1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml. 3 // 4 // Copyright 2019 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // null_functions.h: 9 // Declares the NULL/Stub bindings for the OpenGL back-end. 10 11 #ifndef LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 12 #define LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 13 14 #include "libANGLE/renderer/gl/functionsgl_typedefs.h" 15 16 namespace rx 17 { 18 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program); 19 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture); 20 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader); 21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode); 22 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id); 23 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id); 24 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode); 25 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, 26 GLuint index, 27 const GLchar *name); 28 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer); 29 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer); 30 void INTERNAL_GL_APIENTRY 31 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 32 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target, 33 GLuint first, 34 GLsizei count, 35 const GLuint *buffers); 36 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target, 37 GLuint first, 38 GLsizei count, 39 const GLuint *buffers, 40 const GLintptr *offsets, 41 const GLsizeiptr *sizes); 42 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program, 43 GLuint color, 44 const GLchar *name); 45 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program, 46 GLuint colorNumber, 47 GLuint index, 48 const GLchar *name); 49 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer); 50 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit, 51 GLuint texture, 52 GLint level, 53 GLboolean layered, 54 GLint layer, 55 GLenum access, 56 GLenum format); 57 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first, 58 GLsizei count, 59 const GLuint *textures); 60 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline); 61 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer); 62 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler); 63 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers); 64 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture); 65 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture); 66 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures); 67 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id); 68 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array); 69 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex, 70 GLuint buffer, 71 GLintptr offset, 72 GLsizei stride); 73 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first, 74 GLsizei count, 75 const GLuint *buffers, 76 const GLintptr *offsets, 77 const GLsizei *strides); 78 void INTERNAL_GL_APIENTRY glBlendBarrierNULL(); 79 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 80 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode); 81 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha); 82 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, 83 GLenum modeRGB, 84 GLenum modeAlpha); 85 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode); 86 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor); 87 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB, 88 GLenum dfactorRGB, 89 GLenum sfactorAlpha, 90 GLenum dfactorAlpha); 91 void INTERNAL_GL_APIENTRY glBlendFuncSeparateiNULL(GLuint buf, 92 GLenum srcRGB, 93 GLenum dstRGB, 94 GLenum srcAlpha, 95 GLenum dstAlpha); 96 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst); 97 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0, 98 GLint srcY0, 99 GLint srcX1, 100 GLint srcY1, 101 GLint dstX0, 102 GLint dstY0, 103 GLint dstX1, 104 GLint dstY1, 105 GLbitfield mask, 106 GLenum filter); 107 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer, 108 GLuint drawFramebuffer, 109 GLint srcX0, 110 GLint srcY0, 111 GLint srcX1, 112 GLint srcY1, 113 GLint dstX0, 114 GLint dstY0, 115 GLint dstX1, 116 GLint dstY1, 117 GLbitfield mask, 118 GLenum filter); 119 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target, 120 GLsizeiptr size, 121 const void *data, 122 GLenum usage); 123 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target, 124 GLsizeiptr size, 125 const void *data, 126 GLbitfield flags); 127 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target, 128 GLsizeiptr size, 129 GLuint memory, 130 GLuint64 offset); 131 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target, 132 GLintptr offset, 133 GLsizeiptr size, 134 const void *data); 135 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target); 136 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target); 137 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp); 138 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask); 139 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target, 140 GLenum internalformat, 141 GLenum format, 142 GLenum type, 143 const void *data); 144 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target, 145 GLenum internalformat, 146 GLintptr offset, 147 GLsizeiptr size, 148 GLenum format, 149 GLenum type, 150 const void *data); 151 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer, 152 GLint drawbuffer, 153 GLfloat depth, 154 GLint stencil); 155 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, 156 GLint drawbuffer, 157 const GLfloat *value); 158 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value); 159 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, 160 GLint drawbuffer, 161 const GLuint *value); 162 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 163 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth); 164 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d); 165 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer, 166 GLenum internalformat, 167 GLenum format, 168 GLenum type, 169 const void *data); 170 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer, 171 GLenum internalformat, 172 GLintptr offset, 173 GLsizeiptr size, 174 GLenum format, 175 GLenum type, 176 const void *data); 177 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer, 178 GLenum buffer, 179 GLint drawbuffer, 180 GLfloat depth, 181 GLint stencil); 182 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer, 183 GLenum buffer, 184 GLint drawbuffer, 185 const GLfloat *value); 186 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer, 187 GLenum buffer, 188 GLint drawbuffer, 189 const GLint *value); 190 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer, 191 GLenum buffer, 192 GLint drawbuffer, 193 const GLuint *value); 194 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s); 195 void INTERNAL_GL_APIENTRY 196 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 197 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture, 198 GLint level, 199 GLint xoffset, 200 GLint yoffset, 201 GLint zoffset, 202 GLsizei width, 203 GLsizei height, 204 GLsizei depth, 205 GLenum format, 206 GLenum type, 207 const void *data); 208 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout); 209 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth); 210 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red, 211 GLboolean green, 212 GLboolean blue, 213 GLboolean alpha); 214 void INTERNAL_GL_APIENTRY 215 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 216 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader); 217 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target, 218 GLint level, 219 GLenum internalformat, 220 GLsizei width, 221 GLint border, 222 GLsizei imageSize, 223 const void *data); 224 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target, 225 GLint level, 226 GLenum internalformat, 227 GLsizei width, 228 GLsizei height, 229 GLint border, 230 GLsizei imageSize, 231 const void *data); 232 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target, 233 GLint level, 234 GLenum internalformat, 235 GLsizei width, 236 GLsizei height, 237 GLsizei depth, 238 GLint border, 239 GLsizei imageSize, 240 const void *data); 241 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target, 242 GLint level, 243 GLint xoffset, 244 GLsizei width, 245 GLenum format, 246 GLsizei imageSize, 247 const void *data); 248 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target, 249 GLint level, 250 GLint xoffset, 251 GLint yoffset, 252 GLsizei width, 253 GLsizei height, 254 GLenum format, 255 GLsizei imageSize, 256 const void *data); 257 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target, 258 GLint level, 259 GLint xoffset, 260 GLint yoffset, 261 GLint zoffset, 262 GLsizei width, 263 GLsizei height, 264 GLsizei depth, 265 GLenum format, 266 GLsizei imageSize, 267 const void *data); 268 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture, 269 GLint level, 270 GLint xoffset, 271 GLsizei width, 272 GLenum format, 273 GLsizei imageSize, 274 const void *data); 275 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture, 276 GLint level, 277 GLint xoffset, 278 GLint yoffset, 279 GLsizei width, 280 GLsizei height, 281 GLenum format, 282 GLsizei imageSize, 283 const void *data); 284 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture, 285 GLint level, 286 GLint xoffset, 287 GLint yoffset, 288 GLint zoffset, 289 GLsizei width, 290 GLsizei height, 291 GLsizei depth, 292 GLenum format, 293 GLsizei imageSize, 294 const void *data); 295 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget, 296 GLenum writeTarget, 297 GLintptr readOffset, 298 GLintptr writeOffset, 299 GLsizeiptr size); 