 return "GL_LIGHT1";
2678 case 0x4002:
2679 return "GL_LIGHT2";
2680 case 0x4003:
2681 return "GL_LIGHT3";
2682 case 0x4004:
2683 return "GL_LIGHT4";
2684 case 0x4005:
2685 return "GL_LIGHT5";
2686 case 0x4006:
2687 return "GL_LIGHT6";
2688 case 0x4007:
2689 return "GL_LIGHT7";
2690 case 0x8037:
2691 return "GL_POLYGON_OFFSET_FILL";
2692 case 0x8074:
2693 return "GL_VERTEX_ARRAY";
2694 case 0x8075:
2695 return "GL_NORMAL_ARRAY";
2696 case 0x8076:
2697 return "GL_COLOR_ARRAY";
2698 case 0x8077:
2699 return "GL_INDEX_ARRAY";
2700 case 0x8078:
2701 return "GL_TEXTURE_COORD_ARRAY";
2702 case 0x8079:
2703 return "GL_EDGE_FLAG_ARRAY";
2704 default:
2705 return "EnumUnknown";
2706 }
2707 }
2708
2709 case GLenumGroup::ErrorCode:
2710 {
2711 switch (value)
2712 {
2713 case 0x500:
2714 return "GL_INVALID_ENUM";
2715 case 0x501:
2716 return "GL_INVALID_VALUE";
2717 case 0x502:
2718 return "GL_INVALID_OPERATION";
2719 case 0x503:
2720 return "GL_STACK_OVERFLOW";
2721 case 0x504:
2722 return "GL_STACK_UNDERFLOW";
2723 case 0x505:
2724 return "GL_OUT_OF_MEMORY";
2725 case 0x506:
2726 return "GL_INVALID_FRAMEBUFFER_OPERATION";
2727 default:
2728 return "EnumUnknown";
2729 }
2730 }
2731
2732 case GLenumGroup::ExternalHandleType:
2733 {
2734 switch (value)
2735 {
2736 case 0x9586:
2737 return "GL_HANDLE_TYPE_OPAQUE_FD_EXT";
2738 default:
2739 return "EnumUnknown";
2740 }
2741 }
2742
2743 case GLenumGroup::FeedBackToken:
2744 {
2745 switch (value)
2746 {
2747 case 0x700:
2748 return "GL_PASS_THROUGH_TOKEN";
2749 case 0x701:
2750 return "GL_POINT_TOKEN";
2751 case 0x702:
2752 return "GL_LINE_TOKEN";
2753 case 0x703:
2754 return "GL_POLYGON_TOKEN";
2755 case 0x704:
2756 return "GL_BITMAP_TOKEN";
2757 case 0x705:
2758 return "GL_DRAW_PIXEL_TOKEN";
2759 case 0x706:
2760 return "GL_COPY_PIXEL_TOKEN";
2761 case 0x707:
2762 return "GL_LINE_RESET_TOKEN";
2763 default:
2764 return "EnumUnknown";
2765 }
2766 }
2767
2768 case GLenumGroup::FeedbackType:
2769 {
2770 switch (value)
2771 {
2772 case 0x600:
2773 return "GL_2D";
2774 case 0x601:
2775 return "GL_3D";
2776 case 0x602:
2777 return "GL_3D_COLOR";
2778 case 0x603:
2779 return "GL_3D_COLOR_TEXTURE";
2780 case 0x604:
2781 return "GL_4D_COLOR_TEXTURE";
2782 default:
2783 return "EnumUnknown";
2784 }
2785 }
2786
2787 case GLenumGroup::FogCoordinatePointerType:
2788 {
2789 switch (value)
2790 {
2791 case 0x1406:
2792 return "GL_FLOAT";
2793 case 0x140a:
2794 return "GL_DOUBLE";
2795 default:
2796 return "EnumUnknown";
2797 }
2798 }
2799
2800 case GLenumGroup::FogMode:
2801 {
2802 switch (value)
2803 {
2804 case 0x800:
2805 return "GL_EXP";
2806 case 0x801:
2807 return "GL_EXP2";
2808 case 0x2601:
2809 return "GL_LINEAR";
2810 default:
2811 return "EnumUnknown";
2812 }
2813 }
2814
2815 case GLenumGroup::FogPName:
2816 {
2817 switch (value)
2818 {
2819 case 0xb61:
2820 return "GL_FOG_INDEX";
2821 case 0xb62:
2822 return "GL_FOG_DENSITY";
2823 case 0xb63:
2824 return "GL_FOG_START";
2825 case 0xb64:
2826 return "GL_FOG_END";
2827 case 0xb65:
2828 return "GL_FOG_MODE";
2829 case 0x8450:
2830 return "GL_FOG_COORD_SRC";
2831 default:
2832 return "EnumUnknown";
2833 }
2834 }
2835
2836 case GLenumGroup::FogParameter:
2837 {
2838 switch (value)
2839 {
2840 case 0xb61:
2841 return "GL_FOG_INDEX";
2842 case 0xb62:
2843 return "GL_FOG_DENSITY";
2844 case 0xb63:
2845 return "GL_FOG_START";
2846 case 0xb64:
2847 return "GL_FOG_END";
2848 case 0xb65:
2849 return "GL_FOG_MODE";
2850 case 0xb66:
2851 return "GL_FOG_COLOR";
2852 default:
2853 return "EnumUnknown";
2854 }
2855 }
2856
2857 case GLenumGroup::FogPointerTypeEXT:
2858 {
2859 switch (value)
2860 {
2861 case 0x1406:
2862 return "GL_FLOAT";
2863 case 0x140a:
2864 return "GL_DOUBLE";
2865 default:
2866 return "EnumUnknown";
2867 }
2868 }
2869
2870 case GLenumGroup::FogPointerTypeIBM:
2871 {
2872 switch (value)
2873 {
2874 case 0x1406:
2875 return "GL_FLOAT";
2876 case 0x140a:
2877 return "GL_DOUBLE";
2878 default:
2879 return "EnumUnknown";
2880 }
2881 }
2882
2883 case GLenumGroup::FramebufferAttachment:
2884 {
2885 switch (value)
2886 {
2887 case 0x8cdf:
2888 return "GL_MAX_COLOR_ATTACHMENTS";
2889 case 0x8ce0:
2890 return "GL_COLOR_ATTACHMENT0";
2891 case 0x8ce1:
2892 return "GL_COLOR_ATTACHMENT1";
2893 case 0x8ce2:
2894 return "GL_COLOR_ATTACHMENT2";
2895 case 0x8ce3:
2896 return "GL_COLOR_ATTACHMENT3";
2897 case 0x8ce4:
2898 return "GL_COLOR_ATTACHMENT4";
2899 case 0x8ce5:
2900 return "GL_COLOR_ATTACHMENT5";
2901 case 0x8ce6:
2902 return "GL_COLOR_ATTACHMENT6";
2903 case 0x8ce7:
2904 return "GL_COLOR_ATTACHMENT7";
2905 case 0x8ce8:
2906 return "GL_COLOR_ATTACHMENT8";
2907 case 0x8ce9:
2908 return "GL_COLOR_ATTACHMENT9";
2909 case 0x8cea:
2910 return "GL_COLOR_ATTACHMENT10";
2911 case 0x8ceb:
2912 return "GL_COLOR_ATTACHMENT11";
2913 case 0x8cec:
2914 return "GL_COLOR_ATTACHMENT12";
2915 case 0x8ced:
2916 return "GL_COLOR_ATTACHMENT13";
2917 case 0x8cee:
2918 return "GL_COLOR_ATTACHMENT14";
2919 case 0x8cef:
2920 return "GL_COLOR_ATTACHMENT15";
2921 case 0x8cf0:
2922 return "GL_COLOR_ATTACHMENT16";
2923 case 0x8cf1:
2924 return "GL_COLOR_ATTACHMENT17";
2925 case 0x8cf2:
2926 return "GL_COLOR_ATTACHMENT18";
2927 case 0x8cf3:
2928 return "GL_COLOR_ATTACHMENT19";
2929 case 0x8cf4:
2930 return "GL_COLOR_ATTACHMENT20";
2931 case 0x8cf5:
2932 return "GL_COLOR_ATTACHMENT21";
2933 case 0x8cf6:
2934 return "GL_COLOR_ATTACHMENT22";
2935 case 0x8cf7:
2936 return "GL_COLOR_ATTACHMENT23";
2937 case 0x8cf8:
2938 return "GL_COLOR_ATTACHMENT24";
2939 case 0x8cf9:
2940 return "GL_COLOR_ATTACHMENT25";
2941 case 0x8cfa:
2942 return "GL_COLOR_ATTACHMENT26";
2943 case 0x8cfb:
2944 return "GL_COLOR_ATTACHMENT27";
2945 case 0x8cfc:
2946 return "GL_COLOR_ATTACHMENT28";
2947 case 0x8cfd:
2948 return "GL_COLOR_ATTACHMENT29";
2949 case 0x8cfe:
2950 return "GL_COLOR_ATTACHMENT30";
2951 case 0x8cff:
2952 return "GL_COLOR_ATTACHMENT31";
2953 case 0x8d00:
2954 return "GL_DEPTH_ATTACHMENT";
2955 default:
2956 return "EnumUnknown";
2957 }
2958 }
2959
2960 case GLenumGroup::FramebufferAttachmentParameterName:
2961 {
2962 switch (value)
2963 {
2964 case 0x8210:
2965 return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING";
2966 case 0x8211:
2967 return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE";
2968 case 0x8212:
2969 return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE";
2970 case 0x8213:
2971 return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE";
2972 case 0x8214:
2973 return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE";
2974 case 0x8215:
2975 return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE";
2976 case 0x8216:
2977 return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE";
2978 case 0x8217:
2979 return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE";
2980 case 0x8cd1:
2981 return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME";
2982 case 0x8cd2:
2983 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL";
2984 case 0x8cd3:
2985 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE";
2986 case 0x8cd4:
2987 return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER";
2988 case 0x8da7:
2989 return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED";
2990 default:
2991 return "EnumUnknown";
2992 }
2993 }
2994
2995 case GLenumGroup::FramebufferParameterName:
2996 {
2997 switch (value)
2998 {
2999 case 0x9310:
3000 return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
3001 case 0x9311:
3002 return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
3003 case 0x9312:
3004 return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
3005 case 0x9313:
3006 return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
3007 case 0x9314:
3008 return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
3009 default:
3010 return "EnumUnknown";
3011 }
3012 }
3013
3014 case GLenumGroup::FramebufferStatus:
3015 {
3016 switch (value)
3017 {
3018 case 0x8219:
3019 return "GL_FRAMEBUFFER_UNDEFINED";
3020 case 0x8cd5:
3021 return "GL_FRAMEBUFFER_COMPLETE";
3022 case 0x8cd6:
3023 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
3024 case 0x8cd7:
3025 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
3026 case 0x8cdb:
3027 return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER";
3028 case 0x8cdc:
3029 return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER";
3030 case 0x8cdd:
3031 return "GL_FRAMEBUFFER_UNSUPPORTED";
3032 case 0x8d56:
3033 return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE";
3034 case 0x8da8:
3035 return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS";
3036 default:
3037 return "EnumUnknown";
3038 }
3039 }
3040
3041 case GLenumGroup::FramebufferTarget:
3042 {
3043 switch (value)
3044 {
3045 case 0x8ca8:
3046 return "GL_READ_FRAMEBUFFER";
3047 case 0x8ca9:
3048 return "GL_DRAW_FRAMEBUFFER";
3049 case 0x8d40:
3050 return "GL_FRAMEBUFFER";
3051 default:
3052 return "EnumUnknown";
3053 }
3054 }
3055
3056 case GLenumGroup::FrontFaceDirection:
3057 {
3058 switch (value)
3059 {
3060 case 0x900:
3061 return "GL_CW";
3062 case 0x901:
3063 return "GL_CCW";
3064 default:
3065 return "EnumUnknown";
3066 }
3067 }
3068
3069 case GLenumGroup::GetFramebufferParameter:
3070 {
3071 switch (value)
3072 {
3073 case 0xc32:
3074 return "GL_DOUBLEBUFFER";
3075 case 0xc33:
3076 return "GL_STEREO";
3077 case 0x80a8:
3078 return "GL_SAMPLE_BUFFERS";
3079 case 0x80a9:
3080 return "GL_SAMPLES";
3081 case 0x8b9a:
3082 return "GL_IMPLEMENTATION_COLOR_READ_TYPE";
3083 case 0x8b9b:
3084 return "GL_IMPLEMENTATION_COLOR_READ_FORMAT";
3085 case 0x9310:
3086 return "GL_FRAMEBUFFER_DEFAULT_WIDTH";
3087 case 0x9311:
3088 return "GL_FRAMEBUFFER_DEFAULT_HEIGHT";
3089 case 0x9312:
3090 return "GL_FRAMEBUFFER_DEFAULT_LAYERS";
3091 case 0x9313:
3092 return "GL_FRAMEBUFFER_DEFAULT_SAMPLES";
3093 case 0x9314:
3094 return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS";
3095 default:
3096 return "EnumUnknown";
3097 }
3098 }
3099
3100 case GLenumGroup::GetMapQuery:
3101 {
3102 switch (value)
3103 {
3104 case 0xa00:
3105 return "GL_COEFF";
3106 case 0xa01:
3107 return "GL_ORDER";
3108 case 0xa02:
3109 return "GL_DOMAIN";
3110 default:
3111 return "EnumUnknown";
3112 }
3113 }
3114
3115 case GLenumGroup::GetPName:
3116 {
3117 switch (value)
3118 {
3119 case 0xb00:
3120 return "GL_CURRENT_COLOR";
3121 case 0xb01:
3122 return "GL_CURRENT_INDEX";
3123 case 0xb02:
3124 return "GL_CURRENT_NORMAL";
3125 case 0xb03:
3126 return "GL_CURRENT_TEXTURE_COORDS";
3127 case 0xb04:
3128 return "GL_CURRENT_RASTER_COLOR";
3129 case 0xb05:
