1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml.
3 //
4 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // null_functions.cpp:
9 // Defines the NULL/Stub bindings for the OpenGL back-end.
10
11 #include "libANGLE/renderer/gl/null_functions.h"
12
13 namespace rx
14 {
glActiveShaderProgramNULL(GLuint pipeline,GLuint program)15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {}
16
glActiveTextureNULL(GLenum texture)17 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture) {}
18
glAttachShaderNULL(GLuint program,GLuint shader)19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {}
20
glBeginConditionalRenderNULL(GLuint id,GLenum mode)21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {}
22
glBeginQueryNULL(GLenum target,GLuint id)23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {}
24
glBeginQueryIndexedNULL(GLenum target,GLuint index,GLuint id)25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {}
26
glBeginTransformFeedbackNULL(GLenum primitiveMode)27 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode) {}
28
glBindAttribLocationNULL(GLuint program,GLuint index,const GLchar * name)29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name)
30 {}
31
glBindBufferNULL(GLenum target,GLuint buffer)32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {}
33
glBindBufferBaseNULL(GLenum target,GLuint index,GLuint buffer)34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {}
35
36 void INTERNAL_GL_APIENTRY
glBindBufferRangeNULL(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
38 {}
39
glBindBuffersBaseNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers)40 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target,
41 GLuint first,
42 GLsizei count,
43 const GLuint *buffers)
44 {}
45
glBindBuffersRangeNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)46 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target,
47 GLuint first,
48 GLsizei count,
49 const GLuint *buffers,
50 const GLintptr *offsets,
51 const GLsizeiptr *sizes)
52 {}
53
glBindFragDataLocationNULL(GLuint program,GLuint color,const GLchar * name)54 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program,
55 GLuint color,
56 const GLchar *name)
57 {}
58
glBindFragDataLocationIndexedNULL(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)59 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program,
60 GLuint colorNumber,
61 GLuint index,
62 const GLchar *name)
63 {}
64
glBindFramebufferNULL(GLenum target,GLuint framebuffer)65 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer) {}
66
glBindImageTextureNULL(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format)67 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit,
68 GLuint texture,
69 GLint level,
70 GLboolean layered,
71 GLint layer,
72 GLenum access,
73 GLenum format)
74 {}
75
glBindImageTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)76 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first,
77 GLsizei count,
78 const GLuint *textures)
79 {}
80
glBindProgramPipelineNULL(GLuint pipeline)81 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline) {}
82
glBindRenderbufferNULL(GLenum target,GLuint renderbuffer)83 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer) {}
84
glBindSamplerNULL(GLuint unit,GLuint sampler)85 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler) {}
86
glBindSamplersNULL(GLuint first,GLsizei count,const GLuint * samplers)87 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers) {}
88
glBindTextureNULL(GLenum target,GLuint texture)89 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture) {}
90
glBindTextureUnitNULL(GLuint unit,GLuint texture)91 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture) {}
92
glBindTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)93 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures) {}
94
glBindTransformFeedbackNULL(GLenum target,GLuint id)95 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id) {}
96
glBindVertexArrayNULL(GLuint array)97 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array) {}
98
glBindVertexBufferNULL(GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)99 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex,
100 GLuint buffer,
101 GLintptr offset,
102 GLsizei stride)
103 {}
104
glBindVertexBuffersNULL(GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)105 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first,
106 GLsizei count,
107 const GLuint *buffers,
108 const GLintptr *offsets,
109 const GLsizei *strides)
110 {}
111
glBlendBarrierNULL()112 void INTERNAL_GL_APIENTRY glBlendBarrierNULL() {}
113
glBlendColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)114 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
115 {}
116
glBlendEquationNULL(GLenum mode)117 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode) {}
118
glBlendEquationSeparateNULL(GLenum modeRGB,GLenum modeAlpha)119 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha) {}
120
glBlendEquationSeparateiNULL(GLuint buf,GLenum modeRGB,GLenum modeAlpha)121 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
122 {}
123
glBlendEquationiNULL(GLuint buf,GLenum mode)124 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode) {}
125
glBlendFuncNULL(GLenum sfactor,GLenum dfactor)126 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor) {}
127
glBlendFuncSeparateNULL(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)128 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB,
129 GLenum dfactorRGB,
130 GLenum sfactorAlpha,
131 GLenum dfactorAlpha)
132 {}
133
134 void INTERNAL_GL_APIENTRY
glBlendFuncSeparateiNULL(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)135 glBlendFuncSeparateiNULL(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
136 {}
137
glBlendFunciNULL(GLuint buf,GLenum src,GLenum dst)138 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst) {}
139
glBlitFramebufferNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)140 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0,
141 GLint srcY0,
142 GLint srcX1,
143 GLint srcY1,
144 GLint dstX0,
145 GLint dstY0,
146 GLint dstX1,
147 GLint dstY1,
148 GLbitfield mask,
149 GLenum filter)
150 {}
151
glBlitNamedFramebufferNULL(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)152 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer,
153 GLuint drawFramebuffer,
154 GLint srcX0,
155 GLint srcY0,
156 GLint srcX1,
157 GLint srcY1,
158 GLint dstX0,
159 GLint dstY0,
160 GLint dstX1,
161 GLint dstY1,
162 GLbitfield mask,
163 GLenum filter)
164 {}
165
glBufferDataNULL(GLenum target,GLsizeiptr size,const void * data,GLenum usage)166 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target,
167 GLsizeiptr size,
168 const void *data,
169 GLenum usage)
170 {}
171
glBufferStorageNULL(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)172 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target,
173 GLsizeiptr size,
174 const void *data,
175 GLbitfield flags)
176 {}
177
glBufferStorageMemEXTNULL(GLenum target,GLsizeiptr size,GLuint memory,GLuint64 offset)178 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target,
179 GLsizeiptr size,
180 GLuint memory,
181 GLuint64 offset)
182 {}
183
glBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)184 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target,
185 GLintptr offset,
186 GLsizeiptr size,
187 const void *data)
188 {}
189
glCheckFramebufferStatusNULL(GLenum target)190 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target)
191 {
192 return static_cast<GLenum>(0);
193 }
194
glCheckNamedFramebufferStatusNULL(GLuint framebuffer,GLenum target)195 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target)
196 {
197 return static_cast<GLenum>(0);
198 }
199
glClampColorNULL(GLenum target,GLenum clamp)200 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp) {}
201
glClearNULL(GLbitfield mask)202 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask) {}
203
glClearBufferDataNULL(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)204 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target,
205 GLenum internalformat,
206 GLenum format,
207 GLenum type,
208 const void *data)
209 {}
210
glClearBufferSubDataNULL(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)211 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target,
212 GLenum internalformat,
213 GLintptr offset,
214 GLsizeiptr size,
215 GLenum format,
216 GLenum type,
217 const void *data)
218 {}
219
glClearBufferfiNULL(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)220 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer,
221 GLint drawbuffer,
222 GLfloat depth,
223 GLint stencil)
224 {}
225
glClearBufferfvNULL(GLenum buffer,GLint drawbuffer,const GLfloat * value)226 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, GLint drawbuffer, const GLfloat *value)
227 {}
228
glClearBufferivNULL(GLenum buffer,GLint drawbuffer,const GLint * value)229 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value)
230 {}
231
glClearBufferuivNULL(GLenum buffer,GLint drawbuffer,const GLuint * value)232 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, GLint drawbuffer, const GLuint *value)
233 {}
234
glClearColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)235 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
236 {}
237
glClearDepthNULL(GLdouble depth)238 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth) {}
239
glClearDepthfNULL(GLfloat d)240 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d) {}
241
glClearNamedBufferDataNULL(GLuint buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)242 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer,
243 GLenum internalformat,
244 GLenum format,
245 GLenum type,
246 const void *data)
247 {}
248
glClearNamedBufferSubDataNULL(GLuint buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)249 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer,
250 GLenum internalformat,
251 GLintptr offset,
252 GLsizeiptr size,
253 GLenum format,
254 GLenum type,
255 const void *data)
256 {}
257
glClearNamedFramebufferfiNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)258 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer,
259 GLenum buffer,
260 GLint drawbuffer,
261 GLfloat depth,
262 GLint stencil)
263 {}
264
glClearNamedFramebufferfvNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)265 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer,
266 GLenum buffer,
267 GLint drawbuffer,
268 const GLfloat *value)
269 {}
270
glClearNamedFramebufferivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)271 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer,
272 GLenum buffer,
273 GLint drawbuffer,
274 const GLint *value)
275 {}
276
glClearNamedFramebufferuivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)277 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer,
278 GLenum buffer,
279 GLint drawbuffer,
280 const GLuint *value)
281 {}
282
glClearStencilNULL(GLint s)283 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s) {}
284
285 void INTERNAL_GL_APIENTRY
glClearTexImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)286 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
287 {}
288
glClearTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)289 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture,
290 GLint level,
291 GLint xoffset,
292 GLint yoffset,
293 GLint zoffset,
294 GLsizei width,
295 GLsizei height,
296 GLsizei depth,
297 GLenum format,
298 GLenum type,
299 const void *data)
300 {}
301
glClientWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)302 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout)
303 {
304 return static_cast<GLenum>(0);
305 }
306
glClipControlNULL(GLenum origin,GLenum depth)307 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth) {}
308
glColorMaskNULL(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)309 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red,
310 GLboolean green,
311 GLboolean blue,
312 GLboolean alpha)
313 {}
314
315 void INTERNAL_GL_APIENTRY
glColorMaskiNULL(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)316 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
317 {}
318
glCompileShaderNULL(GLuint shader)319 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader) {}
320
glCompressedTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)321 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target,
322 GLint level,
323 GLenum internalformat,
324 GLsizei width,
325 GLint border,
326 GLsizei imageSize,
327 const void *data)
328 {}
329
glCompressedTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)330 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target,
331 GLint level,
332 GLenum internalformat,
333 GLsizei width,
334 GLsizei height,
335 GLint border,
336 GLsizei imageSize,
337 const void *data)
338 {}
339
glCompressedTexImage3DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void * data)340 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target,
341 GLint level,
342 GLenum internalformat,
343 GLsizei width,
344 GLsizei height,
345 GLsizei depth,
346 GLint border,
347 GLsizei imageSize,
348 const void *data)
349 {}
350
glCompressedTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)351 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target,
352 GLint level,
353 GLint xoffset,
354 GLsizei width,
355 GLenum format,
356 GLsizei imageSize,
357 const void *data)
358 {}
359
glCompressedTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)360 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target,
361 GLint level,
362 GLint xoffset,
363 GLint yoffset,
364 GLsizei width,
365 GLsizei height,
366 GLenum format,
367 GLsizei imageSize,
368 const void *data)
369 {}
370
glCompressedTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)371 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target,
372 GLint level,
373 GLint xoffset,
374 GLint yoffset,
375 GLint zoffset,
376 GLsizei width,
377 GLsizei height,
378 GLsizei depth,
379 GLenum format,
380 GLsizei imageSize,
381 const void *data)
382 {}
383
glCompressedTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)384 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture,
385 GLint level,
386 GLint xoffset,
387 GLsizei width,
388 GLenum format,
389 GLsizei imageSize,
390 const void *data)
391 {}
392
glCompressedTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)393 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture,
394 GLint level,
395 GLint xoffset,
396 GLint yoffset,
397 GLsizei width,
398 GLsizei height,
399 GLenum format,
400 GLsizei imageSize,
401 const void *data)
402 {}
403
glCompressedTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)404 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture,
405 GLint level,
406 GLint xoffset,
407 GLint yoffset,
408 GLint zoffset,
409 GLsizei width,
410 GLsizei height,
411 GLsizei depth,
412 GLenum format,
413 GLsizei imageSize,
414 const void *data)
415 {}
416
glCopyBufferSubDataNULL(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)417 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget,
418 GLenum writeTarget,
419 GLintptr readOffset,
420 GLintptr writeOffset,
421 GLsizeiptr size)
422 {}
423
glCopyImageSubDataNULL(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)424 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName,
425 GLenum srcTarget,
426 GLint srcLevel,
427 GLint srcX,
428 GLint srcY,
429 GLint srcZ,
430 GLuint dstName,
431 GLenum dstTarget,
432 GLint dstLevel,
433 GLint dstX,
434 GLint dstY,
435 GLint dstZ,
436 GLsizei srcWidth,
437 GLsizei srcHeight,
438 GLsizei srcDepth)
439 {}
440
glCopyNamedBufferSubDataNULL(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)441 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer,
442 GLuint writeBuffer,
443 GLintptr readOffset,
444 GLintptr writeOffset,
445 GLsizeiptr size)
446 {}
447
glCopyTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)448 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target,
449 GLint level,
450 GLenum internalformat,
451 GLint x,
452 GLint y,
453 GLsizei width,
454 GLint border)
455 {}
456
glCopyTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)457 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target,
458 GLint level,
459 GLenum internalformat,
460 GLint x,
461 GLint y,
462 GLsizei width,
463 GLsizei height,
464 GLint border)
465 {}
466
467 void INTERNAL_GL_APIENTRY
glCopyTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)468 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
469 {}
470
glCopyTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)471 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target,
472 GLint level,
473 GLint xoffset,
474 GLint yoffset,
475 GLint x,
476 GLint y,
477 GLsizei width,
478 GLsizei height)
479 {}
480
glCopyTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)481 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target,
482 GLint level,
483 GLint xoffset,
484 GLint yoffset,
485 GLint zoffset,
486 GLint x,
487 GLint y,
488 GLsizei width,
489 GLsizei height)
490 {}
491
glCopyTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)492 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture,
493 GLint level,
494 GLint xoffset,
495 GLint x,
496 GLint y,
497 GLsizei width)
498 {}
499
glCopyTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)500 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture,
501 GLint level,
502 GLint xoffset,
503 GLint yoffset,
504 GLint x,
505 GLint y,
506 GLsizei width,
507 GLsizei height)
508 {}
509
glCopyTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)510 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture,
511 GLint level,
512 GLint xoffset,
513 GLint yoffset,
514 GLint zoffset,
515 GLint x,
516 GLint y,
517 GLsizei width,
518 GLsizei height)
519 {}
520
glCoverFillPathInstancedNVNULL(GLsizei numPaths,GLenum pathNameType,const void * paths,GLuint pathBase,GLenum coverMode,GLenum transformType,const GLfloat * transformValues)521 void INTERNAL_GL_APIENTRY glCoverFillPathInstancedNVNULL(GLsizei numPaths,
522 GLenum pathNameType,
523 const void *paths,
524 GLuint pathBase,
525 GLenum coverMode,
526 GLenum transformType,
527 const GLfloat *transformValues)
528 {}
529
glCoverFillPathNVNULL(GLuint path,GLenum coverMode)530 void INTERNAL_GL_APIENTRY glCoverFillPathNVNULL(GLuint path, GLenum coverMode) {}
531
glCoverStrokePathInstancedNVNULL(GLsizei numPaths,GLenum pathNameType,const void * paths,GLuint pathBase,GLenum coverMode,GLenum transformType,const GLfloat * transformValues)532 void INTERNAL_GL_APIENTRY glCoverStrokePathInstancedNVNULL(GLsizei numPaths,
533 GLenum pathNameType,
534 const void *paths,
535 GLuint pathBase,
536 GLenum coverMode,
537 GLenum transformType,
538 const GLfloat *transformValues)
539 {}
540
glCoverStrokePathNVNULL(GLuint path,GLenum coverMode)541 void INTERNAL_GL_APIENTRY glCoverStrokePathNVNULL(GLuint path, GLenum coverMode) {}
542
glCoverageModulationNVNULL(GLenum components)543 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components) {}
544
glCreateBuffersNULL(GLsizei n,GLuint * buffers)545 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers) {}
546
glCreateFramebuffersNULL(GLsizei n,GLuint * framebuffers)547 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
548
glCreateMemoryObjectsEXTNULL(GLsizei n,GLuint * memoryObjects)549 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects) {}
550
glCreateProgramNULL()551 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL()
552 {
553 return static_cast<GLuint>(0);
554 }
555
glCreateProgramPipelinesNULL(GLsizei n,GLuint * pipelines)556 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
557
glCreateQueriesNULL(GLenum target,GLsizei n,GLuint * ids)558 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids) {}
559
glCreateRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)560 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
561
glCreateSamplersNULL(GLsizei n,GLuint * samplers)562 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers) {}
563
glCreateShaderNULL(GLenum type)564 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type)
565 {
566 return static_cast<GLuint>(0);
567 }
568
glCreateShaderProgramvNULL(GLenum type,GLsizei count,const GLchar * const * strings)569 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type,
570 GLsizei count,
571 const GLchar *const *strings)
572 {
573 return static_cast<GLuint>(0);
574 }
575
glCreateTexturesNULL(GLenum target,GLsizei n,GLuint * textures)576 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures) {}
577
glCreateTransformFeedbacksNULL(GLsizei n,GLuint * ids)578 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
579
glCreateVertexArraysNULL(GLsizei n,GLuint * arrays)580 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays) {}
581
glCullFaceNULL(GLenum mode)582 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode) {}
583
glDebugMessageCallbackNULL(GLDEBUGPROC callback,const void * userParam)584 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam) {}
585
glDebugMessageControlNULL(GLenum source,GLenum type,GLenum severity,GLsizei count,const GLuint * ids,GLboolean enabled)586 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source,
587 GLenum type,
588 GLenum severity,
589 GLsizei count,
590 const GLuint *ids,
591 GLboolean enabled)
592 {}
593
glDebugMessageInsertNULL(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * buf)594 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source,
595 GLenum type,
596 GLuint id,
597 GLenum severity,
598 GLsizei length,
599 const GLchar *buf)
600 {}
601
glDeleteBuffersNULL(GLsizei n,const GLuint * buffers)602 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers) {}
603
glDeleteFencesNVNULL(GLsizei n,const GLuint * fences)604 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences) {}
605
glDeleteFramebuffersNULL(GLsizei n,const GLuint * framebuffers)606 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers) {}
607
glDeleteMemoryObjectsEXTNULL(GLsizei n,const GLuint * memoryObjects)608 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects) {}
609
glDeletePathsNVNULL(GLuint path,GLsizei range)610 void INTERNAL_GL_APIENTRY glDeletePathsNVNULL(GLuint path, GLsizei range) {}
611
glDeleteProgramNULL(GLuint program)612 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program) {}
613
glDeleteProgramPipelinesNULL(GLsizei n,const GLuint * pipelines)614 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines) {}
615
glDeleteQueriesNULL(GLsizei n,const GLuint * ids)616 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids) {}
617
glDeleteRenderbuffersNULL(GLsizei n,const GLuint * renderbuffers)618 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers) {}
619
glDeleteSamplersNULL(GLsizei count,const GLuint * samplers)620 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers) {}
621
glDeleteSemaphoresEXTNULL(GLsizei n,const GLuint * semaphores)622 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores) {}
623
glDeleteShaderNULL(GLuint shader)624 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader) {}
625
glDeleteSyncNULL(GLsync sync)626 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync) {}
627
glDeleteTexturesNULL(GLsizei n,const GLuint * textures)628 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures) {}
629
glDeleteTransformFeedbacksNULL(GLsizei n,const GLuint * ids)630 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids) {}
631
glDeleteVertexArraysNULL(GLsizei n,const GLuint * arrays)632 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays) {}
633
glDepthFuncNULL(GLenum func)634 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func) {}
635
glDepthMaskNULL(GLboolean flag)636 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag) {}
637
glDepthRangeNULL(GLdouble n,GLdouble f)638 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f) {}
639
glDepthRangeArrayvNULL(GLuint first,GLsizei count,const GLdouble * v)640 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v) {}
641
glDepthRangeIndexedNULL(GLuint index,GLdouble n,GLdouble f)642 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f) {}
643
glDepthRangefNULL(GLfloat n,GLfloat f)644 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f) {}
645
glDetachShaderNULL(GLuint program,GLuint shader)646 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader) {}
647
glDisableNULL(GLenum cap)648 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap) {}
649
glDisableVertexArrayAttribNULL(GLuint vaobj,GLuint index)650 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
651
glDisableVertexAttribArrayNULL(GLuint index)652 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index) {}
653
glDisableiNULL(GLenum target,GLuint index)654 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index) {}
655
glDiscardFramebufferEXTNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)656 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target,
657 GLsizei numAttachments,
658 const GLenum *attachments)
659 {}
660
glDispatchComputeNULL(GLuint num_groups_x,GLuint num_groups_y,GLuint num_groups_z)661 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x,
662 GLuint num_groups_y,
663 GLuint num_groups_z)
664 {}
665
glDispatchComputeIndirectNULL(GLintptr indirect)666 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect) {}
667
glDrawArraysNULL(GLenum mode,GLint first,GLsizei count)668 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count) {}
669
glDrawArraysIndirectNULL(GLenum mode,const void * indirect)670 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect) {}
671
glDrawArraysInstancedNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)672 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode,
673 GLint first,
674 GLsizei count,
675 GLsizei instancecount)
676 {}
677
glDrawArraysInstancedBaseInstanceNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount,GLuint baseinstance)678 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode,
679 GLint first,
680 GLsizei count,
681 GLsizei instancecount,
682 GLuint baseinstance)
683 {}
684
glDrawBufferNULL(GLenum buf)685 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf) {}
686
glDrawBuffersNULL(GLsizei n,const GLenum * bufs)687 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs) {}
688
glDrawElementsNULL(GLenum mode,GLsizei count,GLenum type,const void * indices)689 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode,
690 GLsizei count,
691 GLenum type,
692 const void *indices)
693 {}
694
glDrawElementsBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)695 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode,
696 GLsizei count,
697 GLenum type,
698 const void *indices,
699 GLint basevertex)
700 {}
701
glDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect)702 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, GLenum type, const void *indirect)
703 {}
704
glDrawElementsInstancedNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount)705 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode,
706 GLsizei count,
707 GLenum type,
708 const void *indices,
709 GLsizei instancecount)
710 {}
711
glDrawElementsInstancedBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)712 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode,
713 GLsizei count,
714 GLenum type,
715 const void *indices,
716 GLsizei instancecount,
717 GLuint baseinstance)
718 {}
719
glDrawElementsInstancedBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)720 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode,
721 GLsizei count,
722 GLenum type,
723 const void *indices,
724 GLsizei instancecount,
725 GLint basevertex)
726 {}
727
glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex,GLuint baseinstance)728 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,
729 GLsizei count,
730 GLenum type,
731 const void *indices,
732 GLsizei instancecount,
733 GLint basevertex,
734 GLuint baseinstance)
735 {}
736
glDrawRangeElementsNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices)737 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode,
738 GLuint start,
739 GLuint end,
740 GLsizei count,
741 GLenum type,
742 const void *indices)
743 {}
744
glDrawRangeElementsBaseVertexNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)745 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode,
746 GLuint start,
747 GLuint end,
748 GLsizei count,
749 GLenum type,
750 const void *indices,
751 GLint basevertex)
752 {}
753
glDrawTransformFeedbackNULL(GLenum mode,GLuint id)754 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id) {}
755
glDrawTransformFeedbackInstancedNULL(GLenum mode,GLuint id,GLsizei instancecount)756 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode,
757 GLuint id,
758 GLsizei instancecount)
759 {}
760
glDrawTransformFeedbackStreamNULL(GLenum mode,GLuint id,GLuint stream)761 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream)
762 {}
763
glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)764 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,
765 GLuint id,
766 GLuint stream,
767 GLsizei instancecount)
768 {}
769
glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,GLeglImageOES image)770 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,
771 GLeglImageOES image)
772 {}
773
glEGLImageTargetTexture2DOESNULL(GLenum target,GLeglImageOES image)774 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image) {}
775
glEnableNULL(GLenum cap)776 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap) {}
777
glEnableVertexArrayAttribNULL(GLuint vaobj,GLuint index)778 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
779
glEnableVertexAttribArrayNULL(GLuint index)780 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index) {}
781
glEnableiNULL(GLenum target,GLuint index)782 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index) {}
783
glEndConditionalRenderNULL()784 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL() {}
785
glEndQueryNULL(GLenum target)786 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target) {}
787
glEndQueryIndexedNULL(GLenum target,GLuint index)788 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index) {}
789
glEndTransformFeedbackNULL()790 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL() {}
791
glFenceSyncNULL(GLenum condition,GLbitfield flags)792 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags)
793 {
794 return static_cast<GLsync>(0);
795 }
796
glFinishNULL()797 void INTERNAL_GL_APIENTRY glFinishNULL() {}
798
glFinishFenceNVNULL(GLuint fence)799 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence) {}
800
glFlushNULL()801 void INTERNAL_GL_APIENTRY glFlushNULL() {}
802
glFlushMappedBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length)803 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target,
804 GLintptr offset,
805 GLsizeiptr length)
806 {}
807
glFlushMappedNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)808 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer,
809 GLintptr offset,
810 GLsizeiptr length)
811 {}
812
glFramebufferParameteriNULL(GLenum target,GLenum pname,GLint param)813 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param) {}
814
glFramebufferRenderbufferNULL(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)815 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target,
816 GLenum attachment,
817 GLenum renderbuffertarget,
818 GLuint renderbuffer)
819 {}
820
glFramebufferTextureNULL(GLenum target,GLenum attachment,GLuint texture,GLint level)821 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target,
822 GLenum attachment,
823 GLuint texture,
824 GLint level)
825 {}
826
glFramebufferTexture1DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)827 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target,
828 GLenum attachment,
829 GLenum textarget,
830 GLuint texture,
831 GLint level)
832 {}
833
glFramebufferTexture2DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)834 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target,
835 GLenum attachment,
836 GLenum textarget,
837 GLuint texture,
838 GLint level)
839 {}
840
glFramebufferTexture3DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)841 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target,
842 GLenum attachment,
843 GLenum textarget,
844 GLuint texture,
845 GLint level,
846 GLint zoffset)
847 {}
848
glFramebufferTextureLayerNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)849 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target,
850 GLenum attachment,
851 GLuint texture,
852 GLint level,
853 GLint layer)
854 {}
855
glFramebufferTextureMultiviewOVRNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint baseViewIndex,GLsizei numViews)856 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target,
857 GLenum attachment,
858 GLuint texture,
859 GLint level,
860 GLint baseViewIndex,
861 GLsizei numViews)
862 {}
863
glFrontFaceNULL(GLenum mode)864 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode) {}
865
glGenBuffersNULL(GLsizei n,GLuint * buffers)866 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers) {}
867
glGenFencesNVNULL(GLsizei n,GLuint * fences)868 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences) {}
