1 // 2 // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at 8 // the beginning of main. This is to work around a Mac driver that treats unused standard/shared 9 // uniform blocks as inactive. 10 11 #ifndef COMPILER_TRANSLATOR_TREEOPS_USEINTERFACEBLOCKFIELDS_H_ 12 #define COMPILER_TRANSLATOR_TREEOPS_USEINTERFACEBLOCKFIELDS_H_ 13 14 #include <GLSLANG/ShaderLang.h> 15 16 namespace sh 17 { 18 19 class TIntermBlock; 20 class TSymbolTable; 21 22 using InterfaceBlockList = std::vector<sh::InterfaceBlock>; 23 24 void UseInterfaceBlockFields(TIntermBlock *root, 25 const InterfaceBlockList &blocks, 26 const TSymbolTable &symbolTable); 27 28 } // namespace sh 29 30 #endif // COMPILER_TRANSLATOR_TREEOPS_USEINTERFACEBLOCKFIELDS_H_ 31