3130 return "GL_CURRENT_RASTER_INDEX";
3131 case 0xb06:
3132 return "GL_CURRENT_RASTER_TEXTURE_COORDS";
3133 case 0xb07:
3134 return "GL_CURRENT_RASTER_POSITION";
3135 case 0xb08:
3136 return "GL_CURRENT_RASTER_POSITION_VALID";
3137 case 0xb09:
3138 return "GL_CURRENT_RASTER_DISTANCE";
3139 case 0xb10:
3140 return "GL_POINT_SMOOTH";
3141 case 0xb11:
3142 return "GL_POINT_SIZE";
3143 case 0xb12:
3144 return "GL_POINT_SIZE_RANGE";
3145 case 0xb13:
3146 return "GL_POINT_SIZE_GRANULARITY";
3147 case 0xb20:
3148 return "GL_LINE_SMOOTH";
3149 case 0xb21:
3150 return "GL_LINE_WIDTH";
3151 case 0xb22:
3152 return "GL_LINE_WIDTH_RANGE";
3153 case 0xb23:
3154 return "GL_LINE_WIDTH_GRANULARITY";
3155 case 0xb24:
3156 return "GL_LINE_STIPPLE";
3157 case 0xb25:
3158 return "GL_LINE_STIPPLE_PATTERN";
3159 case 0xb26:
3160 return "GL_LINE_STIPPLE_REPEAT";
3161 case 0xb30:
3162 return "GL_LIST_MODE";
3163 case 0xb31:
3164 return "GL_MAX_LIST_NESTING";
3165 case 0xb32:
3166 return "GL_LIST_BASE";
3167 case 0xb33:
3168 return "GL_LIST_INDEX";
3169 case 0xb40:
3170 return "GL_POLYGON_MODE";
3171 case 0xb41:
3172 return "GL_POLYGON_SMOOTH";
3173 case 0xb42:
3174 return "GL_POLYGON_STIPPLE";
3175 case 0xb43:
3176 return "GL_EDGE_FLAG";
3177 case 0xb44:
3178 return "GL_CULL_FACE";
3179 case 0xb45:
3180 return "GL_CULL_FACE_MODE";
3181 case 0xb46:
3182 return "GL_FRONT_FACE";
3183 case 0xb50:
3184 return "GL_LIGHTING";
3185 case 0xb51:
3186 return "GL_LIGHT_MODEL_LOCAL_VIEWER";
3187 case 0xb52:
3188 return "GL_LIGHT_MODEL_TWO_SIDE";
3189 case 0xb53:
3190 return "GL_LIGHT_MODEL_AMBIENT";
3191 case 0xb54:
3192 return "GL_SHADE_MODEL";
3193 case 0xb55:
3194 return "GL_COLOR_MATERIAL_FACE";
3195 case 0xb56:
3196 return "GL_COLOR_MATERIAL_PARAMETER";
3197 case 0xb57:
3198 return "GL_COLOR_MATERIAL";
3199 case 0xb60:
3200 return "GL_FOG";
3201 case 0xb61:
3202 return "GL_FOG_INDEX";
3203 case 0xb62:
3204 return "GL_FOG_DENSITY";
3205 case 0xb63:
3206 return "GL_FOG_START";
3207 case 0xb64:
3208 return "GL_FOG_END";
3209 case 0xb65:
3210 return "GL_FOG_MODE";
3211 case 0xb66:
3212 return "GL_FOG_COLOR";
3213 case 0xb70:
3214 return "GL_DEPTH_RANGE";
3215 case 0xb71:
3216 return "GL_DEPTH_TEST";
3217 case 0xb72:
3218 return "GL_DEPTH_WRITEMASK";
3219 case 0xb73:
3220 return "GL_DEPTH_CLEAR_VALUE";
3221 case 0xb74:
3222 return "GL_DEPTH_FUNC";
3223 case 0xb80:
3224 return "GL_ACCUM_CLEAR_VALUE";
3225 case 0xb90:
3226 return "GL_STENCIL_TEST";
3227 case 0xb91:
3228 return "GL_STENCIL_CLEAR_VALUE";
3229 case 0xb92:
3230 return "GL_STENCIL_FUNC";
3231 case 0xb93:
3232 return "GL_STENCIL_VALUE_MASK";
3233 case 0xb94:
3234 return "GL_STENCIL_FAIL";
3235 case 0xb95:
3236 return "GL_STENCIL_PASS_DEPTH_FAIL";
3237 case 0xb96:
3238 return "GL_STENCIL_PASS_DEPTH_PASS";
3239 case 0xb97:
3240 return "GL_STENCIL_REF";
3241 case 0xb98:
3242 return "GL_STENCIL_WRITEMASK";
3243 case 0xba0:
3244 return "GL_MATRIX_MODE";
3245 case 0xba1:
3246 return "GL_NORMALIZE";
3247 case 0xba2:
3248 return "GL_VIEWPORT";
3249 case 0xba3:
3250 return "GL_MODELVIEW_STACK_DEPTH";
3251 case 0xba4:
3252 return "GL_PROJECTION_STACK_DEPTH";
3253 case 0xba5:
3254 return "GL_TEXTURE_STACK_DEPTH";
3255 case 0xba6:
3256 return "GL_MODELVIEW_MATRIX";
3257 case 0xba7:
3258 return "GL_PROJECTION_MATRIX";
3259 case 0xba8:
3260 return "GL_TEXTURE_MATRIX";
3261 case 0xbb0:
3262 return "GL_ATTRIB_STACK_DEPTH";
3263 case 0xbb1:
3264 return "GL_CLIENT_ATTRIB_STACK_DEPTH";
3265 case 0xbc0:
3266 return "GL_ALPHA_TEST";
3267 case 0xbc1:
3268 return "GL_ALPHA_TEST_FUNC";
3269 case 0xbc2:
3270 return "GL_ALPHA_TEST_REF";
3271 case 0xbd0:
3272 return "GL_DITHER";
3273 case 0xbe0:
3274 return "GL_BLEND_DST";
3275 case 0xbe1:
3276 return "GL_BLEND_SRC";
3277 case 0xbe2:
3278 return "GL_BLEND";
3279 case 0xbf0:
3280 return "GL_LOGIC_OP_MODE";
3281 case 0xbf1:
3282 return "GL_INDEX_LOGIC_OP";
3283 case 0xbf2:
3284 return "GL_COLOR_LOGIC_OP";
3285 case 0xc00:
3286 return "GL_AUX_BUFFERS";
3287 case 0xc01:
3288 return "GL_DRAW_BUFFER";
3289 case 0xc02:
3290 return "GL_READ_BUFFER";
3291 case 0xc10:
3292 return "GL_SCISSOR_BOX";
3293 case 0xc11:
3294 return "GL_SCISSOR_TEST";
3295 case 0xc20:
3296 return "GL_INDEX_CLEAR_VALUE";
3297 case 0xc21:
3298 return "GL_INDEX_WRITEMASK";
3299 case 0xc22:
3300 return "GL_COLOR_CLEAR_VALUE";
3301 case 0xc23:
3302 return "GL_COLOR_WRITEMASK";
3303 case 0xc30:
3304 return "GL_INDEX_MODE";
3305 case 0xc31:
3306 return "GL_RGBA_MODE";
3307 case 0xc32:
3308 return "GL_DOUBLEBUFFER";
3309 case 0xc33:
3310 return "GL_STEREO";
3311 case 0xc40:
3312 return "GL_RENDER_MODE";
3313 case 0xc50:
3314 return "GL_PERSPECTIVE_CORRECTION_HINT";
3315 case 0xc51:
3316 return "GL_POINT_SMOOTH_HINT";
3317 case 0xc52:
3318 return "GL_LINE_SMOOTH_HINT";
3319 case 0xc53:
3320 return "GL_POLYGON_SMOOTH_HINT";
3321 case 0xc54:
3322 return "GL_FOG_HINT";
3323 case 0xc60:
3324 return "GL_TEXTURE_GEN_S";
3325 case 0xc61:
3326 return "GL_TEXTURE_GEN_T";
3327 case 0xc62:
3328 return "GL_TEXTURE_GEN_R";
3329 case 0xc63:
3330 return "GL_TEXTURE_GEN_Q";
3331 case 0xcb0:
3332 return "GL_PIXEL_MAP_I_TO_I_SIZE";
3333 case 0xcb1:
3334 return "GL_PIXEL_MAP_S_TO_S_SIZE";
3335 case 0xcb2:
3336 return "GL_PIXEL_MAP_I_TO_R_SIZE";
3337 case 0xcb3:
3338 return "GL_PIXEL_MAP_I_TO_G_SIZE";
3339 case 0xcb4:
3340 return "GL_PIXEL_MAP_I_TO_B_SIZE";
3341 case 0xcb5:
3342 return "GL_PIXEL_MAP_I_TO_A_SIZE";
3343 case 0xcb6:
3344 return "GL_PIXEL_MAP_R_TO_R_SIZE";
3345 case 0xcb7:
3346 return "GL_PIXEL_MAP_G_TO_G_SIZE";
3347 case 0xcb8:
3348 return "GL_PIXEL_MAP_B_TO_B_SIZE";
3349 case 0xcb9:
3350 return "GL_PIXEL_MAP_A_TO_A_SIZE";
3351 case 0xcf0:
3352 return "GL_UNPACK_SWAP_BYTES";
3353 case 0xcf1:
3354 return "GL_UNPACK_LSB_FIRST";
3355 case 0xcf2:
3356 return "GL_UNPACK_ROW_LENGTH";
3357 case 0xcf3:
3358 return "GL_UNPACK_SKIP_ROWS";
3359 case 0xcf4:
3360 return "GL_UNPACK_SKIP_PIXELS";
3361 case 0xcf5:
3362 return "GL_UNPACK_ALIGNMENT";
3363 case 0xd00:
3364 return "GL_PACK_SWAP_BYTES";
3365 case 0xd01:
3366 return "GL_PACK_LSB_FIRST";
3367 case 0xd02:
3368 return "GL_PACK_ROW_LENGTH";
3369 case 0xd03:
3370 return "GL_PACK_SKIP_ROWS";
3371 case 0xd04:
3372 return "GL_PACK_SKIP_PIXELS";
3373 case 0xd05:
3374 return "GL_PACK_ALIGNMENT";
3375 case 0xd10:
3376 return "GL_MAP_COLOR";
3377 case 0xd11:
3378 return "GL_MAP_STENCIL";
3379 case 0xd12:
3380 return "GL_INDEX_SHIFT";
3381 case 0xd13:
3382 return "GL_INDEX_OFFSET";
3383 case 0xd14:
3384 return "GL_RED_SCALE";
3385 case 0xd15:
3386 return "GL_RED_BIAS";
3387 case 0xd16:
3388 return "GL_ZOOM_X";
3389 case 0xd17:
3390 return "GL_ZOOM_Y";
3391 case 0xd18:
3392 return "GL_GREEN_SCALE";
3393 case 0xd19:
3394 return "GL_GREEN_BIAS";
3395 case 0xd1a:
3396 return "GL_BLUE_SCALE";
3397 case 0xd1b:
3398 return "GL_BLUE_BIAS";
3399 case 0xd1c:
3400 return "GL_ALPHA_SCALE";
3401 case 0xd1d:
3402 return "GL_ALPHA_BIAS";
3403 case 0xd1e:
3404 return "GL_DEPTH_SCALE";
3405 case 0xd1f:
3406 return "GL_DEPTH_BIAS";
3407 case 0xd30:
3408 return "GL_MAX_EVAL_ORDER";
3409 case 0xd31:
3410 return "GL_MAX_LIGHTS";
3411 case 0xd32:
3412 return "GL_MAX_CLIP_DISTANCES";
3413 case 0xd33:
3414 return "GL_MAX_TEXTURE_SIZE";
3415 case 0xd34:
3416 return "GL_MAX_PIXEL_MAP_TABLE";
3417 case 0xd35:
3418 return "GL_MAX_ATTRIB_STACK_DEPTH";
3419 case 0xd36:
3420 return "GL_MAX_MODELVIEW_STACK_DEPTH";
3421 case 0xd37:
3422 return "GL_MAX_NAME_STACK_DEPTH";
3423 case 0xd38:
3424 return "GL_MAX_PROJECTION_STACK_DEPTH";
3425 case 0xd39:
3426 return "GL_MAX_TEXTURE_STACK_DEPTH";
3427 case 0xd3a:
3428 return "GL_MAX_VIEWPORT_DIMS";
3429 case 0xd3b:
3430 return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH";
3431 case 0xd50:
3432 return "GL_SUBPIXEL_BITS";
3433 case 0xd51:
3434 return "GL_INDEX_BITS";
3435 case 0xd52:
3436 return "GL_RED_BITS";
3437 case 0xd53:
3438 return "GL_GREEN_BITS";
3439 case 0xd54:
3440 return "GL_BLUE_BITS";
3441 case 0xd55:
3442 return "GL_ALPHA_BITS";
3443 case 0xd56:
3444 return "GL_DEPTH_BITS";
3445 case 0xd57:
3446 return "GL_STENCIL_BITS";
3447 case 0xd58:
3448 return "GL_ACCUM_RED_BITS";
3449 case 0xd59:
3450 return "GL_ACCUM_GREEN_BITS";
3451 case 0xd5a:
3452 return "GL_ACCUM_BLUE_BITS";
3453 case 0xd5b:
3454 return "GL_ACCUM_ALPHA_BITS";
3455 case 0xd70:
3456 return "GL_NAME_STACK_DEPTH";
3457 case 0xd80:
3458 return "GL_AUTO_NORMAL";
3459 case 0xd90:
3460 return "GL_MAP1_COLOR_4";
3461 case 0xd91:
3462 return "GL_MAP1_INDEX";
3463 case 0xd92:
3464 return "GL_MAP1_NORMAL";
3465 case 0xd93:
3466 return "GL_MAP1_TEXTURE_COORD_1";
3467 case 0xd94:
3468 return "GL_MAP1_TEXTURE_COORD_2";
3469 case 0xd95:
3470 return "GL_MAP1_TEXTURE_COORD_3";
3471 case 0xd96:
3472 return "GL_MAP1_TEXTURE_COORD_4";
3473 case 0xd97:
3474 return "GL_MAP1_VERTEX_3";
3475 case 0xd98:
3476 return "GL_MAP1_VERTEX_4";
3477 case 0xdb0:
3478 return "GL_MAP2_COLOR_4";
3479 case 0xdb1:
3480 return "GL_MAP2_INDEX";
3481 case 0xdb2:
3482 return "GL_MAP2_NORMAL";
3483 case 0xdb3:
3484 return "GL_MAP2_TEXTURE_COORD_1";
3485 case 0xdb4:
3486 return "GL_MAP2_TEXTURE_COORD_2";
3487 case 0xdb5:
3488 return "GL_MAP2_TEXTURE_COORD_3";
3489 case 0xdb6:
3490 return "GL_MAP2_TEXTURE_COORD_4";
3491 case 0xdb7:
3492 return "GL_MAP2_VERTEX_3";
3493 case 0xdb8:
3494 return "GL_MAP2_VERTEX_4";
3495 case 0xdd0:
3496 return "GL_MAP1_GRID_DOMAIN";
3497 case 0xdd1:
3498 return "GL_MAP1_GRID_SEGMENTS";
3499 case 0xdd2:
3500 return "GL_MAP2_GRID_DOMAIN";
3501 case 0xdd3:
3502 return "GL_MAP2_GRID_SEGMENTS";
3503 case 0xde0:
3504 return "GL_TEXTURE_1D";
3505 case 0xde1:
3506 return "GL_TEXTURE_2D";
3507 case 0xdf1:
3508 return "GL_FEEDBACK_BUFFER_SIZE";
3509 case 0xdf2:
3510 return "GL_FEEDBACK_BUFFER_TYPE";
3511 case 0xdf4:
3512 return "GL_SELECTION_BUFFER_SIZE";
3513 case 0x2a00:
3514 return "GL_POLYGON_OFFSET_UNITS";
3515 case 0x2a01:
3516 return "GL_POLYGON_OFFSET_POINT";
3517 case 0x2a02:
3518 return "GL_POLYGON_OFFSET_LINE";
3519 case 0x3000:
3520 return "GL_CLIP_PLANE0";
3521 case 0x3001:
3522 return "GL_CLIP_PLANE1";
3523 case 0x3002:
3524 return "GL_CLIP_PLANE2";
3525 case 0x3003:
3526 return "GL_CLIP_PLANE3";
3527 case 0x3004:
3528 return "GL_CLIP_PLANE4";
3529 case 0x3005:
3530 return "GL_CLIP_PLANE5";
3531 case 0x4000:
3532 return "GL_LIGHT0";
3533 case 0x4001:
3534 return "GL_LIGHT1";
3535 case 0x4002:
3536 return "GL_LIGHT2";
3537 case 0x4003:
3538 return "GL_LIGHT3";
3539 case 0x4004:
3540 return "GL_LIGHT4";
3541 case 0x4005:
3542 return "GL_LIGHT5";
3543 case 0x4006:
3544 return "GL_LIGHT6";
3545 case 0x4007:
3546 return "GL_LIGHT7";
3547 case 0x8037:
