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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_gl_dispatch_table.py using data from gl_bindings_data.json and gl.xml.
3 //
4 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // null_functions.cpp:
9 //   Defines the NULL/Stub bindings for the OpenGL back-end.
10 
11 #include "libANGLE/renderer/gl/null_functions.h"
12 
13 namespace rx
14 {
glActiveShaderProgramNULL(GLuint pipeline,GLuint program)15 void INTERNAL_GL_APIENTRY glActiveShaderProgramNULL(GLuint pipeline, GLuint program) {}
16 
glActiveTextureNULL(GLenum texture)17 void INTERNAL_GL_APIENTRY glActiveTextureNULL(GLenum texture) {}
18 
glAttachShaderNULL(GLuint program,GLuint shader)19 void INTERNAL_GL_APIENTRY glAttachShaderNULL(GLuint program, GLuint shader) {}
20 
glBeginConditionalRenderNULL(GLuint id,GLenum mode)21 void INTERNAL_GL_APIENTRY glBeginConditionalRenderNULL(GLuint id, GLenum mode) {}
22 
glBeginQueryNULL(GLenum target,GLuint id)23 void INTERNAL_GL_APIENTRY glBeginQueryNULL(GLenum target, GLuint id) {}
24 
glBeginQueryIndexedNULL(GLenum target,GLuint index,GLuint id)25 void INTERNAL_GL_APIENTRY glBeginQueryIndexedNULL(GLenum target, GLuint index, GLuint id) {}
26 
glBeginTransformFeedbackNULL(GLenum primitiveMode)27 void INTERNAL_GL_APIENTRY glBeginTransformFeedbackNULL(GLenum primitiveMode) {}
28 
glBindAttribLocationNULL(GLuint program,GLuint index,const GLchar * name)29 void INTERNAL_GL_APIENTRY glBindAttribLocationNULL(GLuint program, GLuint index, const GLchar *name)
30 {}
31 
glBindBufferNULL(GLenum target,GLuint buffer)32 void INTERNAL_GL_APIENTRY glBindBufferNULL(GLenum target, GLuint buffer) {}
33 
glBindBufferBaseNULL(GLenum target,GLuint index,GLuint buffer)34 void INTERNAL_GL_APIENTRY glBindBufferBaseNULL(GLenum target, GLuint index, GLuint buffer) {}
35 
36 void INTERNAL_GL_APIENTRY
glBindBufferRangeNULL(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)37 glBindBufferRangeNULL(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
38 {}
39 
glBindBuffersBaseNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers)40 void INTERNAL_GL_APIENTRY glBindBuffersBaseNULL(GLenum target,
41                                                 GLuint first,
42                                                 GLsizei count,
43                                                 const GLuint *buffers)
44 {}
45 
glBindBuffersRangeNULL(GLenum target,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)46 void INTERNAL_GL_APIENTRY glBindBuffersRangeNULL(GLenum target,
47                                                  GLuint first,
48                                                  GLsizei count,
49                                                  const GLuint *buffers,
50                                                  const GLintptr *offsets,
51                                                  const GLsizeiptr *sizes)
52 {}
53 
glBindFragDataLocationNULL(GLuint program,GLuint color,const GLchar * name)54 void INTERNAL_GL_APIENTRY glBindFragDataLocationNULL(GLuint program,
55                                                      GLuint color,
56                                                      const GLchar *name)
57 {}
58 
glBindFragDataLocationIndexedNULL(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)59 void INTERNAL_GL_APIENTRY glBindFragDataLocationIndexedNULL(GLuint program,
60                                                             GLuint colorNumber,
61                                                             GLuint index,
62                                                             const GLchar *name)
63 {}
64 
glBindFramebufferNULL(GLenum target,GLuint framebuffer)65 void INTERNAL_GL_APIENTRY glBindFramebufferNULL(GLenum target, GLuint framebuffer) {}
66 
glBindImageTextureNULL(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format)67 void INTERNAL_GL_APIENTRY glBindImageTextureNULL(GLuint unit,
68                                                  GLuint texture,
69                                                  GLint level,
70                                                  GLboolean layered,
71                                                  GLint layer,
72                                                  GLenum access,
73                                                  GLenum format)
74 {}
75 
glBindImageTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)76 void INTERNAL_GL_APIENTRY glBindImageTexturesNULL(GLuint first,
77                                                   GLsizei count,
78                                                   const GLuint *textures)
79 {}
80 
glBindProgramPipelineNULL(GLuint pipeline)81 void INTERNAL_GL_APIENTRY glBindProgramPipelineNULL(GLuint pipeline) {}
82 
glBindRenderbufferNULL(GLenum target,GLuint renderbuffer)83 void INTERNAL_GL_APIENTRY glBindRenderbufferNULL(GLenum target, GLuint renderbuffer) {}
84 
glBindSamplerNULL(GLuint unit,GLuint sampler)85 void INTERNAL_GL_APIENTRY glBindSamplerNULL(GLuint unit, GLuint sampler) {}
86 
glBindSamplersNULL(GLuint first,GLsizei count,const GLuint * samplers)87 void INTERNAL_GL_APIENTRY glBindSamplersNULL(GLuint first, GLsizei count, const GLuint *samplers) {}
88 
glBindTextureNULL(GLenum target,GLuint texture)89 void INTERNAL_GL_APIENTRY glBindTextureNULL(GLenum target, GLuint texture) {}
90 
glBindTextureUnitNULL(GLuint unit,GLuint texture)91 void INTERNAL_GL_APIENTRY glBindTextureUnitNULL(GLuint unit, GLuint texture) {}
92 
glBindTexturesNULL(GLuint first,GLsizei count,const GLuint * textures)93 void INTERNAL_GL_APIENTRY glBindTexturesNULL(GLuint first, GLsizei count, const GLuint *textures) {}
94 
glBindTransformFeedbackNULL(GLenum target,GLuint id)95 void INTERNAL_GL_APIENTRY glBindTransformFeedbackNULL(GLenum target, GLuint id) {}
96 
glBindVertexArrayNULL(GLuint array)97 void INTERNAL_GL_APIENTRY glBindVertexArrayNULL(GLuint array) {}
98 
glBindVertexBufferNULL(GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)99 void INTERNAL_GL_APIENTRY glBindVertexBufferNULL(GLuint bindingindex,
100                                                  GLuint buffer,
101                                                  GLintptr offset,
102                                                  GLsizei stride)
103 {}
104 
glBindVertexBuffersNULL(GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)105 void INTERNAL_GL_APIENTRY glBindVertexBuffersNULL(GLuint first,
106                                                   GLsizei count,
107                                                   const GLuint *buffers,
108                                                   const GLintptr *offsets,
109                                                   const GLsizei *strides)
110 {}
111 
glBlendBarrierNULL()112 void INTERNAL_GL_APIENTRY glBlendBarrierNULL() {}
113 
glBlendColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)114 void INTERNAL_GL_APIENTRY glBlendColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
115 {}
116 
glBlendEquationNULL(GLenum mode)117 void INTERNAL_GL_APIENTRY glBlendEquationNULL(GLenum mode) {}
118 
glBlendEquationSeparateNULL(GLenum modeRGB,GLenum modeAlpha)119 void INTERNAL_GL_APIENTRY glBlendEquationSeparateNULL(GLenum modeRGB, GLenum modeAlpha) {}
120 
glBlendEquationSeparateiNULL(GLuint buf,GLenum modeRGB,GLenum modeAlpha)121 void INTERNAL_GL_APIENTRY glBlendEquationSeparateiNULL(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
122 {}
123 
glBlendEquationiNULL(GLuint buf,GLenum mode)124 void INTERNAL_GL_APIENTRY glBlendEquationiNULL(GLuint buf, GLenum mode) {}
125 
glBlendFuncNULL(GLenum sfactor,GLenum dfactor)126 void INTERNAL_GL_APIENTRY glBlendFuncNULL(GLenum sfactor, GLenum dfactor) {}
127 
glBlendFuncSeparateNULL(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)128 void INTERNAL_GL_APIENTRY glBlendFuncSeparateNULL(GLenum sfactorRGB,
129                                                   GLenum dfactorRGB,
130                                                   GLenum sfactorAlpha,
131                                                   GLenum dfactorAlpha)
132 {}
133 
134 void INTERNAL_GL_APIENTRY
glBlendFuncSeparateiNULL(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)135 glBlendFuncSeparateiNULL(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
136 {}
137 
glBlendFunciNULL(GLuint buf,GLenum src,GLenum dst)138 void INTERNAL_GL_APIENTRY glBlendFunciNULL(GLuint buf, GLenum src, GLenum dst) {}
139 
glBlitFramebufferNULL(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)140 void INTERNAL_GL_APIENTRY glBlitFramebufferNULL(GLint srcX0,
141                                                 GLint srcY0,
142                                                 GLint srcX1,
143                                                 GLint srcY1,
144                                                 GLint dstX0,
145                                                 GLint dstY0,
146                                                 GLint dstX1,
147                                                 GLint dstY1,
148                                                 GLbitfield mask,
149                                                 GLenum filter)
150 {}
151 
glBlitNamedFramebufferNULL(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)152 void INTERNAL_GL_APIENTRY glBlitNamedFramebufferNULL(GLuint readFramebuffer,
153                                                      GLuint drawFramebuffer,
154                                                      GLint srcX0,
155                                                      GLint srcY0,
156                                                      GLint srcX1,
157                                                      GLint srcY1,
158                                                      GLint dstX0,
159                                                      GLint dstY0,
160                                                      GLint dstX1,
161                                                      GLint dstY1,
162                                                      GLbitfield mask,
163                                                      GLenum filter)
164 {}
165 
glBufferDataNULL(GLenum target,GLsizeiptr size,const void * data,GLenum usage)166 void INTERNAL_GL_APIENTRY glBufferDataNULL(GLenum target,
167                                            GLsizeiptr size,
168                                            const void *data,
169                                            GLenum usage)
170 {}
171 
glBufferStorageNULL(GLenum target,GLsizeiptr size,const void * data,GLbitfield flags)172 void INTERNAL_GL_APIENTRY glBufferStorageNULL(GLenum target,
173                                               GLsizeiptr size,
174                                               const void *data,
175                                               GLbitfield flags)
176 {}
177 
glBufferStorageMemEXTNULL(GLenum target,GLsizeiptr size,GLuint memory,GLuint64 offset)178 void INTERNAL_GL_APIENTRY glBufferStorageMemEXTNULL(GLenum target,
179                                                     GLsizeiptr size,
180                                                     GLuint memory,
