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Searched defs:glFormat (Results 1 – 10 of 10) sorted by relevance

/third_party/flutter/skia/src/gpu/gl/
DGrGLUtil.h278 static constexpr GrGLFormat GrGLFormatFromGLEnum(GrGLenum glFormat) { in GrGLFormatFromGLEnum()
336 static constexpr const char* GrGLFormatToStr(GrGLenum glFormat) { in GrGLFormatToStr()
DGrGLUtil.cpp664 size_t GrGLBytesPerFormat(GrGLFormat glFormat) { in GrGLBytesPerFormat()
DGrGLCaps.cpp2852 GrGLenum glFormat = this->getRenderbufferInternalFormat(grGLFormat); in setupSampleCounts() local
3756 auto glFormat = format.asGLFormat(); in isFormatTexturableAndUploadable() local
3968 GrGLFormat glFormat = format.asGLFormat(); in onAreColorTypeAndFormatCompatible() local
DGrGLGpu.cpp3807 GrGLFormat glFormat = format.asGLFormat(); in createBackendTexture() local
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DFramebufferNULL.cpp144 const gl::InternalFormat &glFormat = gl::GetInternalFormatInfo(format, type); in readPixels() local
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/
DFormat.h125 GLenum glFormat, in Format()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DFramebufferGL.cpp516 const gl::InternalFormat &glFormat = gl::GetInternalFormatInfo(readFormat, readType); in readPixels() local
1283 const gl::InternalFormat &glFormat = gl::GetInternalFormatInfo(format, type); in readPixelsRowByRow() local
1327 const gl::InternalFormat &glFormat = gl::GetInternalFormatInfo(format, type); in readPixelsAllAtOnce() local
Drenderergl_utils.cpp1757 const gl::InternalFormat &glFormat = gl::GetInternalFormatInfo(format, type); in ShouldApplyLastRowPaddingWorkaround() local
DTextureGL.cpp358 const gl::InternalFormat &glFormat = gl::GetInternalFormatInfo(format, type); in setSubImageRowByRowWorkaround() local
415 const gl::InternalFormat &glFormat = gl::GetInternalFormatInfo(format, type); in setSubImagePaddingWorkaround() local
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3892 const auto &glFormat = gl::GetSizedInternalFormatInfo(renderTarget->getInternalFormat()); in clearRenderTarget() local