300 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName, 301 GLenum srcTarget, 302 GLint srcLevel, 303 GLint srcX, 304 GLint srcY, 305 GLint srcZ, 306 GLuint dstName, 307 GLenum dstTarget, 308 GLint dstLevel, 309 GLint dstX, 310 GLint dstY, 311 GLint dstZ, 312 GLsizei srcWidth, 313 GLsizei srcHeight, 314 GLsizei srcDepth); 315 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer, 316 GLuint writeBuffer, 317 GLintptr readOffset, 318 GLintptr writeOffset, 319 GLsizeiptr size); 320 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target, 321 GLint level, 322 GLenum internalformat, 323 GLint x, 324 GLint y, 325 GLsizei width, 326 GLint border); 327 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target, 328 GLint level, 329 GLenum internalformat, 330 GLint x, 331 GLint y, 332 GLsizei width, 333 GLsizei height, 334 GLint border); 335 void INTERNAL_GL_APIENTRY 336 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 337 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target, 338 GLint level, 339 GLint xoffset, 340 GLint yoffset, 341 GLint x, 342 GLint y, 343 GLsizei width, 344 GLsizei height); 345 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target, 346 GLint level, 347 GLint xoffset, 348 GLint yoffset, 349 GLint zoffset, 350 GLint x, 351 GLint y, 352 GLsizei width, 353 GLsizei height); 354 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture, 355 GLint level, 356 GLint xoffset, 357 GLint x, 358 GLint y, 359 GLsizei width); 360 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture, 361 GLint level, 362 GLint xoffset, 363 GLint yoffset, 364 GLint x, 365 GLint y, 366 GLsizei width, 367 GLsizei height); 368 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture, 369 GLint level, 370 GLint xoffset, 371 GLint yoffset, 372 GLint zoffset, 373 GLint x, 374 GLint y, 375 GLsizei width, 376 GLsizei height); 377 void INTERNAL_GL_APIENTRY glCoverFillPathInstancedNVNULL(GLsizei numPaths, 378 GLenum pathNameType, 379 const void *paths, 380 GLuint pathBase, 381 GLenum coverMode, 382 GLenum transformType, 383 const GLfloat *transformValues); 384 void INTERNAL_GL_APIENTRY glCoverFillPathNVNULL(GLuint path, GLenum coverMode); 385 void INTERNAL_GL_APIENTRY glCoverStrokePathInstancedNVNULL(GLsizei numPaths, 386 GLenum pathNameType, 387 const void *paths, 388 GLuint pathBase, 389 GLenum coverMode, 390 GLenum transformType, 391 const GLfloat *transformValues); 392 void INTERNAL_GL_APIENTRY glCoverStrokePathNVNULL(GLuint path, GLenum coverMode); 393 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components); 394 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers); 395 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers); 396 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects); 397 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL(); 398 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines); 399 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids); 400 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers); 401 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers); 402 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type); 403 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type, 404 GLsizei count, 405 const GLchar *const *strings); 406 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures); 407 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids); 408 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays); 409 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode); 410 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam); 411 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source, 412 GLenum type, 413 GLenum severity, 414 GLsizei count, 415 const GLuint *ids, 416 GLboolean enabled); 417 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source, 418 GLenum type, 419 GLuint id, 420 GLenum severity, 421 GLsizei length, 422 const GLchar *buf); 423 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers); 424 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences); 425 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers); 426 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects); 427 void INTERNAL_GL_APIENTRY glDeletePathsNVNULL(GLuint path, GLsizei range); 428 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program); 429 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines); 430 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids); 431 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers); 432 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers); 433 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores); 434 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader); 435 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync); 436 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures); 437 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids); 438 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays); 439 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func); 440 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag); 441 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f); 442 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v); 443 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f); 444 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f); 445 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader); 446 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap); 447 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index); 448 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index); 449 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index); 450 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target, 451 GLsizei numAttachments, 452 const GLenum *attachments); 453 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x, 454 GLuint num_groups_y, 455 GLuint num_groups_z); 456 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect); 457 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count); 458 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect); 459 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode, 460 GLint first, 461 GLsizei count, 462 GLsizei instancecount); 463 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode, 464 GLint first, 465 GLsizei count, 466 GLsizei instancecount, 467 GLuint baseinstance); 468 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf); 469 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs); 470 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode, 471 GLsizei count, 472 GLenum type, 473 const void *indices); 474 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode, 475 GLsizei count, 476 GLenum type, 477 const void *indices, 478 GLint basevertex); 479 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, 480 GLenum type, 481 const void *indirect); 482 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode, 483 GLsizei count, 484 GLenum type, 485 const void *indices, 486 GLsizei instancecount); 487 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode, 488 GLsizei count, 489 GLenum type, 490 const void *indices, 491 GLsizei instancecount, 492 GLuint baseinstance); 493 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode, 494 GLsizei count, 495 GLenum type, 496 const void *indices, 497 GLsizei instancecount, 498 GLint basevertex); 499 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode, 500 GLsizei count, 501 GLenum type, 502 const void *indices, 503 GLsizei instancecount, 504 GLint basevertex, 505 GLuint baseinstance); 506 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode, 507 GLuint start, 508 GLuint end, 509 GLsizei count, 510 GLenum type, 511 const void *indices); 512 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode, 513 GLuint start, 514 GLuint end, 515 GLsizei count, 516 GLenum type, 517 const void *indices, 518 GLint basevertex); 519 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id); 520 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode, 521 GLuint id, 522 GLsizei instancecount); 523 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream); 524 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode, 525 GLuint id, 526 GLuint stream, 527 GLsizei instancecount); 528 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target, 529 GLeglImageOES image); 530 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image); 531 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap); 532 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index); 533 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index); 534 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index); 535 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL(); 536 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target); 537 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index); 538 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL(); 539 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags); 540 void INTERNAL_GL_APIENTRY glFinishNULL(); 541 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence); 542 void INTERNAL_GL_APIENTRY glFlushNULL(); 543 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target, 544 GLintptr offset, 545 GLsizeiptr length); 546 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer, 547 GLintptr offset, 548 GLsizeiptr length); 549 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param); 550 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target, 551 GLenum attachment, 552 GLenum renderbuffertarget, 553 GLuint renderbuffer); 554 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target, 555 GLenum attachment, 556 GLuint texture, 557 GLint level); 558 