869
glGenFramebuffersNULL(GLsizei n,GLuint * framebuffers)870 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
871
glGenPathsNVNULL(GLsizei range)872 GLuint INTERNAL_GL_APIENTRY glGenPathsNVNULL(GLsizei range)
873 {
874 return static_cast<GLuint>(0);
875 }
876
glGenProgramPipelinesNULL(GLsizei n,GLuint * pipelines)877 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
878
glGenQueriesNULL(GLsizei n,GLuint * ids)879 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids) {}
880
glGenRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)881 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
882
glGenSamplersNULL(GLsizei count,GLuint * samplers)883 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers) {}
884
glGenSemaphoresEXTNULL(GLsizei n,GLuint * semaphores)885 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores) {}
886
glGenTexturesNULL(GLsizei n,GLuint * textures)887 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures) {}
888
glGenTransformFeedbacksNULL(GLsizei n,GLuint * ids)889 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
890
glGenVertexArraysNULL(GLsizei n,GLuint * arrays)891 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays) {}
892
glGenerateMipmapNULL(GLenum target)893 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target) {}
894
glGenerateTextureMipmapNULL(GLuint texture)895 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture) {}
896
glGetActiveAtomicCounterBufferivNULL(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)897 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program,
898 GLuint bufferIndex,
899 GLenum pname,
900 GLint *params)
901 {}
902
glGetActiveAttribNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)903 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program,
904 GLuint index,
905 GLsizei bufSize,
906 GLsizei *length,
907 GLint *size,
908 GLenum *type,
909 GLchar *name)
910 {}
911
glGetActiveSubroutineNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)912 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program,
913 GLenum shadertype,
914 GLuint index,
915 GLsizei bufsize,
916 GLsizei *length,
917 GLchar *name)
918 {}
919
glGetActiveSubroutineUniformNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)920 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program,
921 GLenum shadertype,
922 GLuint index,
923 GLsizei bufsize,
924 GLsizei *length,
925 GLchar *name)
926 {}
927
glGetActiveSubroutineUniformivNULL(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)928 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program,
929 GLenum shadertype,
930 GLuint index,
931 GLenum pname,
932 GLint *values)
933 {}
934
glGetActiveUniformNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)935 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program,
936 GLuint index,
937 GLsizei bufSize,
938 GLsizei *length,
939 GLint *size,
940 GLenum *type,
941 GLchar *name)
942 {}
943
glGetActiveUniformBlockNameNULL(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)944 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program,
945 GLuint uniformBlockIndex,
946 GLsizei bufSize,
947 GLsizei *length,
948 GLchar *uniformBlockName)
949 {}
950
glGetActiveUniformBlockivNULL(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)951 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program,
952 GLuint uniformBlockIndex,
953 GLenum pname,
954 GLint *params)
955 {}
956
glGetActiveUniformNameNULL(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)957 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program,
958 GLuint uniformIndex,
959 GLsizei bufSize,
960 GLsizei *length,
961 GLchar *uniformName)
962 {}
963
glGetActiveUniformsivNULL(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)964 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program,
965 GLsizei uniformCount,
966 const GLuint *uniformIndices,
967 GLenum pname,
968 GLint *params)
969 {}
970
glGetAttachedShadersNULL(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * shaders)971 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program,
972 GLsizei maxCount,
973 GLsizei *count,
974 GLuint *shaders)
975 {}
976
glGetAttribLocationNULL(GLuint program,const GLchar * name)977 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name)
978 {
979 return static_cast<GLint>(0);
980 }
981
glGetBooleani_vNULL(GLenum target,GLuint index,GLboolean * data)982 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data) {}
983
glGetBooleanvNULL(GLenum pname,GLboolean * data)984 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data) {}
985
glGetBufferParameteri64vNULL(GLenum target,GLenum pname,GLint64 * params)986 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, GLenum pname, GLint64 *params)
987 {}
988
glGetBufferParameterivNULL(GLenum target,GLenum pname,GLint * params)989 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
990
glGetBufferPointervNULL(GLenum target,GLenum pname,void ** params)991 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params) {}
992
glGetBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,void * data)993 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target,
994 GLintptr offset,
995 GLsizeiptr size,
996 void *data)
997 {}
998
glGetCompressedTexImageNULL(GLenum target,GLint level,void * img)999 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img) {}
1000
glGetCompressedTextureImageNULL(GLuint texture,GLint level,GLsizei bufSize,void * pixels)1001 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture,
1002 GLint level,
1003 GLsizei bufSize,
1004 void *pixels)
1005 {}
1006
glGetCompressedTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)1007 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture,
1008 GLint level,
1009 GLint xoffset,
1010 GLint yoffset,
1011 GLint zoffset,
1012 GLsizei width,
1013 GLsizei height,
1014 GLsizei depth,
1015 GLsizei bufSize,
1016 void *pixels)
1017 {}
1018
glGetDebugMessageLogNULL(GLuint count,GLsizei bufSize,GLenum * sources,GLenum * types,GLuint * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1019 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count,
1020 GLsizei bufSize,
1021 GLenum *sources,
1022 GLenum *types,
1023 GLuint *ids,
1024 GLenum *severities,
1025 GLsizei *lengths,
1026 GLchar *messageLog)
1027 {
1028 return static_cast<GLuint>(0);
1029 }
1030
glGetDoublei_vNULL(GLenum target,GLuint index,GLdouble * data)1031 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data) {}
1032
glGetDoublevNULL(GLenum pname,GLdouble * data)1033 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data) {}
1034
glGetErrorNULL()1035 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL()
1036 {
1037 return static_cast<GLenum>(0);
1038 }
1039
glGetFenceivNVNULL(GLuint fence,GLenum pname,GLint * params)1040 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params) {}
1041
glGetFloati_vNULL(GLenum target,GLuint index,GLfloat * data)1042 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data) {}
1043
glGetFloatvNULL(GLenum pname,GLfloat * data)1044 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data) {}
1045
glGetFragDataIndexNULL(GLuint program,const GLchar * name)1046 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name)
1047 {
1048 return static_cast<GLint>(0);
1049 }
1050
glGetFragDataLocationNULL(GLuint program,const GLchar * name)1051 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name)
1052 {
1053 return static_cast<GLint>(0);
1054 }
1055
glGetFramebufferAttachmentParameterivNULL(GLenum target,GLenum attachment,GLenum pname,GLint * params)1056 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target,
1057 GLenum attachment,
1058 GLenum pname,
1059 GLint *params)
1060 {}
1061
glGetFramebufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1062 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target,
1063 GLenum pname,
1064 GLint *params)
1065 {}
1066
glGetGraphicsResetStatusNULL()1067 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL()
1068 {
1069 return static_cast<GLenum>(0);
1070 }
1071
glGetInteger64i_vNULL(GLenum target,GLuint index,GLint64 * data)1072 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data) {}
1073
glGetInteger64vNULL(GLenum pname,GLint64 * data)1074 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data) {}
1075
glGetIntegeri_vNULL(GLenum target,GLuint index,GLint * data)1076 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data) {}
1077
glGetIntegervNULL(GLenum pname,GLint * data)1078 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data) {}
1079
glGetInternalformatSampleivNVNULL(GLenum target,GLenum internalformat,GLsizei samples,GLenum pname,GLsizei bufSize,GLint * params)1080 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target,
1081 GLenum internalformat,
1082 GLsizei samples,
1083 GLenum pname,
1084 GLsizei bufSize,
1085 GLint *params)
1086 {}
1087
glGetInternalformati64vNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)1088 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target,
1089 GLenum internalformat,
1090 GLenum pname,
1091 GLsizei bufSize,
1092 GLint64 *params)
1093 {}
1094
glGetInternalformativNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)1095 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target,
1096 GLenum internalformat,
1097 GLenum pname,
1098 GLsizei bufSize,
1099 GLint *params)
1100 {}
1101
glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,GLint * params)1102 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1103 GLenum pname,
1104 GLint *params)
1105 {}
1106
glGetMultisamplefvNULL(GLenum pname,GLuint index,GLfloat * val)1107 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val) {}
1108
glGetNamedBufferParameteri64vNULL(GLuint buffer,GLenum pname,GLint64 * params)1109 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer,
1110 GLenum pname,
1111 GLint64 *params)
1112 {}
1113
glGetNamedBufferParameterivNULL(GLuint buffer,GLenum pname,GLint * params)1114 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer,
1115 GLenum pname,
1116 GLint *params)
1117 {}
1118
glGetNamedBufferPointervNULL(GLuint buffer,GLenum pname,void ** params)1119 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params)
1120 {}
1121
glGetNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,void * data)1122 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer,
1123 GLintptr offset,
1124 GLsizeiptr size,
1125 void *data)
1126 {}
1127
glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)1128 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,
1129 GLenum attachment,
1130 GLenum pname,
1131 GLint *params)
1132 {}
1133
glGetNamedFramebufferParameterivNULL(GLuint framebuffer,GLenum pname,GLint * param)1134 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer,
1135 GLenum pname,
1136 GLint *param)
1137 {}
1138
glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,GLenum pname,GLint * params)1139 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,
1140 GLenum pname,
1141 GLint *params)
1142 {}
1143
glGetObjectLabelNULL(GLenum identifier,GLuint name,GLsizei bufSize,GLsizei * length,GLchar * label)1144 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier,
1145 GLuint name,
1146 GLsizei bufSize,
1147 GLsizei *length,
1148 GLchar *label)
1149 {}
1150
glGetObjectPtrLabelNULL(const void * ptr,GLsizei bufSize,GLsizei * length,GLchar * label)1151 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr,
1152 GLsizei bufSize,
1153 GLsizei *length,
1154 GLchar *label)
1155 {}
1156
glGetPathParameterfvNVNULL(GLuint path,GLenum pname,GLfloat * value)1157 void INTERNAL_GL_APIENTRY glGetPathParameterfvNVNULL(GLuint path, GLenum pname, GLfloat *value) {}
1158
glGetPathParameterivNVNULL(GLuint path,GLenum pname,GLint * value)1159 void INTERNAL_GL_APIENTRY glGetPathParameterivNVNULL(GLuint path, GLenum pname, GLint *value) {}
1160
glGetPointervNULL(GLenum pname,void ** params)1161 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params) {}
1162
glGetProgramBinaryNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,void * binary)1163 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program,
1164 GLsizei bufSize,
1165 GLsizei *length,
1166 GLenum *binaryFormat,
1167 void *binary)
1168 {}
1169
glGetProgramInfoLogNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1170 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program,
1171 GLsizei bufSize,
1172 GLsizei *length,
1173 GLchar *infoLog)
1174 {}
1175
glGetProgramInterfaceivNULL(GLuint program,GLenum programInterface,GLenum pname,GLint * params)1176 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program,
1177 GLenum programInterface,
1178 GLenum pname,
1179 GLint *params)
1180 {}
1181
glGetProgramPipelineInfoLogNULL(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1182 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline,
1183 GLsizei bufSize,
1184 GLsizei *length,
1185 GLchar *infoLog)
1186 {}
1187
glGetProgramPipelineivNULL(GLuint pipeline,GLenum pname,GLint * params)1188 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params)
1189 {}
1190
glGetProgramResourceIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1191 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program,
1192 GLenum programInterface,
1193 const GLchar *name)
1194 {
1195 return static_cast<GLuint>(0);
1196 }
1197
glGetProgramResourceLocationNULL(GLuint program,GLenum programInterface,const GLchar * name)1198 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program,
1199 GLenum programInterface,
1200 const GLchar *name)
1201 {
1202 return static_cast<GLint>(0);
1203 }
1204
glGetProgramResourceLocationIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1205 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program,
1206 GLenum programInterface,
1207 const GLchar *name)
1208 {
1209 return static_cast<GLint>(0);
1210 }
1211
glGetProgramResourceNameNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)1212 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program,
1213 GLenum programInterface,
1214 GLuint index,
1215 GLsizei bufSize,
1216 GLsizei *length,
1217 GLchar *name)
1218 {}
1219
glGetProgramResourceivNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei bufSize,GLsizei * length,GLint * params)1220 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program,
1221 GLenum programInterface,
1222 GLuint index,
1223 GLsizei propCount,
1224 const GLenum *props,
1225 GLsizei bufSize,
1226 GLsizei *length,
1227 GLint *params)
1228 {}
1229
glGetProgramStageivNULL(GLuint program,GLenum shadertype,GLenum pname,GLint * values)1230 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program,
1231 GLenum shadertype,
1232 GLenum pname,
1233 GLint *values)
1234 {}
1235
glGetProgramivNULL(GLuint program,GLenum pname,GLint * params)1236 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params) {}
1237
glGetQueryBufferObjecti64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1238 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id,
1239 GLuint buffer,
1240 GLenum pname,
1241 GLintptr offset)
1242 {}
1243
glGetQueryBufferObjectivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1244 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id,
1245 GLuint buffer,
1246 GLenum pname,
1247 GLintptr offset)
1248 {}
1249
glGetQueryBufferObjectui64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1250 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id,
1251 GLuint buffer,
1252 GLenum pname,
1253 GLintptr offset)
1254 {}
1255
glGetQueryBufferObjectuivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1256 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id,
1257 GLuint buffer,
1258 GLenum pname,
1259 GLintptr offset)
1260 {}
1261
glGetQueryIndexedivNULL(GLenum target,GLuint index,GLenum pname,GLint * params)1262 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target,
1263 GLuint index,
1264 GLenum pname,
1265 GLint *params)
1266 {}
1267
glGetQueryObjecti64vNULL(GLuint id,GLenum pname,GLint64 * params)1268 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params) {}
1269
glGetQueryObjectivNULL(GLuint id,GLenum pname,GLint * params)1270 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params) {}
1271
glGetQueryObjectui64vNULL(GLuint id,GLenum pname,GLuint64 * params)1272 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params) {}
1273
glGetQueryObjectuivNULL(GLuint id,GLenum pname,GLuint * params)1274 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params) {}
1275
glGetQueryivNULL(GLenum target,GLenum pname,GLint * params)1276 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params) {}
