• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
3 //
4 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // validationGL31_autogen.h:
9 //   Validation functions for the OpenGL 3.1 entry points.
10 
11 #ifndef LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
12 #define LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
13 
14 #include "common/PackedEnums.h"
15 
16 namespace gl
17 {
18 class Context;
19 
20 bool ValidateGetActiveUniformName(Context *context,
21                                   GLuint program,
22                                   GLuint uniformIndex,
23                                   GLsizei bufSize,
24                                   GLsizei *length,
25                                   GLchar *uniformName);
26 bool ValidatePrimitiveRestartIndex(Context *context, GLuint index);
27 bool ValidateTexBuffer(Context *context,
28                        GLenum target,
29                        GLenum internalformat,
30                        BufferID bufferPacked);
31 }  // namespace gl
32 
33 #endif  // LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
34