181                                                     GLuint64 offset)
182 {}
183 
glBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,const void * data)184 void INTERNAL_GL_APIENTRY glBufferSubDataNULL(GLenum target,
185                                               GLintptr offset,
186                                               GLsizeiptr size,
187                                               const void *data)
188 {}
189 
glCheckFramebufferStatusNULL(GLenum target)190 GLenum INTERNAL_GL_APIENTRY glCheckFramebufferStatusNULL(GLenum target)
191 {
192     return static_cast<GLenum>(0);
193 }
194 
glCheckNamedFramebufferStatusNULL(GLuint framebuffer,GLenum target)195 GLenum INTERNAL_GL_APIENTRY glCheckNamedFramebufferStatusNULL(GLuint framebuffer, GLenum target)
196 {
197     return static_cast<GLenum>(0);
198 }
199 
glClampColorNULL(GLenum target,GLenum clamp)200 void INTERNAL_GL_APIENTRY glClampColorNULL(GLenum target, GLenum clamp) {}
201 
glClearNULL(GLbitfield mask)202 void INTERNAL_GL_APIENTRY glClearNULL(GLbitfield mask) {}
203 
glClearBufferDataNULL(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)204 void INTERNAL_GL_APIENTRY glClearBufferDataNULL(GLenum target,
205                                                 GLenum internalformat,
206                                                 GLenum format,
207                                                 GLenum type,
208                                                 const void *data)
209 {}
210 
glClearBufferSubDataNULL(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)211 void INTERNAL_GL_APIENTRY glClearBufferSubDataNULL(GLenum target,
212                                                    GLenum internalformat,
213                                                    GLintptr offset,
214                                                    GLsizeiptr size,
215                                                    GLenum format,
216                                                    GLenum type,
217                                                    const void *data)
218 {}
219 
glClearBufferfiNULL(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)220 void INTERNAL_GL_APIENTRY glClearBufferfiNULL(GLenum buffer,
221                                               GLint drawbuffer,
222                                               GLfloat depth,
223                                               GLint stencil)
224 {}
225 
glClearBufferfvNULL(GLenum buffer,GLint drawbuffer,const GLfloat * value)226 void INTERNAL_GL_APIENTRY glClearBufferfvNULL(GLenum buffer, GLint drawbuffer, const GLfloat *value)
227 {}
228 
glClearBufferivNULL(GLenum buffer,GLint drawbuffer,const GLint * value)229 void INTERNAL_GL_APIENTRY glClearBufferivNULL(GLenum buffer, GLint drawbuffer, const GLint *value)
230 {}
231 
glClearBufferuivNULL(GLenum buffer,GLint drawbuffer,const GLuint * value)232 void INTERNAL_GL_APIENTRY glClearBufferuivNULL(GLenum buffer, GLint drawbuffer, const GLuint *value)
233 {}
234 
glClearColorNULL(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)235 void INTERNAL_GL_APIENTRY glClearColorNULL(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
236 {}
237 
glClearDepthNULL(GLdouble depth)238 void INTERNAL_GL_APIENTRY glClearDepthNULL(GLdouble depth) {}
239 
glClearDepthfNULL(GLfloat d)240 void INTERNAL_GL_APIENTRY glClearDepthfNULL(GLfloat d) {}
241 
glClearNamedBufferDataNULL(GLuint buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)242 void INTERNAL_GL_APIENTRY glClearNamedBufferDataNULL(GLuint buffer,
243                                                      GLenum internalformat,
244                                                      GLenum format,
245                                                      GLenum type,
246                                                      const void *data)
247 {}
248 
glClearNamedBufferSubDataNULL(GLuint buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)249 void INTERNAL_GL_APIENTRY glClearNamedBufferSubDataNULL(GLuint buffer,
250                                                         GLenum internalformat,
251                                                         GLintptr offset,
252                                                         GLsizeiptr size,
253                                                         GLenum format,
254                                                         GLenum type,
255                                                         const void *data)
256 {}
257 
glClearNamedFramebufferfiNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)258 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfiNULL(GLuint framebuffer,
259                                                         GLenum buffer,
260                                                         GLint drawbuffer,
261                                                         GLfloat depth,
262                                                         GLint stencil)
263 {}
264 
glClearNamedFramebufferfvNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)265 void INTERNAL_GL_APIENTRY glClearNamedFramebufferfvNULL(GLuint framebuffer,
266                                                         GLenum buffer,
267                                                         GLint drawbuffer,
268                                                         const GLfloat *value)
269 {}
270 
glClearNamedFramebufferivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)271 void INTERNAL_GL_APIENTRY glClearNamedFramebufferivNULL(GLuint framebuffer,
272                                                         GLenum buffer,
273                                                         GLint drawbuffer,
274                                                         const GLint *value)
275 {}
276 
glClearNamedFramebufferuivNULL(GLuint framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)277 void INTERNAL_GL_APIENTRY glClearNamedFramebufferuivNULL(GLuint framebuffer,
278                                                          GLenum buffer,
279                                                          GLint drawbuffer,
280                                                          const GLuint *value)
281 {}
282 
glClearStencilNULL(GLint s)283 void INTERNAL_GL_APIENTRY glClearStencilNULL(GLint s) {}
284 
285 void INTERNAL_GL_APIENTRY
glClearTexImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)286 glClearTexImageNULL(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
287 {}
288 
glClearTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)289 void INTERNAL_GL_APIENTRY glClearTexSubImageNULL(GLuint texture,
290                                                  GLint level,
291                                                  GLint xoffset,
292                                                  GLint yoffset,
293                                                  GLint zoffset,
294                                                  GLsizei width,
295                                                  GLsizei height,
296                                                  GLsizei depth,
297                                                  GLenum format,
298                                                  GLenum type,
299                                                  const void *data)
300 {}
301 
glClientWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)302 GLenum INTERNAL_GL_APIENTRY glClientWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout)
303 {
304     return static_cast<GLenum>(0);
305 }
306 
glClipControlNULL(GLenum origin,GLenum depth)307 void INTERNAL_GL_APIENTRY glClipControlNULL(GLenum origin, GLenum depth) {}
308 
glColorMaskNULL(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)309 void INTERNAL_GL_APIENTRY glColorMaskNULL(GLboolean red,
310                                           GLboolean green,
311                                           GLboolean blue,
312                                           GLboolean alpha)
313 {}
314 
315 void INTERNAL_GL_APIENTRY
glColorMaskiNULL(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)316 glColorMaskiNULL(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
317 {}
318 
glCompileShaderNULL(GLuint shader)319 void INTERNAL_GL_APIENTRY glCompileShaderNULL(GLuint shader) {}
320 
glCompressedTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)321 void INTERNAL_GL_APIENTRY glCompressedTexImage1DNULL(GLenum target,
322                                                      GLint level,
323                                                      GLenum internalformat,
324                                                      GLsizei width,
325                                                      GLint border,
326                                                      GLsizei imageSize,
327                                                      const void *data)
328 {}
329 
glCompressedTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const void * data)330 void INTERNAL_GL_APIENTRY glCompressedTexImage2DNULL(GLenum target,
331                                                      GLint level,
332                                                      GLenum internalformat,
333                                                      GLsizei width,
334                                                      GLsizei height,
335                                                      GLint border,
336                                                      GLsizei imageSize,
337                                                      const void *data)
338 {}
339 
glCompressedTexImage3DNULL(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const void * data)340 void INTERNAL_GL_APIENTRY glCompressedTexImage3DNULL(GLenum target,
341                                                      GLint level,
342                                                      GLenum internalformat,
343                                                      GLsizei width,
344                                                      GLsizei height,
345                                                      GLsizei depth,
346                                                      GLint border,
347                                                      GLsizei imageSize,
348                                                      const void *data)
349 {}
350 
glCompressedTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)351 void INTERNAL_GL_APIENTRY glCompressedTexSubImage1DNULL(GLenum target,
352                                                         GLint level,
353                                                         GLint xoffset,
354                                                         GLsizei width,
355                                                         GLenum format,
356                                                         GLsizei imageSize,
357                                                         const void *data)
358 {}
359 
glCompressedTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)360 void INTERNAL_GL_APIENTRY glCompressedTexSubImage2DNULL(GLenum target,
361                                                         GLint level,
