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1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Scalarize vector and matrix constructor args, so that vectors built from components don't have
7 // matrix arguments, and matrices built from components don't have vector arguments. This avoids
8 // driver bugs around vector and matrix constructors.
9 //
10 
11 #ifndef COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
12 #define COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
13 
14 #include "GLSLANG/ShaderLang.h"
15 
16 namespace sh
17 {
18 class TIntermBlock;
19 class TSymbolTable;
20 
21 void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root,
22                                        sh::GLenum shaderType,
23                                        bool fragmentPrecisionHigh,
24                                        TSymbolTable *symbolTable);
25 }  // namespace sh
26 
27 #endif  // COMPILER_TRANSLATOR_TREEOPS_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
28