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target, 559 GLenum attachment, 560 GLenum textarget, 561 GLuint texture, 562 GLint level); 563 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target, 564 GLenum attachment, 565 GLenum textarget, 566 GLuint texture, 567 GLint level); 568 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target, 569 GLenum attachment, 570 GLenum textarget, 571 GLuint texture, 572 GLint level, 573 GLint zoffset); 574 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target, 575 GLenum attachment, 576 GLuint texture, 577 GLint level, 578 GLint layer); 579 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target, 580 GLenum attachment, 581 GLuint texture, 582 GLint level, 583 GLint baseViewIndex, 584 GLsizei numViews); 585 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode); 586 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers); 587 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences); 588 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers); 589 GLuint INTERNAL_GL_APIENTRY glGenPathsNVNULL(GLsizei range); 590 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines); 591 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids); 592 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers); 593 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers); 594 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores); 595 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures); 596 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids); 597 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays); 598 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target); 599 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture); 600 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program, 601 GLuint bufferIndex, 602 GLenum pname, 603 GLint *params); 604 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program, 605 GLuint index, 606 GLsizei bufSize, 607 GLsizei *length, 608 GLint *size, 609 GLenum *type, 610 GLchar *name); 611 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program, 612 GLenum shadertype, 613 GLuint index, 614 GLsizei bufsize, 615 GLsizei *length, 616 GLchar *name); 617 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program, 618 GLenum shadertype, 619 GLuint index, 620 GLsizei bufsize, 621 GLsizei *length, 622 GLchar *name); 623 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program, 624 GLenum shadertype, 625 GLuint index, 626 GLenum pname, 627 GLint *values); 628 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program, 629 GLuint index, 630 GLsizei bufSize, 631 GLsizei *length, 632 GLint *size, 633 GLenum *type, 634 GLchar *name); 635 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program, 636 GLuint uniformBlockIndex, 637 GLsizei bufSize, 638 GLsizei *length, 639 GLchar *uniformBlockName); 640 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program, 641 GLuint uniformBlockIndex, 642 GLenum pname, 643 GLint *params); 644 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program, 645 GLuint uniformIndex, 646 GLsizei bufSize, 647 GLsizei *length, 648 GLchar *uniformName); 649 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program, 650 GLsizei uniformCount, 651 const GLuint *uniformIndices, 652 GLenum pname, 653 GLint *params); 654 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program, 655 GLsizei maxCount, 656 GLsizei *count, 657 GLuint *shaders); 658 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name); 659 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data); 660 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data); 661 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, 662 GLenum pname, 663 GLint64 *params); 664 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params); 665 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params); 666 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target, 667 GLintptr offset, 668 GLsizeiptr size, 669 void *data); 670 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img); 671 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture, 672 GLint level, 673 GLsizei bufSize, 674 void *pixels); 675 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture, 676 GLint level, 677 GLint xoffset, 678 GLint yoffset, 679 GLint zoffset, 680 GLsizei width, 681 GLsizei height, 682 GLsizei depth, 683 GLsizei bufSize, 684 void *pixels); 685 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count, 686 GLsizei bufSize, 687 GLenum *sources, 688 GLenum *types, 689 GLuint *ids, 690 GLenum *severities, 691 GLsizei *lengths, 692 GLchar *messageLog); 693 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data); 694 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data); 695 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL(); 696 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params); 697 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data); 698 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data); 699 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name); 700 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name); 701 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target, 702 GLenum attachment, 703 GLenum pname, 704 GLint *params); 705 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target, 706 GLenum pname, 707 GLint *params); 708 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL(); 709 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data); 710 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data); 711 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data); 712 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data); 713 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target, 714 GLenum internalformat, 715 GLsizei samples, 716 GLenum pname, 717 GLsizei bufSize, 718 GLint *params); 719 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target, 720 GLenum internalformat, 721 GLenum pname, 722 GLsizei bufSize, 723 GLint64 *params); 724 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target, 725 GLenum internalformat, 726 GLenum pname, 727 GLsizei bufSize, 728 GLint *params); 729 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject, 730 GLenum pname, 731 GLint *params); 732 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val); 733 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer, 734 GLenum pname, 735 GLint64 *params); 736 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer, 737 GLenum pname, 738 GLint *params); 739 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params); 740 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer, 741 GLintptr offset, 742 GLsizeiptr size, 743 void *data); 744 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer, 745 GLenum attachment, 746 GLenum pname, 747 GLint *params); 748 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer, 749 GLenum pname, 750 GLint *param); 751 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer, 752 GLenum pname, 753 GLint *params); 754 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier, 755 GLuint name, 756 GLsizei bufSize, 757 GLsizei *length, 758 GLchar *label); 759 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr, 760 GLsizei bufSize, 761 GLsizei *length, 762 GLchar *label); 763 void INTERNAL_GL_APIENTRY glGetPathParameterfvNVNULL(GLuint path, GLenum pname, GLfloat *value); 764 void INTERNAL_GL_APIENTRY glGetPathParameterivNVNULL(GLuint path, GLenum pname, GLint *value); 765 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params); 766 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program, 767 GLsizei bufSize, 768 GLsizei *length, 769 GLenum *binaryFormat, 770 void *binary); 771 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program, 772 GLsizei bufSize, 773 GLsizei *length, 774 GLchar *infoLog); 775 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program, 776 GLenum programInterface, 777 GLenum pname, 778 GLint *params); 779 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline, 780 GLsizei bufSize, 781 GLsizei *length, 782 GLchar *infoLog); 783 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params); 784 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program, 785 GLenum programInterface, 786 const GLchar *name); 787 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program, 788 GLenum programInterface, 789 const GLchar *name); 790 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program, 791 GLenum programInterface, 792 const GLchar *name); 793 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program, 794 GLenum programInterface, 795 GLuint index, 796 GLsizei bufSize, 797 GLsizei *length, 798 GLchar *name); 799 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program, 800 GLenum programInterface, 801 GLuint index, 802 GLsizei propCount, 803 const GLenum *props, 804 GLsizei bufSize, 805 GLsizei *length, 806 GLint *params); 807 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program, 808 GLenum shadertype, 809 GLenum pname, 810 GLint *values); 811 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params); 812 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id, 813 GLuint buffer, 814 GLenum pname, 815 GLintptr offset); 816 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id, 817 GLuint buffer, 818 GLenum pname, 819 GLintptr offset); 820 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id, 821 GLuint buffer, 822 GLenum pname, 823 GLintptr offset); 824 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id, 825 GLuint buffer, 826 GLenum pname, 827 GLintptr offset); 828 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target, 829 GLuint