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1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // validationGL31.cpp: Validation functions for OpenGL 3.1 entry point parameters
8 
9 #include "libANGLE/validationGL31_autogen.h"
10 
11 namespace gl
12 {
13 
ValidateGetActiveUniformName(Context * context,GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)14 bool ValidateGetActiveUniformName(Context *context,
15                                   GLuint program,
16                                   GLuint uniformIndex,
17                                   GLsizei bufSize,
18                                   GLsizei *length,
19                                   GLchar *uniformName)
20 {
21     return true;
22 }
23 
ValidatePrimitiveRestartIndex(Context * context,GLuint index)24 bool ValidatePrimitiveRestartIndex(Context *context, GLuint index)
25 {
26     return true;
27 }
28 
ValidateTexBuffer(Context * context,GLenum target,GLenum internalformat,BufferID buffer)29 bool ValidateTexBuffer(Context *context, GLenum target, GLenum internalformat, BufferID buffer)
30 {
31     return true;
32 }
33 
34 }  // namespace gl
35