3548 return "GL_POLYGON_OFFSET_FILL";
3549 case 0x8038:
3550 return "GL_POLYGON_OFFSET_FACTOR";
3551 case 0x8068:
3552 return "GL_TEXTURE_BINDING_1D";
3553 case 0x8069:
3554 return "GL_TEXTURE_BINDING_2D";
3555 case 0x806a:
3556 return "GL_TEXTURE_BINDING_3D";
3557 case 0x8074:
3558 return "GL_VERTEX_ARRAY";
3559 case 0x8075:
3560 return "GL_NORMAL_ARRAY";
3561 case 0x8076:
3562 return "GL_COLOR_ARRAY";
3563 case 0x8077:
3564 return "GL_INDEX_ARRAY";
3565 case 0x8078:
3566 return "GL_TEXTURE_COORD_ARRAY";
3567 case 0x8079:
3568 return "GL_EDGE_FLAG_ARRAY";
3569 case 0x807a:
3570 return "GL_VERTEX_ARRAY_SIZE";
3571 case 0x807b:
3572 return "GL_VERTEX_ARRAY_TYPE";
3573 case 0x807c:
3574 return "GL_VERTEX_ARRAY_STRIDE";
3575 case 0x807e:
3576 return "GL_NORMAL_ARRAY_TYPE";
3577 case 0x807f:
3578 return "GL_NORMAL_ARRAY_STRIDE";
3579 case 0x8081:
3580 return "GL_COLOR_ARRAY_SIZE";
3581 case 0x8082:
3582 return "GL_COLOR_ARRAY_TYPE";
3583 case 0x8083:
3584 return "GL_COLOR_ARRAY_STRIDE";
3585 case 0x8085:
3586 return "GL_INDEX_ARRAY_TYPE";
3587 case 0x8086:
3588 return "GL_INDEX_ARRAY_STRIDE";
3589 case 0x8088:
3590 return "GL_TEXTURE_COORD_ARRAY_SIZE";
3591 case 0x8089:
3592 return "GL_TEXTURE_COORD_ARRAY_TYPE";
3593 case 0x808a:
3594 return "GL_TEXTURE_COORD_ARRAY_STRIDE";
3595 case 0x808c:
3596 return "GL_EDGE_FLAG_ARRAY_STRIDE";
3597 case 0x81f8:
3598 return "GL_LIGHT_MODEL_COLOR_CONTROL";
3599 case 0x846d:
3600 return "GL_ALIASED_POINT_SIZE_RANGE";
3601 case 0x846e:
3602 return "GL_ALIASED_LINE_WIDTH_RANGE";
3603 case 0x9596:
3604 return "GL_NUM_DEVICE_UUIDS_EXT";
3605 case 0x9597:
3606 return "GL_DEVICE_UUID_EXT";
3607 case 0x9598:
3608 return "GL_DRIVER_UUID_EXT";
3609 default:
3610 return "EnumUnknown";
3611 }
3612 }
3613
3614 case GLenumGroup::GetPixelMap:
3615 {
3616 switch (value)
3617 {
3618 case 0xc70:
3619 return "GL_PIXEL_MAP_I_TO_I";
3620 case 0xc71:
3621 return "GL_PIXEL_MAP_S_TO_S";
3622 case 0xc72:
3623 return "GL_PIXEL_MAP_I_TO_R";
3624 case 0xc73:
3625 return "GL_PIXEL_MAP_I_TO_G";
3626 case 0xc74:
3627 return "GL_PIXEL_MAP_I_TO_B";
3628 case 0xc75:
3629 return "GL_PIXEL_MAP_I_TO_A";
3630 case 0xc76:
3631 return "GL_PIXEL_MAP_R_TO_R";
3632 case 0xc77:
3633 return "GL_PIXEL_MAP_G_TO_G";
3634 case 0xc78:
3635 return "GL_PIXEL_MAP_B_TO_B";
3636 case 0xc79:
3637 return "GL_PIXEL_MAP_A_TO_A";
3638 default:
3639 return "EnumUnknown";
3640 }
3641 }
3642
3643 case GLenumGroup::GetPointervPName:
3644 {
3645 switch (value)
3646 {
3647 case 0xdf0:
3648 return "GL_FEEDBACK_BUFFER_POINTER";
3649 case 0xdf3:
3650 return "GL_SELECTION_BUFFER_POINTER";
3651 case 0x808e:
3652 return "GL_VERTEX_ARRAY_POINTER";
3653 case 0x808f:
3654 return "GL_NORMAL_ARRAY_POINTER";
3655 case 0x8090:
3656 return "GL_COLOR_ARRAY_POINTER";
3657 case 0x8091:
3658 return "GL_INDEX_ARRAY_POINTER";
3659 case 0x8092:
3660 return "GL_TEXTURE_COORD_ARRAY_POINTER";
3661 case 0x8093:
3662 return "GL_EDGE_FLAG_ARRAY_POINTER";
3663 case 0x8244:
3664 return "GL_DEBUG_CALLBACK_FUNCTION";
3665 case 0x8245:
3666 return "GL_DEBUG_CALLBACK_USER_PARAM";
3667 default:
3668 return "EnumUnknown";
3669 }
3670 }
3671
3672 case GLenumGroup::GetTextureParameter:
3673 {
3674 switch (value)
3675 {
3676 case 0x1000:
3677 return "GL_TEXTURE_WIDTH";
3678 case 0x1001:
3679 return "GL_TEXTURE_HEIGHT";
3680 case 0x1003:
3681 return "GL_TEXTURE_COMPONENTS";
3682 case 0x1004:
3683 return "GL_TEXTURE_BORDER_COLOR";
3684 case 0x1005:
3685 return "GL_TEXTURE_BORDER";
3686 case 0x2800:
3687 return "GL_TEXTURE_MAG_FILTER";
3688 case 0x2801:
3689 return "GL_TEXTURE_MIN_FILTER";
3690 case 0x2802:
3691 return "GL_TEXTURE_WRAP_S";
3692 case 0x2803:
3693 return "GL_TEXTURE_WRAP_T";
3694 case 0x805c:
3695 return "GL_TEXTURE_RED_SIZE";
3696 case 0x805d:
3697 return "GL_TEXTURE_GREEN_SIZE";
3698 case 0x805e:
3699 return "GL_TEXTURE_BLUE_SIZE";
3700 case 0x805f:
3701 return "GL_TEXTURE_ALPHA_SIZE";
3702 case 0x8060:
3703 return "GL_TEXTURE_LUMINANCE_SIZE";
3704 case 0x8061:
3705 return "GL_TEXTURE_INTENSITY_SIZE";
3706 case 0x8066:
3707 return "GL_TEXTURE_PRIORITY";
3708 case 0x8067:
3709 return "GL_TEXTURE_RESIDENT";
3710 default:
3711 return "EnumUnknown";
3712 }
3713 }
3714
3715 case GLenumGroup::GraphicsResetStatus:
3716 {
3717 switch (value)
3718 {
3719 case 0x8253:
3720 return "GL_GUILTY_CONTEXT_RESET";
3721 case 0x8254:
3722 return "GL_INNOCENT_CONTEXT_RESET";
3723 case 0x8255:
3724 return "GL_UNKNOWN_CONTEXT_RESET";
3725 default:
3726 return "EnumUnknown";
3727 }
3728 }
3729
3730 case GLenumGroup::HintMode:
3731 {
3732 switch (value)
3733 {
3734 case 0x1100:
3735 return "GL_DONT_CARE";
3736 case 0x1101:
3737 return "GL_FASTEST";
3738 case 0x1102:
3739 return "GL_NICEST";
3740 default:
3741 return "EnumUnknown";
3742 }
3743 }
3744
3745 case GLenumGroup::HintTarget:
3746 {
3747 switch (value)
3748 {
3749 case 0xc50:
3750 return "GL_PERSPECTIVE_CORRECTION_HINT";
3751 case 0xc51:
3752 return "GL_POINT_SMOOTH_HINT";
3753 case 0xc52:
3754 return "GL_LINE_SMOOTH_HINT";
3755 case 0xc53:
3756 return "GL_POLYGON_SMOOTH_HINT";
3757 case 0xc54:
3758 return "GL_FOG_HINT";
3759 case 0x8192:
3760 return "GL_GENERATE_MIPMAP_HINT";
3761 case 0x8257:
3762 return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
3763 case 0x84ef:
3764 return "GL_TEXTURE_COMPRESSION_HINT";
3765 case 0x8b8b:
3766 return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT";
3767 default:
3768 return "EnumUnknown";
3769 }
3770 }
3771
3772 case GLenumGroup::IndexPointerType:
3773 {
3774 switch (value)
3775 {
3776 case 0x1402:
3777 return "GL_SHORT";
3778 case 0x1404:
3779 return "GL_INT";
3780 case 0x1406:
3781 return "GL_FLOAT";
3782 case 0x140a:
3783 return "GL_DOUBLE";
3784 default:
3785 return "EnumUnknown";
3786 }
3787 }
3788
3789 case GLenumGroup::InterleavedArrayFormat:
3790 {
3791 switch (value)
3792 {
3793 case 0x2a20:
3794 return "GL_V2F";
3795 case 0x2a21:
3796 return "GL_V3F";
3797 case 0x2a22:
3798 return "GL_C4UB_V2F";
3799 case 0x2a23:
3800 return "GL_C4UB_V3F";
3801 case 0x2a24:
3802 return "GL_C3F_V3F";
3803 case 0x2a25:
3804 return "GL_N3F_V3F";
3805 case 0x2a26:
3806 return "GL_C4F_N3F_V3F";
3807 case 0x2a27:
3808 return "GL_T2F_V3F";
3809 case 0x2a28:
3810 return "GL_T4F_V4F";
3811 case 0x2a29:
3812 return "GL_T2F_C4UB_V3F";
3813 case 0x2a2a:
3814 return "GL_T2F_C3F_V3F";
3815 case 0x2a2b:
3816 return "GL_T2F_N3F_V3F";
3817 case 0x2a2c:
3818 return "GL_T2F_C4F_N3F_V3F";
3819 case 0x2a2d:
3820 return "GL_T4F_C4F_N3F_V4F";
3821 default:
3822 return "EnumUnknown";
3823 }
3824 }
3825
3826 case GLenumGroup::InternalFormat:
3827 {
3828 switch (value)
3829 {
3830 case 0x1902:
3831 return "GL_DEPTH_COMPONENT";
3832 case 0x1903:
3833 return "GL_RED";
3834 case 0x1907:
3835 return "GL_RGB";
3836 case 0x1908:
3837 return "GL_RGBA";
3838 case 0x2a10:
3839 return "GL_R3_G3_B2";
3840 case 0x803b:
3841 return "GL_ALPHA4";
3842 case 0x803c:
3843 return "GL_ALPHA8";
3844 case 0x803d:
3845 return "GL_ALPHA12";
3846 case 0x803e:
3847 return "GL_ALPHA16";
3848 case 0x803f:
3849 return "GL_LUMINANCE4";
3850 case 0x8040:
3851 return "GL_LUMINANCE8";
3852 case 0x8041:
3853 return "GL_LUMINANCE12";
3854 case 0x8042:
3855 return "GL_LUMINANCE16";
3856 case 0x8043:
3857 return "GL_LUMINANCE4_ALPHA4";
3858 case 0x8044:
3859 return "GL_LUMINANCE6_ALPHA2";
3860 case 0x8045:
3861 return "GL_LUMINANCE8_ALPHA8";
3862 case 0x8046:
3863 return "GL_LUMINANCE12_ALPHA4";
3864 case 0x8047:
3865 return "GL_LUMINANCE12_ALPHA12";
3866 case 0x8048:
3867 return "GL_LUMINANCE16_ALPHA16";
3868 case 0x8049:
3869 return "GL_INTENSITY";
3870 case 0x804a:
3871 return "GL_INTENSITY4";
3872 case 0x804b:
3873 return "GL_INTENSITY8";
3874 case 0x804c:
3875 return "GL_INTENSITY12";
3876 case 0x804d:
3877 return "GL_INTENSITY16";
3878 case 0x804f:
3879 return "GL_RGB4";
3880 case 0x8050:
3881 return "GL_RGB5";
3882 case 0x8051:
3883 return "GL_RGB8";
3884 case 0x8052:
3885 return "GL_RGB10";
3886 case 0x8053:
3887 return "GL_RGB12";
3888 case 0x8054:
3889 return "GL_RGB16";
3890 case 0x8056:
3891 return "GL_RGBA4";
3892 case 0x8057:
3893 return "GL_RGB5_A1";
3894 case 0x8058:
3895 return "GL_RGBA8";
3896 case 0x8059:
3897 return "GL_RGB10_A2";
3898 case 0x805a:
3899 return "GL_RGBA12";
3900 case 0x805b:
3901 return "GL_RGBA16";
3902 case 0x81a5:
3903 return "GL_DEPTH_COMPONENT16";
3904 case 0x8225:
3905 return "GL_COMPRESSED_RED";
3906 case 0x8226:
3907 return "GL_COMPRESSED_RG";
3908 case 0x8227:
3909 return "GL_RG";
3910 case 0x8229:
3911 return "GL_R8";
3912 case 0x822a:
3913 return "GL_R16";
3914 case 0x822b:
3915 return "GL_RG8";
3916 case 0x822c:
3917 return "GL_RG16";
3918 case 0x822d:
3919 return "GL_R16F";
3920 case 0x822e:
3921 return "GL_R32F";
3922 case 0x822f:
3923 return "GL_RG16F";
3924 case 0x8230:
3925 return "GL_RG32F";
3926 case 0x8231:
3927 return "GL_R8I";
3928 case 0x8232:
3929 return "GL_R8UI";
3930 case 0x8233:
3931 return "GL_R16I";
3932 case 0x8234:
3933 return "GL_R16UI";
3934 case 0x8235:
3935 return "GL_R32I";
3936 case 0x8236:
3937 return "GL_R32UI";
3938 case 0x8237:
3939 return "GL_RG8I";
3940 case 0x8238:
3941 return "GL_RG8UI";
3942 case 0x8239:
3943 return "GL_RG16I";
3944 case 0x823a:
3945 return "GL_RG16UI";
3946 case 0x823b:
3947 return "GL_RG32I";
3948 case 0x823c:
3949 return "GL_RG32UI";
3950 case 0x84ed:
3951 return "GL_COMPRESSED_RGB";
3952 case 0x84ee:
3953 return "GL_COMPRESSED_RGBA";
3954 case 0x84f9:
3955 return "GL_DEPTH_STENCIL";
3956 case 0x8814:
3957 return "GL_RGBA32F";
3958 case 0x881a:
3959 return "GL_RGBA16F";
3960 case 0x881b:
3961 return "GL_RGB16F";
3962 case 0x88f0:
3963 return "GL_DEPTH24_STENCIL8";
3964 case 0x8c3a:
3965 return "GL_R11F_G11F_B10F";
3966 case 0x8c3d:
3967 return "GL_RGB9_E5";
3968 case 0x8c40:
3969 return "GL_SRGB";
3970 case 0x8c41:
3971 return "GL_SRGB8";
3972 case 0x8c42:
3973 return "GL_SRGB_ALPHA";
3974 case 0x8c43:
3975 return "GL_SRGB8_ALPHA8";
3976 case 0x8c48:
3977 return "GL_COMPRESSED_SRGB";
3978 case 0x8c49:
3979 return "GL_COMPRESSED_SRGB_ALPHA";
3980 case 0x8cac:
3981 return "GL_DEPTH_COMPONENT32F";
3982 case 0x8cad:
3983 return "GL_DEPTH32F_STENCIL8";
3984 case 0x8d70:
3985 return "GL_RGBA32UI";
3986 case 0x8d71:
3987 return "GL_RGB32UI";
3988 case 0x8d76:
3989 return "GL_RGBA16UI";
3990 case 0x8d77:
3991 return "GL_RGB16UI";
3992 case 0x8d7c:
3993 return "GL_RGBA8UI";
3994 case 0x8d7d:
3995 return "GL_RGB8UI";
3996 case 0x8d82:
3997 return "GL_RGBA32I";
3998 case 0x8d83:
3999 return "GL_RGB32I";
4000 case 0x8d88:
4001 return "GL_RGBA16I";
4002 case 0x8d89:
4003 return "GL_RGB16I";
4004 case 0x8d8e:
4005 return "GL_RGBA8I";
4006 case 0x8d8f:
4007 return "GL_RGB8I";
4008 case 0x8dbb:
4009 return "GL_COMPRESSED_RED_RGTC1";
4010 case 0x8dbc:
4011 return "GL_COMPRESSED_SIGNED_RED_RGTC1";
4012 case 0x8dbd:
4013 return "GL_COMPRESSED_RG_RGTC2";
4014 case 0x8dbe:
4015 return "GL_COMPRESSED_SIGNED_RG_RGTC2";
4016 case 0x8e8c:
4017 return "GL_COMPRESSED_RGBA_BPTC_UNORM";
4018 case 0x8e8d:
4019 return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM";
4020 case 0x8e8e:
4021 return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT";
4022 case 0x8e8f:
4023 return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT";
4024 case 0x8f94:
4025 return "GL_R8_SNORM";
4026 case 0x8f95:
4027 return "GL_RG8_SNORM";
4028 case 0x8f96:
4029 return "GL_RGB8_SNORM";
4030 case 0x8f97:
4031 return "GL_RGBA8_SNORM";
4032 case 0x8f98:
4033 return "GL_R16_SNORM";
4034 case 0x8f99:
4035 return "GL_RG16_SNORM";
4036 case 0x8f9a:
4037 return "GL_RGB16_SNORM";
4038 case 0x906f:
4039 return "GL_RGB10_A2UI";
4040 case 0x9270:
4041 return "GL_COMPRESSED_R11_EAC";
4042 case 0x9271:
4043 return "GL_COMPRESSED_SIGNED_R11_EAC";
4044 case 0x9272:
4045 return "GL_COMPRESSED_RG11_EAC";
4046 case 0x9273:
4047 return "GL_COMPRESSED_SIGNED_RG11_EAC";
4048 case 0x9274:
4049 return "GL_COMPRESSED_RGB8_ETC2";
4050 case 0x9275:
4051 return "GL_COMPRESSED_SRGB8_ETC2";
4052 case 0x9276:
4053 return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2";
4054 case 0x9277:
4055 return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2";
4056 case 0x9278:
4057 return "GL_COMPRESSED_RGBA8_ETC2_EAC";
4058 case 0x9279:
4059 return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC";
4060 default:
4061 return "EnumUnknown";
4062 }
4063 }
4064
4065 case GLenumGroup::InternalFormatPName:
4066 {
4067 switch (value)
4068 {
4069 case 0x80a9:
4070 return "GL_SAMPLES";
4071 case 0x8191:
4072 return "GL_GENERATE_MIPMAP";
4073 case 0x826f:
4074 return "GL_INTERNALFORMAT_SUPPORTED";
4075 case 0x8270:
4076 return "GL_INTERNALFORMAT_PREFERRED";
4077 case 0x8271:
4078 return "GL_INTERNALFORMAT_RED_SIZE";
4079 case 0x8272:
4080 return "GL_INTERNALFORMAT_GREEN_SIZE";
4081 case 0x8273:
4082 return "GL_INTERNALFORMAT_BLUE_SIZE";
4083 case 0x8274:
4084 return "GL_INTERNALFORMAT_ALPHA_SIZE";
4085 case 0x8275:
4086 return "GL_INTERNALFORMAT_DEPTH_SIZE";
4087 case 0x8276:
4088 return "GL_INTERNALFORMAT_STENCIL_SIZE";
4089 case 0x8277:
4090 return "GL_INTERNALFORMAT_SHARED_SIZE";
4091 case 0x8278:
4092 return "GL_INTERNALFORMAT_RED_TYPE";
4093 case 0x8279:
4094 return "GL_INTERNALFORMAT_GREEN_TYPE";
4095 case 0x827a:
4096 return "GL_INTERNALFORMAT_BLUE_TYPE";
4097 case 0x827b:
4098 return "GL_INTERNALFORMAT_ALPHA_TYPE";
4099 case 0x827c:
4100 return "GL_INTERNALFORMAT_DEPTH_TYPE";
4101 case 0x827d:
4102 return "GL_INTERNALFORMAT_STENCIL_TYPE";
4103 case 0x827e:
4104 return "GL_MAX_WIDTH";
4105 case 0x827f:
4106 return "GL_MAX_HEIGHT";
4107 case 0x8280:
4108 return "GL_MAX_DEPTH";
4109 case 0x8281:
4110 return "GL_MAX_LAYERS";
4111 case 0x8283:
4112 return "GL_COLOR_COMPONENTS";
4113 case 0x8286:
4114 return "GL_COLOR_RENDERABLE";
4115 case 0x8287:
4116 return "GL_DEPTH_RENDERABLE";
4117 case 0x8288:
4118 return "GL_STENCIL_RENDERABLE";
4119 case 0x8289:
4120 return "GL_FRAMEBUFFER_RENDERABLE";
4121 case 0x828a:
4122 return "GL_FRAMEBUFFER_RENDERABLE_LAYERED";
4123 case 0x828b:
4124 return "GL_FRAMEBUFFER_BLEND";
4125 case 0x828c:
4126 return "GL_READ_PIXELS";
4127 case 0x828d:
4128 return "GL_READ_PIXELS_FORMAT";
4129 case 0x828e:
4130 return "GL_READ_PIXELS_TYPE";
4131 case 0x828f:
4132 return "GL_TEXTURE_IMAGE_FORMAT";
4133 case 0x8290:
4134 return "GL_TEXTURE_IMAGE_TYPE";
4135 case 0x8291:
4136 return "GL_GET_TEXTURE_IMAGE_FORMAT";
4137 case 0x8292:
4138 return "GL_GET_TEXTURE_IMAGE_TYPE";
4139 case 0x8293:
4140 return "GL_MIPMAP";
4141 case 0x8295:
4142 return "GL_AUTO_GENERATE_MIPMAP";
4143 case 0x8296:
4144 return "GL_COLOR_ENCODING";
4145 case 0x8297:
4146 return "GL_SRGB_READ";
4147 case 0x8298:
4148 return "GL_SRGB_WRITE";
4149 case 0x829a:
4150 return "GL_FILTER";
4151 case 0x829b:
4152 return "GL_VERTEX_TEXTURE";
4153 case 0x829c:
4154 return "GL_TESS_CONTROL_TEXTURE";
4155 case 0x829d:
4156 return "GL_TESS_EVALUATION_TEXTURE";
4157 case 0x829e:
4158 return "GL_GEOMETRY_TEXTURE";
4159 case 0x829f:
4160 return "GL_FRAGMENT_TEXTURE";
4161 case 0x82a0:
4162 return "GL_COMPUTE_TEXTURE";
4163 case 0x82a1:
4164 return "GL_TEXTURE_SHADOW";
4165 case 0x82a2:
4166 return "GL_TEXTURE_GATHER";
4167 case 0x82a3:
4168 return "GL_TEXTURE_GATHER_SHADOW";
4169 case 0x82a4:
4170 return "GL_SHADER_IMAGE_LOAD";
4171 case 0x82a5:
4172 return "GL_SHADER_IMAGE_STORE";
4173 case 0x82a6:
4174 return "GL_SHADER_IMAGE_ATOMIC";
4175 case 0x82a7:
4176 return "GL_IMAGE_TEXEL_SIZE";
4177 case 0x82a8:
4178 return "GL_IMAGE_COMPATIBILITY_CLASS";
4179 case 0x82a9:
4180 return "GL_IMAGE_PIXEL_FORMAT";
4181 case 0x82aa:
4182 return "GL_IMAGE_PIXEL_TYPE";
4183 case 0x82ac:
4184 return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST";
4185 case 0x82ad:
4186 return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST";
4187 case 0x82ae:
4188 return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE";
4189 case 0x82af:
4190 return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE";
4191 case 0x82b1:
4192 return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH";
4193 case 0x82b2:
4194 return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT";
4195 case 0x82b3:
4196 return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE";
4197 case 0x82b4:
4198 return "GL_CLEAR_BUFFER";
4199 case 0x82b5:
4200 return "GL_TEXTURE_VIEW";
4201 case 0x82b6:
4202 return "GL_VIEW_COMPATIBILITY_CLASS";
4203 case 0x86a1:
4204 return "GL_TEXTURE_COMPRESSED";
4205 case 0x90c7:
4206 return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE";
4207 case 0x9365:
4208 return "GL_CLEAR_TEXTURE";
4209 case 0x9380:
4210 return "GL_NUM_SAMPLE_COUNTS";
4211 default:
4212 return "EnumUnknown";
4213 }
4214 }
4215
4216 case GLenumGroup::LightEnvModeSGIX:
4217 {
4218 switch (value)
4219 {
4220 case 0x104:
4221 return "GL_ADD";
4222 case 0x1e01:
4223 return "GL_REPLACE";
4224 case 0x2100:
4225 return "GL_MODULATE";
4226 default:
4227 return "EnumUnknown";
4228 }
4229 }
4230
4231 case GLenumGroup::LightModelColorControl:
4232 {
4233 switch (value)
4234 {
4235 case 0x81f9:
4236 return "GL_SINGLE_COLOR";
4237 case 0x81fa:
4238 return "GL_SEPARATE_SPECULAR_COLOR";
4239 default:
4240 return "EnumUnknown";
4241 }
4242 }
4243
4244 case GLenumGroup::LightModelParameter:
4245 {
4246 switch (value)
4247 {
4248 case 0xb51:
4249 return "GL_LIGHT_MODEL_LOCAL_VIEWER";
4250 case 0xb52:
4251 return "GL_LIGHT_MODEL_TWO_SIDE";
4252 case 0xb53:
4253 return "GL_LIGHT_MODEL_AMBIENT";
4254 case 0x81f8:
4255 return "GL_LIGHT_MODEL_COLOR_CONTROL";
4256 default:
4257 return "EnumUnknown";
4258 }
4259 }
4260
4261 case GLenumGroup::LightName:
4262 {
4263 switch (value)
4264 {
4265 case 0x4000:
4266 return "GL_LIGHT0";
4267 case 0x4001:
4268 return "GL_LIGHT1";
4269 case 0x4002:
4270 return "GL_LIGHT2";
4271 case 0x4003:
4272 return "GL_LIGHT3";
4273 case 0x4004:
4274 return "GL_LIGHT4";
4275 case 0x4005:
4276 return "GL_LIGHT5";
4277 case 0x4006:
4278 return "GL_LIGHT6";
4279 case 0x4007:
4280 return "GL_LIGHT7";
4281 default:
4282 return "EnumUnknown";
4283 }
4284 }
4285
4286 case GLenumGroup::LightParameter:
4287 {
4288 switch (value)
4289 {
4290 case 0x1200:
4291 return "GL_AMBIENT";
4292 case 0x1201:
4293 return "GL_DIFFUSE";
4294 case 0x1202:
4295 return "GL_SPECULAR";
4296 case 0x1203:
4297 return "GL_POSITION";
4298 case 0x1204:
4299 return "GL_SPOT_DIRECTION";
4300 case 0x1205:
4301 return "GL_SPOT_EXPONENT";
4302 case 0x1206:
4303 return "GL_SPOT_CUTOFF";
4304 case 0x1207:
4305 return "GL_CONSTANT_ATTENUATION";
4306 case 0x1208:
4307 return "GL_LINEAR_ATTENUATION";
4308 case 0x1209:
4309 return "GL_QUADRATIC_ATTENUATION";
4310 default:
4311 return "EnumUnknown";
4312 }
4313 }
4314
4315 case GLenumGroup::ListMode:
4316 {
4317 switch (value)
4318 {
4319 case 0x1300:
4320 return "GL_COMPILE";
4321 case 0x1301:
4322 return "GL_COMPILE_AND_EXECUTE";
4323 default:
4324 return "EnumUnknown";
4325 }
4326 }
4327
4328 case GLenumGroup::ListNameType:
4329 {
4330 switch (value)
4331 {
4332 case 0x1400:
4333 return "GL_BYTE";
4334 case 0x1401:
4335 return "GL_UNSIGNED_BYTE";
4336 case 0x1402:
4337 return "GL_SHORT";
4338 case 0x1403:
4339 return "GL_UNSIGNED_SHORT";
4340 case 0x1404:
4341 return "GL_INT";
4342 case 0x1405:
4343 return "GL_UNSIGNED_INT";
4344 case 0x1406:
4345 return "GL_FLOAT";
4346 case 0x1407:
4347 return "GL_2_BYTES";
4348 case 0x1408:
4349 return "GL_3_BYTES";
4350 case 0x1409:
4351 return "GL_4_BYTES";
4352 default:
4353 return "EnumUnknown";
4354 }
4355 }
4356
4357 case GLenumGroup::LogicOp:
4358 {
4359 switch (value)
4360 {
4361 case 0x1500:
4362 return "GL_CLEAR";
4363 case 0x1501:
4364 return "GL_AND";
4365 case 0x1502:
4366 return "GL_AND_REVERSE";
4367 case 0x1503:
4368 return "GL_COPY";
4369 case 0x1504:
4370 return "GL_AND_INVERTED";
4371 case 0x1505:
4372 return "GL_NOOP";
4373 case 0x1506:
4374 return "GL_XOR";
4375 case 0x1507:
4376 return "GL_OR";
4377 case 0x1508:
4378 return "GL_NOR";
4379 case 0x1509:
4380 return "GL_EQUIV";
4381 case 0x150a:
4382 return "GL_INVERT";
4383 case 0x150b:
4384 return "GL_OR_REVERSE";
4385 case 0x150c:
4386 return "GL_COPY_INVERTED";
4387 case 0x150d:
4388 return "GL_OR_INVERTED";
4389 case 0x150e:
4390 return "GL_NAND";
4391 case 0x150f:
4392 return "GL_SET";
4393 default:
4394 return "EnumUnknown";
4395 }
4396 }
4397
4398 case GLenumGroup::MapBufferUsageMask:
4399 {
4400 switch (value)
4401 {
4402 case 0x1:
4403 return "GL_MAP_READ_BIT";
4404 case 0x2:
4405 return "GL_MAP_WRITE_BIT";
4406 case 0x4:
4407 return "GL_MAP_INVALIDATE_RANGE_BIT";
4408 case 0x8:
4409 return "GL_MAP_INVALIDATE_BUFFER_BIT";
4410 case 0x10:
4411 return "GL_MAP_FLUSH_EXPLICIT_BIT";
4412 case 0x20:
4413 return "GL_MAP_UNSYNCHRONIZED_BIT";
4414 case 0x40:
4415 return "GL_MAP_PERSISTENT_BIT";
4416 case 0x80:
4417 return "GL_MAP_COHERENT_BIT";
4418 case 0x100:
4419 return "GL_DYNAMIC_STORAGE_BIT";
4420 case 0x200:
4421 return "GL_CLIENT_STORAGE_BIT";
4422 default:
4423 return "EnumUnknown";
4424 }
4425 }
4426
4427 case GLenumGroup::MapQuery:
4428 {
4429 switch (value)
4430 {
4431 case 0xa00:
4432 return "GL_COEFF";
4433 case 0xa01:
4434 return "GL_ORDER";
4435 case 0xa02:
4436 return "GL_DOMAIN";
4437 default:
4438 return "EnumUnknown";
