1<plugin> 2 <name>opengl</name> 3 <description>OpenGL plugin</description> 4 <filename>../../ext/gl/.libs/libgstopengl.so</filename> 5 <basename>libgstopengl.so</basename> 6 <version>1.16.2</version> 7 <license>LGPL</license> 8 <source>gst-plugins-base</source> 9 <package>GStreamer Base Plug-ins source release</package> 10 <origin>Unknown package origin</origin> 11 <elements> 12 <element> 13 <name>glalpha</name> 14 <longname>OpenGL Alpha Filter</longname> 15 <class>Filter/Effect/Video</class> 16 <description>Adds an alpha channel to video using OpenGL - uniform or chroma-keying</description> 17 <author>Matthew Waters <matthew@centricular.com></author> 18 <pads> 19 <caps> 20 <name>sink</name> 21 <direction>sink</direction> 22 <presence>always</presence> 23 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 24 </caps> 25 <caps> 26 <name>src</name> 27 <direction>source</direction> 28 <presence>always</presence> 29 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 30 </caps> 31 </pads> 32 </element> 33 <element> 34 <name>glcolorbalance</name> 35 <longname>Video balance</longname> 36 <class>Filter/Effect/Video</class> 37 <description>Adjusts brightness, contrast, hue, saturation on a video stream</description> 38 <author>Matthew Waters <matthew@centricular.com></author> 39 <pads> 40 <caps> 41 <name>sink</name> 42 <direction>sink</direction> 43 <presence>always</presence> 44 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, external-oes }; video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, external-oes }</details> 45 </caps> 46 <caps> 47 <name>src</name> 48 <direction>source</direction> 49 <presence>always</presence> 50 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, external-oes }; video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, external-oes }</details> 51 </caps> 52 </pads> 53 </element> 54 <element> 55 <name>glcolorconvert</name> 56 <longname>OpenGL color converter</longname> 57 <class>Filter/Converter/Video</class> 58 <description>Converts between color spaces using OpenGL shaders</description> 59 <author>Matthew Waters <matthew@centricular.com></author> 60 <pads> 61 <caps> 62 <name>sink</name> 63 <direction>sink</direction> 64 <presence>always</presence> 65 <details>video/x-raw(memory:GLMemory), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, VUYA, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }; video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, VUYA, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }</details> 66 </caps> 67 <caps> 68 <name>src</name> 69 <direction>source</direction> 70 <presence>always</presence> 71 <details>video/x-raw(memory:GLMemory), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, VUYA, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }; video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, VUYA, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }</details> 72 </caps> 73 </pads> 74 </element> 75 <element> 76 <name>glcolorscale</name> 77 <longname>OpenGL color scale</longname> 78 <class>Filter/Effect/Video</class> 79 <description>Colorspace converter and video scaler</description> 80 <author>Julien Isorce <julien.isorce@gmail.com> 81Matthew Waters <matthew@centricular.com></author> 82 <pads> 83 <caps> 84 <name>sink</name> 85 <direction>sink</direction> 86 <presence>always</presence> 87 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 88 </caps> 89 <caps> 90 <name>src</name> 91 <direction>source</direction> 92 <presence>always</presence> 93 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 94 </caps> 95 </pads> 96 </element> 97 <element> 98 <name>gldeinterlace</name> 99 <longname>OpenGL deinterlacing filter</longname> 100 <class>Deinterlace</class> 101 <description>Deinterlacing based on fragment shaders</description> 102 <author>Julien Isorce <julien.isorce@mail.com></author> 103 <pads> 104 <caps> 105 <name>sink</name> 106 <direction>sink</direction> 107 <presence>always</presence> 108 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 109 </caps> 110 <caps> 111 <name>src</name> 112 <direction>source</direction> 113 <presence>always</presence> 114 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 115 </caps> 116 </pads> 117 </element> 118 <element> 119 <name>gldifferencematte</name> 120 <longname>Gstreamer OpenGL DifferenceMatte</longname> 121 <class>Filter/Effect/Video</class> 122 <description>Saves a background frame and replace it with a pixbuf</description> 123 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 124 <pads> 125 <caps> 126 <name>sink</name> 127 <direction>sink</direction> 128 <presence>always</presence> 129 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 130 </caps> 131 <caps> 132 <name>src</name> 133 <direction>source</direction> 134 <presence>always</presence> 135 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 136 </caps> 