Searched defs:imageUnitIndex (Results 1 – 3 of 3) sorted by relevance
213 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local931 for (size_t imageUnitIndex : program->getActiveImagesMask()) in updateProgramImageBindings() local
2627 for (size_t imageUnitIndex : mProgram->getActiveImagesMask()) in syncImagesInit() local2799 for (size_t imageUnitIndex : program->getActiveImagesMask()) in onProgramExecutableChange() local
2749 GLint imageUnitIndex = in applyTexturesForSRVs() local2775 GLint imageUnitIndex = mProgramD3D->getImageMapping(shaderType, imageIndex, false, caps); in applyTexturesForUAVs() local