Searched defs:fragmentShader (Results 1 – 14 of 14) sorted by relevance
159 void makeRaster(const char *vertexShader, const char *fragmentShader) in makeRaster()166 const char *fragmentShader) in makeRaster()172 const char *fragmentShader, in makeRasterWithTransformFeedback()
161 void Verify(const dawn::TextureView &textureView, const char* fragmentShader, int expected) { in Verify()214 const char* fragmentShader = R"( in Texture2DViewTest() local253 const char* fragmentShader = R"( in Texture2DArrayViewTest() local335 const std::string &fragmentShader = in TextureCubeMapTest() local363 const char* fragmentShader = R"( in TEST_P() local
108 int fragmentShader = in createOnGlThread() local
138 static const char *fragmentShader = in drawBenchmark() local
551 GLuint fragmentShader, in linkProgram()604 GLuint fragmentShader; in initializeRendererProgram() local
1254 Shader *fragmentShader = mState.getAttachedShader(ShaderType::Fragment); in getFragmentInputBindingInfo() local2783 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment]; in linkValidateShaders() local3580 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment]; in linkValidateBuiltInVaryings() local4026 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment]; in linkOutputVariables() local
897 vk::RefCounted<vk::ShaderAndSerial> *fragmentShader = nullptr; in clearFramebuffer() local1141 vk::RefCounted<vk::ShaderAndSerial> *fragmentShader = nullptr; in blitResolveImpl() local1438 vk::RefCounted<vk::ShaderAndSerial> *fragmentShader = nullptr; in copyImage() local
1030 ShaderModule *fragmentShader = mShaders[gl::ShaderType::Fragment].valid() in getGraphicsPipeline() local
981 glslang::TShader fragmentShader(EShLangFragment); in GetShaderCodeImpl() local
165 GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, essl31_shaders::fs::Red()); in TEST_P() local
117 std::string *fragmentShader, in GenerateGLSLWithVaryings()368 std::stringstream fragmentShader; in CompileGLSLWithUniformsAndSamplers() local465 const char *fragmentShader, in validateComponentsInErrorMessage()
1892 constexpr char fragmentShader[] = in TEST_P() local
480 const ShaderD3D *fragmentShader = GetImplAs<ShaderD3D>(fragmentShaderGL); in generateShaderLinkHLSL() local
1730 const ShaderD3D *fragmentShader) in GraphicsProgramLinkEvent()