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1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkColorPriv_DEFINED
9 #define SkColorPriv_DEFINED
10 
11 #include "include/core/SkColor.h"
12 #include "include/core/SkMath.h"
13 #include "include/private/SkTo.h"
14 
15 /** Turn 0..255 into 0..256 by adding 1 at the half-way point. Used to turn a
16     byte into a scale value, so that we can say scale * value >> 8 instead of
17     alpha * value / 255.
18 
19     In debugging, asserts that alpha is 0..255
20 */
SkAlpha255To256(U8CPU alpha)21 static inline unsigned SkAlpha255To256(U8CPU alpha) {
22     SkASSERT(SkToU8(alpha) == alpha);
23     // this one assues that blending on top of an opaque dst keeps it that way
24     // even though it is less accurate than a+(a>>7) for non-opaque dsts
25     return alpha + 1;
26 }
27 
28 /** Multiplify value by 0..256, and shift the result down 8
29     (i.e. return (value * alpha256) >> 8)
30  */
31 #define SkAlphaMul(value, alpha256)     (((value) * (alpha256)) >> 8)
32 
SkUnitScalarClampToByte(SkScalar x)33 static inline U8CPU SkUnitScalarClampToByte(SkScalar x) {
34     return static_cast<U8CPU>(SkScalarPin(x, 0, 1) * 255 + 0.5);
35 }
36 
37 #define SK_A32_BITS     8
38 #define SK_R32_BITS     8
39 #define SK_G32_BITS     8
40 #define SK_B32_BITS     8
41 
42 #define SK_A32_MASK     ((1 << SK_A32_BITS) - 1)
43 #define SK_R32_MASK     ((1 << SK_R32_BITS) - 1)
44 #define SK_G32_MASK     ((1 << SK_G32_BITS) - 1)
45 #define SK_B32_MASK     ((1 << SK_B32_BITS) - 1)
46 
47 /*
48  *  Skia's 32bit backend only supports 1 swizzle order at a time (compile-time).
49  *  This is specified by SK_R32_SHIFT=0 or SK_R32_SHIFT=16.
50  *
51  *  For easier compatibility with Skia's GPU backend, we further restrict these
52  *  to either (in memory-byte-order) RGBA or BGRA. Note that this "order" does
53  *  not directly correspond to the same shift-order, since we have to take endianess
54  *  into account.
55  *
56  *  Here we enforce this constraint.
57  */
58 
59 #define SK_RGBA_R32_SHIFT   0
60 #define SK_RGBA_G32_SHIFT   8
61 #define SK_RGBA_B32_SHIFT   16
62 #define SK_RGBA_A32_SHIFT   24
63 
64 #define SK_BGRA_B32_SHIFT   0
65 #define SK_BGRA_G32_SHIFT   8
66 #define SK_BGRA_R32_SHIFT   16
67 #define SK_BGRA_A32_SHIFT   24
68 
69 #if defined(SK_PMCOLOR_IS_RGBA) || defined(SK_PMCOLOR_IS_BGRA)
70     #error "Configure PMCOLOR by setting SK_R32_SHIFT."