1277
glGetRenderbufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1278 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target,
1279 GLenum pname,
1280 GLint *params)
1281 {}
1282
glGetSamplerParameterIivNULL(GLuint sampler,GLenum pname,GLint * params)1283 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params)
1284 {}
1285
glGetSamplerParameterIuivNULL(GLuint sampler,GLenum pname,GLuint * params)1286 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler,
1287 GLenum pname,
1288 GLuint *params)
1289 {}
1290
glGetSamplerParameterfvNULL(GLuint sampler,GLenum pname,GLfloat * params)1291 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, GLenum pname, GLfloat *params)
1292 {}
1293
glGetSamplerParameterivNULL(GLuint sampler,GLenum pname,GLint * params)1294 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params)
1295 {}
1296
glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,GLuint64 * params)1297 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,
1298 GLenum pname,
1299 GLuint64 *params)
1300 {}
1301
glGetShaderInfoLogNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1302 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader,
1303 GLsizei bufSize,
1304 GLsizei *length,
1305 GLchar *infoLog)
1306 {}
1307
glGetShaderPrecisionFormatNULL(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)1308 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype,
1309 GLenum precisiontype,
1310 GLint *range,
1311 GLint *precision)
1312 {}
1313
glGetShaderSourceNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1314 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader,
1315 GLsizei bufSize,
1316 GLsizei *length,
1317 GLchar *source)
1318 {}
1319
glGetShaderivNULL(GLuint shader,GLenum pname,GLint * params)1320 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params) {}
1321
glGetStringNULL(GLenum name)1322 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name)
1323 {
1324 return static_cast<const GLubyte *>(0);
1325 }
1326
glGetStringiNULL(GLenum name,GLuint index)1327 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index)
1328 {
1329 return static_cast<const GLubyte *>(0);
1330 }
1331
glGetSubroutineIndexNULL(GLuint program,GLenum shadertype,const GLchar * name)1332 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program,
1333 GLenum shadertype,
1334 const GLchar *name)
1335 {
1336 return static_cast<GLuint>(0);
1337 }
1338
glGetSubroutineUniformLocationNULL(GLuint program,GLenum shadertype,const GLchar * name)1339 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program,
1340 GLenum shadertype,
1341 const GLchar *name)
1342 {
1343 return static_cast<GLint>(0);
1344 }
1345
1346 void INTERNAL_GL_APIENTRY
glGetSyncivNULL(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)1347 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1348 {}
1349
1350 void INTERNAL_GL_APIENTRY
glGetTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)1351 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
1352 {}
1353
glGetTexLevelParameterfvNULL(GLenum target,GLint level,GLenum pname,GLfloat * params)1354 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target,
1355 GLint level,
1356 GLenum pname,
1357 GLfloat *params)
1358 {}
1359
glGetTexLevelParameterivNULL(GLenum target,GLint level,GLenum pname,GLint * params)1360 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target,
1361 GLint level,
1362 GLenum pname,
1363 GLint *params)
1364 {}
1365
glGetTexParameterIivNULL(GLenum target,GLenum pname,GLint * params)1366 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params) {}
1367
glGetTexParameterIuivNULL(GLenum target,GLenum pname,GLuint * params)1368 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params) {}
1369
glGetTexParameterfvNULL(GLenum target,GLenum pname,GLfloat * params)1370 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params) {}
1371
glGetTexParameterivNULL(GLenum target,GLenum pname,GLint * params)1372 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1373
glGetTextureImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1374 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture,
1375 GLint level,
1376 GLenum format,
1377 GLenum type,
1378 GLsizei bufSize,
1379 void *pixels)
1380 {}
1381
glGetTextureLevelParameterfvNULL(GLuint texture,GLint level,GLenum pname,GLfloat * params)1382 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture,
1383 GLint level,
1384 GLenum pname,
1385 GLfloat *params)
1386 {}
1387
glGetTextureLevelParameterivNULL(GLuint texture,GLint level,GLenum pname,GLint * params)1388 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture,
1389 GLint level,
1390 GLenum pname,
1391 GLint *params)
1392 {}
1393
glGetTextureParameterIivNULL(GLuint texture,GLenum pname,GLint * params)1394 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params)
1395 {}
1396
glGetTextureParameterIuivNULL(GLuint texture,GLenum pname,GLuint * params)1397 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture,
1398 GLenum pname,
1399 GLuint *params)
1400 {}
1401
glGetTextureParameterfvNULL(GLuint texture,GLenum pname,GLfloat * params)1402 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, GLenum pname, GLfloat *params)
1403 {}
1404
glGetTextureParameterivNULL(GLuint texture,GLenum pname,GLint * params)1405 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params)
1406 {}
1407
glGetTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1408 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture,
1409 GLint level,
1410 GLint xoffset,
1411 GLint yoffset,
1412 GLint zoffset,
1413 GLsizei width,
1414 GLsizei height,
1415 GLsizei depth,
1416 GLenum format,
1417 GLenum type,
1418 GLsizei bufSize,
1419 void *pixels)
1420 {}
1421
glGetTransformFeedbackVaryingNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1422 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program,
1423 GLuint index,
1424 GLsizei bufSize,
1425 GLsizei *length,
1426 GLsizei *size,
1427 GLenum *type,
1428 GLchar *name)
1429 {}
1430
glGetTransformFeedbacki64_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)1431 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb,
1432 GLenum pname,
1433 GLuint index,
1434 GLint64 *param)
1435 {}
1436
glGetTransformFeedbacki_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint * param)1437 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb,
1438 GLenum pname,
1439 GLuint index,
1440 GLint *param)
1441 {}
1442
glGetTransformFeedbackivNULL(GLuint xfb,GLenum pname,GLint * param)1443 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param) {}
1444
glGetUniformBlockIndexNULL(GLuint program,const GLchar * uniformBlockName)1445 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program,
1446 const GLchar *uniformBlockName)
1447 {
1448 return static_cast<GLuint>(0);
1449 }
1450
glGetUniformIndicesNULL(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1451 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program,
1452 GLsizei uniformCount,
1453 const GLchar *const *uniformNames,
1454 GLuint *uniformIndices)
1455 {}
1456
glGetUniformLocationNULL(GLuint program,const GLchar * name)1457 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name)
1458 {
1459 return static_cast<GLint>(0);
1460 }
1461
glGetUniformSubroutineuivNULL(GLenum shadertype,GLint location,GLuint * params)1462 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype,
1463 GLint location,
1464 GLuint *params)
1465 {}
1466
glGetUniformdvNULL(GLuint program,GLint location,GLdouble * params)1467 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params) {}
1468
glGetUniformfvNULL(GLuint program,GLint location,GLfloat * params)1469 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params) {}
1470
glGetUniformivNULL(GLuint program,GLint location,GLint * params)1471 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params) {}
1472
glGetUniformuivNULL(GLuint program,GLint location,GLuint * params)1473 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params) {}
1474
glGetUnsignedBytei_vEXTNULL(GLenum target,GLuint index,GLubyte * data)1475 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data) {}
1476
glGetUnsignedBytevEXTNULL(GLenum pname,GLubyte * data)1477 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data) {}
1478
glGetVertexArrayIndexed64ivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint64 * param)1479 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj,
1480 GLuint index,
1481 GLenum pname,
1482 GLint64 *param)
1483 {}
1484
glGetVertexArrayIndexedivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint * param)1485 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj,
1486 GLuint index,
1487 GLenum pname,
1488 GLint *param)
1489 {}
1490
glGetVertexArrayivNULL(GLuint vaobj,GLenum pname,GLint * param)1491 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param) {}
1492
glGetVertexAttribIivNULL(GLuint index,GLenum pname,GLint * params)1493 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params) {}
1494
glGetVertexAttribIuivNULL(GLuint index,GLenum pname,GLuint * params)1495 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params) {}
1496
glGetVertexAttribLdvNULL(GLuint index,GLenum pname,GLdouble * params)1497 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1498
glGetVertexAttribPointervNULL(GLuint index,GLenum pname,void ** pointer)1499 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer)
1500 {}
1501
glGetVertexAttribdvNULL(GLuint index,GLenum pname,GLdouble * params)1502 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1503
glGetVertexAttribfvNULL(GLuint index,GLenum pname,GLfloat * params)1504 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params) {}
1505
glGetVertexAttribivNULL(GLuint index,GLenum pname,GLint * params)1506 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params) {}
1507
glGetnCompressedTexImageNULL(GLenum target,GLint lod,GLsizei bufSize,void * pixels)1508 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target,
1509 GLint lod,
1510 GLsizei bufSize,
1511 void *pixels)
1512 {}
1513
glGetnTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1514 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target,
1515 GLint level,
1516 GLenum format,
1517 GLenum type,
1518 GLsizei bufSize,
1519 void *pixels)
1520 {}
1521
glGetnUniformdvNULL(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)1522 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program,
1523 GLint location,
1524 GLsizei bufSize,
1525 GLdouble *params)
1526 {}
1527
glGetnUniformfvNULL(GLuint program,GLint location,GLsizei bufSize,GLfloat * params)1528 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program,
1529 GLint location,
1530 GLsizei bufSize,
1531 GLfloat *params)
1532 {}
1533
glGetnUniformivNULL(GLuint program,GLint location,GLsizei bufSize,GLint * params)1534 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program,
1535 GLint location,
1536 GLsizei bufSize,
1537 GLint *params)
1538 {}
1539
glGetnUniformuivNULL(GLuint program,GLint location,GLsizei bufSize,GLuint * params)1540 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program,
1541 GLint location,
1542 GLsizei bufSize,
1543 GLuint *params)
1544 {}
1545
glHintNULL(GLenum target,GLenum mode)1546 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode) {}
1547
glImportMemoryFdEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,GLint fd)1548 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory,
1549 GLuint64 size,
1550 GLenum handleType,
1551 GLint fd)
1552 {}
1553
glImportMemoryWin32HandleEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,void * handle)1554 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory,
1555 GLuint64 size,
1556 GLenum handleType,
1557 void *handle)
1558 {}
1559
glImportMemoryWin32NameEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,const void * name)1560 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory,
1561 GLuint64 size,
1562 GLenum handleType,
1563 const void *name)
1564 {}
1565
glImportSemaphoreFdEXTNULL(GLuint semaphore,GLenum handleType,GLint fd)1566 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd)
1567 {}
1568
glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,GLenum handleType,void * handle)1569 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,
1570 GLenum handleType,
1571 void *handle)
1572 {}
1573
glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,GLenum handleType,const void * name)1574 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,
1575 GLenum handleType,
1576 const void *name)
1577 {}
1578
glInsertEventMarkerEXTNULL(GLsizei length,const GLchar * marker)1579 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
1580
glInvalidateBufferDataNULL(GLuint buffer)1581 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer) {}
1582
glInvalidateBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)1583 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer,
1584 GLintptr offset,
1585 GLsizeiptr length)
1586 {}
1587
glInvalidateFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)1588 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target,
1589 GLsizei numAttachments,
1590 const GLenum *attachments)
1591 {}
1592
glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)1593 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,
1594 GLsizei numAttachments,
1595 const GLenum *attachments)
1596 {}
1597
glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1598 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,
1599 GLsizei numAttachments,
1600 const GLenum *attachments,
1601 GLint x,
1602 GLint y,
1603 GLsizei width,
1604 GLsizei height)
1605 {}
1606
glInvalidateSubFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1607 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target,
1608 GLsizei numAttachments,
1609 const GLenum *attachments,
1610 GLint x,
1611 GLint y,
1612 GLsizei width,
1613 GLsizei height)
1614 {}
1615
glInvalidateTexImageNULL(GLuint texture,GLint level)1616 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level) {}
1617
glInvalidateTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)1618 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture,
1619 GLint level,
1620 GLint xoffset,
1621 GLint yoffset,
1622 GLint zoffset,
1623 GLsizei width,
1624 GLsizei height,
1625 GLsizei depth)
1626 {}
1627
glIsBufferNULL(GLuint buffer)1628 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer)
1629 {
1630 return static_cast<GLboolean>(0);
1631 }
1632
glIsEnabledNULL(GLenum cap)1633 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap)
1634 {
1635 return static_cast<GLboolean>(0);
1636 }
1637
glIsEnablediNULL(GLenum target,GLuint index)1638 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index)
1639 {
1640 return static_cast<GLboolean>(0);
1641 }
1642
glIsFenceNVNULL(GLuint fence)1643 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence)
1644 {
1645 return static_cast<GLboolean>(0);
1646 }
1647
glIsFramebufferNULL(GLuint framebuffer)1648 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer)
1649 {
1650 return static_cast<GLboolean>(0);
1651 }
1652
glIsMemoryObjectEXTNULL(GLuint memoryObject)1653 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject)
1654 {
1655 return static_cast<GLboolean>(0);
1656 }
1657
glIsPathNVNULL(GLuint path)1658 GLboolean INTERNAL_GL_APIENTRY glIsPathNVNULL(GLuint path)
1659 {
1660 return static_cast<GLboolean>(0);
1661 }
1662
glIsProgramNULL(GLuint program)1663 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program)
1664 {
1665 return static_cast<GLboolean>(0);
1666 }
1667
glIsProgramPipelineNULL(GLuint pipeline)1668 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline)
1669 {
1670 return static_cast<GLboolean>(0);
1671 }
1672
glIsQueryNULL(GLuint id)1673 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id)
1674 {
1675 return static_cast<GLboolean>(0);
1676 }
1677
glIsRenderbufferNULL(GLuint renderbuffer)1678 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer)
1679 {
1680 return static_cast<GLboolean>(0);
1681 }
1682
glIsSamplerNULL(GLuint sampler)1683 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler)
1684 {
1685 return static_cast<GLboolean>(0);
1686 }
1687
glIsSemaphoreEXTNULL(GLuint semaphore)1688 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore)
1689 {
1690 return static_cast<GLboolean>(0);
1691 }
1692
glIsShaderNULL(GLuint shader)1693 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader)
1694 {
1695 return static_cast<GLboolean>(0);
1696 }
1697
glIsSyncNULL(GLsync sync)1698 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync)
