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1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILER_TRANSLATOR_COMPILER_H_
8 #define COMPILER_TRANSLATOR_COMPILER_H_
9 
10 //
11 // Machine independent part of the compiler private objects
12 // sent as ShHandle to the driver.
13 //
14 // This should not be included by driver code.
15 //
16 
17 #include <GLSLANG/ShaderVars.h>
18 
19 #include "compiler/translator/BuiltInFunctionEmulator.h"
20 #include "compiler/translator/CallDAG.h"
21 #include "compiler/translator/Diagnostics.h"
22 #include "compiler/translator/ExtensionBehavior.h"
23 #include "compiler/translator/HashNames.h"
24 #include "compiler/translator/InfoSink.h"
25 #include "compiler/translator/Pragma.h"
26 #include "compiler/translator/SymbolTable.h"
27 #include "compiler/translator/ValidateAST.h"
28 #include "third_party/compiler/ArrayBoundsClamper.h"
29 
30 namespace sh
31 {
32 
33 class TCompiler;
34 class TParseContext;
35 #ifdef ANGLE_ENABLE_HLSL
36 class TranslatorHLSL;
37 #endif  // ANGLE_ENABLE_HLSL
38 
39 //
40 // Helper function to check if the shader type is GLSL.
41 //
42 bool IsGLSL130OrNewer(ShShaderOutput output);
43 bool IsGLSL420OrNewer(ShShaderOutput output);
44 bool IsGLSL410OrOlder(ShShaderOutput output);
45 
46 //
47 // Helper function to check if the invariant qualifier can be removed.
48 //
49 bool RemoveInvariant(sh::GLenum shaderType,
50                      int shaderVersion,
51                      ShShaderOutput outputType,
52                      ShCompileOptions compileOptions);
53 
54 //
55 // The base class used to back handles returned to the driver.
56 //
57 class TShHandleBase
58 {
59   public:
60     TShHandleBase();
61     virtual ~TShHandleBase();
getAsCompiler()62     virtual TCompiler *getAsCompiler() { return 0; }
63 #ifdef ANGLE_ENABLE_HLSL
getAsTranslatorHLSL()64     virtual TranslatorHLSL *getAsTranslatorHLSL() { return 0; }
65 #endif  // ANGLE_ENABLE_HLSL
66 
67   protected:
68     // Memory allocator. Allocates and tracks memory required by the compiler.
69     // Deallocates all memory when compiler is destructed.
70     angle::PoolAllocator allocator;
71 };
72 
73 //
74 // The base class for the machine dependent compiler to derive from
75 // for managing object code from the compile.
76 //
77 class TCompiler : public TShHandleBase
78 {
79   public:
80     TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
81     ~TCompiler() override;
getAsCompiler()82     TCompiler *getAsCompiler() override { return this; }
83 
84     bool Init(const ShBuiltInResources &resources);
85 
86     // compileTreeForTesting should be used only when tests require access to
87     // the AST. Users of this function need to manually manage the global pool
88     // allocator. Returns nullptr whenever there are compilation errors.
89     TIntermBlock *compileTreeForTesting(const char *const shaderStrings[],
90                                         size_t numStrings,
91                                         ShCompileOptions compileOptions);
92 
93     bool compile(const char *const shaderStrings[],
94                  size_t numStrings,
95                  ShCompileOptions compileOptions);
96 
97     // Get results of the last compilation.
getShaderVersion()98     int getShaderVersion() const { return mShaderVersion; }
getInfoSink()99     TInfoSink &getInfoSink() { return mInfoSink; }
100 
isComputeShaderLocalSizeDeclared()101     bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
getComputeShaderLocalSize()102     const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
getNumViews()103     int getNumViews() const { return mNumViews; }
104 
105     // Clears the results from the previous compilation.