71 #endif
72 
73 // Deduce which SK_PMCOLOR_IS_ to define from the _SHIFT defines
74 
75 #if (SK_A32_SHIFT == SK_RGBA_A32_SHIFT && \
76      SK_R32_SHIFT == SK_RGBA_R32_SHIFT && \
77      SK_G32_SHIFT == SK_RGBA_G32_SHIFT && \
78      SK_B32_SHIFT == SK_RGBA_B32_SHIFT)
79     #define SK_PMCOLOR_IS_RGBA
80 #elif (SK_A32_SHIFT == SK_BGRA_A32_SHIFT && \
81        SK_R32_SHIFT == SK_BGRA_R32_SHIFT && \
82        SK_G32_SHIFT == SK_BGRA_G32_SHIFT && \
83        SK_B32_SHIFT == SK_BGRA_B32_SHIFT)
84     #define SK_PMCOLOR_IS_BGRA
85 #else
86     #error "need 32bit packing to be either RGBA or BGRA"
87 #endif
88 
89 #define SkGetPackedA32(packed)      ((uint32_t)((packed) << (24 - SK_A32_SHIFT)) >> 24)
90 #define SkGetPackedR32(packed)      ((uint32_t)((packed) << (24 - SK_R32_SHIFT)) >> 24)
91 #define SkGetPackedG32(packed)      ((uint32_t)((packed) << (24 - SK_G32_SHIFT)) >> 24)
92 #define SkGetPackedB32(packed)      ((uint32_t)((packed) << (24 - SK_B32_SHIFT)) >> 24)
93 
94 #define SkA32Assert(a)  SkASSERT((unsigned)(a) <= SK_A32_MASK)
95 #define SkR32Assert(r)  SkASSERT((unsigned)(r) <= SK_R32_MASK)
96 #define SkG32Assert(g)  SkASSERT((unsigned)(g) <= SK_G32_MASK)
97 #define SkB32Assert(b)  SkASSERT((unsigned)(b) <= SK_B32_MASK)
98 
99 /**
100  *  Pack the components into a SkPMColor, checking (in the debug version) that
101  *  the components are 0..255, and are already premultiplied (i.e. alpha >= color)
102  */
SkPackARGB32(U8CPU a,U8CPU r,U8CPU g,U8CPU b)103 static inline SkPMColor SkPackARGB32(U8CPU a, U8CPU r, U8CPU g, U8CPU b) {
104     SkA32Assert(a);
105     SkASSERT(r <= a);
106     SkASSERT(g <= a);
107     SkASSERT(b <= a);
108 
109     return (a << SK_A32_SHIFT) | (r << SK_R32_SHIFT) |
110            (g << SK_G32_SHIFT) | (b << SK_B32_SHIFT);
111 }
112 
113 /**
114  *  Same as SkPackARGB32, but this version guarantees to not check that the
115  *  values are premultiplied in the debug version.
116  */
SkPackARGB32NoCheck(U8CPU a,U8CPU r,U8CPU g,U8CPU b)117 static inline SkPMColor SkPackARGB32NoCheck(U8CPU a, U8CPU r, U8CPU g, U8CPU b) {
118     return (a << SK_A32_SHIFT) | (r << SK_R32_SHIFT) |
119            (g << SK_G32_SHIFT) | (b << SK_B32_SHIFT);
120 }
121 
122 static inline
SkPremultiplyARGBInline(U8CPU a,U8CPU r,U8CPU g,U8CPU b)123 SkPMColor SkPremultiplyARGBInline(U8CPU a, U8CPU r, U8CPU g, U8CPU b) {
124     SkA32Assert(a);
125     SkR32Assert(r);
126     SkG32Assert(g);
127     SkB32Assert(b);
128 
129     if (a != 255) {
130         r = SkMulDiv255Round(r, a);
131         g = SkMulDiv255Round(g, a);
132         b = SkMulDiv255Round(b, a);
133     }
134     return SkPackARGB32(a, r, g, b);
135 }
136 
137 // When Android is compiled optimizing for size, SkAlphaMulQ doesn't get
138 // inlined; forcing inlining significantly improves performance.
SkAlphaMulQ(uint32_t c,unsigned scale)139 static SK_ALWAYS_INLINE uint32_t SkAlphaMulQ(uint32_t c, unsigned scale) {
140     uint32_t mask = 0xFF00FF;
141 
142     uint32_t rb = ((c & mask) * scale) >> 8;
143     uint32_t ag = ((c >> 8) & mask) * scale;
144     return (rb & mask) | (ag & ~mask);
145 }
146 
SkPMSrcOver(SkPMColor src,SkPMColor dst)147 static inline SkPMColor SkPMSrcOver(SkPMColor src, SkPMColor dst) {
148     return src + SkAlphaMulQ(dst, SkAlpha255To256(255 - SkGetPackedA32(src)));
149 }
150 
151 #endif
152