1699 {
1700 return static_cast<GLboolean>(0);
1701 }
1702
glIsTextureNULL(GLuint texture)1703 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture)
1704 {
1705 return static_cast<GLboolean>(0);
1706 }
1707
glIsTransformFeedbackNULL(GLuint id)1708 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id)
1709 {
1710 return static_cast<GLboolean>(0);
1711 }
1712
glIsVertexArrayNULL(GLuint array)1713 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array)
1714 {
1715 return static_cast<GLboolean>(0);
1716 }
1717
glLineWidthNULL(GLfloat width)1718 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width) {}
1719
glLinkProgramNULL(GLuint program)1720 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program) {}
1721
glLogicOpNULL(GLenum opcode)1722 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode) {}
1723
glMapBufferNULL(GLenum target,GLenum access)1724 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access)
1725 {
1726 return static_cast<void *>(0);
1727 }
1728
glMapBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1729 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target,
1730 GLintptr offset,
1731 GLsizeiptr length,
1732 GLbitfield access)
1733 {
1734 return static_cast<void *>(0);
1735 }
1736
glMapNamedBufferNULL(GLuint buffer,GLenum access)1737 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access)
1738 {
1739 return static_cast<void *>(0);
1740 }
1741
glMapNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)1742 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer,
1743 GLintptr offset,
1744 GLsizeiptr length,
1745 GLbitfield access)
1746 {
1747 return static_cast<void *>(0);
1748 }
1749
glMatrixLoadfEXTNULL(GLenum mode,const GLfloat * m)1750 void INTERNAL_GL_APIENTRY glMatrixLoadfEXTNULL(GLenum mode, const GLfloat *m) {}
1751
glMaxShaderCompilerThreadsARBNULL(GLuint count)1752 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count) {}
1753
glMaxShaderCompilerThreadsKHRNULL(GLuint count)1754 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count) {}
1755
glMemoryBarrierNULL(GLbitfield barriers)1756 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers) {}
1757
glMemoryBarrierByRegionNULL(GLbitfield barriers)1758 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers) {}
1759
glMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,const GLint * params)1760 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1761 GLenum pname,
1762 const GLint *params)
1763 {}
1764
glMinSampleShadingNULL(GLfloat value)1765 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value) {}
1766
glMultiDrawArraysNULL(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1767 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode,
1768 const GLint *first,
1769 const GLsizei *count,
1770 GLsizei drawcount)
1771 {}
1772
glMultiDrawArraysIndirectNULL(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)1773 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode,
1774 const void *indirect,
1775 GLsizei drawcount,
1776 GLsizei stride)
1777 {}
1778
glMultiDrawElementsNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount)1779 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode,
1780 const GLsizei *count,
1781 GLenum type,
1782 const void *const *indices,
1783 GLsizei drawcount)
1784 {}
1785
glMultiDrawElementsBaseVertexNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1786 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode,
1787 const GLsizei *count,
1788 GLenum type,
1789 const void *const *indices,
1790 GLsizei drawcount,
1791 const GLint *basevertex)
1792 {}
1793
glMultiDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)1794 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode,
1795 GLenum type,
1796 const void *indirect,
1797 GLsizei drawcount,
1798 GLsizei stride)
1799 {}
1800
glNamedBufferDataNULL(GLuint buffer,GLsizeiptr size,const void * data,GLenum usage)1801 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer,
1802 GLsizeiptr size,
1803 const void *data,
1804 GLenum usage)
1805 {}
1806
glNamedBufferStorageNULL(GLuint buffer,GLsizeiptr size,const void * data,GLbitfield flags)1807 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer,
1808 GLsizeiptr size,
1809 const void *data,
1810 GLbitfield flags)
1811 {}
1812
glNamedBufferStorageMemEXTNULL(GLuint buffer,GLsizeiptr size,GLuint memory,GLuint64 offset)1813 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer,
1814 GLsizeiptr size,
1815 GLuint memory,
1816 GLuint64 offset)
1817 {}
1818
glNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,const void * data)1819 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer,
1820 GLintptr offset,
1821 GLsizeiptr size,
1822 const void *data)
1823 {}
1824
glNamedFramebufferDrawBufferNULL(GLuint framebuffer,GLenum buf)1825 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf) {}
1826
glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,GLsizei n,const GLenum * bufs)1827 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,
1828 GLsizei n,
1829 const GLenum *bufs)
1830 {}
1831
glNamedFramebufferParameteriNULL(GLuint framebuffer,GLenum pname,GLint param)1832 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer,
1833 GLenum pname,
1834 GLint param)
1835 {}
1836
glNamedFramebufferReadBufferNULL(GLuint framebuffer,GLenum src)1837 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src) {}
1838
glNamedFramebufferRenderbufferNULL(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1839 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer,
1840 GLenum attachment,
1841 GLenum renderbuffertarget,
1842 GLuint renderbuffer)
1843 {}
1844
glNamedFramebufferTextureNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)1845 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer,
1846 GLenum attachment,
1847 GLuint texture,
1848 GLint level)
1849 {}
1850
glNamedFramebufferTextureLayerNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)1851 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer,
1852 GLenum attachment,
1853 GLuint texture,
1854 GLint level,
1855 GLint layer)
1856 {}
1857
glNamedRenderbufferStorageNULL(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)1858 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer,
1859 GLenum internalformat,
1860 GLsizei width,
1861 GLsizei height)
1862 {}
1863
glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1864 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,
1865 GLsizei samples,
1866 GLenum internalformat,
1867 GLsizei width,
1868 GLsizei height)
1869 {}
1870
glObjectLabelNULL(GLenum identifier,GLuint name,GLsizei length,const GLchar * label)1871 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier,
1872 GLuint name,
1873 GLsizei length,
1874 const GLchar *label)
1875 {}
1876
glObjectPtrLabelNULL(const void * ptr,GLsizei length,const GLchar * label)1877 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, GLsizei length, const GLchar *label)
1878 {}
1879
glPatchParameterfvNULL(GLenum pname,const GLfloat * values)1880 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values) {}
1881
glPatchParameteriNULL(GLenum pname,GLint value)1882 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value) {}
1883
glPathCommandsNVNULL(GLuint path,GLsizei numCommands,const GLubyte * commands,GLsizei numCoords,GLenum coordType,const void * coords)1884 void INTERNAL_GL_APIENTRY glPathCommandsNVNULL(GLuint path,
1885 GLsizei numCommands,
1886 const GLubyte *commands,
1887 GLsizei numCoords,
1888 GLenum coordType,
1889 const void *coords)
1890 {}
1891
glPathParameterfNVNULL(GLuint path,GLenum pname,GLfloat value)1892 void INTERNAL_GL_APIENTRY glPathParameterfNVNULL(GLuint path, GLenum pname, GLfloat value) {}
1893
glPathParameteriNVNULL(GLuint path,GLenum pname,GLint value)1894 void INTERNAL_GL_APIENTRY glPathParameteriNVNULL(GLuint path, GLenum pname, GLint value) {}
1895
glPathStencilFuncNVNULL(GLenum func,GLint ref,GLuint mask)1896 void INTERNAL_GL_APIENTRY glPathStencilFuncNVNULL(GLenum func, GLint ref, GLuint mask) {}
1897
glPauseTransformFeedbackNULL()1898 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL() {}
1899
glPixelStorefNULL(GLenum pname,GLfloat param)1900 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param) {}
1901
glPixelStoreiNULL(GLenum pname,GLint param)1902 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param) {}
1903
glPointParameterfNULL(GLenum pname,GLfloat param)1904 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param) {}
1905
glPointParameterfvNULL(GLenum pname,const GLfloat * params)1906 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params) {}
1907
glPointParameteriNULL(GLenum pname,GLint param)1908 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param) {}
1909
glPointParameterivNULL(GLenum pname,const GLint * params)1910 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params) {}
1911
glPointSizeNULL(GLfloat size)1912 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size) {}
1913
glPolygonModeNULL(GLenum face,GLenum mode)1914 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode) {}
1915
glPolygonOffsetNULL(GLfloat factor,GLfloat units)1916 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units) {}
1917
glPopDebugGroupNULL()1918 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL() {}
1919
glPopGroupMarkerEXTNULL()1920 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL() {}
1921
glPrimitiveBoundingBoxNULL(GLfloat minX,GLfloat minY,GLfloat minZ,GLfloat minW,GLfloat maxX,GLfloat maxY,GLfloat maxZ,GLfloat maxW)1922 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX,
1923 GLfloat minY,
1924 GLfloat minZ,
1925 GLfloat minW,
1926 GLfloat maxX,
1927 GLfloat maxY,
1928 GLfloat maxZ,
1929 GLfloat maxW)
1930 {}
1931
glPrimitiveRestartIndexNULL(GLuint index)1932 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index) {}
1933
glProgramBinaryNULL(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)1934 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program,
1935 GLenum binaryFormat,
1936 const void *binary,
1937 GLsizei length)
1938 {}
1939
glProgramParameteriNULL(GLuint program,GLenum pname,GLint value)1940 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value) {}
1941
glProgramPathFragmentInputGenNVNULL(GLuint program,GLint location,GLenum genMode,GLint components,const GLfloat * coeffs)1942 void INTERNAL_GL_APIENTRY glProgramPathFragmentInputGenNVNULL(GLuint program,
1943 GLint location,
1944 GLenum genMode,
1945 GLint components,
1946 const GLfloat *coeffs)
1947 {}
1948
glProgramUniform1dNULL(GLuint program,GLint location,GLdouble v0)1949 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0) {}
1950
glProgramUniform1dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1951 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program,
1952 GLint location,
1953 GLsizei count,
1954 const GLdouble *value)
1955 {}
1956
glProgramUniform1fNULL(GLuint program,GLint location,GLfloat v0)1957 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0) {}
1958
glProgramUniform1fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1959 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program,
1960 GLint location,
1961 GLsizei count,
1962 const GLfloat *value)
1963 {}
1964
glProgramUniform1iNULL(GLuint program,GLint location,GLint v0)1965 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0) {}
1966
glProgramUniform1ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1967 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program,
1968 GLint location,
1969 GLsizei count,
1970 const GLint *value)
1971 {}
1972
glProgramUniform1uiNULL(GLuint program,GLint location,GLuint v0)1973 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0) {}
1974
glProgramUniform1uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1975 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program,
1976 GLint location,
1977 GLsizei count,
1978 const GLuint *value)
1979 {}
1980
glProgramUniform2dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1)1981 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program,
1982 GLint location,
1983 GLdouble v0,
1984 GLdouble v1)
1985 {}
1986
glProgramUniform2dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1987 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program,
1988 GLint location,
1989 GLsizei count,
1990 const GLdouble *value)
1991 {}
1992
glProgramUniform2fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1)1993 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program,
1994 GLint location,
1995 GLfloat v0,
1996 GLfloat v1)
1997 {}
1998
glProgramUniform2fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1999 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program,
2000 GLint location,
2001 GLsizei count,
2002 const GLfloat *value)
2003 {}
2004
glProgramUniform2iNULL(GLuint program,GLint location,GLint v0,GLint v1)2005 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, GLint location, GLint v0, GLint v1)
2006 {}
2007
glProgramUniform2ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2008 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program,
2009 GLint location,
2010 GLsizei count,
2011 const GLint *value)
2012 {}
2013
glProgramUniform2uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1)2014 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program,
2015 GLint location,
2016 GLuint v0,
2017 GLuint v1)
2018 {}
2019
glProgramUniform2uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2020 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program,
2021 GLint location,
2022 GLsizei count,
2023 const GLuint *value)
2024 {}
2025
2026 void INTERNAL_GL_APIENTRY
glProgramUniform3dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)2027 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2028 {}
2029
glProgramUniform3dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2030 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program,
2031 GLint location,
2032 GLsizei count,
2033 const GLdouble *value)
2034 {}
2035
2036 void INTERNAL_GL_APIENTRY
glProgramUniform3fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2037 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2038 {}
2039
glProgramUniform3fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2040 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program,
2041 GLint location,
2042 GLsizei count,
2043 const GLfloat *value)
2044 {}
2045
2046 void INTERNAL_GL_APIENTRY
glProgramUniform3iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)2047 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2048 {}
2049
glProgramUniform3ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2050 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program,
2051 GLint location,
2052 GLsizei count,
2053 const GLint *value)
2054 {}
2055
2056 void INTERNAL_GL_APIENTRY
glProgramUniform3uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)2057 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2058 {}
2059
glProgramUniform3uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2060 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program,
2061 GLint location,
2062 GLsizei count,
2063 const GLuint *value)
2064 {}
2065
glProgramUniform4dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2066 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program,
2067 GLint location,
2068 GLdouble v0,
2069 GLdouble v1,
2070 GLdouble v2,
2071 GLdouble v3)
2072 {}
2073
glProgramUniform4dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2074 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program,
2075 GLint location,
2076 GLsizei count,
2077 const GLdouble *value)
2078 {}
2079
glProgramUniform4fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2080 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program,
2081 GLint location,
2082 GLfloat v0,
2083 GLfloat v1,
2084 GLfloat v2,
2085 GLfloat v3)
2086 {}
2087
glProgramUniform4fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2088 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program,
2089 GLint location,
2090 GLsizei count,
2091 const GLfloat *value)
2092 {}
2093
2094 void INTERNAL_GL_APIENTRY
glProgramUniform4iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2095 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2096 {}
2097
glProgramUniform4ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2098 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program,
2099 GLint location,
2100 GLsizei count,
2101 const GLint *value)
2102 {}
2103
2104 void INTERNAL_GL_APIENTRY
glProgramUniform4uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2105 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2106 {}
