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1 //
2 // Copyright 2018 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // GLES1State.h: Defines the GLES1State class holding the state of
8 // a GLES1 context.
9 
10 #ifndef LIBANGLE_GLES1STATE_H_
11 #define LIBANGLE_GLES1STATE_H_
12 
13 #include <unordered_set>
14 
15 #include "common/FixedVector.h"
16 #include "common/angleutils.h"
17 #include "common/bitset_utils.h"
18 #include "common/matrix_utils.h"
19 #include "common/vector_utils.h"
20 #include "libANGLE/Caps.h"
21 #include "libANGLE/angletypes.h"
22 
23 namespace gl
24 {
25 
26 // State types specific to GLES1 contexts, from the OpenGL ES 1.1 spec "State Tables" section
27 struct TextureCoordF
28 {
29     TextureCoordF();
30     TextureCoordF(float _s, float _t, float _r, float _q);
31     bool operator==(const TextureCoordF &other) const;
32 
33     GLfloat s = 0.0f;
34     GLfloat t = 0.0f;
35     GLfloat r = 0.0f;
36     GLfloat q = 0.0f;
37 };
38 
39 struct MaterialParameters
40 {
41     MaterialParameters();
42 
43     ColorF ambient;
44     ColorF diffuse;
45     ColorF specular;
46     ColorF emissive;
47     GLfloat specularExponent;
48 };
49 
50 struct LightModelParameters
51 {
52     LightModelParameters();
53 
54     ColorF color;
55     bool twoSided;
56 };
57 
58 struct LightParameters
59 {
60     LightParameters();
61     LightParameters(const LightParameters &other);
62 
63     bool enabled                 = false;
64     ColorF ambient               = {0.0f, 0.0f, 0.0f, 1.0f};
65     ColorF diffuse               = {0.0f, 0.0f, 0.0f, 1.0f};
66     ColorF specular              = {0.0f, 0.0f, 0.0f, 1.0f};
67     angle::Vector4 position      = {0.0f, 0.0f, 1.0f, 0.0f};
68     angle::Vector3 direction     = {0.0f, 0.0f, -1.0f};
69     GLfloat spotlightExponent    = 0.0f;
70     GLfloat spotlightCutoffAngle = 180.0f;
71     GLfloat attenuationConst     = 1.0f;
72     GLfloat attenuationLinear    = 0.0f;
73     GLfloat attenuationQuadratic = 0.0f;
74 };
75 
76 struct FogParameters
77 {
78     FogParameters();
79 
80     FogMode mode;
81     GLfloat density;
82     GLfloat start;
83     GLfloat end;
84     ColorF color;
85 };
86 
87 struct TextureEnvironmentParameters
88 {
89     TextureEnvironmentParameters();
90     TextureEnvironmentParameters(const TextureEnvironmentParameters &other);
91 
92     TextureEnvMode mode         = TextureEnvMode::Modulate;
93     TextureCombine combineRgb   = TextureCombine::Modulate;
94     TextureCombine combineAlpha = TextureCombine::Modulate;
95 
96     TextureSrc src0Rgb   = TextureSrc::Texture;
97     TextureSrc src0Alpha = TextureSrc::Texture;
98 
99     TextureSrc src1Rgb   = TextureSrc::Previous;
100     TextureSrc src1Alpha = TextureSrc::Previous;
101 
102     TextureSrc src2Rgb   = TextureSrc::Constant;
103     TextureSrc src2Alpha = TextureSrc::Constant;
104 
105     TextureOp op0Rgb   = TextureOp::SrcColor;
106     TextureOp op0Alpha = TextureOp::SrcAlpha;
107 
108     TextureOp op1Rgb   = TextureOp::SrcColor;
109     TextureOp op1Alpha = TextureOp::SrcAlpha;
110 
111     TextureOp op2Rgb   = TextureOp::SrcAlpha;
112     TextureOp op2Alpha = TextureOp::SrcAlpha;
113 
114     ColorF color       = {0.0f, 0.0f, 0.0f, 0.0f};
115     GLfloat rgbScale   = 1.0f;
116     GLfloat alphaScale = 1.0f;
117 
118     bool pointSpriteCoordReplace = false;
119 };
120 
121 struct PointParameters
122 {
123     PointParameters();
124     PointParameters(const PointParameters &other);
125 
126     GLfloat pointSizeMin                    = 0.0f;
127     GLfloat pointSizeMax                    = 1.0f;
