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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at
8 // the beginning of main. This is to work around a Mac driver that treats unused standard/shared
9 // uniform blocks as inactive.
10 
11 #ifndef COMPILER_TRANSLATOR_TREEOPS_USEINTERFACEBLOCKFIELDS_H_
12 #define COMPILER_TRANSLATOR_TREEOPS_USEINTERFACEBLOCKFIELDS_H_
13 
14 #include <GLSLANG/ShaderLang.h>
15 
16 namespace sh
17 {
18 
19 class TIntermBlock;
20 class TSymbolTable;
21 
22 using InterfaceBlockList = std::vector<sh::InterfaceBlock>;
23 
24 void UseInterfaceBlockFields(TIntermBlock *root,
25                              const InterfaceBlockList &blocks,
26                              const TSymbolTable &symbolTable);
27 
28 }  // namespace sh
29 
30 #endif  // COMPILER_TRANSLATOR_TREEOPS_USEINTERFACEBLOCKFIELDS_H_
31