index, 830 GLenum pname, 831 GLint *params); 832 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params); 833 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params); 834 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params); 835 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params); 836 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params); 837 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target, 838 GLenum pname, 839 GLint *params); 840 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params); 841 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler, 842 GLenum pname, 843 GLuint *params); 844 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, 845 GLenum pname, 846 GLfloat *params); 847 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params); 848 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore, 849 GLenum pname, 850 GLuint64 *params); 851 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader, 852 GLsizei bufSize, 853 GLsizei *length, 854 GLchar *infoLog); 855 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, 856 GLenum precisiontype, 857 GLint *range, 858 GLint *precision); 859 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader, 860 GLsizei bufSize, 861 GLsizei *length, 862 GLchar *source); 863 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params); 864 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name); 865 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index); 866 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program, 867 GLenum shadertype, 868 const GLchar *name); 869 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program, 870 GLenum shadertype, 871 const GLchar *name); 872 void INTERNAL_GL_APIENTRY 873 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 874 void INTERNAL_GL_APIENTRY 875 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); 876 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target, 877 GLint level, 878 GLenum pname, 879 GLfloat *params); 880 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target, 881 GLint level, 882 GLenum pname, 883 GLint *params); 884 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params); 885 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params); 886 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params); 887 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params); 888 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture, 889 GLint level, 890 GLenum format, 891 GLenum type, 892 GLsizei bufSize, 893 void *pixels); 894 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture, 895 GLint level, 896 GLenum pname, 897 GLfloat *params); 898 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture, 899 GLint level, 900 GLenum pname, 901 GLint *params); 902 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params); 903 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture, 904 GLenum pname, 905 GLuint *params); 906 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, 907 GLenum pname, 908 GLfloat *params); 909 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params); 910 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture, 911 GLint level, 912 GLint xoffset, 913 GLint yoffset, 914 GLint zoffset, 915 GLsizei width, 916 GLsizei height, 917 GLsizei depth, 918 GLenum format, 919 GLenum type, 920 GLsizei bufSize, 921 void *pixels); 922 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program, 923 GLuint index, 924 GLsizei bufSize, 925 GLsizei *length, 926 GLsizei *size, 927 GLenum *type, 928 GLchar *name); 929 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb, 930 GLenum pname, 931 GLuint index, 932 GLint64 *param); 933 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb, 934 GLenum pname, 935 GLuint index, 936 GLint *param); 937 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param); 938 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program, 939 const GLchar *uniformBlockName); 940 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program, 941 GLsizei uniformCount, 942 const GLchar *const *uniformNames, 943 GLuint *uniformIndices); 944 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name); 945 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, 946 GLint location, 947 GLuint *params); 948 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params); 949 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params); 950 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params); 951 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params); 952 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data); 953 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data); 954 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj, 955 GLuint index, 956 GLenum pname, 957 GLint64 *param); 958 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj, 959 GLuint index, 960 GLenum pname, 961 GLint *param); 962 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param); 963 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params); 964 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params); 965 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params); 966 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer); 967 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params); 968 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params); 969 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params); 970 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target, 971 GLint lod, 972 GLsizei bufSize, 973 void *pixels); 974 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target, 975 GLint level, 976 GLenum format, 977 GLenum type, 978 GLsizei bufSize, 979 void *pixels); 980 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program, 981 GLint location, 982 GLsizei bufSize, 983 GLdouble *params); 984 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program, 985 GLint location, 986 GLsizei bufSize, 987 GLfloat *params); 988 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program, 989 GLint location, 990 GLsizei bufSize, 991 GLint *params); 992 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program, 993 GLint location, 994 GLsizei bufSize, 995 GLuint *params); 996 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode); 997 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory, 998 GLuint64 size, 999 GLenum handleType, 1000 GLint fd); 1001 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory, 1002 GLuint64 size, 1003 GLenum handleType, 1004 void *handle); 1005 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory, 1006 GLuint64 size, 1007 GLenum handleType, 1008 const void *name); 1009 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd); 1010 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore, 1011 GLenum handleType, 1012 void *handle); 1013 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore, 1014 GLenum handleType, 1015 const void *name); 1016 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker); 1017 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer); 1018 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer, 1019 GLintptr offset, 1020 GLsizeiptr length); 1021 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target, 1022 GLsizei numAttachments, 1023 const GLenum *attachments); 1024 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer, 1025 GLsizei numAttachments, 1026 const GLenum *attachments); 1027 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer, 1028 GLsizei numAttachments, 1029 const GLenum *attachments, 1030 GLint x, 1031 GLint y, 1032 GLsizei width, 1033 GLsizei height); 1034 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target, 1035 GLsizei numAttachments, 1036 const GLenum *attachments, 1037 GLint x, 1038 GLint y, 1039 GLsizei width, 1040 GLsizei height); 1041 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level); 1042 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture, 1043 GLint level, 1044 GLint xoffset, 1045 GLint yoffset, 1046 GLint zoffset, 1047 GLsizei width, 1048 GLsizei height, 1049 GLsizei depth); 1050 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer); 1051 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap); 1052 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index); 1053 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence); 1054 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer); 1055 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject); 1056 GLboolean INTERNAL_GL_APIENTRY glIsPathNVNULL(GLuint path); 1057 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program); 1058 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline); 1059 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id); 1060 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer); 1061 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler); 1062 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore); 1063 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader); 1064 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync); 1065 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture); 1066 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id); 1067 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array); 1068 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width); 1069 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program); 1070 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode); 1071 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access); 1072 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target, 1073 GLintptr offset, 1074 GLsizeiptr length, 1075 GLbitfield access); 