362                                                         GLint xoffset,
363                                                         GLint yoffset,
364                                                         GLsizei width,
365                                                         GLsizei height,
366                                                         GLenum format,
367                                                         GLsizei imageSize,
368                                                         const void *data)
369 {}
370 
glCompressedTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)371 void INTERNAL_GL_APIENTRY glCompressedTexSubImage3DNULL(GLenum target,
372                                                         GLint level,
373                                                         GLint xoffset,
374                                                         GLint yoffset,
375                                                         GLint zoffset,
376                                                         GLsizei width,
377                                                         GLsizei height,
378                                                         GLsizei depth,
379                                                         GLenum format,
380                                                         GLsizei imageSize,
381                                                         const void *data)
382 {}
383 
glCompressedTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)384 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage1DNULL(GLuint texture,
385                                                             GLint level,
386                                                             GLint xoffset,
387                                                             GLsizei width,
388                                                             GLenum format,
389                                                             GLsizei imageSize,
390                                                             const void *data)
391 {}
392 
glCompressedTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)393 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage2DNULL(GLuint texture,
394                                                             GLint level,
395                                                             GLint xoffset,
396                                                             GLint yoffset,
397                                                             GLsizei width,
398                                                             GLsizei height,
399                                                             GLenum format,
400                                                             GLsizei imageSize,
401                                                             const void *data)
402 {}
403 
glCompressedTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)404 void INTERNAL_GL_APIENTRY glCompressedTextureSubImage3DNULL(GLuint texture,
405                                                             GLint level,
406                                                             GLint xoffset,
407                                                             GLint yoffset,
408                                                             GLint zoffset,
409                                                             GLsizei width,
410                                                             GLsizei height,
411                                                             GLsizei depth,
412                                                             GLenum format,
413                                                             GLsizei imageSize,
414                                                             const void *data)
415 {}
416 
glCopyBufferSubDataNULL(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)417 void INTERNAL_GL_APIENTRY glCopyBufferSubDataNULL(GLenum readTarget,
418                                                   GLenum writeTarget,
419                                                   GLintptr readOffset,
420                                                   GLintptr writeOffset,
421                                                   GLsizeiptr size)
422 {}
423 
glCopyImageSubDataNULL(GLuint srcName,GLenum srcTarget,GLint srcLevel,GLint srcX,GLint srcY,GLint srcZ,GLuint dstName,GLenum dstTarget,GLint dstLevel,GLint dstX,GLint dstY,GLint dstZ,GLsizei srcWidth,GLsizei srcHeight,GLsizei srcDepth)424 void INTERNAL_GL_APIENTRY glCopyImageSubDataNULL(GLuint srcName,
425                                                  GLenum srcTarget,
426                                                  GLint srcLevel,
427                                                  GLint srcX,
428                                                  GLint srcY,
429                                                  GLint srcZ,
430                                                  GLuint dstName,
431                                                  GLenum dstTarget,
432                                                  GLint dstLevel,
433                                                  GLint dstX,
434                                                  GLint dstY,
435                                                  GLint dstZ,
436                                                  GLsizei srcWidth,
437                                                  GLsizei srcHeight,
438                                                  GLsizei srcDepth)
439 {}
440 
glCopyNamedBufferSubDataNULL(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)441 void INTERNAL_GL_APIENTRY glCopyNamedBufferSubDataNULL(GLuint readBuffer,
442                                                        GLuint writeBuffer,
443                                                        GLintptr readOffset,
444                                                        GLintptr writeOffset,
445                                                        GLsizeiptr size)
446 {}
447 
glCopyTexImage1DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)448 void INTERNAL_GL_APIENTRY glCopyTexImage1DNULL(GLenum target,
449                                                GLint level,
450                                                GLenum internalformat,
451                                                GLint x,
452                                                GLint y,
453                                                GLsizei width,
454                                                GLint border)
455 {}
456 
glCopyTexImage2DNULL(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)457 void INTERNAL_GL_APIENTRY glCopyTexImage2DNULL(GLenum target,
458                                                GLint level,
459                                                GLenum internalformat,
460                                                GLint x,
461                                                GLint y,
462                                                GLsizei width,
463                                                GLsizei height,
464                                                GLint border)
465 {}
466 
467 void INTERNAL_GL_APIENTRY
glCopyTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)468 glCopyTexSubImage1DNULL(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
469 {}
470 
glCopyTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)471 void INTERNAL_GL_APIENTRY glCopyTexSubImage2DNULL(GLenum target,
472                                                   GLint level,
473                                                   GLint xoffset,
474                                                   GLint yoffset,
475                                                   GLint x,
476                                                   GLint y,
477                                                   GLsizei width,
478                                                   GLsizei height)
479 {}
480 
glCopyTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)481 void INTERNAL_GL_APIENTRY glCopyTexSubImage3DNULL(GLenum target,
482                                                   GLint level,
483                                                   GLint xoffset,
484                                                   GLint yoffset,
485                                                   GLint zoffset,
486                                                   GLint x,
487                                                   GLint y,
488                                                   GLsizei width,
489                                                   GLsizei height)
490 {}
491 
glCopyTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)492 void INTERNAL_GL_APIENTRY glCopyTextureSubImage1DNULL(GLuint texture,
493                                                       GLint level,
494                                                       GLint xoffset,
495                                                       GLint x,
496                                                       GLint y,
497                                                       GLsizei width)
498 {}
499 
glCopyTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)500 void INTERNAL_GL_APIENTRY glCopyTextureSubImage2DNULL(GLuint texture,
501                                                       GLint level,
502                                                       GLint xoffset,
503                                                       GLint yoffset,
504                                                       GLint x,
505                                                       GLint y,
506                                                       GLsizei width,
507                                                       GLsizei height)
508 {}
509 
glCopyTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)510 void INTERNAL_GL_APIENTRY glCopyTextureSubImage3DNULL(GLuint texture,
511                                                       GLint level,
512                                                       GLint xoffset,
513                                                       GLint yoffset,
514                                                       GLint zoffset,
515                                                       GLint x,
516                                                       GLint y,
517                                                       GLsizei width,
518                                                       GLsizei height)
519 {}
520 
glCoverFillPathInstancedNVNULL(GLsizei numPaths,GLenum pathNameType,const void * paths,GLuint pathBase,GLenum coverMode,GLenum transformType,const GLfloat * transformValues)521 void INTERNAL_GL_APIENTRY glCoverFillPathInstancedNVNULL(GLsizei numPaths,
522                                                          GLenum pathNameType,
523                                                          const void *paths,
524                                                          GLuint pathBase,
525                                                          GLenum coverMode,