4439 }
4440 }
4441
4442 case GLenumGroup::MapTarget:
4443 {
4444 switch (value)
4445 {
4446 case 0xd90:
4447 return "GL_MAP1_COLOR_4";
4448 case 0xd91:
4449 return "GL_MAP1_INDEX";
4450 case 0xd92:
4451 return "GL_MAP1_NORMAL";
4452 case 0xd93:
4453 return "GL_MAP1_TEXTURE_COORD_1";
4454 case 0xd94:
4455 return "GL_MAP1_TEXTURE_COORD_2";
4456 case 0xd95:
4457 return "GL_MAP1_TEXTURE_COORD_3";
4458 case 0xd96:
4459 return "GL_MAP1_TEXTURE_COORD_4";
4460 case 0xd97:
4461 return "GL_MAP1_VERTEX_3";
4462 case 0xd98:
4463 return "GL_MAP1_VERTEX_4";
4464 case 0xdb0:
4465 return "GL_MAP2_COLOR_4";
4466 case 0xdb1:
4467 return "GL_MAP2_INDEX";
4468 case 0xdb2:
4469 return "GL_MAP2_NORMAL";
4470 case 0xdb3:
4471 return "GL_MAP2_TEXTURE_COORD_1";
4472 case 0xdb4:
4473 return "GL_MAP2_TEXTURE_COORD_2";
4474 case 0xdb5:
4475 return "GL_MAP2_TEXTURE_COORD_3";
4476 case 0xdb6:
4477 return "GL_MAP2_TEXTURE_COORD_4";
4478 case 0xdb7:
4479 return "GL_MAP2_VERTEX_3";
4480 case 0xdb8:
4481 return "GL_MAP2_VERTEX_4";
4482 default:
4483 return "EnumUnknown";
4484 }
4485 }
4486
4487 case GLenumGroup::MaterialFace:
4488 {
4489 switch (value)
4490 {
4491 case 0x404:
4492 return "GL_FRONT";
4493 case 0x405:
4494 return "GL_BACK";
4495 case 0x408:
4496 return "GL_FRONT_AND_BACK";
4497 default:
4498 return "EnumUnknown";
4499 }
4500 }
4501
4502 case GLenumGroup::MaterialParameter:
4503 {
4504 switch (value)
4505 {
4506 case 0x1200:
4507 return "GL_AMBIENT";
4508 case 0x1201:
4509 return "GL_DIFFUSE";
4510 case 0x1202:
4511 return "GL_SPECULAR";
4512 case 0x1600:
4513 return "GL_EMISSION";
4514 case 0x1601:
4515 return "GL_SHININESS";
4516 case 0x1602:
4517 return "GL_AMBIENT_AND_DIFFUSE";
4518 case 0x1603:
4519 return "GL_COLOR_INDEXES";
4520 default:
4521 return "EnumUnknown";
4522 }
4523 }
4524
4525 case GLenumGroup::MatrixMode:
4526 {
4527 switch (value)
4528 {
4529 case 0x1700:
4530 return "GL_MODELVIEW";
4531 case 0x1701:
4532 return "GL_PROJECTION";
4533 case 0x1702:
4534 return "GL_TEXTURE";
4535 default:
4536 return "EnumUnknown";
4537 }
4538 }
4539
4540 case GLenumGroup::MemoryBarrierMask:
4541 {
4542 switch (value)
4543 {
4544 case 0x1:
4545 return "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT";
4546 case 0x2:
4547 return "GL_ELEMENT_ARRAY_BARRIER_BIT";
4548 case 0x4:
4549 return "GL_UNIFORM_BARRIER_BIT";
4550 case 0x8:
4551 return "GL_TEXTURE_FETCH_BARRIER_BIT";
4552 case 0x20:
4553 return "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT";
4554 case 0x40:
4555 return "GL_COMMAND_BARRIER_BIT";
4556 case 0x80:
4557 return "GL_PIXEL_BUFFER_BARRIER_BIT";
4558 case 0x100:
4559 return "GL_TEXTURE_UPDATE_BARRIER_BIT";
4560 case 0x200:
4561 return "GL_BUFFER_UPDATE_BARRIER_BIT";
4562 case 0x400:
4563 return "GL_FRAMEBUFFER_BARRIER_BIT";
4564 case 0x800:
4565 return "GL_TRANSFORM_FEEDBACK_BARRIER_BIT";
4566 case 0x1000:
4567 return "GL_ATOMIC_COUNTER_BARRIER_BIT";
4568 case 0x2000:
4569 return "GL_SHADER_STORAGE_BARRIER_BIT";
4570 case 0x4000:
4571 return "GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT";
4572 case 0x8000:
4573 return "GL_QUERY_BUFFER_BARRIER_BIT";
4574 case 0xffffffff:
4575 return "GL_ALL_BARRIER_BITS";
4576 default:
4577 return "EnumUnknown";
4578 }
4579 }
4580
4581 case GLenumGroup::MemoryObjectParameterName:
4582 {
4583 switch (value)
4584 {
4585 case 0x9581:
4586 return "GL_DEDICATED_MEMORY_OBJECT_EXT";
4587 case 0x959b:
4588 return "GL_PROTECTED_MEMORY_OBJECT_EXT";
4589 default:
4590 return "EnumUnknown";
4591 }
4592 }
4593
4594 case GLenumGroup::MeshMode1:
4595 {
4596 switch (value)
4597 {
4598 case 0x1b00:
4599 return "GL_POINT";
4600 case 0x1b01:
4601 return "GL_LINE";
4602 default:
4603 return "EnumUnknown";
4604 }
4605 }
4606
4607 case GLenumGroup::MeshMode2:
4608 {
4609 switch (value)
4610 {
4611 case 0x1b00:
4612 return "GL_POINT";
4613 case 0x1b01:
4614 return "GL_LINE";
4615 case 0x1b02:
4616 return "GL_FILL";
4617 default:
4618 return "EnumUnknown";
4619 }
4620 }
4621
4622 case GLenumGroup::NormalPointerType:
4623 {
4624 switch (value)
4625 {
4626 case 0x1400:
4627 return "GL_BYTE";
4628 case 0x1402:
4629 return "GL_SHORT";
4630 case 0x1404:
4631 return "GL_INT";
4632 case 0x1406:
4633 return "GL_FLOAT";
4634 case 0x140a:
4635 return "GL_DOUBLE";
4636 default:
4637 return "EnumUnknown";
4638 }
4639 }
4640
4641 case GLenumGroup::ObjectIdentifier:
4642 {
4643 switch (value)
4644 {
4645 case 0x1702:
4646 return "GL_TEXTURE";
4647 case 0x8074:
4648 return "GL_VERTEX_ARRAY";
4649 case 0x82e0:
4650 return "GL_BUFFER";
4651 case 0x82e1:
4652 return "GL_SHADER";
4653 case 0x82e2:
4654 return "GL_PROGRAM";
4655 case 0x82e3:
4656 return "GL_QUERY";
4657 case 0x82e4:
4658 return "GL_PROGRAM_PIPELINE";
4659 case 0x82e6:
4660 return "GL_SAMPLER";
4661 case 0x8d40:
4662 return "GL_FRAMEBUFFER";
4663 case 0x8d41:
4664 return "GL_RENDERBUFFER";
4665 case 0x8e22:
4666 return "GL_TRANSFORM_FEEDBACK";
4667 default:
4668 return "EnumUnknown";
4669 }
4670 }
4671
4672 case GLenumGroup::PatchParameterName:
4673 {
4674 switch (value)
4675 {
4676 case 0x8e72:
4677 return "GL_PATCH_VERTICES";
4678 case 0x8e73:
4679 return "GL_PATCH_DEFAULT_INNER_LEVEL";
4680 case 0x8e74:
4681 return "GL_PATCH_DEFAULT_OUTER_LEVEL";
4682 default:
4683 return "EnumUnknown";
4684 }
4685 }
4686
4687 case GLenumGroup::PathColor:
4688 {
4689 switch (value)
4690 {
4691 case 0x8577:
4692 return "GL_PRIMARY_COLOR";
4693 default:
4694 return "EnumUnknown";
4695 }
4696 }
4697
4698 case GLenumGroup::PathFillMode:
4699 {
4700 switch (value)
4701 {
4702 case 0x150a:
4703 return "GL_INVERT";
4704 default:
4705 return "EnumUnknown";
4706 }
4707 }
4708
4709 case GLenumGroup::PathFontStyle:
4710 {
4711 switch (value)
4712 {
4713 case 0x0:
4714 return "GL_NONE";
4715 default:
4716 return "EnumUnknown";
4717 }
4718 }
4719
4720 case GLenumGroup::PathGenMode:
4721 {
4722 switch (value)
4723 {
4724 case 0x0:
4725 return "GL_NONE";
4726 case 0x2400:
4727 return "GL_EYE_LINEAR";
4728 case 0x2401:
4729 return "GL_OBJECT_LINEAR";
4730 case 0x8576:
4731 return "GL_CONSTANT";
4732 default:
4733 return "EnumUnknown";
4734 }
4735 }
4736
4737 case GLenumGroup::PathTransformType:
4738 {
4739 switch (value)
4740 {
4741 case 0x0:
4742 return "GL_NONE";
4743 default:
4744 return "EnumUnknown";
4745 }
4746 }
4747
4748 case GLenumGroup::PipelineParameterName:
4749 {
4750 switch (value)
4751 {
4752 case 0x8259:
4753 return "GL_ACTIVE_PROGRAM";
4754 case 0x8b30:
4755 return "GL_FRAGMENT_SHADER";
4756 case 0x8b31:
4757 return "GL_VERTEX_SHADER";
4758 case 0x8b84:
4759 return "GL_INFO_LOG_LENGTH";
4760 case 0x8dd9:
4761 return "GL_GEOMETRY_SHADER";
4762 case 0x8e87:
4763 return "GL_TESS_EVALUATION_SHADER";
4764 case 0x8e88:
4765 return "GL_TESS_CONTROL_SHADER";
4766 default:
4767 return "EnumUnknown";
4768 }
4769 }
4770
4771 case GLenumGroup::PixelCopyType:
4772 {
4773 switch (value)
4774 {
4775 case 0x1800:
4776 return "GL_COLOR";
4777 case 0x1801:
4778 return "GL_DEPTH";
4779 case 0x1802:
4780 return "GL_STENCIL";
4781 default:
4782 return "EnumUnknown";
4783 }
4784 }
4785
4786 case GLenumGroup::PixelFormat:
4787 {
4788 switch (value)
4789 {
4790 case 0x1403:
4791 return "GL_UNSIGNED_SHORT";
4792 case 0x1405:
4793 return "GL_UNSIGNED_INT";
4794 case 0x1900:
4795 return "GL_COLOR_INDEX";
4796 case 0x1901:
4797 return "GL_STENCIL_INDEX";
4798 case 0x1902:
4799 return "GL_DEPTH_COMPONENT";
4800 case 0x1903:
4801 return "GL_RED";
4802 case 0x1904:
4803 return "GL_GREEN";
4804 case 0x1905:
4805 return "GL_BLUE";
4806 case 0x1906:
4807 return "GL_ALPHA";
4808 case 0x1907:
4809 return "GL_RGB";
4810 case 0x1908:
4811 return "GL_RGBA";
4812 case 0x1909:
4813 return "GL_LUMINANCE";
4814 case 0x190a:
4815 return "GL_LUMINANCE_ALPHA";
4816 default:
4817 return "EnumUnknown";
4818 }
4819 }
4820
4821 case GLenumGroup::PixelMap:
4822 {
4823 switch (value)
4824 {
4825 case 0xc70:
4826 return "GL_PIXEL_MAP_I_TO_I";
4827 case 0xc71:
4828 return "GL_PIXEL_MAP_S_TO_S";
4829 case 0xc72:
4830 return "GL_PIXEL_MAP_I_TO_R";
4831 case 0xc73:
4832 return "GL_PIXEL_MAP_I_TO_G";
4833 case 0xc74:
4834 return "GL_PIXEL_MAP_I_TO_B";
4835 case 0xc75:
4836 return "GL_PIXEL_MAP_I_TO_A";
4837 case 0xc76:
4838 return "GL_PIXEL_MAP_R_TO_R";
4839 case 0xc77:
4840 return "GL_PIXEL_MAP_G_TO_G";
4841 case 0xc78:
4842 return "GL_PIXEL_MAP_B_TO_B";
4843 case 0xc79:
4844 return "GL_PIXEL_MAP_A_TO_A";
4845 default:
4846 return "EnumUnknown";
4847 }
4848 }
4849
4850 case GLenumGroup::PixelStoreParameter:
4851 {
4852 switch (value)
4853 {
4854 case 0xcf0:
4855 return "GL_UNPACK_SWAP_BYTES";
4856 case 0xcf1:
4857 return "GL_UNPACK_LSB_FIRST";
4858 case 0xcf2:
4859 return "GL_UNPACK_ROW_LENGTH";
4860 case 0xcf3:
4861 return "GL_UNPACK_SKIP_ROWS";
4862 case 0xcf4:
4863 return "GL_UNPACK_SKIP_PIXELS";
4864 case 0xcf5:
4865 return "GL_UNPACK_ALIGNMENT";
4866 case 0xd00:
4867 return "GL_PACK_SWAP_BYTES";
4868 case 0xd01:
4869 return "GL_PACK_LSB_FIRST";
4870 case 0xd02:
4871 return "GL_PACK_ROW_LENGTH";
4872 case 0xd03:
4873 return "GL_PACK_SKIP_ROWS";
4874 case 0xd04:
4875 return "GL_PACK_SKIP_PIXELS";
4876 case 0xd05:
4877 return "GL_PACK_ALIGNMENT";
4878 case 0x806b:
4879 return "GL_PACK_SKIP_IMAGES";
4880 case 0x806c:
4881 return "GL_PACK_IMAGE_HEIGHT";
4882 case 0x806d:
4883 return "GL_UNPACK_SKIP_IMAGES";
4884 case 0x806e:
4885 return "GL_UNPACK_IMAGE_HEIGHT";
4886 default:
4887 return "EnumUnknown";
4888 }
4889 }
4890
4891 case GLenumGroup::PixelTexGenMode:
4892 {
4893 switch (value)
4894 {
4895 case 0x0:
4896 return "GL_NONE";
4897 case 0x1907:
4898 return "GL_RGB";
4899 case 0x1908:
4900 return "GL_RGBA";
4901 case 0x1909:
4902 return "GL_LUMINANCE";
4903 case 0x190a:
4904 return "GL_LUMINANCE_ALPHA";
4905 default:
4906 return "EnumUnknown";
4907 }
4908 }
4909
4910 case GLenumGroup::PixelTransferParameter:
4911 {
4912 switch (value)
4913 {
4914 case 0xd10:
4915 return "GL_MAP_COLOR";
4916 case 0xd11:
4917 return "GL_MAP_STENCIL";
4918 case 0xd12:
4919 return "GL_INDEX_SHIFT";
4920 case 0xd13:
4921 return "GL_INDEX_OFFSET";
4922 case 0xd14:
4923 return "GL_RED_SCALE";
4924 case 0xd15:
4925 return "GL_RED_BIAS";
4926 case 0xd18:
4927 return "GL_GREEN_SCALE";
4928 case 0xd19:
4929 return "GL_GREEN_BIAS";
4930 case 0xd1a:
4931 return "GL_BLUE_SCALE";
4932 case 0xd1b:
4933 return "GL_BLUE_BIAS";
4934 case 0xd1c:
4935 return "GL_ALPHA_SCALE";
4936 case 0xd1d:
4937 return "GL_ALPHA_BIAS";
4938 case 0xd1e:
4939 return "GL_DEPTH_SCALE";
4940 case 0xd1f:
4941 return "GL_DEPTH_BIAS";
4942 default:
4943 return "EnumUnknown";
4944 }
4945 }
4946