1076 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access); 1077 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer, 1078 GLintptr offset, 1079 GLsizeiptr length, 1080 GLbitfield access); 1081 void INTERNAL_GL_APIENTRY glMatrixLoadfEXTNULL(GLenum mode, const GLfloat *m); 1082 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count); 1083 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count); 1084 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers); 1085 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers); 1086 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject, 1087 GLenum pname, 1088 const GLint *params); 1089 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value); 1090 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode, 1091 const GLint *first, 1092 const GLsizei *count, 1093 GLsizei drawcount); 1094 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode, 1095 const void *indirect, 1096 GLsizei drawcount, 1097 GLsizei stride); 1098 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode, 1099 const GLsizei *count, 1100 GLenum type, 1101 const void *const *indices, 1102 GLsizei drawcount); 1103 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode, 1104 const GLsizei *count, 1105 GLenum type, 1106 const void *const *indices, 1107 GLsizei drawcount, 1108 const GLint *basevertex); 1109 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode, 1110 GLenum type, 1111 const void *indirect, 1112 GLsizei drawcount, 1113 GLsizei stride); 1114 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer, 1115 GLsizeiptr size, 1116 const void *data, 1117 GLenum usage); 1118 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer, 1119 GLsizeiptr size, 1120 const void *data, 1121 GLbitfield flags); 1122 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer, 1123 GLsizeiptr size, 1124 GLuint memory, 1125 GLuint64 offset); 1126 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer, 1127 GLintptr offset, 1128 GLsizeiptr size, 1129 const void *data); 1130 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf); 1131 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer, 1132 GLsizei n, 1133 const GLenum *bufs); 1134 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer, 1135 GLenum pname, 1136 GLint param); 1137 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src); 1138 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer, 1139 GLenum attachment, 1140 GLenum renderbuffertarget, 1141 GLuint renderbuffer); 1142 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer, 1143 GLenum attachment, 1144 GLuint texture, 1145 GLint level); 1146 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer, 1147 GLenum attachment, 1148 GLuint texture, 1149 GLint level, 1150 GLint layer); 1151 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer, 1152 GLenum internalformat, 1153 GLsizei width, 1154 GLsizei height); 1155 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer, 1156 GLsizei samples, 1157 GLenum internalformat, 1158 GLsizei width, 1159 GLsizei height); 1160 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier, 1161 GLuint name, 1162 GLsizei length, 1163 const GLchar *label); 1164 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, 1165 GLsizei length, 1166 const GLchar *label); 1167 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values); 1168 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value); 1169 void INTERNAL_GL_APIENTRY glPathCommandsNVNULL(GLuint path, 1170 GLsizei numCommands, 1171 const GLubyte *commands, 1172 GLsizei numCoords, 1173 GLenum coordType, 1174 const void *coords); 1175 void INTERNAL_GL_APIENTRY glPathParameterfNVNULL(GLuint path, GLenum pname, GLfloat value); 1176 void INTERNAL_GL_APIENTRY glPathParameteriNVNULL(GLuint path, GLenum pname, GLint value); 1177 void INTERNAL_GL_APIENTRY glPathStencilFuncNVNULL(GLenum func, GLint ref, GLuint mask); 1178 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL(); 1179 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param); 1180 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param); 1181 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param); 1182 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params); 1183 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param); 1184 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params); 1185 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size); 1186 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode); 1187 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units); 1188 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL(); 1189 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL(); 1190 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX, 1191 GLfloat minY, 1192 GLfloat minZ, 1193 GLfloat minW, 1194 GLfloat maxX, 1195 GLfloat maxY, 1196 GLfloat maxZ, 1197 GLfloat maxW); 1198 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index); 1199 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program, 1200 GLenum binaryFormat, 1201 const void *binary, 1202 GLsizei length); 1203 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value); 1204 void INTERNAL_GL_APIENTRY glProgramPathFragmentInputGenNVNULL(GLuint program, 1205 GLint location, 1206 GLenum genMode, 1207 GLint components, 1208 const GLfloat *coeffs); 1209 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0); 1210 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program, 1211 GLint location, 1212 GLsizei count, 1213 const GLdouble *value); 1214 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0); 1215 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program, 1216 GLint location, 1217 GLsizei count, 1218 const GLfloat *value); 1219 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0); 1220 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program, 1221 GLint location, 1222 GLsizei count, 1223 const GLint *value); 1224 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0); 1225 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program, 1226 GLint location, 1227 GLsizei count, 1228 const GLuint *value); 1229 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program, 1230 GLint location, 1231 GLdouble v0, 1232 GLdouble v1); 1233 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program, 1234 GLint location, 1235 GLsizei count, 1236 const GLdouble *value); 1237 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program, 1238 GLint location, 1239 GLfloat v0, 1240 GLfloat v1); 1241 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program, 1242 GLint location, 1243 GLsizei count, 1244 const GLfloat *value); 1245 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, 1246 GLint location, 1247 GLint v0, 1248 GLint v1); 1249 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program, 1250 GLint location, 1251 GLsizei count, 1252 const GLint *value); 1253 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program, 1254 GLint location, 1255 GLuint v0, 1256 GLuint v1); 1257 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program, 1258 GLint location, 1259 GLsizei count, 1260 const GLuint *value); 1261 void INTERNAL_GL_APIENTRY 1262 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); 1263 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program, 1264 GLint location, 1265 GLsizei count, 1266 const GLdouble *value); 1267 void INTERNAL_GL_APIENTRY 1268 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1269 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program, 1270 GLint location, 1271 GLsizei count, 1272 const GLfloat *value); 1273 void INTERNAL_GL_APIENTRY 1274 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1275 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program, 1276 GLint location, 1277 GLsizei count, 1278 const GLint *value); 1279 void INTERNAL_GL_APIENTRY 1280 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1281 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program, 1282 GLint location, 1283 GLsizei count, 1284 const GLuint *value); 1285 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program, 1286 GLint location, 1287 GLdouble v0, 1288 GLdouble v1, 1289 GLdouble v2, 1290 GLdouble v3); 1291 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program, 1292 GLint location, 1293 GLsizei count, 1294 const GLdouble *value); 1295 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program, 1296 GLint location, 1297 GLfloat v0, 1298 GLfloat v1, 1299 GLfloat v2, 1300 GLfloat v3); 1301 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program, 1302 GLint location, 1303 GLsizei count, 1304 const GLfloat *value); 1305 void INTERNAL_GL_APIENTRY 1306 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1307 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program, 1308 GLint location, 1309 GLsizei count, 1310 const GLint *value); 1311 void INTERNAL_GL_APIENTRY 1312 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1313 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program, 1314 GLint location, 1315 GLsizei count, 1316 const GLuint *value); 1317 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program, 1318 GLint location, 1319 GLsizei count, 1320 GLboolean transpose, 1321 const GLdouble *value); 1322 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program, 1323 GLint location, 1324 GLsizei count, 1325 GLboolean transpose, 1326 const GLfloat *value); 1327 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program, 1328 GLint location, 1329 GLsizei count, 1330 GLboolean transpose, 1331 const GLdouble *value); 1332 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program, 1333 GLint location, 1334 