526                                                          GLenum transformType,
527                                                          const GLfloat *transformValues)
528 {}
529 
glCoverFillPathNVNULL(GLuint path,GLenum coverMode)530 void INTERNAL_GL_APIENTRY glCoverFillPathNVNULL(GLuint path, GLenum coverMode) {}
531 
glCoverStrokePathInstancedNVNULL(GLsizei numPaths,GLenum pathNameType,const void * paths,GLuint pathBase,GLenum coverMode,GLenum transformType,const GLfloat * transformValues)532 void INTERNAL_GL_APIENTRY glCoverStrokePathInstancedNVNULL(GLsizei numPaths,
533                                                            GLenum pathNameType,
534                                                            const void *paths,
535                                                            GLuint pathBase,
536                                                            GLenum coverMode,
537                                                            GLenum transformType,
538                                                            const GLfloat *transformValues)
539 {}
540 
glCoverStrokePathNVNULL(GLuint path,GLenum coverMode)541 void INTERNAL_GL_APIENTRY glCoverStrokePathNVNULL(GLuint path, GLenum coverMode) {}
542 
glCoverageModulationNVNULL(GLenum components)543 void INTERNAL_GL_APIENTRY glCoverageModulationNVNULL(GLenum components) {}
544 
glCreateBuffersNULL(GLsizei n,GLuint * buffers)545 void INTERNAL_GL_APIENTRY glCreateBuffersNULL(GLsizei n, GLuint *buffers) {}
546 
glCreateFramebuffersNULL(GLsizei n,GLuint * framebuffers)547 void INTERNAL_GL_APIENTRY glCreateFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
548 
glCreateMemoryObjectsEXTNULL(GLsizei n,GLuint * memoryObjects)549 void INTERNAL_GL_APIENTRY glCreateMemoryObjectsEXTNULL(GLsizei n, GLuint *memoryObjects) {}
550 
glCreateProgramNULL()551 GLuint INTERNAL_GL_APIENTRY glCreateProgramNULL()
552 {
553     return static_cast<GLuint>(0);
554 }
555 
glCreateProgramPipelinesNULL(GLsizei n,GLuint * pipelines)556 void INTERNAL_GL_APIENTRY glCreateProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
557 
glCreateQueriesNULL(GLenum target,GLsizei n,GLuint * ids)558 void INTERNAL_GL_APIENTRY glCreateQueriesNULL(GLenum target, GLsizei n, GLuint *ids) {}
559 
glCreateRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)560 void INTERNAL_GL_APIENTRY glCreateRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
561 
glCreateSamplersNULL(GLsizei n,GLuint * samplers)562 void INTERNAL_GL_APIENTRY glCreateSamplersNULL(GLsizei n, GLuint *samplers) {}
563 
glCreateShaderNULL(GLenum type)564 GLuint INTERNAL_GL_APIENTRY glCreateShaderNULL(GLenum type)
565 {
566     return static_cast<GLuint>(0);
567 }
568 
glCreateShaderProgramvNULL(GLenum type,GLsizei count,const GLchar * const * strings)569 GLuint INTERNAL_GL_APIENTRY glCreateShaderProgramvNULL(GLenum type,
570                                                        GLsizei count,
571                                                        const GLchar *const *strings)
572 {
573     return static_cast<GLuint>(0);
574 }
575 
glCreateTexturesNULL(GLenum target,GLsizei n,GLuint * textures)576 void INTERNAL_GL_APIENTRY glCreateTexturesNULL(GLenum target, GLsizei n, GLuint *textures) {}
577 
glCreateTransformFeedbacksNULL(GLsizei n,GLuint * ids)578 void INTERNAL_GL_APIENTRY glCreateTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
579 
glCreateVertexArraysNULL(GLsizei n,GLuint * arrays)580 void INTERNAL_GL_APIENTRY glCreateVertexArraysNULL(GLsizei n, GLuint *arrays) {}
581 
glCullFaceNULL(GLenum mode)582 void INTERNAL_GL_APIENTRY glCullFaceNULL(GLenum mode) {}
583 
glDebugMessageCallbackNULL(GLDEBUGPROC callback,const void * userParam)584 void INTERNAL_GL_APIENTRY glDebugMessageCallbackNULL(GLDEBUGPROC callback, const void *userParam) {}
585 
glDebugMessageControlNULL(GLenum source,GLenum type,GLenum severity,GLsizei count,const GLuint * ids,GLboolean enabled)586 void INTERNAL_GL_APIENTRY glDebugMessageControlNULL(GLenum source,
587                                                     GLenum type,
588                                                     GLenum severity,
589                                                     GLsizei count,
590                                                     const GLuint *ids,
591                                                     GLboolean enabled)
592 {}
593 
glDebugMessageInsertNULL(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar * buf)594 void INTERNAL_GL_APIENTRY glDebugMessageInsertNULL(GLenum source,
595                                                    GLenum type,
596                                                    GLuint id,
597                                                    GLenum severity,
598                                                    GLsizei length,
599                                                    const GLchar *buf)
600 {}
601 
glDeleteBuffersNULL(GLsizei n,const GLuint * buffers)602 void INTERNAL_GL_APIENTRY glDeleteBuffersNULL(GLsizei n, const GLuint *buffers) {}
603 
glDeleteFencesNVNULL(GLsizei n,const GLuint * fences)604 void INTERNAL_GL_APIENTRY glDeleteFencesNVNULL(GLsizei n, const GLuint *fences) {}
605 
glDeleteFramebuffersNULL(GLsizei n,const GLuint * framebuffers)606 void INTERNAL_GL_APIENTRY glDeleteFramebuffersNULL(GLsizei n, const GLuint *framebuffers) {}
607 
glDeleteMemoryObjectsEXTNULL(GLsizei n,const GLuint * memoryObjects)608 void INTERNAL_GL_APIENTRY glDeleteMemoryObjectsEXTNULL(GLsizei n, const GLuint *memoryObjects) {}
609 
glDeletePathsNVNULL(GLuint path,GLsizei range)610 void INTERNAL_GL_APIENTRY glDeletePathsNVNULL(GLuint path, GLsizei range) {}
611 
glDeleteProgramNULL(GLuint program)612 void INTERNAL_GL_APIENTRY glDeleteProgramNULL(GLuint program) {}
613 
glDeleteProgramPipelinesNULL(GLsizei n,const GLuint * pipelines)614 void INTERNAL_GL_APIENTRY glDeleteProgramPipelinesNULL(GLsizei n, const GLuint *pipelines) {}
615 
glDeleteQueriesNULL(GLsizei n,const GLuint * ids)616 void INTERNAL_GL_APIENTRY glDeleteQueriesNULL(GLsizei n, const GLuint *ids) {}
617 
glDeleteRenderbuffersNULL(GLsizei n,const GLuint * renderbuffers)618 void INTERNAL_GL_APIENTRY glDeleteRenderbuffersNULL(GLsizei n, const GLuint *renderbuffers) {}
619 
glDeleteSamplersNULL(GLsizei count,const GLuint * samplers)620 void INTERNAL_GL_APIENTRY glDeleteSamplersNULL(GLsizei count, const GLuint *samplers) {}
621 
glDeleteSemaphoresEXTNULL(GLsizei n,const GLuint * semaphores)622 void INTERNAL_GL_APIENTRY glDeleteSemaphoresEXTNULL(GLsizei n, const GLuint *semaphores) {}
623 
glDeleteShaderNULL(GLuint shader)624 void INTERNAL_GL_APIENTRY glDeleteShaderNULL(GLuint shader) {}
625 
glDeleteSyncNULL(GLsync sync)626 void INTERNAL_GL_APIENTRY glDeleteSyncNULL(GLsync sync) {}
627 
glDeleteTexturesNULL(GLsizei n,const GLuint * textures)628 void INTERNAL_GL_APIENTRY glDeleteTexturesNULL(GLsizei n, const GLuint *textures) {}
629 
glDeleteTransformFeedbacksNULL(GLsizei n,const GLuint * ids)630 void INTERNAL_GL_APIENTRY glDeleteTransformFeedbacksNULL(GLsizei n, const GLuint *ids) {}
631 
glDeleteVertexArraysNULL(GLsizei n,const GLuint * arrays)632 void INTERNAL_GL_APIENTRY glDeleteVertexArraysNULL(GLsizei n, const GLuint *arrays) {}
633 
glDepthFuncNULL(GLenum func)634 void INTERNAL_GL_APIENTRY glDepthFuncNULL(GLenum func) {}
635 
glDepthMaskNULL(GLboolean flag)636 void INTERNAL_GL_APIENTRY glDepthMaskNULL(GLboolean flag) {}
637 
glDepthRangeNULL(GLdouble n,GLdouble f)638 void INTERNAL_GL_APIENTRY glDepthRangeNULL(GLdouble n, GLdouble f) {}
639 
glDepthRangeArrayvNULL(GLuint first,GLsizei count,const GLdouble * v)640 void INTERNAL_GL_APIENTRY glDepthRangeArrayvNULL(GLuint first, GLsizei count, const GLdouble *v) {}
641 
glDepthRangeIndexedNULL(GLuint index,GLdouble n,GLdouble f)642 void INTERNAL_GL_APIENTRY glDepthRangeIndexedNULL(GLuint index, GLdouble n, GLdouble f) {}
643 
glDepthRangefNULL(GLfloat n,GLfloat f)644 void INTERNAL_GL_APIENTRY glDepthRangefNULL(GLfloat n, GLfloat f) {}
645 
glDetachShaderNULL(GLuint program,GLuint shader)646 void INTERNAL_GL_APIENTRY glDetachShaderNULL(GLuint program, GLuint shader) {}
647 
glDisableNULL(GLenum cap)648 void INTERNAL_GL_APIENTRY glDisableNULL(GLenum cap) {}
649 
glDisableVertexArrayAttribNULL(GLuint vaobj,GLuint index)650 void INTERNAL_GL_APIENTRY glDisableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
651 
glDisableVertexAttribArrayNULL(GLuint index)652 void INTERNAL_GL_APIENTRY glDisableVertexAttribArrayNULL(GLuint index) {}
653 
glDisableiNULL(GLenum target,GLuint index)654 void INTERNAL_GL_APIENTRY glDisableiNULL(GLenum target, GLuint index) {}
655 
glDiscardFramebufferEXTNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)656 void INTERNAL_GL_APIENTRY glDiscardFramebufferEXTNULL(GLenum target,
657                                                       GLsizei numAttachments,
658                                                       const GLenum *attachments)
659 {}
660 
glDispatchComputeNULL(GLuint num_groups_x,GLuint num_groups_y,GLuint num_groups_z)661 void INTERNAL_GL_APIENTRY glDispatchComputeNULL(GLuint num_groups_x,
662                                                 GLuint num_groups_y,
663                                                 GLuint num_groups_z)
664 {}
665 
glDispatchComputeIndirectNULL(GLintptr indirect)666 void INTERNAL_GL_APIENTRY glDispatchComputeIndirectNULL(GLintptr indirect) {}
667 
glDrawArraysNULL(GLenum mode,GLint first,GLsizei count)668 void INTERNAL_GL_APIENTRY glDrawArraysNULL(GLenum mode, GLint first, GLsizei count) {}
669 
glDrawArraysIndirectNULL(GLenum mode,const void * indirect)670 void INTERNAL_GL_APIENTRY glDrawArraysIndirectNULL(GLenum mode, const void *indirect) {}
671 
glDrawArraysInstancedNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)672 void INTERNAL_GL_APIENTRY glDrawArraysInstancedNULL(GLenum mode,
673                                                     GLint first,
674                                                     GLsizei count,
675                                                     GLsizei instancecount)
676 {}
677 
glDrawArraysInstancedBaseInstanceNULL(GLenum mode,GLint first,GLsizei count,GLsizei instancecount,GLuint baseinstance)678 void INTERNAL_GL_APIENTRY glDrawArraysInstancedBaseInstanceNULL(GLenum mode,
679                                                                 GLint first,
680                                                                 GLsizei count,
681                                                                 GLsizei instancecount,
682                                                                 GLuint baseinstance)
683 {}
684 
glDrawBufferNULL(GLenum buf)685 void INTERNAL_GL_APIENTRY glDrawBufferNULL(GLenum buf) {}
686 
glDrawBuffersNULL(GLsizei n,const GLenum * bufs)687 void INTERNAL_GL_APIENTRY glDrawBuffersNULL(GLsizei n, const GLenum *bufs) {}
688 
glDrawElementsNULL(GLenum mode,GLsizei count,GLenum type,const void * indices)689 void INTERNAL_GL_APIENTRY glDrawElementsNULL(GLenum mode,
690                                              GLsizei count,
691                                              GLenum type,