4947 case GLenumGroup::PixelType:
4948 {
4949 switch (value)
4950 {
4951 case 0x1400:
4952 return "GL_BYTE";
4953 case 0x1401:
4954 return "GL_UNSIGNED_BYTE";
4955 case 0x1402:
4956 return "GL_SHORT";
4957 case 0x1403:
4958 return "GL_UNSIGNED_SHORT";
4959 case 0x1404:
4960 return "GL_INT";
4961 case 0x1405:
4962 return "GL_UNSIGNED_INT";
4963 case 0x1406:
4964 return "GL_FLOAT";
4965 case 0x1a00:
4966 return "GL_BITMAP";
4967 case 0x8032:
4968 return "GL_UNSIGNED_BYTE_3_3_2";
4969 case 0x8033:
4970 return "GL_UNSIGNED_SHORT_4_4_4_4";
4971 case 0x8034:
4972 return "GL_UNSIGNED_SHORT_5_5_5_1";
4973 case 0x8035:
4974 return "GL_UNSIGNED_INT_8_8_8_8";
4975 case 0x8036:
4976 return "GL_UNSIGNED_INT_10_10_10_2";
4977 default:
4978 return "EnumUnknown";
4979 }
4980 }
4981
4982 case GLenumGroup::PointParameterNameSGIS:
4983 {
4984 switch (value)
4985 {
4986 case 0x8126:
4987 return "GL_POINT_SIZE_MIN";
4988 case 0x8127:
4989 return "GL_POINT_SIZE_MAX";
4990 case 0x8128:
4991 return "GL_POINT_FADE_THRESHOLD_SIZE";
4992 case 0x8129:
4993 return "GL_POINT_DISTANCE_ATTENUATION";
4994 default:
4995 return "EnumUnknown";
4996 }
4997 }
4998
4999 case GLenumGroup::PolygonMode:
5000 {
5001 switch (value)
5002 {
5003 case 0x1b00:
5004 return "GL_POINT";
5005 case 0x1b01:
5006 return "GL_LINE";
5007 case 0x1b02:
5008 return "GL_FILL";
5009 default:
5010 return "EnumUnknown";
5011 }
5012 }
5013
5014 case GLenumGroup::PrecisionType:
5015 {
5016 switch (value)
5017 {
5018 case 0x8df0:
5019 return "GL_LOW_FLOAT";
5020 case 0x8df1:
5021 return "GL_MEDIUM_FLOAT";
5022 case 0x8df2:
5023 return "GL_HIGH_FLOAT";
5024 case 0x8df3:
5025 return "GL_LOW_INT";
5026 case 0x8df4:
5027 return "GL_MEDIUM_INT";
5028 case 0x8df5:
5029 return "GL_HIGH_INT";
5030 default:
5031 return "EnumUnknown";
5032 }
5033 }
5034
5035 case GLenumGroup::PrimitiveType:
5036 {
5037 switch (value)
5038 {
5039 case 0x0:
5040 return "GL_POINTS";
5041 case 0x1:
5042 return "GL_LINES";
5043 case 0x2:
5044 return "GL_LINE_LOOP";
5045 case 0x3:
5046 return "GL_LINE_STRIP";
5047 case 0x4:
5048 return "GL_TRIANGLES";
5049 case 0x5:
5050 return "GL_TRIANGLE_STRIP";
5051 case 0x6:
5052 return "GL_TRIANGLE_FAN";
5053 case 0x7:
5054 return "GL_QUADS";
5055 case 0x8:
5056 return "GL_QUAD_STRIP";
5057 case 0x9:
5058 return "GL_POLYGON";
5059 case 0xa:
5060 return "GL_LINES_ADJACENCY";
5061 case 0xb:
5062 return "GL_LINE_STRIP_ADJACENCY";
5063 case 0xc:
5064 return "GL_TRIANGLES_ADJACENCY";
5065 case 0xd:
5066 return "GL_TRIANGLE_STRIP_ADJACENCY";
5067 case 0xe:
5068 return "GL_PATCHES";
5069 default:
5070 return "EnumUnknown";
5071 }
5072 }
5073
5074 case GLenumGroup::ProgramInterface:
5075 {
5076 switch (value)
5077 {
5078 case 0x8c8e:
5079 return "GL_TRANSFORM_FEEDBACK_BUFFER";
5080 case 0x92e1:
5081 return "GL_UNIFORM";
5082 case 0x92e2:
5083 return "GL_UNIFORM_BLOCK";
5084 case 0x92e3:
5085 return "GL_PROGRAM_INPUT";
5086 case 0x92e4:
5087 return "GL_PROGRAM_OUTPUT";
5088 case 0x92e5:
5089 return "GL_BUFFER_VARIABLE";
5090 case 0x92e6:
5091 return "GL_SHADER_STORAGE_BLOCK";
5092 case 0x92e8:
5093 return "GL_VERTEX_SUBROUTINE";
5094 case 0x92e9:
5095 return "GL_TESS_CONTROL_SUBROUTINE";
5096 case 0x92ea:
5097 return "GL_TESS_EVALUATION_SUBROUTINE";
5098 case 0x92eb:
5099 return "GL_GEOMETRY_SUBROUTINE";
5100 case 0x92ec:
5101 return "GL_FRAGMENT_SUBROUTINE";
5102 case 0x92ed:
5103 return "GL_COMPUTE_SUBROUTINE";
5104 case 0x92ee:
5105 return "GL_VERTEX_SUBROUTINE_UNIFORM";
5106 case 0x92ef:
5107 return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM";
5108 case 0x92f0:
5109 return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM";
5110 case 0x92f1:
5111 return "GL_GEOMETRY_SUBROUTINE_UNIFORM";
5112 case 0x92f2:
5113 return "GL_FRAGMENT_SUBROUTINE_UNIFORM";
5114 case 0x92f3:
5115 return "GL_COMPUTE_SUBROUTINE_UNIFORM";
5116 case 0x92f4:
5117 return "GL_TRANSFORM_FEEDBACK_VARYING";
5118 default:
5119 return "EnumUnknown";
5120 }
5121 }
5122
5123 case GLenumGroup::ProgramInterfacePName:
5124 {
5125 switch (value)
5126 {
5127 case 0x92f5:
5128 return "GL_ACTIVE_RESOURCES";
5129 case 0x92f6:
5130 return "GL_MAX_NAME_LENGTH";
5131 case 0x92f7:
5132 return "GL_MAX_NUM_ACTIVE_VARIABLES";
5133 case 0x92f8:
5134 return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES";
5135 default:
5136 return "EnumUnknown";
5137 }
5138 }
5139
5140 case GLenumGroup::ProgramParameterPName:
5141 {
5142 switch (value)
5143 {
5144 case 0x8257:
5145 return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT";
5146 case 0x8258:
5147 return "GL_PROGRAM_SEPARABLE";
5148 default:
5149 return "EnumUnknown";
5150 }
5151 }
5152
5153 case GLenumGroup::ProgramPropertyARB:
5154 {
5155 switch (value)
5156 {
5157 case 0x8267:
5158 return "GL_COMPUTE_WORK_GROUP_SIZE";
5159 case 0x8741:
5160 return "GL_PROGRAM_BINARY_LENGTH";
5161 case 0x8916:
5162 return "GL_GEOMETRY_VERTICES_OUT";
5163 case 0x8917:
5164 return "GL_GEOMETRY_INPUT_TYPE";
5165 case 0x8918:
5166 return "GL_GEOMETRY_OUTPUT_TYPE";
5167 case 0x8a35:
5168 return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH";
5169 case 0x8a36:
5170 return "GL_ACTIVE_UNIFORM_BLOCKS";
5171 case 0x8b80:
5172 return "GL_DELETE_STATUS";
5173 case 0x8b82:
5174 return "GL_LINK_STATUS";
5175 case 0x8b83:
5176 return "GL_VALIDATE_STATUS";
5177 case 0x8b84:
5178 return "GL_INFO_LOG_LENGTH";
5179 case 0x8b85:
5180 return "GL_ATTACHED_SHADERS";
5181 case 0x8b86:
5182 return "GL_ACTIVE_UNIFORMS";
5183 case 0x8b87:
5184 return "GL_ACTIVE_UNIFORM_MAX_LENGTH";
5185 case 0x8b89:
5186 return "GL_ACTIVE_ATTRIBUTES";
5187 case 0x8b8a:
5188 return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH";
5189 case 0x8c76:
5190 return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH";
5191 case 0x8c7f:
5192 return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE";
5193 case 0x8c83:
5194 return "GL_TRANSFORM_FEEDBACK_VARYINGS";
5195 case 0x92d9:
5196 return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS";
5197 default:
5198 return "EnumUnknown";
5199 }
5200 }
5201
5202 case GLenumGroup::ProgramStagePName:
5203 {
5204 switch (value)
5205 {
5206 case 0x8de5:
5207 return "GL_ACTIVE_SUBROUTINES";
5208 case 0x8de6:
5209 return "GL_ACTIVE_SUBROUTINE_UNIFORMS";
5210 case 0x8e47:
5211 return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS";
5212 case 0x8e48:
5213 return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH";
5214 case 0x8e49:
5215 return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH";
5216 default:
5217 return "EnumUnknown";
5218 }
5219 }
5220
5221 case GLenumGroup::QueryObjectParameterName:
5222 {
5223 switch (value)
5224 {
5225 case 0x82ea:
5226 return "GL_QUERY_TARGET";
5227 case 0x8866:
5228 return "GL_QUERY_RESULT";
5229 case 0x8867:
5230 return "GL_QUERY_RESULT_AVAILABLE";
5231 case 0x9194:
5232 return "GL_QUERY_RESULT_NO_WAIT";
5233 default:
5234 return "EnumUnknown";
5235 }
5236 }
5237
5238 case GLenumGroup::QueryParameterName:
5239 {
5240 switch (value)
5241 {
5242 case 0x8864:
5243 return "GL_QUERY_COUNTER_BITS";
5244 case 0x8865:
5245 return "GL_CURRENT_QUERY";
5246 default:
5247 return "EnumUnknown";
5248 }
5249 }
5250
5251 case GLenumGroup::QueryTarget:
5252 {
5253 switch (value)
5254 {
5255 case 0x88bf:
5256 return "GL_TIME_ELAPSED";
5257 case 0x8914:
5258 return "GL_SAMPLES_PASSED";
5259 case 0x8c2f:
5260 return "GL_ANY_SAMPLES_PASSED";
5261 case 0x8c87:
5262 return "GL_PRIMITIVES_GENERATED";
5263 case 0x8c88:
5264 return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN";
5265 case 0x8d6a:
5266 return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE";
5267 default:
5268 return "EnumUnknown";
5269 }
5270 }
5271
5272 case GLenumGroup::ReadBufferMode:
5273 {
5274 switch (value)
5275 {
5276 case 0x400:
5277 return "GL_FRONT_LEFT";
5278 case 0x401:
5279 return "GL_FRONT_RIGHT";
5280 case 0x402:
5281 return "GL_BACK_LEFT";
5282 case 0x403:
5283 return "GL_BACK_RIGHT";
5284 case 0x404:
5285 return "GL_FRONT";
5286 case 0x405:
5287 return "GL_BACK";
5288 case 0x406:
5289 return "GL_LEFT";
5290 case 0x407:
5291 return "GL_RIGHT";
5292 case 0x409:
5293 return "GL_AUX0";
5294 case 0x40a:
5295 return "GL_AUX1";
5296 case 0x40b:
5297 return "GL_AUX2";
5298 case 0x40c:
5299 return "GL_AUX3";
5300 default:
5301 return "EnumUnknown";
5302 }
5303 }
5304
5305 case GLenumGroup::RenderbufferParameterName:
5306 {
5307 switch (value)
5308 {
5309 case 0x8cab:
5310 return "GL_RENDERBUFFER_SAMPLES";
5311 case 0x8d42:
5312 return "GL_RENDERBUFFER_WIDTH";
5313 case 0x8d43:
5314 return "GL_RENDERBUFFER_HEIGHT";
5315 case 0x8d44:
5316 return "GL_RENDERBUFFER_INTERNAL_FORMAT";
5317 case 0x8d50:
5318 return "GL_RENDERBUFFER_RED_SIZE";
5319 case 0x8d51:
5320 return "GL_RENDERBUFFER_GREEN_SIZE";
5321 case 0x8d52:
5322 return "GL_RENDERBUFFER_BLUE_SIZE";
5323 case 0x8d53:
5324 return "GL_RENDERBUFFER_ALPHA_SIZE";
5325 case 0x8d54:
5326 return "GL_RENDERBUFFER_DEPTH_SIZE";
5327 case 0x8d55:
5328 return "GL_RENDERBUFFER_STENCIL_SIZE";
5329 default:
5330 return "EnumUnknown";
5331 }
5332 }
5333
5334 case GLenumGroup::RenderbufferTarget:
5335 {
5336 switch (value)
5337 {
5338 case 0x8d41:
5339 return "GL_RENDERBUFFER";
5340 default:
5341 return "EnumUnknown";
5342 }
5343 }
5344
5345 case GLenumGroup::RenderingMode:
5346 {
5347 switch (value)
5348 {
5349 case 0x1c00:
5350 return "GL_RENDER";
5351 case 0x1c01:
5352 return "GL_FEEDBACK";
5353 case 0x1c02:
5354 return "GL_SELECT";
5355 default:
5356 return "EnumUnknown";
5357 }
5358 }
5359
5360 case GLenumGroup::SamplerParameterName:
5361 {
5362 switch (value)
5363 {
5364 case 0x1004:
5365 return "GL_TEXTURE_BORDER_COLOR";
5366 case 0x2800:
5367 return "GL_TEXTURE_MAG_FILTER";
5368 case 0x2801:
5369 return "GL_TEXTURE_MIN_FILTER";
5370 case 0x2802:
5371 return "GL_TEXTURE_WRAP_S";
5372 case 0x2803:
5373 return "GL_TEXTURE_WRAP_T";
5374 case 0x8072:
5375 return "GL_TEXTURE_WRAP_R";
5376 case 0x813a:
5377 return "GL_TEXTURE_MIN_LOD";
5378 case 0x813b:
5379 return "GL_TEXTURE_MAX_LOD";
5380 case 0x884c:
5381 return "GL_TEXTURE_COMPARE_MODE";
5382 case 0x884d:
5383 return "GL_TEXTURE_COMPARE_FUNC";
5384 default:
5385 return "EnumUnknown";
5386 }
5387 }
5388
5389 case GLenumGroup::ShaderParameterName:
5390 {
5391 switch (value)
5392 {
5393 case 0x8b4f:
5394 return "GL_SHADER_TYPE";
5395 case 0x8b80:
5396 return "GL_DELETE_STATUS";
5397 case 0x8b81:
5398 return "GL_COMPILE_STATUS";
5399 case 0x8b84:
5400 return "GL_INFO_LOG_LENGTH";
5401 case 0x8b88:
5402 return "GL_SHADER_SOURCE_LENGTH";
5403 default:
5404 return "EnumUnknown";
5405 }
5406 }
5407