GLsizei count, 1335 GLboolean transpose, 1336 const GLfloat *value); 1337 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program, 1338 GLint location, 1339 GLsizei count, 1340 GLboolean transpose, 1341 const GLdouble *value); 1342 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program, 1343 GLint location, 1344 GLsizei count, 1345 GLboolean transpose, 1346 const GLfloat *value); 1347 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program, 1348 GLint location, 1349 GLsizei count, 1350 GLboolean transpose, 1351 const GLdouble *value); 1352 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program, 1353 GLint location, 1354 GLsizei count, 1355 GLboolean transpose, 1356 const GLfloat *value); 1357 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program, 1358 GLint location, 1359 GLsizei count, 1360 GLboolean transpose, 1361 const GLdouble *value); 1362 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program, 1363 GLint location, 1364 GLsizei count, 1365 GLboolean transpose, 1366 const GLfloat *value); 1367 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program, 1368 GLint location, 1369 GLsizei count, 1370 GLboolean transpose, 1371 const GLdouble *value); 1372 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program, 1373 GLint location, 1374 GLsizei count, 1375 GLboolean transpose, 1376 const GLfloat *value); 1377 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program, 1378 GLint location, 1379 GLsizei count, 1380 GLboolean transpose, 1381 const GLdouble *value); 1382 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program, 1383 GLint location, 1384 GLsizei count, 1385 GLboolean transpose, 1386 const GLfloat *value); 1387 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program, 1388 GLint location, 1389 GLsizei count, 1390 GLboolean transpose, 1391 const GLdouble *value); 1392 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program, 1393 GLint location, 1394 GLsizei count, 1395 GLboolean transpose, 1396 const GLfloat *value); 1397 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program, 1398 GLint location, 1399 GLsizei count, 1400 GLboolean transpose, 1401 const GLdouble *value); 1402 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program, 1403 GLint location, 1404 GLsizei count, 1405 GLboolean transpose, 1406 const GLfloat *value); 1407 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode); 1408 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source, 1409 GLuint id, 1410 GLsizei length, 1411 const GLchar *message); 1412 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker); 1413 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target); 1414 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src); 1415 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x, 1416 GLint y, 1417 GLsizei width, 1418 GLsizei height, 1419 GLenum format, 1420 GLenum type, 1421 void *pixels); 1422 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x, 1423 GLint y, 1424 GLsizei width, 1425 GLsizei height, 1426 GLenum format, 1427 GLenum type, 1428 GLsizei bufSize, 1429 void *data); 1430 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL(); 1431 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target, 1432 GLenum internalformat, 1433 GLsizei width, 1434 GLsizei height); 1435 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target, 1436 GLsizei samples, 1437 GLenum internalformat, 1438 GLsizei width, 1439 GLsizei height); 1440 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL(); 1441 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert); 1442 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask); 1443 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler, 1444 GLenum pname, 1445 const GLint *param); 1446 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler, 1447 GLenum pname, 1448 const GLuint *param); 1449 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param); 1450 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler, 1451 GLenum pname, 1452 const GLfloat *param); 1453 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param); 1454 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, 1455 GLenum pname, 1456 const GLint *param); 1457 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height); 1458 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v); 1459 void INTERNAL_GL_APIENTRY 1460 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 1461 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v); 1462 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore, 1463 GLenum pname, 1464 const GLuint64 *params); 1465 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition); 1466 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count, 1467 const GLuint *shaders, 1468 GLenum binaryformat, 1469 const void *binary, 1470 GLsizei length); 1471 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader, 1472 GLsizei count, 1473 const GLchar *const *string, 1474 const GLint *length); 1475 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program, 1476 GLuint storageBlockIndex, 1477 GLuint storageBlockBinding); 1478 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore, 1479 GLuint numBufferBarriers, 1480 const GLuint *buffers, 1481 GLuint numTextureBarriers, 1482 const GLuint *textures, 1483 const GLenum *dstLayouts); 1484 void INTERNAL_GL_APIENTRY glStencilFillPathInstancedNVNULL(GLsizei numPaths, 1485 GLenum pathNameType, 1486 const void *paths, 1487 GLuint pathBase, 1488 GLenum fillMode, 1489 GLuint mask, 1490 GLenum transformType, 1491 const GLfloat *transformValues); 1492 void INTERNAL_GL_APIENTRY glStencilFillPathNVNULL(GLuint path, GLenum fillMode, GLuint mask); 1493 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask); 1494 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face, 1495 GLenum func, 1496 GLint ref, 1497 GLuint mask); 1498 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask); 1499 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask); 1500 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass); 1501 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face, 1502 GLenum sfail, 1503 GLenum dpfail, 1504 GLenum dppass); 1505 void INTERNAL_GL_APIENTRY glStencilStrokePathInstancedNVNULL(GLsizei numPaths, 1506 GLenum pathNameType, 1507 const void *paths, 1508 GLuint pathBase, 1509 GLint reference, 1510 GLuint mask, 1511 GLenum transformType, 1512 const GLfloat *transformValues); 1513 void INTERNAL_GL_APIENTRY glStencilStrokePathNVNULL(GLuint path, GLint reference, GLuint mask); 1514 void INTERNAL_GL_APIENTRY glStencilThenCoverFillPathInstancedNVNULL(GLsizei numPaths, 1515 GLenum pathNameType, 1516 const void *paths, 1517 GLuint pathBase, 1518 GLenum fillMode, 1519 GLuint mask, 1520 GLenum coverMode, 1521 GLenum transformType, 1522 const GLfloat *transformValues); 1523 void INTERNAL_GL_APIENTRY glStencilThenCoverFillPathNVNULL(GLuint path, 1524 GLenum fillMode, 1525 GLuint mask, 1526 GLenum coverMode); 1527 void INTERNAL_GL_APIENTRY 1528 glStencilThenCoverStrokePathInstancedNVNULL(GLsizei numPaths, 1529 GLenum pathNameType, 1530 const void *paths, 1531 GLuint pathBase, 1532 GLint reference, 1533 GLuint mask, 1534 GLenum coverMode, 1535 GLenum transformType, 1536 const GLfloat *transformValues); 1537 void INTERNAL_GL_APIENTRY glStencilThenCoverStrokePathNVNULL(GLuint path, 1538 GLint reference, 1539 GLuint mask, 1540 GLenum coverMode); 1541 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence); 1542 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer); 1543 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target, 1544 GLenum internalformat, 1545 GLuint buffer, 1546 GLintptr offset, 1547 GLsizeiptr size); 1548 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target, 1549 GLint level, 1550 GLint internalformat, 1551 GLsizei width, 1552 GLint border, 1553 GLenum format, 1554 GLenum type, 1555 const void *pixels); 1556 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target, 1557 GLint level, 1558 GLint internalformat, 1559 GLsizei width, 1560 GLsizei height, 1561 GLint border, 1562 GLenum format, 1563 GLenum type, 1564 const void *pixels); 1565 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target, 1566 GLsizei samples, 1567 GLenum internalformat, 1568 GLsizei width, 1569 GLsizei height, 1570 GLboolean fixedsamplelocations); 1571 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target, 1572 GLint level, 1573 GLint internalformat, 1574 GLsizei width, 1575 GLsizei height, 1576 GLsizei depth, 1577 GLint border, 1578 GLenum format, 1579 GLenum type, 1580 const void *pixels); 1581 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target, 1582 GLsizei samples, 1583 GLenum internalformat, 1584 GLsizei width, 1585 GLsizei height, 1586 GLsizei depth, 1587 GLboolean fixedsamplelocations); 1588 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params); 1589 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params); 1590 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param); 1591 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params); 1592 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param); 1593 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params); 1594 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target, 1595 GLsizei levels, 1596 GLenum internalformat, 1597 GLsizei width); 1598 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target, 1599 GLsizei levels, 1600 GLenum internalformat, 1601 GLsizei width, 1602 GLsizei height); 1603 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target, 1604 GLsizei samples, 1605 GLenum internalformat, 1606 GLsizei width, 1607 GLsizei height, 