| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
| D | GLES1Renderer.cpp | 55 Program *programObject = getProgram(mProgramState.program); in prepareForDraw() local 557 Program *programObject = getProgram(program); in linkProgram() local 638 Program *programObject = getProgram(mProgramState.program); in initializeRendererProgram() local 764 void GLES1Renderer::setUniform1i(Context *context, Program *programObject, GLint loc, GLint value) in setUniform1i() 772 Program *programObject, in setUniform1iv() 782 void GLES1Renderer::setUniformMatrix4fv(Program *programObject, in setUniformMatrix4fv() 793 void GLES1Renderer::setUniform4fv(Program *programObject, in setUniform4fv() 803 void GLES1Renderer::setUniform3fv(Program *programObject, in setUniform3fv() 813 void GLES1Renderer::setUniform2fv(Program *programObject, in setUniform2fv() 823 void GLES1Renderer::setUniform1f(Program *programObject, GLint loc, GLfloat value) in setUniform1f() [all …]
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| D | Context.cpp | 2346 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() local 2550 auto *programObject = getProgramResolveLink(program); in bindFragmentInputLocation() local 2561 auto *programObject = getProgramResolveLink(program); in programPathFragmentInputGen() local 2568 const Program *programObject = getProgramResolveLink(program); in getProgramResourceIndex() local 2579 const Program *programObject = getProgramResolveLink(program); in getProgramResourceName() local 2587 const Program *programObject = getProgramResolveLink(program); in getProgramResourceLocation() local 2600 const Program *programObject = getProgramResolveLink(program); in getProgramResourceiv() local 2610 const Program *programObject = getProgramResolveLink(program); in getProgramInterfaceiv() local 3012 gl::Program *programObject = getProgramResolveLink(program); in programParameteri() local 5197 Program *programObject = mState.mShaderProgramManager->getProgram(program); in attachShader() local [all …]
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| D | validationES31.cpp | 263 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex() 313 Program *programObject = GetValidProgram(context, program); in ValidateProgramUniform() local 333 Program *programObject = GetValidProgram(context, program); in ValidateProgramUniformMatrix() local 666 Program *programObject = GetValidProgram(context, program); in ValidateProgramUniform1iv() local 1131 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceIndex() local 1295 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceName() local 1496 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceLocation() local 1532 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceiv() local 1585 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramInterfaceiv() local 1922 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramResourceLocationIndexEXT() local
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| D | validationES3.cpp | 3556 Program *programObject = GetValidProgram(context, program); in ValidateTransformFeedbackVaryings() local 3586 Program *programObject = GetValidProgram(context, program); in ValidateGetTransformFeedbackVarying() local 3761 Program *programObject = GetValidProgram(context, program); in ValidateGetFragDataLocation() local 3794 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformIndices() local 3822 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveUniformsiv() local 3880 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformBlockIndex() local 3911 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveUniformBlockName() local 3943 Program *programObject = GetValidProgram(context, program); in ValidateUniformBlockBinding() local 4342 Program *programObject = GetValidProgram(context, program); in ValidateBindFragDataLocationIndexedEXT() local 4370 Program *programObject = GetValidProgram(context, program); in ValidateGetFragDataIndexEXT() local
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| D | validationES2.cpp | 3561 Program *programObject = GetValidProgram(context, program); in ValidateBindUniformLocationCHROMIUM() local 4277 const auto *programObject = context->getProgramNoResolveLink(program); in ValidateBindFragmentInputLocationCHROMIUM() local 4312 const auto *programObject = context->getProgramResolveLink(program); in ValidateProgramPathFragmentInputGenCHROMIUM() local 4881 Program *programObject = GetValidProgram(context, program); in ValidateAttachShader() local 5325 Program *programObject = GetValidProgram(context, program); in ValidateDetachShader() local 5409 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveAttrib() local 5440 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveUniform() local 5468 Program *programObject = GetValidProgram(context, program); in ValidateGetAttachedShaders() local 5488 Program *programObject = GetValidProgram(context, program); in ValidateGetAttribLocation() local 5543 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramInfoLog() local [all …]
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| D | validationES.cpp | 2192 Program *programObject = context->getState().getLinkedProgram(context); in ValidateUniform() local 2200 Program *programObject = context->getState().getLinkedProgram(context); in ValidateUniform1iv() local 2218 Program *programObject = context->getState().getLinkedProgram(context); in ValidateUniformMatrix() local 3079 Program *programObject = GetValidProgram(context, program); in ValidateGetUniformBase() local 3122 Program *programObject = context->getProgramResolveLink(program); in ValidateSizedGetUniform() local 3494 Program *programObject = GetValidProgram(context, program); in ValidateProgramBinaryBase() local 3525 Program *programObject = GetValidProgram(context, program); in ValidateGetProgramBinaryBase() local 4230 Program *programObject = (pname == GL_COMPLETION_STATUS_KHR) in ValidateGetProgramivBase() local 5963 Program *programObject = GetValidProgram(context, program); in ValidateGetActiveUniformBlockivBase() local
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