692                                              const void *indices)
693 {}
694 
glDrawElementsBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLint basevertex)695 void INTERNAL_GL_APIENTRY glDrawElementsBaseVertexNULL(GLenum mode,
696                                                        GLsizei count,
697                                                        GLenum type,
698                                                        const void *indices,
699                                                        GLint basevertex)
700 {}
701 
glDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect)702 void INTERNAL_GL_APIENTRY glDrawElementsIndirectNULL(GLenum mode, GLenum type, const void *indirect)
703 {}
704 
glDrawElementsInstancedNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount)705 void INTERNAL_GL_APIENTRY glDrawElementsInstancedNULL(GLenum mode,
706                                                       GLsizei count,
707                                                       GLenum type,
708                                                       const void *indices,
709                                                       GLsizei instancecount)
710 {}
711 
glDrawElementsInstancedBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLuint baseinstance)712 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseInstanceNULL(GLenum mode,
713                                                                   GLsizei count,
714                                                                   GLenum type,
715                                                                   const void *indices,
716                                                                   GLsizei instancecount,
717                                                                   GLuint baseinstance)
718 {}
719 
glDrawElementsInstancedBaseVertexNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex)720 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexNULL(GLenum mode,
721                                                                 GLsizei count,
722                                                                 GLenum type,
723                                                                 const void *indices,
724                                                                 GLsizei instancecount,
725                                                                 GLint basevertex)
726 {}
727 
glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei instancecount,GLint basevertex,GLuint baseinstance)728 void INTERNAL_GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceNULL(GLenum mode,
729                                                                             GLsizei count,
730                                                                             GLenum type,
731                                                                             const void *indices,
732                                                                             GLsizei instancecount,
733                                                                             GLint basevertex,
734                                                                             GLuint baseinstance)
735 {}
736 
glDrawRangeElementsNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices)737 void INTERNAL_GL_APIENTRY glDrawRangeElementsNULL(GLenum mode,
738                                                   GLuint start,
739                                                   GLuint end,
740                                                   GLsizei count,
741                                                   GLenum type,
742                                                   const void *indices)
743 {}
744 
glDrawRangeElementsBaseVertexNULL(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void * indices,GLint basevertex)745 void INTERNAL_GL_APIENTRY glDrawRangeElementsBaseVertexNULL(GLenum mode,
746                                                             GLuint start,
747                                                             GLuint end,
748                                                             GLsizei count,
749                                                             GLenum type,
750                                                             const void *indices,
751                                                             GLint basevertex)
752 {}
753 
glDrawTransformFeedbackNULL(GLenum mode,GLuint id)754 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackNULL(GLenum mode, GLuint id) {}
755 
glDrawTransformFeedbackInstancedNULL(GLenum mode,GLuint id,GLsizei instancecount)756 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackInstancedNULL(GLenum mode,
757                                                                GLuint id,
758                                                                GLsizei instancecount)
759 {}
760 
glDrawTransformFeedbackStreamNULL(GLenum mode,GLuint id,GLuint stream)761 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamNULL(GLenum mode, GLuint id, GLuint stream)
762 {}
763 
glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,GLuint id,GLuint stream,GLsizei instancecount)764 void INTERNAL_GL_APIENTRY glDrawTransformFeedbackStreamInstancedNULL(GLenum mode,
765                                                                      GLuint id,
766                                                                      GLuint stream,
767                                                                      GLsizei instancecount)
768 {}
769 
glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,GLeglImageOES image)770 void INTERNAL_GL_APIENTRY glEGLImageTargetRenderbufferStorageOESNULL(GLenum target,
771                                                                      GLeglImageOES image)
772 {}
773 
glEGLImageTargetTexture2DOESNULL(GLenum target,GLeglImageOES image)774 void INTERNAL_GL_APIENTRY glEGLImageTargetTexture2DOESNULL(GLenum target, GLeglImageOES image) {}
775 
glEnableNULL(GLenum cap)776 void INTERNAL_GL_APIENTRY glEnableNULL(GLenum cap) {}
777 
glEnableVertexArrayAttribNULL(GLuint vaobj,GLuint index)778 void INTERNAL_GL_APIENTRY glEnableVertexArrayAttribNULL(GLuint vaobj, GLuint index) {}
779 
glEnableVertexAttribArrayNULL(GLuint index)780 void INTERNAL_GL_APIENTRY glEnableVertexAttribArrayNULL(GLuint index) {}
781 
glEnableiNULL(GLenum target,GLuint index)782 void INTERNAL_GL_APIENTRY glEnableiNULL(GLenum target, GLuint index) {}
783 
glEndConditionalRenderNULL()784 void INTERNAL_GL_APIENTRY glEndConditionalRenderNULL() {}
785 
glEndQueryNULL(GLenum target)786 void INTERNAL_GL_APIENTRY glEndQueryNULL(GLenum target) {}
787 
glEndQueryIndexedNULL(GLenum target,GLuint index)788 void INTERNAL_GL_APIENTRY glEndQueryIndexedNULL(GLenum target, GLuint index) {}
789 
glEndTransformFeedbackNULL()790 void INTERNAL_GL_APIENTRY glEndTransformFeedbackNULL() {}
791 
glFenceSyncNULL(GLenum condition,GLbitfield flags)792 GLsync INTERNAL_GL_APIENTRY glFenceSyncNULL(GLenum condition, GLbitfield flags)
793 {
794     return static_cast<GLsync>(0);
795 }
796 
glFinishNULL()797 void INTERNAL_GL_APIENTRY glFinishNULL() {}
798 
glFinishFenceNVNULL(GLuint fence)799 void INTERNAL_GL_APIENTRY glFinishFenceNVNULL(GLuint fence) {}
800 
glFlushNULL()801 void INTERNAL_GL_APIENTRY glFlushNULL() {}
802 
glFlushMappedBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length)803 void INTERNAL_GL_APIENTRY glFlushMappedBufferRangeNULL(GLenum target,
804                                                        GLintptr offset,
805                                                        GLsizeiptr length)
806 {}
807 
glFlushMappedNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)808 void INTERNAL_GL_APIENTRY glFlushMappedNamedBufferRangeNULL(GLuint buffer,
809                                                             GLintptr offset,
810                                                             GLsizeiptr length)
811 {}
812 
glFramebufferParameteriNULL(GLenum target,GLenum pname,GLint param)813 void INTERNAL_GL_APIENTRY glFramebufferParameteriNULL(GLenum target, GLenum pname, GLint param) {}
814 
glFramebufferRenderbufferNULL(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)815 void INTERNAL_GL_APIENTRY glFramebufferRenderbufferNULL(GLenum target,
816                                                         GLenum attachment,
817                                                         GLenum renderbuffertarget,
818                                                         GLuint renderbuffer)
819 {}
820 
glFramebufferTextureNULL(GLenum target,GLenum attachment,GLuint texture,GLint level)821 void INTERNAL_GL_APIENTRY glFramebufferTextureNULL(GLenum target,
822                                                    GLenum attachment,
823                                                    GLuint texture,
824                                                    GLint level)
825 {}
826 
glFramebufferTexture1DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)827 void INTERNAL_GL_APIENTRY glFramebufferTexture1DNULL(GLenum target,
828                                                      GLenum attachment,
829                                                      GLenum textarget,
830                                                      GLuint texture,
831                                                      GLint level)
832 {}
833 
glFramebufferTexture2DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)834 void INTERNAL_GL_APIENTRY glFramebufferTexture2DNULL(GLenum target,
835                                                      GLenum attachment,
836                                                      GLenum textarget,
837                                                      GLuint texture,
838                                                      GLint level)
839 {}
840 
glFramebufferTexture3DNULL(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)841 void INTERNAL_GL_APIENTRY glFramebufferTexture3DNULL(GLenum target,
842                                                      GLenum attachment,
843                                                      GLenum textarget,
844                                                      GLuint texture,
845                                                      GLint level,
846                                                      GLint zoffset)
847 {}
848 
glFramebufferTextureLayerNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)849 void INTERNAL_GL_APIENTRY glFramebufferTextureLayerNULL(GLenum target,
850                                                         GLenum attachment,
851                                                         GLuint texture,
852                                                         GLint level,
853                                                         GLint layer)
854 {}
855 
glFramebufferTextureMultiviewOVRNULL(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint baseViewIndex,GLsizei numViews)856 void INTERNAL_GL_APIENTRY glFramebufferTextureMultiviewOVRNULL(GLenum target,