5408 case GLenumGroup::ShaderType:
5409 {
5410 switch (value)
5411 {
5412 case 0x8b30:
5413 return "GL_FRAGMENT_SHADER";
5414 case 0x8b31:
5415 return "GL_VERTEX_SHADER";
5416 case 0x8dd9:
5417 return "GL_GEOMETRY_SHADER";
5418 case 0x8e87:
5419 return "GL_TESS_EVALUATION_SHADER";
5420 case 0x8e88:
5421 return "GL_TESS_CONTROL_SHADER";
5422 case 0x91b9:
5423 return "GL_COMPUTE_SHADER";
5424 default:
5425 return "EnumUnknown";
5426 }
5427 }
5428
5429 case GLenumGroup::ShadingModel:
5430 {
5431 switch (value)
5432 {
5433 case 0x1d00:
5434 return "GL_FLAT";
5435 case 0x1d01:
5436 return "GL_SMOOTH";
5437 default:
5438 return "EnumUnknown";
5439 }
5440 }
5441
5442 case GLenumGroup::StencilFaceDirection:
5443 {
5444 switch (value)
5445 {
5446 case 0x404:
5447 return "GL_FRONT";
5448 case 0x405:
5449 return "GL_BACK";
5450 case 0x408:
5451 return "GL_FRONT_AND_BACK";
5452 default:
5453 return "EnumUnknown";
5454 }
5455 }
5456
5457 case GLenumGroup::StencilFunction:
5458 {
5459 switch (value)
5460 {
5461 case 0x200:
5462 return "GL_NEVER";
5463 case 0x201:
5464 return "GL_LESS";
5465 case 0x202:
5466 return "GL_EQUAL";
5467 case 0x203:
5468 return "GL_LEQUAL";
5469 case 0x204:
5470 return "GL_GREATER";
5471 case 0x205:
5472 return "GL_NOTEQUAL";
5473 case 0x206:
5474 return "GL_GEQUAL";
5475 case 0x207:
5476 return "GL_ALWAYS";
5477 default:
5478 return "EnumUnknown";
5479 }
5480 }
5481
5482 case GLenumGroup::StencilOp:
5483 {
5484 switch (value)
5485 {
5486 case 0x0:
5487 return "GL_ZERO";
5488 case 0x150a:
5489 return "GL_INVERT";
5490 case 0x1e00:
5491 return "GL_KEEP";
5492 case 0x1e01:
5493 return "GL_REPLACE";
5494 case 0x1e02:
5495 return "GL_INCR";
5496 case 0x1e03:
5497 return "GL_DECR";
5498 default:
5499 return "EnumUnknown";
5500 }
5501 }
5502
5503 case GLenumGroup::StringName:
5504 {
5505 switch (value)
5506 {
5507 case 0x1f00:
5508 return "GL_VENDOR";
5509 case 0x1f01:
5510 return "GL_RENDERER";
5511 case 0x1f02:
5512 return "GL_VERSION";
5513 case 0x1f03:
5514 return "GL_EXTENSIONS";
5515 case 0x8b8c:
5516 return "GL_SHADING_LANGUAGE_VERSION";
5517 default:
5518 return "EnumUnknown";
5519 }
5520 }
5521
5522 case GLenumGroup::SubroutineParameterName:
5523 {
5524 switch (value)
5525 {
5526 case 0x8a38:
5527 return "GL_UNIFORM_SIZE";
5528 case 0x8a39:
5529 return "GL_UNIFORM_NAME_LENGTH";
5530 case 0x8e4a:
5531 return "GL_NUM_COMPATIBLE_SUBROUTINES";
5532 case 0x8e4b:
5533 return "GL_COMPATIBLE_SUBROUTINES";
5534 default:
5535 return "EnumUnknown";
5536 }
5537 }
5538
5539 case GLenumGroup::SyncCondition:
5540 {
5541 switch (value)
5542 {
5543 case 0x9117:
5544 return "GL_SYNC_GPU_COMMANDS_COMPLETE";
5545 default:
5546 return "EnumUnknown";
5547 }
5548 }
5549
5550 case GLenumGroup::SyncObjectMask:
5551 {
5552 switch (value)
5553 {
5554 case 0x1:
5555 return "GL_SYNC_FLUSH_COMMANDS_BIT";
5556 default:
5557 return "EnumUnknown";
5558 }
5559 }
5560
5561 case GLenumGroup::SyncParameterName:
5562 {
5563 switch (value)
5564 {
5565 case 0x9112:
5566 return "GL_OBJECT_TYPE";
5567 case 0x9113:
5568 return "GL_SYNC_CONDITION";
5569 case 0x9114:
5570 return "GL_SYNC_STATUS";
5571 case 0x9115:
5572 return "GL_SYNC_FLAGS";
5573 default:
5574 return "EnumUnknown";
5575 }
5576 }
5577
5578 case GLenumGroup::SyncStatus:
5579 {
5580 switch (value)
5581 {
5582 case 0x911a:
5583 return "GL_ALREADY_SIGNALED";
5584 case 0x911b:
5585 return "GL_TIMEOUT_EXPIRED";
5586 case 0x911c:
5587 return "GL_CONDITION_SATISFIED";
5588 case 0x911d:
5589 return "GL_WAIT_FAILED";
5590 default:
5591 return "EnumUnknown";
5592 }
5593 }
5594
5595 case GLenumGroup::TexCoordPointerType:
5596 {
5597 switch (value)
5598 {
5599 case 0x1402:
5600 return "GL_SHORT";
5601 case 0x1404:
5602 return "GL_INT";
5603 case 0x1406:
5604 return "GL_FLOAT";
5605 case 0x140a:
5606 return "GL_DOUBLE";
5607 default:
5608 return "EnumUnknown";
5609 }
5610 }
5611
5612 case GLenumGroup::TextureCoordName:
5613 {
5614 switch (value)
5615 {
5616 case 0x2000:
5617 return "GL_S";
5618 case 0x2001:
5619 return "GL_T";
5620 case 0x2002:
5621 return "GL_R";
5622 case 0x2003:
5623 return "GL_Q";
5624 default:
5625 return "EnumUnknown";
5626 }
5627 }
5628
5629 case GLenumGroup::TextureEnvMode:
5630 {
5631 switch (value)
5632 {
5633 case 0x104:
5634 return "GL_ADD";
5635 case 0xbe2:
5636 return "GL_BLEND";
5637 case 0x2100:
5638 return "GL_MODULATE";
5639 case 0x2101:
5640 return "GL_DECAL";
5641 default:
5642 return "EnumUnknown";
5643 }
5644 }
5645
5646 case GLenumGroup::TextureEnvParameter:
5647 {
5648 switch (value)
5649 {
5650 case 0x2200:
5651 return "GL_TEXTURE_ENV_MODE";
5652 case 0x2201:
5653 return "GL_TEXTURE_ENV_COLOR";
5654 default:
5655 return "EnumUnknown";
5656 }
5657 }
5658
5659 case GLenumGroup::TextureEnvTarget:
5660 {
5661 switch (value)
5662 {
5663 case 0x2300:
5664 return "GL_TEXTURE_ENV";
5665 default:
5666 return "EnumUnknown";
5667 }
5668 }
5669
5670 case GLenumGroup::TextureGenMode:
5671 {
5672 switch (value)
5673 {
5674 case 0x2400:
5675 return "GL_EYE_LINEAR";
5676 case 0x2401:
5677 return "GL_OBJECT_LINEAR";
5678 case 0x2402:
5679 return "GL_SPHERE_MAP";
5680 default:
5681 return "EnumUnknown";
5682 }
5683 }
5684
5685 case GLenumGroup::TextureGenParameter:
5686 {
5687 switch (value)
5688 {
5689 case 0x2500:
5690 return "GL_TEXTURE_GEN_MODE";
5691 case 0x2501:
5692 return "GL_OBJECT_PLANE";
5693 case 0x2502:
5694 return "GL_EYE_PLANE";
5695 default:
5696 return "EnumUnknown";
5697 }
5698 }
5699
5700 case GLenumGroup::TextureLayout:
5701 {
5702 switch (value)
5703 {
5704 case 0x9530:
5705 return "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT";
5706 case 0x9531:
5707 return "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT";
5708 case 0x958d:
5709 return "GL_LAYOUT_GENERAL_EXT";
5710 case 0x958e:
5711 return "GL_LAYOUT_COLOR_ATTACHMENT_EXT";
5712 case 0x958f:
5713 return "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT";
5714 case 0x9590:
5715 return "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT";
5716 case 0x9591:
5717 return "GL_LAYOUT_SHADER_READ_ONLY_EXT";
5718 case 0x9592:
5719 return "GL_LAYOUT_TRANSFER_SRC_EXT";
5720 case 0x9593:
5721 return "GL_LAYOUT_TRANSFER_DST_EXT";
5722 default:
5723 return "EnumUnknown";
5724 }
5725 }
5726
5727 case GLenumGroup::TextureMagFilter:
5728 {
5729 switch (value)
5730 {
5731 case 0x2600:
5732 return "GL_NEAREST";
5733 case 0x2601:
5734 return "GL_LINEAR";
5735 default:
5736 return "EnumUnknown";
5737 }
5738 }
5739
5740 case GLenumGroup::TextureMinFilter:
5741 {
5742 switch (value)
5743 {
5744 case 0x2600:
5745 return "GL_NEAREST";
5746 case 0x2601:
5747 return "GL_LINEAR";
5748 case 0x2700:
5749 return "GL_NEAREST_MIPMAP_NEAREST";
5750 case 0x2701:
5751 return "GL_LINEAR_MIPMAP_NEAREST";
5752 case 0x2702:
5753 return "GL_NEAREST_MIPMAP_LINEAR";
5754 case 0x2703:
5755 return "GL_LINEAR_MIPMAP_LINEAR";
5756 default:
5757 return "EnumUnknown";
5758 }
5759 }
5760
5761 case GLenumGroup::TextureParameterName:
5762 {
5763 switch (value)
5764 {
5765 case 0x1000:
5766 return "GL_TEXTURE_WIDTH";
5767 case 0x1001:
5768 return "GL_TEXTURE_HEIGHT";
5769 case 0x1003:
5770 return "GL_TEXTURE_COMPONENTS";
5771 case 0x1004:
5772 return "GL_TEXTURE_BORDER_COLOR";
5773 case 0x1005:
5774 return "GL_TEXTURE_BORDER";
5775 case 0x2800:
5776 return "GL_TEXTURE_MAG_FILTER";
5777 case 0x2801:
5778 return "GL_TEXTURE_MIN_FILTER";
5779 case 0x2802:
5780 return "GL_TEXTURE_WRAP_S";
5781 case 0x2803:
5782 return "GL_TEXTURE_WRAP_T";
5783 case 0x805c:
5784 return "GL_TEXTURE_RED_SIZE";
5785 case 0x805d:
5786 return "GL_TEXTURE_GREEN_SIZE";
5787 case 0x805e:
5788 return "GL_TEXTURE_BLUE_SIZE";
5789 case 0x805f:
5790 return "GL_TEXTURE_ALPHA_SIZE";
5791 case 0x8060:
5792 return "GL_TEXTURE_LUMINANCE_SIZE";
5793 case 0x8061:
5794 return "GL_TEXTURE_INTENSITY_SIZE";
5795 case 0x8066:
5796 return "GL_TEXTURE_PRIORITY";
5797 case 0x8067:
5798 return "GL_TEXTURE_RESIDENT";
5799 case 0x8072:
5800 return "GL_TEXTURE_WRAP_R";
5801 case 0x813a:
5802 return "GL_TEXTURE_MIN_LOD";
5803 case 0x813b:
5804 return "GL_TEXTURE_MAX_LOD";
5805 case 0x813c:
5806 return "GL_TEXTURE_BASE_LEVEL";
5807 case 0x813d:
5808 return "GL_TEXTURE_MAX_LEVEL";
5809 case 0x8191:
5810 return "GL_GENERATE_MIPMAP";
5811 case 0x8501:
5812 return "GL_TEXTURE_LOD_BIAS";
5813 case 0x884c:
5814 return "GL_TEXTURE_COMPARE_MODE";
5815 case 0x884d:
5816 return "GL_TEXTURE_COMPARE_FUNC";
5817 case 0x8e42:
5818 return "GL_TEXTURE_SWIZZLE_R";
5819 case 0x8e43:
5820 return "GL_TEXTURE_SWIZZLE_G";
5821 case 0x8e44:
5822 return "GL_TEXTURE_SWIZZLE_B";
5823 case 0x8e45:
5824 return "GL_TEXTURE_SWIZZLE_A";
5825 case 0x8e46:
5826 return "GL_TEXTURE_SWIZZLE_RGBA";
5827 case 0x90ea:
5828 return "GL_DEPTH_STENCIL_TEXTURE_MODE";
5829 case 0x9580:
5830 return "GL_TEXTURE_TILING_EXT";
5831 default:
5832 return "EnumUnknown";
5833 }
5834 }
5835
5836 case GLenumGroup::TextureTarget:
5837 {
5838 switch (value)
5839 {
5840 case 0xde0:
5841 return "GL_TEXTURE_1D";
5842 case 0xde1:
5843 return "GL_TEXTURE_2D";
5844 case 0x8063:
5845 return "GL_PROXY_TEXTURE_1D";
5846 case 0x8064:
5847 return "GL_PROXY_TEXTURE_2D";
5848 case 0x806f:
5849 return "GL_TEXTURE_3D";
5850 case 0x8070:
5851 return "GL_PROXY_TEXTURE_3D";
5852 case 0x84f5:
5853 return "GL_TEXTURE_RECTANGLE";
5854 case 0x84f7:
5855 return "GL_PROXY_TEXTURE_RECTANGLE";
5856 case 0x8513:
5857 return "GL_TEXTURE_CUBE_MAP";
5858 case 0x8515:
5859 return "GL_TEXTURE_CUBE_MAP_POSITIVE_X";
5860 case 0x8516:
5861 return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X";
5862 case 0x8517:
5863 return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y";
5864 case 0x8518:
5865 return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y";
5866 case 0x8519:
5867 return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z";
5868 case 0x851a:
5869 return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z";
5870 case 0x851b:
5871 return "GL_PROXY_TEXTURE_CUBE_MAP";
5872 case 0x8c18:
5873 return "GL_TEXTURE_1D_ARRAY";
5874 case 0x8c19:
5875 return "GL_PROXY_TEXTURE_1D_ARRAY";
5876 case 0x8c1a:
5877 return "GL_TEXTURE_2D_ARRAY";
5878 case 0x8c1b:
5879 return "GL_PROXY_TEXTURE_2D_ARRAY";
5880 case 0x9009:
5881 return "GL_TEXTURE_CUBE_MAP_ARRAY";
5882 case 0x900b:
5883 return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY";
5884 case 0x9100:
5885 return "GL_TEXTURE_2D_MULTISAMPLE";
5886 case 0x9101:
5887 return "GL_PROXY_TEXTURE_2D_MULTISAMPLE";
5888 case 0x9102:
5889 return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY";
5890 case 0x9103:
5891 return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY";
5892 default:
5893 return "EnumUnknown";
5894 }
5895 }
5896
5897 case GLenumGroup::TextureUnit:
5898 {
5899 switch (value)
5900 {
5901 case 0x84c0:
5902 return "GL_TEXTURE0";
5903 case 0x84c1:
5904 return "GL_TEXTURE1";
5905 case 0x84c2:
5906 return "GL_TEXTURE2";
5907 case 0x84c3:
5908 return "GL_TEXTURE3";
5909 case 0x84c4:
5910 return "GL_TEXTURE4";
5911 case 0x84c5:
5912 return "GL_TEXTURE5";
5913 case 0x84c6:
5914 return "GL_TEXTURE6";
5915 case 0x84c7:
5916 return "GL_TEXTURE7";
5917 case 0x84c8:
5918 return "GL_TEXTURE8";
5919 case 0x84c9:
5920 return "GL_TEXTURE9";
5921 case 0x84ca:
5922 return "GL_TEXTURE10";
5923 case 0x84cb:
5924 return "GL_TEXTURE11";
5925 case 0x84cc:
5926 return "GL_TEXTURE12";
5927 case 0x84cd:
5928 return "GL_TEXTURE13";
5929 case 0x84ce:
5930 return "GL_TEXTURE14";
5931 case 0x84cf:
5932 return "GL_TEXTURE15";
5933 case 0x84d0:
5934 return "GL_TEXTURE16";
5935 case 0x84d1:
5936 return "GL_TEXTURE17";
5937 case 0x84d2:
5938 return "GL_TEXTURE18";
5939 case 0x84d3:
5940 return "GL_TEXTURE19";
5941 case 0x84d4:
5942 return "GL_TEXTURE20";
5943 case 0x84d5:
5944 return "GL_TEXTURE21";
5945 case 0x84d6:
5946 return "GL_TEXTURE22";
5947 case 0x84d7:
5948 return "GL_TEXTURE23";
5949 case 0x84d8:
5950 return "GL_TEXTURE24";
5951 case 0x84d9:
5952 return "GL_TEXTURE25";
5953 case 0x84da:
5954 return "GL_TEXTURE26";
5955 case 0x84db:
5956 return "GL_TEXTURE27";
5957 case 0x84dc:
5958 return "GL_TEXTURE28";
5959 case 0x84dd:
5960 return "GL_TEXTURE29";
5961 case 0x84de:
5962 return "GL_TEXTURE30";
5963 case 0x84df:
5964 return "GL_TEXTURE31";
5965 default:
5966 return "EnumUnknown";
5967 }
5968 }
5969
5970 case GLenumGroup::TextureWrapMode:
5971 {
5972 switch (value)
5973 {
5974 case 0x2900:
5975 return "GL_CLAMP";
5976 case 0x2901:
5977 return "GL_REPEAT";
5978 case 0x812d:
5979 return "GL_CLAMP_TO_BORDER";
5980 case 0x812f:
5981 return "GL_CLAMP_TO_EDGE";
5982 default:
5983 return "EnumUnknown";
5984 }
5985 }
5986
5987 case GLenumGroup::TransformFeedbackPName:
5988 {
5989 switch (value)
5990 {
5991 case 0x8c84:
5992 return "GL_TRANSFORM_FEEDBACK_BUFFER_START";
5993 case 0x8c85:
5994 return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE";
5995 case 0x8c8f:
5996 return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING";
5997 case 0x8e23:
5998 return "GL_TRANSFORM_FEEDBACK_PAUSED";
5999 case 0x8e24:
6000 return "GL_TRANSFORM_FEEDBACK_ACTIVE";
6001 default:
6002 return "EnumUnknown";
6003 }
6004 }
6005
6006 case GLenumGroup::TypeEnum:
6007 {
6008 switch (value)
6009 {
6010 case 0x8e13:
6011 return "GL_QUERY_WAIT";
6012 case 0x8e14:
6013 return "GL_QUERY_NO_WAIT";
6014 case 0x8e15:
6015 return "GL_QUERY_BY_REGION_WAIT";
6016 case 0x8e16:
6017 return "GL_QUERY_BY_REGION_NO_WAIT";
6018 default:
6019 return "EnumUnknown";
6020 }
6021 }
6022
6023 case GLenumGroup::UniformBlockPName:
6024 {
6025 switch (value)
6026 {
6027 case 0x84f0:
6028 return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER";
6029 case 0x84f1:
6030 return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER";
6031 case 0x8a3f:
6032 return "GL_UNIFORM_BLOCK_BINDING";
6033 case 0x8a40:
6034 return "GL_UNIFORM_BLOCK_DATA_SIZE";
6035 case 0x8a41:
6036 return "GL_UNIFORM_BLOCK_NAME_LENGTH";
6037 case 0x8a42:
6038 return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS";
6039 case 0x8a43:
6040 return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES";
6041 case 0x8a44:
6042 return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER";
6043 case 0x8a45:
6044 return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER";
6045 case 0x8a46:
6046 return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER";
6047 case 0x90ec:
6048 return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER";
6049 default:
6050 return "EnumUnknown";
6051 }
6052 }
6053
6054 case GLenumGroup::UniformPName:
6055 {
6056 switch (value)
6057 {
6058 case 0x8a37:
6059 return "GL_UNIFORM_TYPE";
6060 case 0x8a38:
6061 return "GL_UNIFORM_SIZE";
6062 case 0x8a39:
6063 return "GL_UNIFORM_NAME_LENGTH";
6064 case 0x8a3a:
6065 return "GL_UNIFORM_BLOCK_INDEX";
6066 case 0x8a3b:
6067 return "GL_UNIFORM_OFFSET";
6068 case 0x8a3c:
6069 return "GL_UNIFORM_ARRAY_STRIDE";
6070 case 0x8a3d:
6071 return "GL_UNIFORM_MATRIX_STRIDE";
6072 case 0x8a3e:
6073 return "GL_UNIFORM_IS_ROW_MAJOR";
6074 case 0x92da:
6075 return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX";
6076 default:
6077 return "EnumUnknown";
6078 }
6079 }
6080
6081 case GLenumGroup::UseProgramStageMask:
6082 {
6083 switch (value)
6084 {
6085 case 0x1:
6086 return "GL_VERTEX_SHADER_BIT";
6087 case 0x2:
6088 return "GL_FRAGMENT_SHADER_BIT";
6089 case 0x4:
6090 return "GL_GEOMETRY_SHADER_BIT";
6091 case 0x8:
6092 return "GL_TESS_CONTROL_SHADER_BIT";
6093 case 0x10:
6094 return "GL_TESS_EVALUATION_SHADER_BIT";
6095 case 0x20:
6096 return "GL_COMPUTE_SHADER_BIT";
6097 case 0xffffffff:
6098 return "GL_ALL_SHADER_BITS";
6099 default:
6100 return "EnumUnknown";
6101 }
6102 }
6103
6104 case GLenumGroup::VertexArrayPName:
6105 {
6106 switch (value)
6107 {
6108 case 0x82d5:
6109 return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET";
6110 case 0x8622:
6111 return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
6112 case 0x8623:
6113 return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
6114 case 0x8624:
6115 return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
6116 case 0x8625:
6117 return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
6118 case 0x874e:
6119 return "GL_VERTEX_ATTRIB_ARRAY_LONG";
6120 case 0x886a:
6121 return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
6122 case 0x88fd:
6123 return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
6124 case 0x88fe:
6125 return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
6126 default:
6127 return "EnumUnknown";
6128 }
6129 }
6130
6131 case GLenumGroup::VertexAttribEnum:
6132 {
6133 switch (value)
6134 {
6135 case 0x8622:
6136 return "GL_VERTEX_ATTRIB_ARRAY_ENABLED";
6137 case 0x8623:
6138 return "GL_VERTEX_ATTRIB_ARRAY_SIZE";
6139 case 0x8624:
6140 return "GL_VERTEX_ATTRIB_ARRAY_STRIDE";
6141 case 0x8625:
6142 return "GL_VERTEX_ATTRIB_ARRAY_TYPE";
6143 case 0x8626:
6144 return "GL_CURRENT_VERTEX_ATTRIB";
6145 case 0x886a:
6146 return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED";
6147 case 0x889f:
6148 return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING";
6149 case 0x88fd:
6150 return "GL_VERTEX_ATTRIB_ARRAY_INTEGER";
6151 case 0x88fe:
6152 return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR";
6153 default:
6154 return "EnumUnknown";
6155 }
6156 }
6157
6158 case GLenumGroup::VertexAttribPointerType:
6159 {
6160 switch (value)
6161 {
6162 case 0x1400:
6163 return "GL_BYTE";
6164 case 0x1401:
6165 return "GL_UNSIGNED_BYTE";
6166 case 0x1402:
6167 return "GL_SHORT";
6168 case 0x1403:
6169 return "GL_UNSIGNED_SHORT";
6170 case 0x1404:
6171 return "GL_INT";
6172 case 0x1405:
6173 return "GL_UNSIGNED_INT";
6174 case 0x1406:
6175 return "GL_FLOAT";
6176 case 0x140a:
6177 return "GL_DOUBLE";
6178 case 0x140b:
6179 return "GL_HALF_FLOAT";
6180 case 0x140c:
6181 return "GL_FIXED";
6182 case 0x8368:
6183 return "GL_UNSIGNED_INT_2_10_10_10_REV";
6184 case 0x8c3b:
6185 return "GL_UNSIGNED_INT_10F_11F_11F_REV";
6186 case 0x8d9f:
6187 return "GL_INT_2_10_10_10_REV";
6188 default:
6189 return "EnumUnknown";
6190 }
6191 }
6192
6193 case GLenumGroup::VertexAttribType:
6194 {
6195 switch (value)
6196 {
6197 case 0x1400:
6198 return "GL_BYTE";
6199 case 0x1401:
6200 return "GL_UNSIGNED_BYTE";
6201 case 0x1402:
6202 return "GL_SHORT";
6203 case 0x1403:
6204 return "GL_UNSIGNED_SHORT";
6205 case 0x1404:
6206 return "GL_INT";
6207 case 0x1405:
6208 return "GL_UNSIGNED_INT";
6209 case 0x1406:
6210 return "GL_FLOAT";
6211 case 0x140a:
6212 return "GL_DOUBLE";
6213 case 0x140b:
6214 return "GL_HALF_FLOAT";
6215 case 0x140c:
6216 return "GL_FIXED";
6217 case 0x8368:
6218 return "GL_UNSIGNED_INT_2_10_10_10_REV";
6219 case 0x8c3b:
6220 return "GL_UNSIGNED_INT_10F_11F_11F_REV";
6221 case 0x8d9f:
6222 return "GL_INT_2_10_10_10_REV";
6223 default:
6224 return "EnumUnknown";
6225 }
6226 }
6227
6228 case GLenumGroup::VertexBufferObjectParameter:
6229 {
6230 switch (value)
6231 {
6232 case 0x821f:
6233 return "GL_BUFFER_IMMUTABLE_STORAGE";
6234 case 0x8220:
6235 return "GL_BUFFER_STORAGE_FLAGS";
6236 case 0x8764:
6237 return "GL_BUFFER_SIZE";
6238 case 0x8765:
6239 return "GL_BUFFER_USAGE";
6240 case 0x88bb:
6241 return "GL_BUFFER_ACCESS";
6242 case 0x88bc:
6243 return "GL_BUFFER_MAPPED";
6244 case 0x911f:
6245 return "GL_BUFFER_ACCESS_FLAGS";
6246 case 0x9120:
6247 return "GL_BUFFER_MAP_LENGTH";
6248 case 0x9121:
6249 return "GL_BUFFER_MAP_OFFSET";
6250 default:
6251 return "EnumUnknown";
6252 }
6253 }
6254
6255 case GLenumGroup::VertexBufferObjectUsage:
6256 {
6257 switch (value)
6258 {
6259 case 0x88e0:
6260 return "GL_STREAM_DRAW";
6261 case 0x88e1:
6262 return "GL_STREAM_READ";
6263 case 0x88e2:
6264 return "GL_STREAM_COPY";
6265 case 0x88e4:
6266 return "GL_STATIC_DRAW";
6267 case 0x88e5:
6268 return "GL_STATIC_READ";
6269 case 0x88e6:
6270 return "GL_STATIC_COPY";
6271 case 0x88e8:
6272 return "GL_DYNAMIC_DRAW";
6273 case 0x88e9:
6274 return "GL_DYNAMIC_READ";
6275 case 0x88ea:
6276 return "GL_DYNAMIC_COPY";
6277 default:
6278 return "EnumUnknown";
6279 }
6280 }
6281
6282 case GLenumGroup::VertexPointerType:
6283 {
6284 switch (value)
6285 {
6286 case 0x1402:
6287 return "GL_SHORT";
6288 case 0x1404:
6289 return "GL_INT";
6290 case 0x1406:
6291 return "GL_FLOAT";
6292 case 0x140a:
6293 return "GL_DOUBLE";
6294 default:
6295 return "EnumUnknown";
6296 }
6297 }
6298
6299 case GLenumGroup::VertexProvokingMode:
6300 {
6301 switch (value)
6302 {
6303 case 0x8e4d:
6304 return "GL_FIRST_VERTEX_CONVENTION";
6305 case 0x8e4e:
6306 return "GL_LAST_VERTEX_CONVENTION";
6307 default:
6308 return "EnumUnknown";
6309 }
6310 }
6311
6312 default:
6313 return "EnumUnknown";
6314 }
6315 }
6316
GLbitfieldToString(GLenumGroup enumGroup,unsigned int value)6317 std::string GLbitfieldToString(GLenumGroup enumGroup, unsigned int value)
6318 {
6319 std::stringstream st;
6320
6321 const angle::BitSet<32> bitSet(value);
6322 bool first = true;
6323 for (const auto index : bitSet)
6324 {
6325 if (!first)
6326 {
6327 st << " | ";
6328 }
6329 first = false;
6330
6331 unsigned int mask = 1u << index;
6332 st << GLenumToString(enumGroup, mask);
6333 }
6334
6335 return st.str();
6336 }
6337
6338 } // namespace gl
6339