2107
glProgramUniform4uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2108 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program,
2109 GLint location,
2110 GLsizei count,
2111 const GLuint *value)
2112 {}
2113
glProgramUniformMatrix2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2114 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program,
2115 GLint location,
2116 GLsizei count,
2117 GLboolean transpose,
2118 const GLdouble *value)
2119 {}
2120
glProgramUniformMatrix2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2121 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program,
2122 GLint location,
2123 GLsizei count,
2124 GLboolean transpose,
2125 const GLfloat *value)
2126 {}
2127
glProgramUniformMatrix2x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2128 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program,
2129 GLint location,
2130 GLsizei count,
2131 GLboolean transpose,
2132 const GLdouble *value)
2133 {}
2134
glProgramUniformMatrix2x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2135 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program,
2136 GLint location,
2137 GLsizei count,
2138 GLboolean transpose,
2139 const GLfloat *value)
2140 {}
2141
glProgramUniformMatrix2x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2142 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program,
2143 GLint location,
2144 GLsizei count,
2145 GLboolean transpose,
2146 const GLdouble *value)
2147 {}
2148
glProgramUniformMatrix2x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2149 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program,
2150 GLint location,
2151 GLsizei count,
2152 GLboolean transpose,
2153 const GLfloat *value)
2154 {}
2155
glProgramUniformMatrix3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2156 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program,
2157 GLint location,
2158 GLsizei count,
2159 GLboolean transpose,
2160 const GLdouble *value)
2161 {}
2162
glProgramUniformMatrix3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2163 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program,
2164 GLint location,
2165 GLsizei count,
2166 GLboolean transpose,
2167 const GLfloat *value)
2168 {}
2169
glProgramUniformMatrix3x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2170 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program,
2171 GLint location,
2172 GLsizei count,
2173 GLboolean transpose,
2174 const GLdouble *value)
2175 {}
2176
glProgramUniformMatrix3x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2177 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program,
2178 GLint location,
2179 GLsizei count,
2180 GLboolean transpose,
2181 const GLfloat *value)
2182 {}
2183
glProgramUniformMatrix3x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2184 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program,
2185 GLint location,
2186 GLsizei count,
2187 GLboolean transpose,
2188 const GLdouble *value)
2189 {}
2190
glProgramUniformMatrix3x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2191 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program,
2192 GLint location,
2193 GLsizei count,
2194 GLboolean transpose,
2195 const GLfloat *value)
2196 {}
2197
glProgramUniformMatrix4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2198 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program,
2199 GLint location,
2200 GLsizei count,
2201 GLboolean transpose,
2202 const GLdouble *value)
2203 {}
2204
glProgramUniformMatrix4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2205 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program,
2206 GLint location,
2207 GLsizei count,
2208 GLboolean transpose,
2209 const GLfloat *value)
2210 {}
2211
glProgramUniformMatrix4x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2212 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program,
2213 GLint location,
2214 GLsizei count,
2215 GLboolean transpose,
2216 const GLdouble *value)
2217 {}
2218
glProgramUniformMatrix4x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2219 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program,
2220 GLint location,
2221 GLsizei count,
2222 GLboolean transpose,
2223 const GLfloat *value)
2224 {}
2225
glProgramUniformMatrix4x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2226 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program,
2227 GLint location,
2228 GLsizei count,
2229 GLboolean transpose,
2230 const GLdouble *value)
2231 {}
2232
glProgramUniformMatrix4x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2233 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program,
2234 GLint location,
2235 GLsizei count,
2236 GLboolean transpose,
2237 const GLfloat *value)
2238 {}
2239
glProvokingVertexNULL(GLenum mode)2240 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode) {}
2241
glPushDebugGroupNULL(GLenum source,GLuint id,GLsizei length,const GLchar * message)2242 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source,
2243 GLuint id,
2244 GLsizei length,
2245 const GLchar *message)
2246 {}
2247
glPushGroupMarkerEXTNULL(GLsizei length,const GLchar * marker)2248 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
2249
glQueryCounterNULL(GLuint id,GLenum target)2250 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target) {}
2251
glReadBufferNULL(GLenum src)2252 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src) {}
2253
glReadPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)2254 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x,
2255 GLint y,
2256 GLsizei width,
2257 GLsizei height,
2258 GLenum format,
2259 GLenum type,
2260 void *pixels)
2261 {}
2262
glReadnPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLsizei bufSize,void * data)2263 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x,
2264 GLint y,
2265 GLsizei width,
2266 GLsizei height,
2267 GLenum format,
2268 GLenum type,
2269 GLsizei bufSize,
2270 void *data)
2271 {}
2272
glReleaseShaderCompilerNULL()2273 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL() {}
2274
glRenderbufferStorageNULL(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)2275 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target,
2276 GLenum internalformat,
2277 GLsizei width,
2278 GLsizei height)
2279 {}
2280
glRenderbufferStorageMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2281 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target,
2282 GLsizei samples,
2283 GLenum internalformat,
2284 GLsizei width,
2285 GLsizei height)
2286 {}
2287
glResumeTransformFeedbackNULL()2288 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL() {}
2289
glSampleCoverageNULL(GLfloat value,GLboolean invert)2290 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert) {}
2291
glSampleMaskiNULL(GLuint maskNumber,GLbitfield mask)2292 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask) {}
2293
glSamplerParameterIivNULL(GLuint sampler,GLenum pname,const GLint * param)2294 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler,
2295 GLenum pname,
2296 const GLint *param)
2297 {}
2298
glSamplerParameterIuivNULL(GLuint sampler,GLenum pname,const GLuint * param)2299 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler,
2300 GLenum pname,
2301 const GLuint *param)
2302 {}
2303
glSamplerParameterfNULL(GLuint sampler,GLenum pname,GLfloat param)2304 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param) {}
2305
glSamplerParameterfvNULL(GLuint sampler,GLenum pname,const GLfloat * param)2306 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler,
2307 GLenum pname,
2308 const GLfloat *param)
2309 {}
2310
glSamplerParameteriNULL(GLuint sampler,GLenum pname,GLint param)2311 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param) {}
2312
glSamplerParameterivNULL(GLuint sampler,GLenum pname,const GLint * param)2313 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, GLenum pname, const GLint *param)
2314 {}
2315
glScissorNULL(GLint x,GLint y,GLsizei width,GLsizei height)2316 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
2317
glScissorArrayvNULL(GLuint first,GLsizei count,const GLint * v)2318 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v) {}
2319
2320 void INTERNAL_GL_APIENTRY
glScissorIndexedNULL(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2321 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2322 {}
2323
glScissorIndexedvNULL(GLuint index,const GLint * v)2324 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v) {}
2325
glSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,const GLuint64 * params)2326 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore,
2327 GLenum pname,
2328 const GLuint64 *params)
2329 {}
2330
glSetFenceNVNULL(GLuint fence,GLenum condition)2331 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition) {}
2332
glShaderBinaryNULL(GLsizei count,const GLuint * shaders,GLenum binaryformat,const void * binary,GLsizei length)2333 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count,
2334 const GLuint *shaders,
2335 GLenum binaryformat,
2336 const void *binary,
2337 GLsizei length)
2338 {}
2339
glShaderSourceNULL(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)2340 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader,
2341 GLsizei count,
2342 const GLchar *const *string,
2343 const GLint *length)
2344 {}
2345
glShaderStorageBlockBindingNULL(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)2346 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program,
2347 GLuint storageBlockIndex,
2348 GLuint storageBlockBinding)
2349 {}
2350
glSignalSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * dstLayouts)2351 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore,
2352 GLuint numBufferBarriers,
2353 const GLuint *buffers,
2354 GLuint numTextureBarriers,
2355 const GLuint *textures,
2356 const GLenum *dstLayouts)
2357 {}
2358
glStencilFillPathInstancedNVNULL(GLsizei numPaths,GLenum pathNameType,const void * paths,GLuint pathBase,GLenum fillMode,GLuint mask,GLenum transformType,const GLfloat * transformValues)2359 void INTERNAL_GL_APIENTRY glStencilFillPathInstancedNVNULL(GLsizei numPaths,
2360 GLenum pathNameType,
2361 const void *paths,
2362 GLuint pathBase,
2363 GLenum fillMode,
2364 GLuint mask,
2365 GLenum transformType,
2366 const GLfloat *transformValues)
2367 {}
2368
glStencilFillPathNVNULL(GLuint path,GLenum fillMode,GLuint mask)2369 void INTERNAL_GL_APIENTRY glStencilFillPathNVNULL(GLuint path, GLenum fillMode, GLuint mask) {}
2370
glStencilFuncNULL(GLenum func,GLint ref,GLuint mask)2371 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask) {}
2372
glStencilFuncSeparateNULL(GLenum face,GLenum func,GLint ref,GLuint mask)2373 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face,
2374 GLenum func,
2375 GLint ref,
2376 GLuint mask)
2377 {}
2378
glStencilMaskNULL(GLuint mask)2379 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask) {}
2380
glStencilMaskSeparateNULL(GLenum face,GLuint mask)2381 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask) {}
2382
glStencilOpNULL(GLenum fail,GLenum zfail,GLenum zpass)2383 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass) {}
2384
glStencilOpSeparateNULL(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)2385 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face,
2386 GLenum sfail,
2387 GLenum dpfail,
2388 GLenum dppass)
2389 {}
2390
glStencilStrokePathInstancedNVNULL(GLsizei numPaths,GLenum pathNameType,const void * paths,GLuint pathBase,GLint reference,GLuint mask,GLenum transformType,const GLfloat * transformValues)2391 void INTERNAL_GL_APIENTRY glStencilStrokePathInstancedNVNULL(GLsizei numPaths,
2392 GLenum pathNameType,
2393 const void *paths,
2394 GLuint pathBase,
2395 GLint reference,
2396 GLuint mask,
2397 GLenum transformType,
2398 const GLfloat *transformValues)
2399 {}
2400
glStencilStrokePathNVNULL(GLuint path,GLint reference,GLuint mask)2401 void INTERNAL_GL_APIENTRY glStencilStrokePathNVNULL(GLuint path, GLint reference, GLuint mask) {}
2402
glStencilThenCoverFillPathInstancedNVNULL(GLsizei numPaths,GLenum pathNameType,const void * paths,GLuint pathBase,GLenum fillMode,GLuint mask,GLenum coverMode,GLenum transformType,const GLfloat * transformValues)2403 void INTERNAL_GL_APIENTRY glStencilThenCoverFillPathInstancedNVNULL(GLsizei numPaths,
2404 GLenum pathNameType,
2405 const void *paths,
2406 GLuint pathBase,
2407 GLenum fillMode,
2408 GLuint mask,
2409 GLenum coverMode,
2410 GLenum transformType,
2411 const GLfloat *transformValues)
2412 {}
2413
glStencilThenCoverFillPathNVNULL(GLuint path,GLenum fillMode,GLuint mask,GLenum coverMode)2414 void INTERNAL_GL_APIENTRY glStencilThenCoverFillPathNVNULL(GLuint path,
2415 GLenum fillMode,
2416 GLuint mask,
2417 GLenum coverMode)
2418 {}
2419
2420 void INTERNAL_GL_APIENTRY
glStencilThenCoverStrokePathInstancedNVNULL(GLsizei numPaths,GLenum pathNameType,const void * paths,GLuint pathBase,GLint reference,GLuint mask,GLenum coverMode,GLenum transformType,const GLfloat * transformValues)2421 glStencilThenCoverStrokePathInstancedNVNULL(GLsizei numPaths,
2422 GLenum pathNameType,
2423 const void *paths,
2424 GLuint pathBase,
2425 GLint reference,
2426 GLuint mask,
2427 GLenum coverMode,
2428 GLenum transformType,
2429 const GLfloat *transformValues)
2430 {}
2431
glStencilThenCoverStrokePathNVNULL(GLuint path,GLint reference,GLuint mask,GLenum coverMode)2432 void INTERNAL_GL_APIENTRY glStencilThenCoverStrokePathNVNULL(GLuint path,
2433 GLint reference,
2434 GLuint mask,
2435 GLenum coverMode)
2436 {}
2437
glTestFenceNVNULL(GLuint fence)2438 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence)
2439 {
2440 return static_cast<GLboolean>(0);
2441 }
2442
glTexBufferNULL(GLenum target,GLenum internalformat,GLuint buffer)2443 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2444
glTexBufferRangeNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2445 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target,
2446 GLenum internalformat,
2447 GLuint buffer,
2448 GLintptr offset,
2449 GLsizeiptr size)
2450 {}
2451
glTexImage1DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)2452 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target,
2453 GLint level,
2454 GLint internalformat,
2455 GLsizei width,
2456 GLint border,
2457 GLenum format,
2458 GLenum type,
2459 const void *pixels)
2460 {}
2461
glTexImage2DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)2462 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target,
2463 GLint level,
2464 GLint internalformat,
2465 GLsizei width,
2466 GLsizei height,
2467 GLint border,
2468 GLenum format,
2469 GLenum type,
2470 const void *pixels)
2471 {}
2472
glTexImage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2473 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target,
2474 GLsizei samples,
2475 GLenum internalformat,
2476 GLsizei width,
2477 GLsizei height,
2478 GLboolean fixedsamplelocations)
2479 {}
2480
glTexImage3DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void * pixels)2481 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target,
2482 GLint level,
2483 GLint internalformat,
2484 GLsizei width,
2485 GLsizei height,
2486 GLsizei depth,
2487 GLint border,
2488 GLenum format,
2489 GLenum type,
2490 const void *pixels)
2491 {}
2492
glTexImage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2493 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target,
2494 GLsizei samples,
2495 GLenum internalformat,
2496 GLsizei width,
2497 GLsizei height,
2498 GLsizei depth,
2499 GLboolean fixedsamplelocations)
2500 {}
2501
glTexParameterIivNULL(GLenum target,GLenum pname,const GLint * params)2502 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params) {}
2503
glTexParameterIuivNULL(GLenum target,GLenum pname,const GLuint * params)2504 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params)
2505 {}
2506
glTexParameterfNULL(GLenum target,GLenum pname,GLfloat param)2507 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param) {}
2508
glTexParameterfvNULL(GLenum target,GLenum pname,const GLfloat * params)2509 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params)
2510 {}
2511
glTexParameteriNULL(GLenum target,GLenum pname,GLint param)2512 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param) {}
2513
glTexParameterivNULL(GLenum target,GLenum pname,const GLint * params)2514 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params) {}
2515
glTexStorage1DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)2516 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target,