128     GLfloat pointFadeThresholdSize          = 1.0f;
129     angle::Vector3 pointDistanceAttenuation = {1.0f, 0.0f, 0.0f};
130     GLfloat pointSize                       = 1.0f;
131 };
132 
133 struct ClipPlaneParameters
134 {
135     ClipPlaneParameters();
136     ClipPlaneParameters(bool enabled, const angle::Vector4 &equation);
137     ClipPlaneParameters(const ClipPlaneParameters &other);
138 
139     bool enabled;
140     angle::Vector4 equation;
141 };
142 
143 class Context;
144 class GLES1Renderer;
145 class State;
146 
147 class GLES1State final : angle::NonCopyable
148 {
149   public:
150     GLES1State();
151     ~GLES1State();
152 
153     void initialize(const Context *context, const State *state);
154 
155     void setAlphaFunc(AlphaTestFunc func, GLfloat ref);
156     void setClientTextureUnit(unsigned int unit);
157     unsigned int getClientTextureUnit() const;
158 
159     void setCurrentColor(const ColorF &color);
160     const ColorF &getCurrentColor() const;
161 
162     void setCurrentNormal(const angle::Vector3 &normal);
163     const angle::Vector3 &getCurrentNormal() const;
164 
165     void setCurrentTextureCoords(unsigned int unit, const TextureCoordF &coords);
166     const TextureCoordF &getCurrentTextureCoords(unsigned int unit) const;
167 
168     void setMatrixMode(MatrixType mode);
169     MatrixType getMatrixMode() const;
170 
171     GLint getCurrentMatrixStackDepth(GLenum param) const;
172 
173     void pushMatrix();
174     void popMatrix();
175 
176     using MatrixStack = angle::FixedVector<angle::Mat4, Caps::GlobalMatrixStackDepth>;
177     MatrixStack &currentMatrixStack();
178     const MatrixStack &currentMatrixStack() const;
179 
180     const angle::Mat4 &getModelviewMatrix() const;
181 
182     void loadMatrix(const angle::Mat4 &m);
183     void multMatrix(const angle::Mat4 &m);
184 
185     void setLogicOp(LogicalOperation opcodePacked);
186 
187     void setClientStateEnabled(ClientVertexArrayType clientState, bool enable);
188     void setTexCoordArrayEnabled(unsigned int unit, bool enable);
189     bool isClientStateEnabled(ClientVertexArrayType clientState) const;
190     bool isTexCoordArrayEnabled(unsigned int unit) const;
191     bool isTextureTargetEnabled(unsigned int unit, const TextureType type) const;
192 
193     LightModelParameters &lightModelParameters();
194     const LightModelParameters &lightModelParameters() const;
195 
196     LightParameters &lightParameters(unsigned int light);
197     const LightParameters &lightParameters(unsigned int light) const;
198 
199     MaterialParameters &materialParameters();
200     const MaterialParameters &materialParameters() const;
201     bool isColorMaterialEnabled() const;
202 
203     void setShadeModel(ShadingModel model);
204 
205     void setClipPlane(unsigned int plane, const GLfloat *equation);
206     void getClipPlane(unsigned int plane, GLfloat *equation) const;
207 
208     FogParameters &fogParameters();
209     const FogParameters &fogParameters() const;
210 
211     TextureEnvironmentParameters &textureEnvironment(unsigned int unit);
212     const TextureEnvironmentParameters &textureEnvironment(unsigned int unit) const;
213 
214     PointParameters &pointParameters();
215     const PointParameters &pointParameters() const;
216 
217     AttributesMask getVertexArraysAttributeMask() const;
218 
219     void setHint(GLenum target, GLenum mode);
220     GLenum getHint(GLenum target);
221 
222   private:
223     friend class State;
224     friend class GLES1Renderer;
225 
226     // Back pointer for reading from State.