137 </pads> 138 </element> 139 <element> 140 <name>gldownload</name> 141 <longname>OpenGL downloader</longname> 142 <class>Filter/Video</class> 143 <description>Downloads data from OpenGL</description> 144 <author>Matthew Waters <matthew@centricular.com></author> 145 <pads> 146 <caps> 147 <name>sink</name> 148 <direction>sink</direction> 149 <presence>always</presence> 150 <details>video/x-raw(memory:GLMemory); video/x-raw</details> 151 </caps> 152 <caps> 153 <name>src</name> 154 <direction>source</direction> 155 <presence>always</presence> 156 <details>video/x-raw(memory:DMABuf); video/x-raw; video/x-raw(memory:GLMemory)</details> 157 </caps> 158 </pads> 159 </element> 160 <element> 161 <name>gleffects</name> 162 <longname>Gstreamer OpenGL Effects</longname> 163 <class>Filter/Effect/Video</class> 164 <description>GL Shading Language effects</description> 165 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 166 <pads> 167 <caps> 168 <name>sink</name> 169 <direction>sink</direction> 170 <presence>always</presence> 171 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 172 </caps> 173 <caps> 174 <name>src</name> 175 <direction>source</direction> 176 <presence>always</presence> 177 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 178 </caps> 179 </pads> 180 </element> 181 <element> 182 <name>gleffects_blur</name> 183 <longname>Blur with 9x9 separable convolution Effect</longname> 184 <class>Filter/Effect/Video</class> 185 <description>GL Shading Language effects - Blur with 9x9 separable convolution Effect</description> 186 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 187 <pads> 188 <caps> 189 <name>sink</name> 190 <direction>sink</direction> 191 <presence>always</presence> 192 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 193 </caps> 194 <caps> 195 <name>src</name> 196 <direction>source</direction> 197 <presence>always</presence> 198 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 199 </caps> 200 </pads> 201 </element> 202 <element> 203 <name>gleffects_bulge</name> 204 <longname>Bulge Effect</longname> 205 <class>Filter/Effect/Video</class> 206 <description>GL Shading Language effects - Bulge Effect</description> 207 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 208 <pads> 209 <caps> 210 <name>sink</name> 211 <direction>sink</direction> 212 <presence>always</presence> 213 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 214 </caps> 215 <caps> 216 <name>src</name> 217 <direction>source</direction> 218 <presence>always</presence> 219 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 220 </caps> 221 </pads> 222 </element> 223 <element> 224 <name>gleffects_fisheye</name> 225 <longname>FishEye Effect</longname> 226 <class>Filter/Effect/Video</class> 227 <description>GL Shading Language effects - FishEye Effect</description> 228 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 229 <pads> 230 <caps> 231 <name>sink</name> 232 <direction>sink</direction> 233 <presence>always</presence> 234 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 235 </caps> 236 <caps> 237 <name>src</name> 238 <direction>source</direction> 239 <presence>always</presence> 240 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 241 </caps> 242 </pads> 243 </element> 244 <element> 245 <name>gleffects_glow</name> 246 <longname>Glow Lighting Effect</longname> 247 <class>Filter/Effect/Video</class> 248 <description>GL Shading Language effects - Glow Lighting Effect</description> 249 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 250 <pads> 251 <caps> 252 <name>sink</name> 253 <direction>sink</direction> 254 <presence>always</presence> 255 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 256 </caps> 257 <caps> 258 <name>src</name> 259 <direction>source</direction> 260 <presence>always</presence> 261 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 262 </caps> 263 </pads> 264 </element> 265 <element> 266 <name>gleffects_heat</name> 267 <longname>Heat Signature Effect</longname> 268 <class>Filter/Effect/Video</class> 269 <description>GL Shading Language effects - Heat Signature Effect</description> 270 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 271 <pads> 272 <caps> 273 <name>sink</name> 274 <direction>sink</direction> 275 <presence>always</presence> 276 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 277 </caps> 278 <caps> 279 <name>src</name> 280 <direction>source</direction> 281 <presence>always</presence> 282 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 283 </caps> 284 </pads> 285 </element> 286 <element> 287 <name>gleffects_identity</name> 288 <longname>Do nothing Effect</longname> 289 <class>Filter/Effect/Video</class> 290 <description>GL Shading Language effects - Do nothing Effect</description> 291 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 292 <pads> 293 <caps> 294 <name>sink</name> 295 <direction>sink</direction> 296 <presence>always</presence> 297 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 298 </caps> 299 <caps> 300 <name>src</name> 301 <direction>source</direction> 302 <presence>always</presence> 303 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 304 </caps> 305 </pads> 306 </element> 307 <element> 308 <name>gleffects_laplacian</name> 309 <longname>Laplacian Convolution Demo Effect</longname> 310 <class>Filter/Effect/Video</class> 311 <description>GL Shading Language effects - Laplacian Convolution Demo Effect</description> 312 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 313 <pads> 314 <caps> 315 <name>sink</name> 316 <direction>sink</direction> 317 <presence>always</presence> 318 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 319 </caps> 320 <caps> 321 <name>src</name> 322 <direction>source</direction> 323 <presence>always</presence> 324 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 325 </caps> 326 </pads> 327 </element> 328 <element> 329 <name>gleffects_lumaxpro</name> 330 <longname>Luma Cross Processing Effect</longname> 331 <class>Filter/Effect/Video</class> 332 <description>GL Shading Language effects - Luma Cross Processing Effect</description> 333 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 334 <pads> 335 <caps> 336 <name>sink</name> 337 <direction>sink</direction> 338 <presence>always</presence> 339 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 340 </caps> 341 <caps> 342 <name>src</name> 343 <direction>source</direction> 344 <presence>always</presence> 345 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 346 </caps> 347 </pads> 348 </element> 349 <element> 350 <name>gleffects_mirror</name> 351 <longname>Mirror Effect</longname> 352 <class>Filter/Effect/Video</class> 353 <description>GL Shading Language effects - Mirror Effect</description> 354 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 355 <pads> 356 <caps> 357 <name>sink</name> 358 <direction>sink</direction> 359 <presence>always</presence> 360 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 361 </caps> 362 <caps> 363 <name>src</name> 364 <direction>source</direction> 365 <presence>always</presence> 366 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 367 </caps> 368 </pads> 369 </element> 370 <element> 371 <name>gleffects_sepia</name> 372 <longname>Sepia Toning Effect</longname> 373 <class>Filter/Effect/Video</class> 374 <description>GL Shading Language effects - Sepia Toning Effect</description> 375 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 376 <pads> 377 <caps> 378 <name>sink</name> 379 <direction>sink</direction> 380 <presence>always</presence> 381 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 382 </caps> 383 <caps> 384 <name>src</name> 385 <direction>source</direction> 386 <presence>always</presence> 387 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 388 </caps> 389 </pads> 390 </element> 391 <element> 392 <name>gleffects_sin</name> 393 <longname>All Grey but Red Effect</longname> 394 <class>Filter/Effect/Video</class> 395 <description>GL Shading Language effects - All Grey but Red Effect</description> 396 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 397 <pads> 398 <caps> 399 <name>sink</name> 400 <direction>sink</direction> 401 <presence>always</presence> 402 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 403 </caps> 404 <caps> 405 <name>src</name> 406 <direction>source</direction> 407 <presence>always</presence> 408 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 409 </caps> 410 </pads> 411 </element> 412 <element> 413 <name>gleffects_sobel</name> 414 <longname>Sobel edge detection Effect</longname> 415 <class>Filter/Effect/Video</class> 416 <description>GL Shading Language effects - Sobel edge detection Effect</description> 417 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 418 <pads> 419 <caps> 420 <name>sink</name> 421 <direction>sink</direction> 422 <presence>always</presence> 423 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 424 </caps> 425 <caps> 426 <name>src</name> 427 <direction>source</direction> 428 <presence>always</presence> 429 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 430 </caps> 431 </pads> 432 </element> 433 <element> 434 <name>gleffects_square</name> 435 <longname>Square Effect</longname> 436 <class>Filter/Effect/Video</class> 437 <description>GL Shading Language effects - Square Effect</description> 438 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 439 <pads> 440 <caps> 441 <name>sink</name> 442 <direction>sink</direction> 443 <presence>always</presence> 444 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 445 </caps> 446 <caps> 447 <name>src</name> 448 <direction>source</direction> 449 <presence>always</presence> 450 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 451 </caps> 452 </pads> 453 </element> 454 <element> 455 <name>gleffects_squeeze</name> 456 <longname>Squeeze Effect</longname> 457 <class>Filter/Effect/Video</class> 458 <description>GL Shading Language effects - Squeeze Effect</description> 459 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 460 <pads> 461 <caps> 462 <name>sink</name> 463 <direction>sink</direction> 464 <presence>always</presence> 465 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 466 </caps> 467 <caps> 468 <name>src</name> 469 <direction>source</direction> 470 <presence>always</presence> 471 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 472 </caps> 473 </pads> 474 </element> 475 <element> 476 <name>gleffects_stretch</name> 477 <longname>Stretch Effect</longname> 478 <class>Filter/Effect/Video</class> 479 <description>GL Shading Language effects - Stretch Effect</description> 480 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 481 <pads> 482 <caps> 483 <name>sink</name> 484 <direction>sink</direction> 485 <presence>always</presence> 486 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 487 </caps> 488 <caps> 489 <name>src</name> 490 <direction>source</direction> 491 <presence>always</presence> 492 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 493 </caps> 494 </pads> 495 </element> 496 <element> 497 <name>gleffects_tunnel</name> 498 <longname>Light Tunnel Effect</longname> 499 <class>Filter/Effect/Video</class> 500 <description>GL Shading Language effects - Light Tunnel Effect</description> 501 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 502 <pads> 503 <caps> 504 <name>sink</name> 505 <direction>sink</direction> 506 <presence>always</presence> 507 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 508 </caps> 509 <caps> 510 <name>src</name> 511 <direction>source</direction> 512 <presence>always</presence> 513 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 514 </caps> 515 </pads> 516 </element> 517 <element> 518 <name>gleffects_twirl</name> 519 <longname>Twirl Effect</longname> 520 <class>Filter/Effect/Video</class> 521 <description>GL Shading Language effects - Twirl Effect</description> 522 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 523 <pads> 524 <caps> 525 <name>sink</name> 526 <direction>sink</direction> 527 <presence>always</presence> 528 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 529 </caps> 530 <caps> 531 <name>src</name> 532 <direction>source</direction> 533 <presence>always</presence> 534 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 535 </caps> 536 </pads> 537 </element> 538 <element> 539 <name>gleffects_xpro</name> 540 <longname>Cross Processing Effect</longname> 541 <class>Filter/Effect/Video</class> 542 <description>GL Shading Language effects - Cross Processing Effect</description> 543 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 544 <pads> 545 <caps> 546 <name>sink</name> 547 <direction>sink</direction> 548 <presence>always</presence> 549 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 550 </caps> 551 <caps> 552 <name>src</name> 553 <direction>source</direction> 554 <presence>always</presence> 555 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 556 </caps> 557 </pads> 558 </element> 559 <element> 560 <name>gleffects_xray</name> 561 <longname>Glowing negative effect</longname> 562 <class>Filter/Effect/Video</class> 563 <description>GL Shading Language effects - Glowing negative effect</description> 564 <author>Filippo Argiolas <filippo.argiolas@gmail.com></author> 565 <pads> 566 <caps> 567 <name>sink</name> 568 <direction>sink</direction> 569 <presence>always</presence> 570 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 571 </caps> 572 <caps> 573 <name>src</name> 574 <direction>source</direction> 575 <presence>always</presence> 576 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 577 </caps> 578 </pads> 579 </element> 580 <element> 581 <name>glfilterapp</name> 582 <longname>OpenGL application filter</longname> 583 <class>Filter/Effect</class> 584 <description>Use client callbacks to define the scene</description> 585 <author>Julien Isorce <julien.isorce@gmail.com></author> 586 <pads> 587 <caps> 588 <name>sink</name> 589 <direction>sink</direction> 590 <presence>always</presence> 591 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 592 </caps> 593 <caps> 594 <name>src</name> 595 <direction>source</direction> 596 <presence>always</presence> 597 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 598 </caps> 599 </pads> 600 </element> 601 <element> 602 <name>glfilterbin</name> 603 <longname>GL Filter Bin</longname> 604 <class>Filter/Video</class> 605 <description>Infrastructure to process GL textures</description> 606 <author>Matthew Waters <matthew@centricular.com></author> 607 <pads> 608 <caps> 609 <name>sink</name> 610 <direction>sink</direction> 611 <presence>always</presence> 612 <details>video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:DMABuf, meta:GstVideoOverlayComposition), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:SystemMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(meta:GstVideoGLTextureUploadMeta, meta:GstVideoOverlayComposition), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:GLMemory), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:DMABuf), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw, format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(meta:GstVideoGLTextureUploadMeta), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details> 613 </caps> 614 <caps> 615 <name>src</name> 616 <direction>source</direction> 617 <presence>always</presence> 618 <details>video/x-raw(ANY)</details> 619 </caps> 620 </pads> 621 </element> 622 <element> 623 <name>glfiltercube</name> 624 <longname>OpenGL cube filter</longname> 625 <class>Filter/Effect/Video</class> 626 <description>Map input texture on the 6 cube faces</description> 627 <author>Julien Isorce <julien.isorce@gmail.com></author> 628 <pads> 629 <caps> 630 <name>sink</name> 631 <direction>sink</direction> 632 <presence>always</presence> 633 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 634 </caps> 635 <caps> 636 <name>src</name> 637 <direction>source</direction> 638 <presence>always</presence> 639 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 640 </caps> 641 </pads> 642 </element> 643 <element> 644 <name>glfilterglass</name> 645 <longname>OpenGL glass filter</longname> 646 <class>Filter/Effect/Video</class> 647 <description>Glass Filter</description> 648 <author>Julien Isorce <julien.isorce@gmail.com></author> 649 <pads> 650 <caps> 651 <name>sink</name> 652 <direction>sink</direction> 653 <presence>always</presence> 654 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 655 </caps> 656 <caps> 657 <name>src</name> 658 <direction>source</direction> 659 <presence>always</presence> 660 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 661 </caps> 662 </pads> 663 </element> 664 <element> 665 <name>glimagesink</name> 666 <longname>GL Sink Bin</longname> 667 <class>Sink/Video</class> 668 <description>Infrastructure to process GL textures</description> 669 <author>Matthew Waters <matthew@centricular.com></author> 670 <pads> 671 <caps> 672 <name>sink</name> 673 <direction>sink</direction> 674 <presence>always</presence> 675 <details>video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:DMABuf, meta:GstVideoOverlayComposition), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:SystemMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(meta:GstVideoGLTextureUploadMeta, meta:GstVideoOverlayComposition), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:GLMemory), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:DMABuf), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw, format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(meta:GstVideoGLTextureUploadMeta), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details> 676 </caps> 677 </pads> 678 </element> 679 <element> 680 <name>glimagesinkelement</name> 681 <longname>OpenGL video sink</longname> 682 <class>Sink/Video</class> 683 <description>A videosink based on OpenGL</description> 684 <author>Julien Isorce <julien.isorce@gmail.com></author> 685 <pads> 686 <caps> 687 <name>sink</name> 688 <direction>sink</direction> 689 <presence>always</presence> 690 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, external-oes }; video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, external-oes }</details> 691 </caps> 692 </pads> 693 </element> 694 <element> 695 <name>glmixerbin</name> 696 <longname>OpenGL video_mixer empty bin</longname> 697 <class>Bin/Filter/Effect/Video/Mixer</class> 698 <description>OpenGL video_mixer empty bin</description> 699 <author>Matthew Waters <matthew@centricular.com></author> 700 <pads> 701 <caps> 702 <name>sink_%u</name> 703 <direction>sink</direction> 704 <presence>request</presence> 705 <details>video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:DMABuf, meta:GstVideoOverlayComposition), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:SystemMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(meta:GstVideoGLTextureUploadMeta, meta:GstVideoOverlayComposition), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:GLMemory), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:DMABuf), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw, format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(meta:GstVideoGLTextureUploadMeta), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details> 706 </caps> 707 <caps> 708 <name>src</name> 709 <direction>source</direction> 710 <presence>always</presence> 711 <details>video/x-raw(ANY)</details> 712 </caps> 713 </pads> 714 </element> 715 <element> 716 <name>glmosaic</name> 717 <longname>OpenGL