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1 // Copyright 2018 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_PASSRESOURCEUSAGE_H
16 #define DAWNNATIVE_PASSRESOURCEUSAGE_H
17 
18 #include "dawn_native/dawn_platform.h"
19 
20 #include <set>
21 #include <vector>
22 
23 namespace dawn_native {
24 
25     class BufferBase;
26     class TextureBase;
27 
28     // Which resources are used by pass and how they are used. The command buffer validation
29     // pre-computes this information so that backends with explicit barriers don't have to
30     // re-compute it.
31     struct PassResourceUsage {
32         std::vector<BufferBase*> buffers;
33         std::vector<dawn::BufferUsageBit> bufferUsages;
34 
35         std::vector<TextureBase*> textures;
36         std::vector<dawn::TextureUsageBit> textureUsages;
37     };
38 
39     struct CommandBufferResourceUsage {
40         std::vector<PassResourceUsage> perPass;
41         std::set<BufferBase*> topLevelBuffers;
42         std::set<TextureBase*> topLevelTextures;
43     };
44 
45 }  // namespace dawn_native
46 
47 #endif  // DAWNNATIVE_PASSRESOURCEUSAGE_H
48