106     void clearResults();
107 
getAttributes()108     const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
getOutputVariables()109     const std::vector<sh::OutputVariable> &getOutputVariables() const { return mOutputVariables; }
getUniforms()110     const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
getInputVaryings()111     const std::vector<sh::Varying> &getInputVaryings() const { return mInputVaryings; }
getOutputVaryings()112     const std::vector<sh::Varying> &getOutputVaryings() const { return mOutputVaryings; }
getInterfaceBlocks()113     const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; }
getUniformBlocks()114     const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; }
getShaderStorageBlocks()115     const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const
116     {
117         return mShaderStorageBlocks;
118     }
getInBlocks()119     const std::vector<sh::InterfaceBlock> &getInBlocks() const { return mInBlocks; }
120 
getHashFunction()121     ShHashFunction64 getHashFunction() const { return mResources.HashFunction; }
getNameMap()122     NameMap &getNameMap() { return mNameMap; }
getSymbolTable()123     TSymbolTable &getSymbolTable() { return mSymbolTable; }
getShaderSpec()124     ShShaderSpec getShaderSpec() const { return mShaderSpec; }
getOutputType()125     ShShaderOutput getOutputType() const { return mOutputType; }
getBuiltInResourcesString()126     const std::string &getBuiltInResourcesString() const { return mBuiltInResourcesString; }
127 
128     bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const;
129 
130     // Get the resources set by InitBuiltInSymbolTable
131     const ShBuiltInResources &getResources() const;
132 
getGeometryShaderMaxVertices()133     int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; }
getGeometryShaderInvocations()134     int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; }
getGeometryShaderInputPrimitiveType()135     TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const
136     {
137         return mGeometryShaderInputPrimitiveType;
138     }
getGeometryShaderOutputPrimitiveType()139     TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const
140     {
141         return mGeometryShaderOutputPrimitiveType;
142     }
143 
getShaderType()144     sh::GLenum getShaderType() const { return mShaderType; }
145 
146   protected:
147     // Add emulated functions to the built-in function emulator.
initBuiltInFunctionEmulator(BuiltInFunctionEmulator * emu,ShCompileOptions compileOptions)148     virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
149                                              ShCompileOptions compileOptions)
150     {}
151     // Translate to object code. May generate performance warnings through the diagnostics.
152     virtual void translate(TIntermBlock *root,
153                            ShCompileOptions compileOptions,
154                            PerformanceDiagnostics *perfDiagnostics) = 0;
155     // Get built-in extensions with default behavior.
156     const TExtensionBehavior &getExtensionBehavior() const;
157     const char *getSourcePath() const;
getPragma()158     const TPragma &getPragma() const { return mPragma; }
159     void writePragma(ShCompileOptions compileOptions);
160     // Relies on collectVariables having been called.
161     bool isVaryingDefined(const char *varyingName);
162 
163     const ArrayBoundsClamper &getArrayBoundsClamper() const;
164     ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
165     const BuiltInFunctionEmulator &getBuiltInFunctionEmulator() const;
166 
167     virtual bool shouldFlattenPragmaStdglInvariantAll() = 0;
168     virtual bool shouldCollectVariables(ShCompileOptions compileOptions);
169 
170     bool wereVariablesCollected() const;
171     std::vector<sh::Attribute> mAttributes;
172     std::vector<sh::OutputVariable> mOutputVariables;
173     std::vector<sh::Uniform> mUniforms;
174     std::vector<sh::Varying> mInputVaryings;
175     std::vector<sh::Varying> mOutputVaryings;
176     std::vector<sh::InterfaceBlock> mInterfaceBlocks;
177     std::vector<sh::InterfaceBlock> mUniformBlocks;
178     std::vector<sh::InterfaceBlock> mShaderStorageBlocks;
179     std::vector<sh::InterfaceBlock> mInBlocks;
180 
181   private:
182     // Initialize symbol-table with built-in symbols.
183     bool initBuiltInSymbolTable(const ShBuiltInResources &resources);
184     // Compute the string representation of the built-in resources
185     void setResourceString();
186     // Return false if the call depth is exceeded.
187     bool checkCallDepth();
188     // Insert statements to reference all members in unused uniform blocks with standard and shared
189     // layout. This is to work around a Mac driver that treats unused standard/shared
190     // uniform blocks as inactive.
191     void useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root);
192     // Insert statements to initialize output variables in the beginning of main().
193     // This is to avoid undefined behaviors.