mosaic</longname> 718 <class>Filter/Effect/Video</class> 719 <description>OpenGL mosaic</description> 720 <author>Julien Isorce <julien.isorce@gmail.com></author> 721 <pads> 722 <caps> 723 <name>sink_%u</name> 724 <direction>sink</direction> 725 <presence>request</presence> 726 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details> 727 </caps> 728 <caps> 729 <name>src</name> 730 <direction>source</direction> 731 <presence>always</presence> 732 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details> 733 </caps> 734 </pads> 735 </element> 736 <element> 737 <name>gloverlay</name> 738 <longname>Gstreamer OpenGL Overlay</longname> 739 <class>Filter/Effect/Video</class> 740 <description>Overlay GL video texture with a JPEG/PNG image</description> 741 <author>Filippo Argiolas <filippo.argiolas@gmail.com>, Matthew Waters <matthew@centricular.com></author> 742 <pads> 743 <caps> 744 <name>sink</name> 745 <direction>sink</direction> 746 <presence>always</presence> 747 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 748 </caps> 749 <caps> 750 <name>src</name> 751 <direction>source</direction> 752 <presence>always</presence> 753 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 754 </caps> 755 </pads> 756 </element> 757 <element> 758 <name>gloverlaycompositor</name> 759 <longname>OpenGL overlaying filter</longname> 760 <class>Filter/Effect</class> 761 <description>Flatten a stream containing GstVideoOverlayCompositionMeta</description> 762 <author><matthew@centricular.com></author> 763 <pads> 764 <caps> 765 <name>sink</name> 766 <direction>sink</direction> 767 <presence>always</presence> 768 <details>video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle }; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle }; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle }</details> 769 </caps> 770 <caps> 771 <name>src</name> 772 <direction>source</direction> 773 <presence>always</presence> 774 <details>video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle }; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle }; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle }</details> 775 </caps> 776 </pads> 777 </element> 778 <element> 779 <name>glshader</name> 780 <longname>OpenGL fragment shader filter</longname> 781 <class>Filter/Effect</class> 782 <description>Perform operations with a GLSL shader</description> 783 <author><matthew@centricular.com></author> 784 <pads> 785 <caps> 786 <name>sink</name> 787 <direction>sink</direction> 788 <presence>always</presence> 789 <details>video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 790 </caps> 791 <caps> 792 <name>src</name> 793 <direction>source</direction> 794 <presence>always</presence> 795 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D</details> 796 </caps> 797 </pads> 798 </element> 799 <element> 800 <name>glsinkbin</name> 801 <longname>GL Sink Bin</longname> 802 <class>Sink/Video</class> 803 <description>Infrastructure to process GL textures</description> 804 <author>Matthew Waters <matthew@centricular.com></author> 805 <pads> 806 <caps> 807 <name>sink</name> 808 <direction>sink</direction> 809 <presence>always</presence> 810 <details>video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:DMABuf, meta:GstVideoOverlayComposition), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:SystemMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(meta:GstVideoGLTextureUploadMeta, meta:GstVideoOverlayComposition), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:GLMemory), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(memory:DMABuf), format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw, format=(string){ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, AYUV, VUYA, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]; video/x-raw(meta:GstVideoGLTextureUploadMeta), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details> 811 </caps> 812 </pads> 813 </element> 814 <element> 815 <name>glsrcbin</name> 816 <longname>GL Src Bin</longname> 817 <class>Src/Video</class> 818 <description>Infrastructure to process GL textures</description> 819 <author>Matthew Waters <matthew@centricular.com></author> 820 <pads> 821 <caps> 822 <name>src</name> 823 <direction>source</direction> 824 <presence>always</presence> 825 <details>video/x-raw(ANY)</details> 826 </caps> 827 </pads> 828 </element> 829 <element> 830 <name>glstereomix</name> 831 <longname>OpenGL stereo video combiner</longname> 832 <class>Filter/Effect/Video</class> 833 <description>OpenGL stereo video combiner</description> 834 <author>Jan Schmidt <jan@centricular.com></author> 835 <pads> 836 <caps> 837 <name>sink_%u</name> 838 <direction>sink</direction> 839 <presence>request</presence> 840 <details>video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D; 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