227     const State *mGLState;
228 
229     enum DirtyGles1Type
230     {
231         DIRTY_GLES1_TEXTURE_UNIT_ENABLE = 0,
232         DIRTY_GLES1_CLIENT_STATE_ENABLE,
233         DIRTY_GLES1_FEATURE_ENABLE,
234         DIRTY_GLES1_CURRENT_VECTOR,
235         DIRTY_GLES1_CLIENT_ACTIVE_TEXTURE,
236         DIRTY_GLES1_MATRICES,
237         DIRTY_GLES1_TEXTURE_ENVIRONMENT,
238         DIRTY_GLES1_MATERIAL,
239         DIRTY_GLES1_LIGHTS,
240         DIRTY_GLES1_FOG,
241         DIRTY_GLES1_SHADE_MODEL,
242         DIRTY_GLES1_POINT_PARAMETERS,
243         DIRTY_GLES1_ALPHA_TEST,
244         DIRTY_GLES1_LOGIC_OP,
245         DIRTY_GLES1_CLIP_PLANES,
246         DIRTY_GLES1_HINT_SETTING,
247         DIRTY_GLES1_MAX,
248     };
249     using DirtyBits = angle::BitSet<DIRTY_GLES1_MAX>;
250     DirtyBits mDirtyBits;
251 
252     void setDirty(DirtyGles1Type type);
253     void setAllDirty();
254     void clearDirty();
255     bool isDirty(DirtyGles1Type type) const;
256 
257     // All initial state values come from the
258     // OpenGL ES 1.1 spec.
259     std::vector<angle::PackedEnumBitSet<TextureType>> mTexUnitEnables;
260 
261     // Table 6.4, 6.5 (IsEnabled)
262     bool mVertexArrayEnabled;
263     bool mNormalArrayEnabled;
264     bool mColorArrayEnabled;
265     bool mPointSizeArrayEnabled;
266     std::vector<bool> mTexCoordArrayEnabled;
267 
268     // Table 6.7-6.16 (IsEnabled)
269     bool mLineSmoothEnabled;
270     bool mPointSmoothEnabled;
271     bool mPointSpriteEnabled;
272     bool mAlphaTestEnabled;
273     bool mLogicOpEnabled;
274     bool mLightingEnabled;
275     bool mFogEnabled;
276     bool mRescaleNormalEnabled;
277     bool mNormalizeEnabled;
278     bool mColorMaterialEnabled;
279     bool mReflectionMapEnabled;
280 
281     // Table 6.3
282     ColorF mCurrentColor;
283     angle::Vector3 mCurrentNormal;
284     // Invariant: mCurrentTextureCoords size is == GL_MAX_TEXTURE_UNITS.
285     std::vector<TextureCoordF> mCurrentTextureCoords;
286 
287     // Table 6.4
288     unsigned int mClientActiveTexture;
289 
290     // Table 6.7
291     MatrixType mMatrixMode;
292     MatrixStack mProjectionMatrices;
293     MatrixStack mModelviewMatrices;
294     std::vector<MatrixStack> mTextureMatrices;
295 
296     // Table 6.15
297     using TextureEnvironments = std::vector<TextureEnvironmentParameters>;
298     TextureEnvironments mTextureEnvironments;
299 
300     // Table 6.9, 2.8
301     MaterialParameters mMaterial;
302     LightModelParameters mLightModel;
303 
304     // Table 6.10
305     std::vector<LightParameters> mLights;
306 
307     // Table 6.8
308     FogParameters mFog;
309     ShadingModel mShadeModel;
310 
311     // Table 6.11
312     PointParameters mPointParameters;
313 
314     // Table 6.16
315     AlphaTestFunc mAlphaTestFunc;
316     GLfloat mAlphaTestRef;
317     LogicalOperation mLogicOp;
318 
319     // Table 6.7
320     std::vector<ClipPlaneParameters> mClipPlanes;
321 
322     // Table 6.19
323     HintSetting mLineSmoothHint;
324     HintSetting mPointSmoothHint;
325     HintSetting mPerspectiveCorrectionHint;
326     HintSetting mFogHint;
327 };
328 
329 }  // namespace gl
330 
331 #endif  // LIBANGLE_GLES1STATE_H_
332