1608 GLboolean fixedsamplelocations); 1609 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target, 1610 GLsizei levels, 1611 GLenum internalformat, 1612 GLsizei width, 1613 GLsizei height, 1614 GLsizei depth); 1615 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target, 1616 GLsizei samples, 1617 GLenum internalformat, 1618 GLsizei width, 1619 GLsizei height, 1620 GLsizei depth, 1621 GLboolean fixedsamplelocations); 1622 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target, 1623 GLsizei levels, 1624 GLenum internalFormat, 1625 GLsizei width, 1626 GLsizei height, 1627 GLuint memory, 1628 GLuint64 offset); 1629 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target, 1630 GLsizei samples, 1631 GLenum internalFormat, 1632 GLsizei width, 1633 GLsizei height, 1634 GLboolean fixedSampleLocations, 1635 GLuint memory, 1636 GLuint64 offset); 1637 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target, 1638 GLsizei levels, 1639 GLenum internalFormat, 1640 GLsizei width, 1641 GLsizei height, 1642 GLsizei depth, 1643 GLuint memory, 1644 GLuint64 offset); 1645 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target, 1646 GLsizei samples, 1647 GLenum internalFormat, 1648 GLsizei width, 1649 GLsizei height, 1650 GLsizei depth, 1651 GLboolean fixedSampleLocations, 1652 GLuint memory, 1653 GLuint64 offset); 1654 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target, 1655 GLint level, 1656 GLint xoffset, 1657 GLsizei width, 1658 GLenum format, 1659 GLenum type, 1660 const void *pixels); 1661 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target, 1662 GLint level, 1663 GLint xoffset, 1664 GLint yoffset, 1665 GLsizei width, 1666 GLsizei height, 1667 GLenum format, 1668 GLenum type, 1669 const void *pixels); 1670 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target, 1671 GLint level, 1672 GLint xoffset, 1673 GLint yoffset, 1674 GLint zoffset, 1675 GLsizei width, 1676 GLsizei height, 1677 GLsizei depth, 1678 GLenum format, 1679 GLenum type, 1680 const void *pixels); 1681 void INTERNAL_GL_APIENTRY glTextureBarrierNULL(); 1682 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer); 1683 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture, 1684 GLenum internalformat, 1685 GLuint buffer, 1686 GLintptr offset, 1687 GLsizeiptr size); 1688 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture, 1689 GLenum pname, 1690 const GLint *params); 1691 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture, 1692 GLenum pname, 1693 const GLuint *params); 1694 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param); 1695 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture, 1696 GLenum pname, 1697 const GLfloat *param); 1698 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param); 1699 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, 1700 GLenum pname, 1701 const GLint *param); 1702 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture, 1703 GLsizei levels, 1704 GLenum internalformat, 1705 GLsizei width); 1706 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture, 1707 GLsizei levels, 1708 GLenum internalformat, 1709 GLsizei width, 1710 GLsizei height); 1711 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture, 1712 GLsizei samples, 1713 GLenum internalformat, 1714 GLsizei width, 1715 GLsizei height, 1716 GLboolean fixedsamplelocations); 1717 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture, 1718 GLsizei levels, 1719 GLenum internalformat, 1720 GLsizei width, 1721 GLsizei height, 1722 GLsizei depth); 1723 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture, 1724 GLsizei samples, 1725 GLenum internalformat, 1726 GLsizei width, 1727 GLsizei height, 1728 GLsizei depth, 1729 GLboolean fixedsamplelocations); 1730 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture, 1731 GLsizei levels, 1732 GLenum internalFormat, 1733 GLsizei width, 1734 GLsizei height, 1735 GLuint memory, 1736 GLuint64 offset); 1737 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture, 1738 GLsizei samples, 1739 GLenum internalFormat, 1740 GLsizei width, 1741 GLsizei height, 1742 GLboolean fixedSampleLocations, 1743 GLuint memory, 1744 GLuint64 offset); 1745 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture, 1746 GLsizei levels, 1747 GLenum internalFormat, 1748 GLsizei width, 1749 GLsizei height, 1750 GLsizei depth, 1751 GLuint memory, 1752 GLuint64 offset); 1753 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture, 1754 GLsizei samples, 1755 GLenum internalFormat, 1756 GLsizei width, 1757 GLsizei height, 1758 GLsizei depth, 1759 GLboolean fixedSampleLocations, 1760 GLuint memory, 1761 GLuint64 offset); 1762 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture, 1763 GLint level, 1764 GLint xoffset, 1765 GLsizei width, 1766 GLenum format, 1767 GLenum type, 1768 const void *pixels); 1769 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture, 1770 GLint level, 1771 GLint xoffset, 1772 GLint yoffset, 1773 GLsizei width, 1774 GLsizei height, 1775 GLenum format, 1776 GLenum type, 1777 const void *pixels); 1778 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture, 1779 GLint level, 1780 GLint xoffset, 1781 GLint yoffset, 1782 GLint zoffset, 1783 GLsizei width, 1784 GLsizei height, 1785 GLsizei depth, 1786 GLenum format, 1787 GLenum type, 1788 const void *pixels); 1789 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture, 1790 GLenum target, 1791 GLuint origtexture, 1792 GLenum internalformat, 1793 GLuint minlevel, 1794 GLuint numlevels, 1795 GLuint minlayer, 1796 GLuint numlayers); 1797 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, 1798 GLuint index, 1799 GLuint buffer); 1800 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb, 1801 GLuint index, 1802 GLuint buffer, 1803 GLintptr offset, 1804 GLsizeiptr size); 1805 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program, 1806 GLsizei count, 1807 const GLchar *const *varyings, 1808 GLenum bufferMode); 1809 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x); 1810 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value); 1811 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0); 1812 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value); 1813 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0); 1814 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value); 1815 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0); 1816 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value); 1817 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y); 1818 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value); 1819 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1); 1820 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value); 1821 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1); 1822 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value); 1823 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1); 1824 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value); 1825 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z); 1826 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value); 1827 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1828 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value); 1829 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2); 1830 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value); 1831 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2); 1832 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value); 1833 void INTERNAL_GL_APIENTRY 1834 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1835 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value); 1836 void INTERNAL_GL_APIENTRY 1837 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1838 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value); 1839 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1840 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value); 1841 void INTERNAL_GL_APIENTRY 1842 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1843 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value); 1844 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program, 1845 GLuint uniformBlockIndex, 1846 GLuint uniformBlockBinding); 1847 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location, 1848 GLsizei count, 1849 GLboolean transpose, 1850 const GLdouble *value); 1851 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location, 1852 GLsizei count, 1853 GLboolean transpose, 1854 const GLfloat *value); 1855 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location, 1856 GLsizei count, 1857 GLboolean transpose, 1858 const GLdouble *value); 1859 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location, 1860 GLsizei count, 1861 GLboolean transpose, 1862 const GLfloat *value); 1863 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location, 1864 GLsizei count, 1865 GLboolean transpose, 1866 const GLdouble *value); 1867 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location, 1868 GLsizei count, 1869 GLboolean transpose, 1870 const GLfloat *value); 1871 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location, 1872 GLsizei count, 1873 GLboolean transpose, 1874 const GLdouble *value); 1875 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location, 1876 GLsizei count, 1877 GLboolean transpose, 1878 const GLfloat *value); 1879 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location, 1880 GLsizei count, 1881 GLboolean transpose, 1882 const GLdouble *value); 1883 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location, 1884 GLsizei count, 1885 GLboolean transpose, 1886 const GLfloat *value); 1887 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location, 