857                                                                GLenum attachment,
858                                                                GLuint texture,
859                                                                GLint level,
860                                                                GLint baseViewIndex,
861                                                                GLsizei numViews)
862 {}
863 
glFrontFaceNULL(GLenum mode)864 void INTERNAL_GL_APIENTRY glFrontFaceNULL(GLenum mode) {}
865 
glGenBuffersNULL(GLsizei n,GLuint * buffers)866 void INTERNAL_GL_APIENTRY glGenBuffersNULL(GLsizei n, GLuint *buffers) {}
867 
glGenFencesNVNULL(GLsizei n,GLuint * fences)868 void INTERNAL_GL_APIENTRY glGenFencesNVNULL(GLsizei n, GLuint *fences) {}
869 
glGenFramebuffersNULL(GLsizei n,GLuint * framebuffers)870 void INTERNAL_GL_APIENTRY glGenFramebuffersNULL(GLsizei n, GLuint *framebuffers) {}
871 
glGenPathsNVNULL(GLsizei range)872 GLuint INTERNAL_GL_APIENTRY glGenPathsNVNULL(GLsizei range)
873 {
874     return static_cast<GLuint>(0);
875 }
876 
glGenProgramPipelinesNULL(GLsizei n,GLuint * pipelines)877 void INTERNAL_GL_APIENTRY glGenProgramPipelinesNULL(GLsizei n, GLuint *pipelines) {}
878 
glGenQueriesNULL(GLsizei n,GLuint * ids)879 void INTERNAL_GL_APIENTRY glGenQueriesNULL(GLsizei n, GLuint *ids) {}
880 
glGenRenderbuffersNULL(GLsizei n,GLuint * renderbuffers)881 void INTERNAL_GL_APIENTRY glGenRenderbuffersNULL(GLsizei n, GLuint *renderbuffers) {}
882 
glGenSamplersNULL(GLsizei count,GLuint * samplers)883 void INTERNAL_GL_APIENTRY glGenSamplersNULL(GLsizei count, GLuint *samplers) {}
884 
glGenSemaphoresEXTNULL(GLsizei n,GLuint * semaphores)885 void INTERNAL_GL_APIENTRY glGenSemaphoresEXTNULL(GLsizei n, GLuint *semaphores) {}
886 
glGenTexturesNULL(GLsizei n,GLuint * textures)887 void INTERNAL_GL_APIENTRY glGenTexturesNULL(GLsizei n, GLuint *textures) {}
888 
glGenTransformFeedbacksNULL(GLsizei n,GLuint * ids)889 void INTERNAL_GL_APIENTRY glGenTransformFeedbacksNULL(GLsizei n, GLuint *ids) {}
890 
glGenVertexArraysNULL(GLsizei n,GLuint * arrays)891 void INTERNAL_GL_APIENTRY glGenVertexArraysNULL(GLsizei n, GLuint *arrays) {}
892 
glGenerateMipmapNULL(GLenum target)893 void INTERNAL_GL_APIENTRY glGenerateMipmapNULL(GLenum target) {}
894 
glGenerateTextureMipmapNULL(GLuint texture)895 void INTERNAL_GL_APIENTRY glGenerateTextureMipmapNULL(GLuint texture) {}
896 
glGetActiveAtomicCounterBufferivNULL(GLuint program,GLuint bufferIndex,GLenum pname,GLint * params)897 void INTERNAL_GL_APIENTRY glGetActiveAtomicCounterBufferivNULL(GLuint program,
898                                                                GLuint bufferIndex,
899                                                                GLenum pname,
900                                                                GLint *params)
901 {}
902 
glGetActiveAttribNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)903 void INTERNAL_GL_APIENTRY glGetActiveAttribNULL(GLuint program,
904                                                 GLuint index,
905                                                 GLsizei bufSize,
906                                                 GLsizei *length,
907                                                 GLint *size,
908                                                 GLenum *type,
909                                                 GLchar *name)
910 {}
911 
glGetActiveSubroutineNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)912 void INTERNAL_GL_APIENTRY glGetActiveSubroutineNameNULL(GLuint program,
913                                                         GLenum shadertype,
914                                                         GLuint index,
915                                                         GLsizei bufsize,
916                                                         GLsizei *length,
917                                                         GLchar *name)
918 {}
919 
glGetActiveSubroutineUniformNameNULL(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)920 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformNameNULL(GLuint program,
921                                                                GLenum shadertype,
922                                                                GLuint index,
923                                                                GLsizei bufsize,
924                                                                GLsizei *length,
925                                                                GLchar *name)
926 {}
927 
glGetActiveSubroutineUniformivNULL(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)928 void INTERNAL_GL_APIENTRY glGetActiveSubroutineUniformivNULL(GLuint program,
929                                                              GLenum shadertype,
930                                                              GLuint index,
931                                                              GLenum pname,
932                                                              GLint *values)
933 {}
934 
glGetActiveUniformNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)935 void INTERNAL_GL_APIENTRY glGetActiveUniformNULL(GLuint program,
936                                                  GLuint index,
937                                                  GLsizei bufSize,
938                                                  GLsizei *length,
939                                                  GLint *size,
940                                                  GLenum *type,
941                                                  GLchar *name)
942 {}
943 
glGetActiveUniformBlockNameNULL(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)944 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockNameNULL(GLuint program,
945                                                           GLuint uniformBlockIndex,
946                                                           GLsizei bufSize,
947                                                           GLsizei *length,
948                                                           GLchar *uniformBlockName)
949 {}
950 
glGetActiveUniformBlockivNULL(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)951 void INTERNAL_GL_APIENTRY glGetActiveUniformBlockivNULL(GLuint program,
952                                                         GLuint uniformBlockIndex,
953                                                         GLenum pname,
954                                                         GLint *params)
955 {}
956 
glGetActiveUniformNameNULL(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)957 void INTERNAL_GL_APIENTRY glGetActiveUniformNameNULL(GLuint program,
958                                                      GLuint uniformIndex,
959                                                      GLsizei bufSize,
960                                                      GLsizei *length,
961                                                      GLchar *uniformName)
962 {}
963 
glGetActiveUniformsivNULL(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)964 void INTERNAL_GL_APIENTRY glGetActiveUniformsivNULL(GLuint program,
965                                                     GLsizei uniformCount,
966                                                     const GLuint *uniformIndices,
967                                                     GLenum pname,
968                                                     GLint *params)
969 {}
970 
glGetAttachedShadersNULL(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * shaders)971 void INTERNAL_GL_APIENTRY glGetAttachedShadersNULL(GLuint program,
972                                                    GLsizei maxCount,
973                                                    GLsizei *count,
974                                                    GLuint *shaders)
975 {}
976 
glGetAttribLocationNULL(GLuint program,const GLchar * name)977 GLint INTERNAL_GL_APIENTRY glGetAttribLocationNULL(GLuint program, const GLchar *name)
978 {
979     return static_cast<GLint>(0);
980 }
981 
glGetBooleani_vNULL(GLenum target,GLuint index,GLboolean * data)982 void INTERNAL_GL_APIENTRY glGetBooleani_vNULL(GLenum target, GLuint index, GLboolean *data) {}
983 
glGetBooleanvNULL(GLenum pname,GLboolean * data)984 void INTERNAL_GL_APIENTRY glGetBooleanvNULL(GLenum pname, GLboolean *data) {}
985 
glGetBufferParameteri64vNULL(GLenum target,GLenum pname,GLint64 * params)986 void INTERNAL_GL_APIENTRY glGetBufferParameteri64vNULL(GLenum target, GLenum pname, GLint64 *params)
987 {}
988 
glGetBufferParameterivNULL(GLenum target,GLenum pname,GLint * params)989 void INTERNAL_GL_APIENTRY glGetBufferParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
990 
glGetBufferPointervNULL(GLenum target,GLenum pname,void ** params)991 void INTERNAL_GL_APIENTRY glGetBufferPointervNULL(GLenum target, GLenum pname, void **params) {}
992 
glGetBufferSubDataNULL(GLenum target,GLintptr offset,GLsizeiptr size,void * data)993 void INTERNAL_GL_APIENTRY glGetBufferSubDataNULL(GLenum target,
994                                                  GLintptr offset,
995                                                  GLsizeiptr size,
996                                                  void *data)
997 {}
998 
glGetCompressedTexImageNULL(GLenum target,GLint level,void * img)999 void INTERNAL_GL_APIENTRY glGetCompressedTexImageNULL(GLenum target, GLint level, void *img) {}
1000 
glGetCompressedTextureImageNULL(GLuint texture,GLint level,GLsizei bufSize,void * pixels)1001 void INTERNAL_GL_APIENTRY glGetCompressedTextureImageNULL(GLuint texture,
1002                                                           GLint level,
1003                                                           GLsizei bufSize,
1004                                                           void *pixels)
1005 {}
1006 
glGetCompressedTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)1007 void INTERNAL_GL_APIENTRY glGetCompressedTextureSubImageNULL(GLuint texture,
1008                                                              GLint level,
1009                                                              GLint xoffset,
1010                                                              GLint yoffset,
1011                                                              GLint zoffset,
1012                                                              GLsizei width,
1013                                                              GLsizei height,
1014                                                              GLsizei depth,
1015                                                              GLsizei bufSize,
1016                                                              void *pixels)
1017 {}
1018 
glGetDebugMessageLogNULL(GLuint count,GLsizei bufSize,GLenum * sources,GLenum * types,GLuint * ids,GLenum * severities,GLsizei * lengths,GLchar * messageLog)1019 GLuint INTERNAL_GL_APIENTRY glGetDebugMessageLogNULL(GLuint count,
1020                                                      GLsizei bufSize,
1021                                                      GLenum *sources,