194     void initializeOutputVariables(TIntermBlock *root);
195     // Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
196     // It is to work around a Linux driver bug where missing this causes compile failure
197     // while spec says it is allowed.
198     // This function should only be applied to vertex shaders.
199     void initializeGLPosition(TIntermBlock *root);
200     // Return true if the maximum expression complexity is below the limit.
201     bool limitExpressionComplexity(TIntermBlock *root);
202     // Creates the function call DAG for further analysis, returning false if there is a recursion
203     bool initCallDag(TIntermNode *root);
204     // Return false if "main" doesn't exist
205     bool tagUsedFunctions();
206     void internalTagUsedFunction(size_t index);
207 
208     void collectInterfaceBlocks();
209 
210     bool mVariablesCollected;
211 
212     bool mGLPositionInitialized;
213 
214     // Removes unused function declarations and prototypes from the AST
215     class UnusedPredicate;
216     void pruneUnusedFunctions(TIntermBlock *root);
217 
218     TIntermBlock *compileTreeImpl(const char *const shaderStrings[],
219                                   size_t numStrings,
220                                   const ShCompileOptions compileOptions);
221 
222     // Fetches and stores shader metadata that is not stored within the AST itself, such as shader
223     // version.
224     void setASTMetadata(const TParseContext &parseContext);
225 
226     // Check if shader version meets the requirement.
227     bool checkShaderVersion(TParseContext *parseContext);
228 
229     // Does checks that need to be run after parsing is complete and returns true if they pass.
230     bool checkAndSimplifyAST(TIntermBlock *root,
231                              const TParseContext &parseContext,
232                              ShCompileOptions compileOptions);
233 
234     sh::GLenum mShaderType;
235     ShShaderSpec mShaderSpec;
236     ShShaderOutput mOutputType;
237 
238     struct FunctionMetadata
239     {
FunctionMetadataFunctionMetadata240         FunctionMetadata() : used(false) {}
241         bool used;
242     };
243 
244     CallDAG mCallDag;
245     std::vector<FunctionMetadata> mFunctionMetadata;
246 
247     ShBuiltInResources mResources;
248     std::string mBuiltInResourcesString;
249 
250     // Built-in symbol table for the given language, spec, and resources.
251     // It is preserved from compile-to-compile.
252     TSymbolTable mSymbolTable;
253     // Built-in extensions with default behavior.
254     TExtensionBehavior mExtensionBehavior;
255 
256     ArrayBoundsClamper mArrayBoundsClamper;
257     BuiltInFunctionEmulator mBuiltInFunctionEmulator;
258 
259     // Results of compilation.
260     int mShaderVersion;
261     TInfoSink mInfoSink;  // Output sink.
262     TDiagnostics mDiagnostics;
263     const char *mSourcePath;  // Path of source file or NULL
264 
265     // compute shader local group size
266     bool mComputeShaderLocalSizeDeclared;
267     sh::WorkGroupSize mComputeShaderLocalSize;
268 
269     // GL_OVR_multiview num_views.
270     int mNumViews;
271 
272     // geometry shader parameters.
273     int mGeometryShaderMaxVertices;
274     int mGeometryShaderInvocations;
275     TLayoutPrimitiveType mGeometryShaderInputPrimitiveType;
276     TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType;
277 
278     // name hashing.
279     NameMap mNameMap;
280 
281     TPragma mPragma;
282 
283     // Track what should be validated given passes currently applied.
284     ValidateASTOptions mValidateASTOptions;
285 };
286 
287 //
288 // This is the interface between the machine independent code
289 // and the machine dependent code.
290 //
291 // The machine dependent code should derive from the classes
292 // above. Then Construct*() and Delete*() will create and
293 // destroy the machine dependent objects, which contain the
294 // above machine independent information.
295 //
296 TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
297 void DeleteCompiler(TCompiler *);
298 
299 void EmitWorkGroupSizeGLSL(const TCompiler &, TInfoSinkBase &sink);
300 void EmitMultiviewGLSL(const TCompiler &, const ShCompileOptions &, TBehavior, TInfoSinkBase &sink);
301 
302 }  // namespace sh
303 
304 #endif  // COMPILER_TRANSLATOR_COMPILER_H_
305