1888 GLsizei count, 1889 GLboolean transpose, 1890 const GLdouble *value); 1891 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location, 1892 GLsizei count, 1893 GLboolean transpose, 1894 const GLfloat *value); 1895 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location, 1896 GLsizei count, 1897 GLboolean transpose, 1898 const GLdouble *value); 1899 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location, 1900 GLsizei count, 1901 GLboolean transpose, 1902 const GLfloat *value); 1903 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location, 1904 GLsizei count, 1905 GLboolean transpose, 1906 const GLdouble *value); 1907 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location, 1908 GLsizei count, 1909 GLboolean transpose, 1910 const GLfloat *value); 1911 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location, 1912 GLsizei count, 1913 GLboolean transpose, 1914 const GLdouble *value); 1915 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location, 1916 GLsizei count, 1917 GLboolean transpose, 1918 const GLfloat *value); 1919 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype, 1920 GLsizei count, 1921 const GLuint *indices); 1922 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target); 1923 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer); 1924 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program); 1925 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, 1926 GLbitfield stages, 1927 GLuint program); 1928 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program); 1929 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline); 1930 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj, 1931 GLuint attribindex, 1932 GLuint bindingindex); 1933 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj, 1934 GLuint attribindex, 1935 GLint size, 1936 GLenum type, 1937 GLboolean normalized, 1938 GLuint relativeoffset); 1939 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj, 1940 GLuint attribindex, 1941 GLint size, 1942 GLenum type, 1943 GLuint relativeoffset); 1944 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj, 1945 GLuint attribindex, 1946 GLint size, 1947 GLenum type, 1948 GLuint relativeoffset); 1949 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj, 1950 GLuint bindingindex, 1951 GLuint divisor); 1952 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer); 1953 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj, 1954 GLuint bindingindex, 1955 GLuint buffer, 1956 GLintptr offset, 1957 GLsizei stride); 1958 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj, 1959 GLuint first, 1960 GLsizei count, 1961 const GLuint *buffers, 1962 const GLintptr *offsets, 1963 const GLsizei *strides); 1964 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x); 1965 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v); 1966 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x); 1967 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v); 1968 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x); 1969 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v); 1970 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y); 1971 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v); 1972 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y); 1973 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v); 1974 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y); 1975 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v); 1976 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z); 1977 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v); 1978 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z); 1979 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v); 1980 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z); 1981 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v); 1982 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v); 1983 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v); 1984 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v); 1985 void INTERNAL_GL_APIENTRY 1986 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); 1987 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v); 1988 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v); 1989 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v); 1990 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v); 1991 void INTERNAL_GL_APIENTRY 1992 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1993 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v); 1994 void INTERNAL_GL_APIENTRY 1995 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 1996 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v); 1997 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v); 1998 void INTERNAL_GL_APIENTRY 1999 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); 2000 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v); 2001 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v); 2002 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v); 2003 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v); 2004 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex); 2005 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor); 2006 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex, 2007 GLint size, 2008 GLenum type, 2009 GLboolean normalized, 2010 GLuint relativeoffset); 2011 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x); 2012 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v); 2013 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x); 2014 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v); 2015 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y); 2016 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v); 2017 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y); 2018 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v); 2019 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z); 2020 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v); 2021 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z); 2022 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v); 2023 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v); 2024 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w); 2025 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v); 2026 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v); 2027 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v); 2028 void INTERNAL_GL_APIENTRY 2029 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 2030 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v); 2031 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v); 2032 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex, 2033 GLint size, 2034 GLenum type, 2035 GLuint relativeoffset); 2036 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index, 2037 GLint size, 2038 GLenum type, 2039 GLsizei stride, 2040 const void *pointer); 2041 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x); 2042 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v); 2043 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y); 2044 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v); 2045 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z); 2046 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v); 2047 void INTERNAL_GL_APIENTRY 2048 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); 2049 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v); 2050 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex, 2051 GLint size, 2052 GLenum type, 2053 GLuint relativeoffset); 2054 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index, 2055 GLint size, 2056 GLenum type, 2057 GLsizei stride, 2058 const void *pointer); 2059 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index, 2060 GLenum type, 2061 GLboolean normalized, 2062 GLuint value); 2063 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index, 2064 GLenum type, 2065 GLboolean normalized, 2066 const GLuint *value); 2067 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index, 2068 GLenum type, 2069 GLboolean normalized, 2070 GLuint value); 2071 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index, 2072 GLenum type, 2073 GLboolean normalized, 2074 const GLuint *value); 2075 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index, 2076 GLenum type, 2077 GLboolean normalized, 2078 GLuint value); 2079 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index, 2080 GLenum type, 2081 GLboolean normalized, 2082 const GLuint *value); 2083 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index, 2084 GLenum type, 2085 GLboolean normalized, 2086 GLuint value); 2087 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index, 2088 GLenum type, 2089 GLboolean normalized, 2090 const GLuint *value); 2091 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index, 2092 GLint size, 2093 GLenum type, 2094 GLboolean normalized, 2095 GLsizei stride, 2096 const void *pointer); 2097 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor); 2098 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height); 2099 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v); 2100 void INTERNAL_GL_APIENTRY 2101 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 2102 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v); 2103 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore, 2104 GLuint numBufferBarriers, 2105 const GLuint *buffers, 2106 GLuint numTextureBarriers, 2107 const GLuint *textures, 2108 const GLenum *srcLayouts); 2109 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout); 2110 } // namespace rx 2111 2112 #endif // LIBGLESV2_RENDERER_GL_NULL_GL_FUNCTIONS_AUTOGEN_H_ 2113