2517 GLsizei levels,
2518 GLenum internalformat,
2519 GLsizei width)
2520 {}
2521
glTexStorage2DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2522 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target,
2523 GLsizei levels,
2524 GLenum internalformat,
2525 GLsizei width,
2526 GLsizei height)
2527 {}
2528
glTexStorage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2529 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target,
2530 GLsizei samples,
2531 GLenum internalformat,
2532 GLsizei width,
2533 GLsizei height,
2534 GLboolean fixedsamplelocations)
2535 {}
2536
glTexStorage3DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2537 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target,
2538 GLsizei levels,
2539 GLenum internalformat,
2540 GLsizei width,
2541 GLsizei height,
2542 GLsizei depth)
2543 {}
2544
glTexStorage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2545 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target,
2546 GLsizei samples,
2547 GLenum internalformat,
2548 GLsizei width,
2549 GLsizei height,
2550 GLsizei depth,
2551 GLboolean fixedsamplelocations)
2552 {}
2553
glTexStorageMem2DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2554 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target,
2555 GLsizei levels,
2556 GLenum internalFormat,
2557 GLsizei width,
2558 GLsizei height,
2559 GLuint memory,
2560 GLuint64 offset)
2561 {}
2562
glTexStorageMem2DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2563 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target,
2564 GLsizei samples,
2565 GLenum internalFormat,
2566 GLsizei width,
2567 GLsizei height,
2568 GLboolean fixedSampleLocations,
2569 GLuint memory,
2570 GLuint64 offset)
2571 {}
2572
glTexStorageMem3DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2573 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target,
2574 GLsizei levels,
2575 GLenum internalFormat,
2576 GLsizei width,
2577 GLsizei height,
2578 GLsizei depth,
2579 GLuint memory,
2580 GLuint64 offset)
2581 {}
2582
glTexStorageMem3DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2583 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target,
2584 GLsizei samples,
2585 GLenum internalFormat,
2586 GLsizei width,
2587 GLsizei height,
2588 GLsizei depth,
2589 GLboolean fixedSampleLocations,
2590 GLuint memory,
2591 GLuint64 offset)
2592 {}
2593
glTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2594 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target,
2595 GLint level,
2596 GLint xoffset,
2597 GLsizei width,
2598 GLenum format,
2599 GLenum type,
2600 const void *pixels)
2601 {}
2602
glTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2603 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target,
2604 GLint level,
2605 GLint xoffset,
2606 GLint yoffset,
2607 GLsizei width,
2608 GLsizei height,
2609 GLenum format,
2610 GLenum type,
2611 const void *pixels)
2612 {}
2613
glTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2614 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target,
2615 GLint level,
2616 GLint xoffset,
2617 GLint yoffset,
2618 GLint zoffset,
2619 GLsizei width,
2620 GLsizei height,
2621 GLsizei depth,
2622 GLenum format,
2623 GLenum type,
2624 const void *pixels)
2625 {}
2626
glTextureBarrierNULL()2627 void INTERNAL_GL_APIENTRY glTextureBarrierNULL() {}
2628
glTextureBufferNULL(GLuint texture,GLenum internalformat,GLuint buffer)2629 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer)
2630 {}
2631
glTextureBufferRangeNULL(GLuint texture,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2632 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture,
2633 GLenum internalformat,
2634 GLuint buffer,
2635 GLintptr offset,
2636 GLsizeiptr size)
2637 {}
2638
glTextureParameterIivNULL(GLuint texture,GLenum pname,const GLint * params)2639 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture,
2640 GLenum pname,
2641 const GLint *params)
2642 {}
2643
glTextureParameterIuivNULL(GLuint texture,GLenum pname,const GLuint * params)2644 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture,
2645 GLenum pname,
2646 const GLuint *params)
2647 {}
2648
glTextureParameterfNULL(GLuint texture,GLenum pname,GLfloat param)2649 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param) {}
2650
glTextureParameterfvNULL(GLuint texture,GLenum pname,const GLfloat * param)2651 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture,
2652 GLenum pname,
2653 const GLfloat *param)
2654 {}
2655
glTextureParameteriNULL(GLuint texture,GLenum pname,GLint param)2656 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param) {}
2657
glTextureParameterivNULL(GLuint texture,GLenum pname,const GLint * param)2658 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, GLenum pname, const GLint *param)
2659 {}
2660
glTextureStorage1DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)2661 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture,
2662 GLsizei levels,
2663 GLenum internalformat,
2664 GLsizei width)
2665 {}
2666
glTextureStorage2DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2667 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture,
2668 GLsizei levels,
2669 GLenum internalformat,
2670 GLsizei width,
2671 GLsizei height)
2672 {}
2673
glTextureStorage2DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2674 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture,
2675 GLsizei samples,
2676 GLenum internalformat,
2677 GLsizei width,
2678 GLsizei height,
2679 GLboolean fixedsamplelocations)
2680 {}
2681
glTextureStorage3DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2682 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture,
2683 GLsizei levels,
2684 GLenum internalformat,
2685 GLsizei width,
2686 GLsizei height,
2687 GLsizei depth)
2688 {}
2689
glTextureStorage3DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2690 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture,
2691 GLsizei samples,
2692 GLenum internalformat,
2693 GLsizei width,
2694 GLsizei height,
2695 GLsizei depth,
2696 GLboolean fixedsamplelocations)
2697 {}
2698
glTextureStorageMem2DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2699 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture,
2700 GLsizei levels,
2701 GLenum internalFormat,
2702 GLsizei width,
2703 GLsizei height,
2704 GLuint memory,
2705 GLuint64 offset)
2706 {}
2707
glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2708 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,
2709 GLsizei samples,
2710 GLenum internalFormat,
2711 GLsizei width,
2712 GLsizei height,
2713 GLboolean fixedSampleLocations,
2714 GLuint memory,
2715 GLuint64 offset)
2716 {}
2717
glTextureStorageMem3DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2718 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture,
2719 GLsizei levels,
2720 GLenum internalFormat,
2721 GLsizei width,
2722 GLsizei height,
2723 GLsizei depth,
2724 GLuint memory,
2725 GLuint64 offset)
2726 {}
2727
glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2728 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,
2729 GLsizei samples,
2730 GLenum internalFormat,
2731 GLsizei width,
2732 GLsizei height,
2733 GLsizei depth,
2734 GLboolean fixedSampleLocations,
2735 GLuint memory,
2736 GLuint64 offset)
2737 {}
2738
glTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2739 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture,
2740 GLint level,
2741 GLint xoffset,
2742 GLsizei width,
2743 GLenum format,
2744 GLenum type,
2745 const void *pixels)
2746 {}
2747
glTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2748 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture,
2749 GLint level,
2750 GLint xoffset,
2751 GLint yoffset,
2752 GLsizei width,
2753 GLsizei height,
2754 GLenum format,
2755 GLenum type,
2756 const void *pixels)
2757 {}
2758
glTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2759 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture,
2760 GLint level,
2761 GLint xoffset,
2762 GLint yoffset,
2763 GLint zoffset,
2764 GLsizei width,
2765 GLsizei height,
2766 GLsizei depth,
2767 GLenum format,
2768 GLenum type,
2769 const void *pixels)
2770 {}
2771
glTextureViewNULL(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2772 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture,
2773 GLenum target,
2774 GLuint origtexture,
2775 GLenum internalformat,
2776 GLuint minlevel,
2777 GLuint numlevels,
2778 GLuint minlayer,
2779 GLuint numlayers)
2780 {}
2781
glTransformFeedbackBufferBaseNULL(GLuint xfb,GLuint index,GLuint buffer)2782 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, GLuint index, GLuint buffer)
2783 {}
2784
glTransformFeedbackBufferRangeNULL(GLuint xfb,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)2785 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb,
2786 GLuint index,
2787 GLuint buffer,
2788 GLintptr offset,
2789 GLsizeiptr size)
2790 {}
2791
glTransformFeedbackVaryingsNULL(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)2792 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program,
2793 GLsizei count,
2794 const GLchar *const *varyings,
2795 GLenum bufferMode)
2796 {}
2797
glUniform1dNULL(GLint location,GLdouble x)2798 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x) {}
2799
glUniform1dvNULL(GLint location,GLsizei count,const GLdouble * value)2800 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2801
glUniform1fNULL(GLint location,GLfloat v0)2802 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0) {}
2803
glUniform1fvNULL(GLint location,GLsizei count,const GLfloat * value)2804 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2805
glUniform1iNULL(GLint location,GLint v0)2806 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0) {}
2807
glUniform1ivNULL(GLint location,GLsizei count,const GLint * value)2808 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value) {}
2809
glUniform1uiNULL(GLint location,GLuint v0)2810 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0) {}
2811
glUniform1uivNULL(GLint location,GLsizei count,const GLuint * value)2812 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2813
glUniform2dNULL(GLint location,GLdouble x,GLdouble y)2814 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y) {}
2815
glUniform2dvNULL(GLint location,GLsizei count,const GLdouble * value)2816 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2817
glUniform2fNULL(GLint location,GLfloat v0,GLfloat v1)2818 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1) {}
2819
glUniform2fvNULL(GLint location,GLsizei count,const GLfloat * value)2820 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2821
glUniform2iNULL(GLint location,GLint v0,GLint v1)2822 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1) {}
2823
glUniform2ivNULL(GLint location,GLsizei count,const GLint * value)2824 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value) {}
2825
glUniform2uiNULL(GLint location,GLuint v0,GLuint v1)2826 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1) {}
2827
glUniform2uivNULL(GLint location,GLsizei count,const GLuint * value)2828 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2829
glUniform3dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z)2830 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z) {}
2831
glUniform3dvNULL(GLint location,GLsizei count,const GLdouble * value)2832 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2833
glUniform3fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2834 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {}
2835
glUniform3fvNULL(GLint location,GLsizei count,const GLfloat * value)2836 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2837
glUniform3iNULL(GLint location,GLint v0,GLint v1,GLint v2)2838 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2) {}
2839
glUniform3ivNULL(GLint location,GLsizei count,const GLint * value)2840 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value) {}
2841
glUniform3uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2)2842 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2) {}
2843
glUniform3uivNULL(GLint location,GLsizei count,const GLuint * value)2844 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2845
2846 void INTERNAL_GL_APIENTRY
glUniform4dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2847 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2848 {}
2849
glUniform4dvNULL(GLint location,GLsizei count,const GLdouble * value)2850 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2851
2852 void INTERNAL_GL_APIENTRY
glUniform4fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2853 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2854 {}
2855
glUniform4fvNULL(GLint location,GLsizei count,const GLfloat * value)2856 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2857
glUniform4iNULL(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2858 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {}
2859
glUniform4ivNULL(GLint location,GLsizei count,const GLint * value)2860 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value) {}
2861
2862 void INTERNAL_GL_APIENTRY
glUniform4uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2863 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2864 {}
2865
glUniform4uivNULL(GLint location,GLsizei count,const GLuint * value)2866 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2867
glUniformBlockBindingNULL(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)2868 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program,
2869 GLuint uniformBlockIndex,
2870 GLuint uniformBlockBinding)
2871 {}
2872
glUniformMatrix2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2873 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location,
2874 GLsizei count,
2875 GLboolean transpose,
2876 const GLdouble *value)
2877 {}
2878
glUniformMatrix2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2879 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location,
2880 GLsizei count,
2881 GLboolean transpose,
2882 const GLfloat *value)
2883 {}
2884
glUniformMatrix2x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2885 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location,
2886 GLsizei count,
2887 GLboolean transpose,
2888 const GLdouble *value)
2889 {}
2890
glUniformMatrix2x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2891 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location,
2892 GLsizei count,
2893 GLboolean transpose,
2894 const GLfloat *value)
2895 {}
2896
glUniformMatrix2x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2897 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location,
2898 GLsizei count,
2899 GLboolean transpose,
2900 const GLdouble *value)
2901 {}
2902
glUniformMatrix2x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2903 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location,
2904 GLsizei count,
2905 GLboolean transpose,
2906 const GLfloat *value)
2907 {}
2908
glUniformMatrix3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2909 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location,
2910 GLsizei count,
2911 GLboolean transpose,
2912 const GLdouble *value)
2913 {}
2914
glUniformMatrix3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2915 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location,
2916 GLsizei count,
2917 GLboolean transpose,
2918 const GLfloat *value)
2919 {}
2920
glUniformMatrix3x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2921 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location,
2922 GLsizei count,
2923 GLboolean transpose,
2924 const GLdouble *value)
2925 {}
2926
glUniformMatrix3x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2927 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location,
2928 GLsizei count,
2929 GLboolean transpose,
2930 const GLfloat *value)
2931 {}
2932
glUniformMatrix3x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2933 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location,
2934 GLsizei count,
2935 GLboolean transpose,
2936 const GLdouble *value)
2937 {}
2938
glUniformMatrix3x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2939 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location,
2940 GLsizei count,
2941 GLboolean transpose,
2942 const GLfloat *value)
2943 {}
2944
glUniformMatrix4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2945 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location,
2946 GLsizei count,
2947 GLboolean transpose,
2948 const GLdouble *value)
2949 {}
2950