1022                                                      GLenum *types,
1023                                                      GLuint *ids,
1024                                                      GLenum *severities,
1025                                                      GLsizei *lengths,
1026                                                      GLchar *messageLog)
1027 {
1028     return static_cast<GLuint>(0);
1029 }
1030 
glGetDoublei_vNULL(GLenum target,GLuint index,GLdouble * data)1031 void INTERNAL_GL_APIENTRY glGetDoublei_vNULL(GLenum target, GLuint index, GLdouble *data) {}
1032 
glGetDoublevNULL(GLenum pname,GLdouble * data)1033 void INTERNAL_GL_APIENTRY glGetDoublevNULL(GLenum pname, GLdouble *data) {}
1034 
glGetErrorNULL()1035 GLenum INTERNAL_GL_APIENTRY glGetErrorNULL()
1036 {
1037     return static_cast<GLenum>(0);
1038 }
1039 
glGetFenceivNVNULL(GLuint fence,GLenum pname,GLint * params)1040 void INTERNAL_GL_APIENTRY glGetFenceivNVNULL(GLuint fence, GLenum pname, GLint *params) {}
1041 
glGetFloati_vNULL(GLenum target,GLuint index,GLfloat * data)1042 void INTERNAL_GL_APIENTRY glGetFloati_vNULL(GLenum target, GLuint index, GLfloat *data) {}
1043 
glGetFloatvNULL(GLenum pname,GLfloat * data)1044 void INTERNAL_GL_APIENTRY glGetFloatvNULL(GLenum pname, GLfloat *data) {}
1045 
glGetFragDataIndexNULL(GLuint program,const GLchar * name)1046 GLint INTERNAL_GL_APIENTRY glGetFragDataIndexNULL(GLuint program, const GLchar *name)
1047 {
1048     return static_cast<GLint>(0);
1049 }
1050 
glGetFragDataLocationNULL(GLuint program,const GLchar * name)1051 GLint INTERNAL_GL_APIENTRY glGetFragDataLocationNULL(GLuint program, const GLchar *name)
1052 {
1053     return static_cast<GLint>(0);
1054 }
1055 
glGetFramebufferAttachmentParameterivNULL(GLenum target,GLenum attachment,GLenum pname,GLint * params)1056 void INTERNAL_GL_APIENTRY glGetFramebufferAttachmentParameterivNULL(GLenum target,
1057                                                                     GLenum attachment,
1058                                                                     GLenum pname,
1059                                                                     GLint *params)
1060 {}
1061 
glGetFramebufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1062 void INTERNAL_GL_APIENTRY glGetFramebufferParameterivNULL(GLenum target,
1063                                                           GLenum pname,
1064                                                           GLint *params)
1065 {}
1066 
glGetGraphicsResetStatusNULL()1067 GLenum INTERNAL_GL_APIENTRY glGetGraphicsResetStatusNULL()
1068 {
1069     return static_cast<GLenum>(0);
1070 }
1071 
glGetInteger64i_vNULL(GLenum target,GLuint index,GLint64 * data)1072 void INTERNAL_GL_APIENTRY glGetInteger64i_vNULL(GLenum target, GLuint index, GLint64 *data) {}
1073 
glGetInteger64vNULL(GLenum pname,GLint64 * data)1074 void INTERNAL_GL_APIENTRY glGetInteger64vNULL(GLenum pname, GLint64 *data) {}
1075 
glGetIntegeri_vNULL(GLenum target,GLuint index,GLint * data)1076 void INTERNAL_GL_APIENTRY glGetIntegeri_vNULL(GLenum target, GLuint index, GLint *data) {}
1077 
glGetIntegervNULL(GLenum pname,GLint * data)1078 void INTERNAL_GL_APIENTRY glGetIntegervNULL(GLenum pname, GLint *data) {}
1079 
glGetInternalformatSampleivNVNULL(GLenum target,GLenum internalformat,GLsizei samples,GLenum pname,GLsizei bufSize,GLint * params)1080 void INTERNAL_GL_APIENTRY glGetInternalformatSampleivNVNULL(GLenum target,
1081                                                             GLenum internalformat,
1082                                                             GLsizei samples,
1083                                                             GLenum pname,
1084                                                             GLsizei bufSize,
1085                                                             GLint *params)
1086 {}
1087 
glGetInternalformati64vNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)1088 void INTERNAL_GL_APIENTRY glGetInternalformati64vNULL(GLenum target,
1089                                                       GLenum internalformat,
1090                                                       GLenum pname,
1091                                                       GLsizei bufSize,
1092                                                       GLint64 *params)
1093 {}
1094 
glGetInternalformativNULL(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)1095 void INTERNAL_GL_APIENTRY glGetInternalformativNULL(GLenum target,
1096                                                     GLenum internalformat,
1097                                                     GLenum pname,
1098                                                     GLsizei bufSize,
1099                                                     GLint *params)
1100 {}
1101 
glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,GLint * params)1102 void INTERNAL_GL_APIENTRY glGetMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1103                                                               GLenum pname,
1104                                                               GLint *params)
1105 {}
1106 
glGetMultisamplefvNULL(GLenum pname,GLuint index,GLfloat * val)1107 void INTERNAL_GL_APIENTRY glGetMultisamplefvNULL(GLenum pname, GLuint index, GLfloat *val) {}
1108 
glGetNamedBufferParameteri64vNULL(GLuint buffer,GLenum pname,GLint64 * params)1109 void INTERNAL_GL_APIENTRY glGetNamedBufferParameteri64vNULL(GLuint buffer,
1110                                                             GLenum pname,
1111                                                             GLint64 *params)
1112 {}
1113 
glGetNamedBufferParameterivNULL(GLuint buffer,GLenum pname,GLint * params)1114 void INTERNAL_GL_APIENTRY glGetNamedBufferParameterivNULL(GLuint buffer,
1115                                                           GLenum pname,
1116                                                           GLint *params)
1117 {}
1118 
glGetNamedBufferPointervNULL(GLuint buffer,GLenum pname,void ** params)1119 void INTERNAL_GL_APIENTRY glGetNamedBufferPointervNULL(GLuint buffer, GLenum pname, void **params)
1120 {}
1121 
glGetNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,void * data)1122 void INTERNAL_GL_APIENTRY glGetNamedBufferSubDataNULL(GLuint buffer,
1123                                                       GLintptr offset,
1124                                                       GLsizeiptr size,
1125                                                       void *data)
1126 {}
1127 
glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,GLenum attachment,GLenum pname,GLint * params)1128 void INTERNAL_GL_APIENTRY glGetNamedFramebufferAttachmentParameterivNULL(GLuint framebuffer,
1129                                                                          GLenum attachment,
1130                                                                          GLenum pname,
1131                                                                          GLint *params)
1132 {}
1133 
glGetNamedFramebufferParameterivNULL(GLuint framebuffer,GLenum pname,GLint * param)1134 void INTERNAL_GL_APIENTRY glGetNamedFramebufferParameterivNULL(GLuint framebuffer,
1135                                                                GLenum pname,
1136                                                                GLint *param)
1137 {}
1138 
glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,GLenum pname,GLint * params)1139 void INTERNAL_GL_APIENTRY glGetNamedRenderbufferParameterivNULL(GLuint renderbuffer,
1140                                                                 GLenum pname,
1141                                                                 GLint *params)
1142 {}
1143 
glGetObjectLabelNULL(GLenum identifier,GLuint name,GLsizei bufSize,GLsizei * length,GLchar * label)1144 void INTERNAL_GL_APIENTRY glGetObjectLabelNULL(GLenum identifier,
1145                                                GLuint name,
1146                                                GLsizei bufSize,
1147                                                GLsizei *length,
1148                                                GLchar *label)
1149 {}
1150 
glGetObjectPtrLabelNULL(const void * ptr,GLsizei bufSize,GLsizei * length,GLchar * label)1151 void INTERNAL_GL_APIENTRY glGetObjectPtrLabelNULL(const void *ptr,
1152                                                   GLsizei bufSize,
1153                                                   GLsizei *length,
1154                                                   GLchar *label)
1155 {}
1156 
glGetPathParameterfvNVNULL(GLuint path,GLenum pname,GLfloat * value)1157 void INTERNAL_GL_APIENTRY glGetPathParameterfvNVNULL(GLuint path, GLenum pname, GLfloat *value) {}
1158 
glGetPathParameterivNVNULL(GLuint path,GLenum pname,GLint * value)1159 void INTERNAL_GL_APIENTRY glGetPathParameterivNVNULL(GLuint path, GLenum pname, GLint *value) {}
1160 
glGetPointervNULL(GLenum pname,void ** params)1161 void INTERNAL_GL_APIENTRY glGetPointervNULL(GLenum pname, void **params) {}
1162 
glGetProgramBinaryNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,void * binary)1163 void INTERNAL_GL_APIENTRY glGetProgramBinaryNULL(GLuint program,
1164                                                  GLsizei bufSize,
1165                                                  GLsizei *length,
1166                                                  GLenum *binaryFormat,
1167                                                  void *binary)
1168 {}
1169 
glGetProgramInfoLogNULL(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1170 void INTERNAL_GL_APIENTRY glGetProgramInfoLogNULL(GLuint program,
1171                                                   GLsizei bufSize,
1172                                                   GLsizei *length,
1173                                                   GLchar *infoLog)
1174 {}
1175 
glGetProgramInterfaceivNULL(GLuint program,GLenum programInterface,GLenum pname,GLint * params)1176 void INTERNAL_GL_APIENTRY glGetProgramInterfaceivNULL(GLuint program,
1177                                                       GLenum programInterface,
1178                                                       GLenum pname,
1179                                                       GLint *params)
1180 {}
1181 
glGetProgramPipelineInfoLogNULL(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1182 void INTERNAL_GL_APIENTRY glGetProgramPipelineInfoLogNULL(GLuint pipeline,
1183                                                           GLsizei bufSize,
1184                                                           GLsizei *length,
1185                                                           GLchar *infoLog)
1186 {}
1187 
glGetProgramPipelineivNULL(GLuint pipeline,GLenum pname,GLint * params)1188 void INTERNAL_GL_APIENTRY glGetProgramPipelineivNULL(GLuint pipeline, GLenum pname, GLint *params)
1189 {}
1190 
glGetProgramResourceIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1191 GLuint INTERNAL_GL_APIENTRY glGetProgramResourceIndexNULL(GLuint program,
