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1 // dear imgui: Renderer + Platform Binding for Allegro 5
2 // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
3 
4 // Implemented features:
5 //  [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
6 //  [X] Platform: Clipboard support (from Allegro 5.1.12)
7 //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
8 // Issues:
9 //  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
10 //  [ ] Platform: Missing gamepad support.
11 
12 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
13 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
14 // https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd
15 
16 #pragma once
17 
18 struct ALLEGRO_DISPLAY;
19 union ALLEGRO_EVENT;
20 
21 IMGUI_IMPL_API bool     ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
22 IMGUI_IMPL_API void     ImGui_ImplAllegro5_Shutdown();
23 IMGUI_IMPL_API void     ImGui_ImplAllegro5_NewFrame();
24 IMGUI_IMPL_API void     ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
25 IMGUI_IMPL_API bool     ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
26 
27 // Use if you want to reset your rendering device without losing ImGui state.
28 IMGUI_IMPL_API bool     ImGui_ImplAllegro5_CreateDeviceObjects();
29 IMGUI_IMPL_API void     ImGui_ImplAllegro5_InvalidateDeviceObjects();
30