glUniformMatrix4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2951 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location,
2952 GLsizei count,
2953 GLboolean transpose,
2954 const GLfloat *value)
2955 {}
2956
glUniformMatrix4x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2957 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location,
2958 GLsizei count,
2959 GLboolean transpose,
2960 const GLdouble *value)
2961 {}
2962
glUniformMatrix4x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2963 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location,
2964 GLsizei count,
2965 GLboolean transpose,
2966 const GLfloat *value)
2967 {}
2968
glUniformMatrix4x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2969 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location,
2970 GLsizei count,
2971 GLboolean transpose,
2972 const GLdouble *value)
2973 {}
2974
glUniformMatrix4x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2975 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location,
2976 GLsizei count,
2977 GLboolean transpose,
2978 const GLfloat *value)
2979 {}
2980
glUniformSubroutinesuivNULL(GLenum shadertype,GLsizei count,const GLuint * indices)2981 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
2982 GLsizei count,
2983 const GLuint *indices)
2984 {}
2985
glUnmapBufferNULL(GLenum target)2986 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target)
2987 {
2988 return static_cast<GLboolean>(0);
2989 }
2990
glUnmapNamedBufferNULL(GLuint buffer)2991 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer)
2992 {
2993 return static_cast<GLboolean>(0);
2994 }
2995
glUseProgramNULL(GLuint program)2996 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program) {}
2997
glUseProgramStagesNULL(GLuint pipeline,GLbitfield stages,GLuint program)2998 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, GLbitfield stages, GLuint program)
2999 {}
3000
glValidateProgramNULL(GLuint program)3001 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program) {}
3002
glValidateProgramPipelineNULL(GLuint pipeline)3003 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline) {}
3004
glVertexArrayAttribBindingNULL(GLuint vaobj,GLuint attribindex,GLuint bindingindex)3005 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj,
3006 GLuint attribindex,
3007 GLuint bindingindex)
3008 {}
3009
glVertexArrayAttribFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3010 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj,
3011 GLuint attribindex,
3012 GLint size,
3013 GLenum type,
3014 GLboolean normalized,
3015 GLuint relativeoffset)
3016 {}
3017
glVertexArrayAttribIFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3018 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj,
3019 GLuint attribindex,
3020 GLint size,
3021 GLenum type,
3022 GLuint relativeoffset)
3023 {}
3024
glVertexArrayAttribLFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3025 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj,
3026 GLuint attribindex,
3027 GLint size,
3028 GLenum type,
3029 GLuint relativeoffset)
3030 {}
3031
glVertexArrayBindingDivisorNULL(GLuint vaobj,GLuint bindingindex,GLuint divisor)3032 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj,
3033 GLuint bindingindex,
3034 GLuint divisor)
3035 {}
3036
glVertexArrayElementBufferNULL(GLuint vaobj,GLuint buffer)3037 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer) {}
3038
glVertexArrayVertexBufferNULL(GLuint vaobj,GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)3039 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj,
3040 GLuint bindingindex,
3041 GLuint buffer,
3042 GLintptr offset,
3043 GLsizei stride)
3044 {}
3045
glVertexArrayVertexBuffersNULL(GLuint vaobj,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)3046 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj,
3047 GLuint first,
3048 GLsizei count,
3049 const GLuint *buffers,
3050 const GLintptr *offsets,
3051 const GLsizei *strides)
3052 {}
3053
glVertexAttrib1dNULL(GLuint index,GLdouble x)3054 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x) {}
3055
glVertexAttrib1dvNULL(GLuint index,const GLdouble * v)3056 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v) {}
3057
glVertexAttrib1fNULL(GLuint index,GLfloat x)3058 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x) {}
3059
glVertexAttrib1fvNULL(GLuint index,const GLfloat * v)3060 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v) {}
3061
glVertexAttrib1sNULL(GLuint index,GLshort x)3062 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x) {}
3063
glVertexAttrib1svNULL(GLuint index,const GLshort * v)3064 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v) {}
3065
glVertexAttrib2dNULL(GLuint index,GLdouble x,GLdouble y)3066 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3067
glVertexAttrib2dvNULL(GLuint index,const GLdouble * v)3068 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v) {}
3069
glVertexAttrib2fNULL(GLuint index,GLfloat x,GLfloat y)3070 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y) {}
3071
glVertexAttrib2fvNULL(GLuint index,const GLfloat * v)3072 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v) {}
3073
glVertexAttrib2sNULL(GLuint index,GLshort x,GLshort y)3074 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y) {}
3075
glVertexAttrib2svNULL(GLuint index,const GLshort * v)3076 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v) {}
3077
glVertexAttrib3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3078 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3079
glVertexAttrib3dvNULL(GLuint index,const GLdouble * v)3080 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v) {}
3081
glVertexAttrib3fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z)3082 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
3083
glVertexAttrib3fvNULL(GLuint index,const GLfloat * v)3084 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v) {}
3085
glVertexAttrib3sNULL(GLuint index,GLshort x,GLshort y,GLshort z)3086 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z) {}
3087
glVertexAttrib3svNULL(GLuint index,const GLshort * v)3088 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v) {}
3089
glVertexAttrib4NbvNULL(GLuint index,const GLbyte * v)3090 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v) {}
3091
glVertexAttrib4NivNULL(GLuint index,const GLint * v)3092 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v) {}
3093
glVertexAttrib4NsvNULL(GLuint index,const GLshort * v)3094 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v) {}
3095
3096 void INTERNAL_GL_APIENTRY
glVertexAttrib4NubNULL(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)3097 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3098 {}
3099
glVertexAttrib4NubvNULL(GLuint index,const GLubyte * v)3100 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v) {}
3101
glVertexAttrib4NuivNULL(GLuint index,const GLuint * v)3102 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v) {}
3103
glVertexAttrib4NusvNULL(GLuint index,const GLushort * v)3104 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v) {}
3105
glVertexAttrib4bvNULL(GLuint index,const GLbyte * v)3106 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v) {}
3107
3108 void INTERNAL_GL_APIENTRY
glVertexAttrib4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3109 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3110 {}
3111
glVertexAttrib4dvNULL(GLuint index,const GLdouble * v)3112 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v) {}
3113
3114 void INTERNAL_GL_APIENTRY
glVertexAttrib4fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)3115 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3116 {}
3117
glVertexAttrib4fvNULL(GLuint index,const GLfloat * v)3118 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v) {}
3119
glVertexAttrib4ivNULL(GLuint index,const GLint * v)3120 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v) {}
3121
3122 void INTERNAL_GL_APIENTRY
glVertexAttrib4sNULL(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)3123 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3124 {}
3125
glVertexAttrib4svNULL(GLuint index,const GLshort * v)3126 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v) {}
3127
glVertexAttrib4ubvNULL(GLuint index,const GLubyte * v)3128 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v) {}
3129
glVertexAttrib4uivNULL(GLuint index,const GLuint * v)3130 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v) {}
3131
glVertexAttrib4usvNULL(GLuint index,const GLushort * v)3132 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v) {}
3133
glVertexAttribBindingNULL(GLuint attribindex,GLuint bindingindex)3134 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex) {}
3135
glVertexAttribDivisorNULL(GLuint index,GLuint divisor)3136 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor) {}
3137
glVertexAttribFormatNULL(GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3138 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex,
3139 GLint size,
3140 GLenum type,
3141 GLboolean normalized,
3142 GLuint relativeoffset)
3143 {}
3144
glVertexAttribI1iNULL(GLuint index,GLint x)3145 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x) {}
3146
glVertexAttribI1ivNULL(GLuint index,const GLint * v)3147 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v) {}
3148
glVertexAttribI1uiNULL(GLuint index,GLuint x)3149 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x) {}
3150
glVertexAttribI1uivNULL(GLuint index,const GLuint * v)3151 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v) {}
3152
glVertexAttribI2iNULL(GLuint index,GLint x,GLint y)3153 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y) {}
3154
glVertexAttribI2ivNULL(GLuint index,const GLint * v)3155 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v) {}
3156
glVertexAttribI2uiNULL(GLuint index,GLuint x,GLuint y)3157 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y) {}
3158
glVertexAttribI2uivNULL(GLuint index,const GLuint * v)3159 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v) {}
3160
glVertexAttribI3iNULL(GLuint index,GLint x,GLint y,GLint z)3161 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z) {}
3162
glVertexAttribI3ivNULL(GLuint index,const GLint * v)3163 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v) {}
3164
glVertexAttribI3uiNULL(GLuint index,GLuint x,GLuint y,GLuint z)3165 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z) {}
3166
glVertexAttribI3uivNULL(GLuint index,const GLuint * v)3167 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v) {}
3168
glVertexAttribI4bvNULL(GLuint index,const GLbyte * v)3169 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v) {}
3170
glVertexAttribI4iNULL(GLuint index,GLint x,GLint y,GLint z,GLint w)3171 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w) {}
3172
glVertexAttribI4ivNULL(GLuint index,const GLint * v)3173 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v) {}
3174
glVertexAttribI4svNULL(GLuint index,const GLshort * v)3175 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v) {}
3176
glVertexAttribI4ubvNULL(GLuint index,const GLubyte * v)3177 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v) {}
3178
3179 void INTERNAL_GL_APIENTRY
glVertexAttribI4uiNULL(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)3180 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
3181 {}
3182
glVertexAttribI4uivNULL(GLuint index,const GLuint * v)3183 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v) {}
3184
glVertexAttribI4usvNULL(GLuint index,const GLushort * v)3185 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v) {}
3186
glVertexAttribIFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3187 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex,
3188 GLint size,
3189 GLenum type,
3190 GLuint relativeoffset)
3191 {}
3192
glVertexAttribIPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3193 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index,
3194 GLint size,
3195 GLenum type,
3196 GLsizei stride,
3197 const void *pointer)
3198 {}
3199
glVertexAttribL1dNULL(GLuint index,GLdouble x)3200 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x) {}
3201
glVertexAttribL1dvNULL(GLuint index,const GLdouble * v)3202 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v) {}
3203
glVertexAttribL2dNULL(GLuint index,GLdouble x,GLdouble y)3204 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3205
glVertexAttribL2dvNULL(GLuint index,const GLdouble * v)3206 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v) {}
3207
glVertexAttribL3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3208 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3209
glVertexAttribL3dvNULL(GLuint index,const GLdouble * v)3210 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v) {}
3211
3212 void INTERNAL_GL_APIENTRY
glVertexAttribL4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3213 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3214 {}
3215
glVertexAttribL4dvNULL(GLuint index,const GLdouble * v)3216 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v) {}
3217
glVertexAttribLFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3218 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex,
3219 GLint size,
3220 GLenum type,
3221 GLuint relativeoffset)
3222 {}
3223
glVertexAttribLPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3224 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index,
3225 GLint size,
3226 GLenum type,
3227 GLsizei stride,
3228 const void *pointer)
3229 {}
3230
glVertexAttribP1uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3231 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index,
3232 GLenum type,
3233 GLboolean normalized,
3234 GLuint value)
3235 {}
3236
glVertexAttribP1uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3237 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index,
3238 GLenum type,
3239 GLboolean normalized,
3240 const GLuint *value)
3241 {}
3242
glVertexAttribP2uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3243 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index,
3244 GLenum type,
3245 GLboolean normalized,
3246 GLuint value)
3247 {}
3248
glVertexAttribP2uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3249 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index,
3250 GLenum type,
3251 GLboolean normalized,
3252 const GLuint *value)
3253 {}
3254
glVertexAttribP3uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3255 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index,
3256 GLenum type,
3257 GLboolean normalized,
3258 GLuint value)
3259 {}
3260
glVertexAttribP3uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3261 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index,
3262 GLenum type,
3263 GLboolean normalized,
3264 const GLuint *value)
3265 {}
3266
glVertexAttribP4uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3267 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index,
3268 GLenum type,
3269 GLboolean normalized,
3270 GLuint value)
3271 {}
3272
glVertexAttribP4uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3273 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index,
3274 GLenum type,
3275 GLboolean normalized,
3276 const GLuint *value)
3277 {}
3278
glVertexAttribPointerNULL(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)3279 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index,
3280 GLint size,
3281 GLenum type,
3282 GLboolean normalized,
3283 GLsizei stride,
3284 const void *pointer)
3285 {}
3286
glVertexBindingDivisorNULL(GLuint bindingindex,GLuint divisor)3287 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor) {}
3288
glViewportNULL(GLint x,GLint y,GLsizei width,GLsizei height)3289 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
3290
glViewportArrayvNULL(GLuint first,GLsizei count,const GLfloat * v)3291 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v) {}
3292
3293 void INTERNAL_GL_APIENTRY
glViewportIndexedfNULL(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)3294 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
3295 {}
3296
glViewportIndexedfvNULL(GLuint index,const GLfloat * v)3297 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v) {}
3298
glWaitSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * srcLayouts)3299 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore,
3300 GLuint numBufferBarriers,
3301 const GLuint *buffers,
3302 GLuint numTextureBarriers,
3303 const GLuint *textures,
3304 const GLenum *srcLayouts)
3305 {}
3306
glWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)3307 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
3308 } // namespace rx
3309