1192                                                           GLenum programInterface,
1193                                                           const GLchar *name)
1194 {
1195     return static_cast<GLuint>(0);
1196 }
1197 
glGetProgramResourceLocationNULL(GLuint program,GLenum programInterface,const GLchar * name)1198 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationNULL(GLuint program,
1199                                                             GLenum programInterface,
1200                                                             const GLchar *name)
1201 {
1202     return static_cast<GLint>(0);
1203 }
1204 
glGetProgramResourceLocationIndexNULL(GLuint program,GLenum programInterface,const GLchar * name)1205 GLint INTERNAL_GL_APIENTRY glGetProgramResourceLocationIndexNULL(GLuint program,
1206                                                                  GLenum programInterface,
1207                                                                  const GLchar *name)
1208 {
1209     return static_cast<GLint>(0);
1210 }
1211 
glGetProgramResourceNameNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name)1212 void INTERNAL_GL_APIENTRY glGetProgramResourceNameNULL(GLuint program,
1213                                                        GLenum programInterface,
1214                                                        GLuint index,
1215                                                        GLsizei bufSize,
1216                                                        GLsizei *length,
1217                                                        GLchar *name)
1218 {}
1219 
glGetProgramResourceivNULL(GLuint program,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei bufSize,GLsizei * length,GLint * params)1220 void INTERNAL_GL_APIENTRY glGetProgramResourceivNULL(GLuint program,
1221                                                      GLenum programInterface,
1222                                                      GLuint index,
1223                                                      GLsizei propCount,
1224                                                      const GLenum *props,
1225                                                      GLsizei bufSize,
1226                                                      GLsizei *length,
1227                                                      GLint *params)
1228 {}
1229 
glGetProgramStageivNULL(GLuint program,GLenum shadertype,GLenum pname,GLint * values)1230 void INTERNAL_GL_APIENTRY glGetProgramStageivNULL(GLuint program,
1231                                                   GLenum shadertype,
1232                                                   GLenum pname,
1233                                                   GLint *values)
1234 {}
1235 
glGetProgramivNULL(GLuint program,GLenum pname,GLint * params)1236 void INTERNAL_GL_APIENTRY glGetProgramivNULL(GLuint program, GLenum pname, GLint *params) {}
1237 
glGetQueryBufferObjecti64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1238 void INTERNAL_GL_APIENTRY glGetQueryBufferObjecti64vNULL(GLuint id,
1239                                                          GLuint buffer,
1240                                                          GLenum pname,
1241                                                          GLintptr offset)
1242 {}
1243 
glGetQueryBufferObjectivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1244 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectivNULL(GLuint id,
1245                                                        GLuint buffer,
1246                                                        GLenum pname,
1247                                                        GLintptr offset)
1248 {}
1249 
glGetQueryBufferObjectui64vNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1250 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectui64vNULL(GLuint id,
1251                                                           GLuint buffer,
1252                                                           GLenum pname,
1253                                                           GLintptr offset)
1254 {}
1255 
glGetQueryBufferObjectuivNULL(GLuint id,GLuint buffer,GLenum pname,GLintptr offset)1256 void INTERNAL_GL_APIENTRY glGetQueryBufferObjectuivNULL(GLuint id,
1257                                                         GLuint buffer,
1258                                                         GLenum pname,
1259                                                         GLintptr offset)
1260 {}
1261 
glGetQueryIndexedivNULL(GLenum target,GLuint index,GLenum pname,GLint * params)1262 void INTERNAL_GL_APIENTRY glGetQueryIndexedivNULL(GLenum target,
1263                                                   GLuint index,
1264                                                   GLenum pname,
1265                                                   GLint *params)
1266 {}
1267 
glGetQueryObjecti64vNULL(GLuint id,GLenum pname,GLint64 * params)1268 void INTERNAL_GL_APIENTRY glGetQueryObjecti64vNULL(GLuint id, GLenum pname, GLint64 *params) {}
1269 
glGetQueryObjectivNULL(GLuint id,GLenum pname,GLint * params)1270 void INTERNAL_GL_APIENTRY glGetQueryObjectivNULL(GLuint id, GLenum pname, GLint *params) {}
1271 
glGetQueryObjectui64vNULL(GLuint id,GLenum pname,GLuint64 * params)1272 void INTERNAL_GL_APIENTRY glGetQueryObjectui64vNULL(GLuint id, GLenum pname, GLuint64 *params) {}
1273 
glGetQueryObjectuivNULL(GLuint id,GLenum pname,GLuint * params)1274 void INTERNAL_GL_APIENTRY glGetQueryObjectuivNULL(GLuint id, GLenum pname, GLuint *params) {}
1275 
glGetQueryivNULL(GLenum target,GLenum pname,GLint * params)1276 void INTERNAL_GL_APIENTRY glGetQueryivNULL(GLenum target, GLenum pname, GLint *params) {}
1277 
glGetRenderbufferParameterivNULL(GLenum target,GLenum pname,GLint * params)1278 void INTERNAL_GL_APIENTRY glGetRenderbufferParameterivNULL(GLenum target,
1279                                                            GLenum pname,
1280                                                            GLint *params)
1281 {}
1282 
glGetSamplerParameterIivNULL(GLuint sampler,GLenum pname,GLint * params)1283 void INTERNAL_GL_APIENTRY glGetSamplerParameterIivNULL(GLuint sampler, GLenum pname, GLint *params)
1284 {}
1285 
glGetSamplerParameterIuivNULL(GLuint sampler,GLenum pname,GLuint * params)1286 void INTERNAL_GL_APIENTRY glGetSamplerParameterIuivNULL(GLuint sampler,
1287                                                         GLenum pname,
1288                                                         GLuint *params)
1289 {}
1290 
glGetSamplerParameterfvNULL(GLuint sampler,GLenum pname,GLfloat * params)1291 void INTERNAL_GL_APIENTRY glGetSamplerParameterfvNULL(GLuint sampler, GLenum pname, GLfloat *params)
1292 {}
1293 
glGetSamplerParameterivNULL(GLuint sampler,GLenum pname,GLint * params)1294 void INTERNAL_GL_APIENTRY glGetSamplerParameterivNULL(GLuint sampler, GLenum pname, GLint *params)
1295 {}
1296 
glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,GLuint64 * params)1297 void INTERNAL_GL_APIENTRY glGetSemaphoreParameterui64vEXTNULL(GLuint semaphore,
1298                                                               GLenum pname,
1299                                                               GLuint64 *params)
1300 {}
1301 
glGetShaderInfoLogNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1302 void INTERNAL_GL_APIENTRY glGetShaderInfoLogNULL(GLuint shader,
1303                                                  GLsizei bufSize,
1304                                                  GLsizei *length,
1305                                                  GLchar *infoLog)
1306 {}
1307 
glGetShaderPrecisionFormatNULL(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)1308 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype,
1309                                                          GLenum precisiontype,
1310                                                          GLint *range,
1311                                                          GLint *precision)
1312 {}
1313 
glGetShaderSourceNULL(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1314 void INTERNAL_GL_APIENTRY glGetShaderSourceNULL(GLuint shader,
1315                                                 GLsizei bufSize,
1316                                                 GLsizei *length,
1317                                                 GLchar *source)
1318 {}
1319 
glGetShaderivNULL(GLuint shader,GLenum pname,GLint * params)1320 void INTERNAL_GL_APIENTRY glGetShaderivNULL(GLuint shader, GLenum pname, GLint *params) {}
1321 
glGetStringNULL(GLenum name)1322 const GLubyte *INTERNAL_GL_APIENTRY glGetStringNULL(GLenum name)
1323 {
1324     return static_cast<const GLubyte *>(0);
1325 }
1326 
glGetStringiNULL(GLenum name,GLuint index)1327 const GLubyte *INTERNAL_GL_APIENTRY glGetStringiNULL(GLenum name, GLuint index)
1328 {
1329     return static_cast<const GLubyte *>(0);
1330 }
1331 
glGetSubroutineIndexNULL(GLuint program,GLenum shadertype,const GLchar * name)1332 GLuint INTERNAL_GL_APIENTRY glGetSubroutineIndexNULL(GLuint program,
1333                                                      GLenum shadertype,
1334                                                      const GLchar *name)
1335 {
1336     return static_cast<GLuint>(0);
1337 }
1338 
glGetSubroutineUniformLocationNULL(GLuint program,GLenum shadertype,const GLchar * name)1339 GLint INTERNAL_GL_APIENTRY glGetSubroutineUniformLocationNULL(GLuint program,
1340                                                               GLenum shadertype,
1341                                                               const GLchar *name)
1342 {
1343     return static_cast<GLint>(0);
1344 }
1345 
1346 void INTERNAL_GL_APIENTRY
glGetSyncivNULL(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)1347 glGetSyncivNULL(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1348 {}
1349 
1350 void INTERNAL_GL_APIENTRY
glGetTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,void * pixels)1351 glGetTexImageNULL(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
1352 {}
1353 
glGetTexLevelParameterfvNULL(GLenum target,GLint level,GLenum pname,GLfloat * params)1354 void INTERNAL_GL_APIENTRY glGetTexLevelParameterfvNULL(GLenum target,
1355                                                        GLint level,
1356                                                        GLenum pname,
1357                                                        GLfloat *params)
1358 {}
1359 
glGetTexLevelParameterivNULL(GLenum target,GLint level,GLenum pname,GLint * params)1360 void INTERNAL_GL_APIENTRY glGetTexLevelParameterivNULL(GLenum target,
1361                                                        GLint level,
1362                                                        GLenum pname,
1363                                                        GLint *params)
1364 {}
1365 
glGetTexParameterIivNULL(GLenum target,GLenum pname,GLint * params)1366 void INTERNAL_GL_APIENTRY glGetTexParameterIivNULL(GLenum target, GLenum pname, GLint *params) {}
1367 
glGetTexParameterIuivNULL(GLenum target,GLenum pname,GLuint * params)1368 void INTERNAL_GL_APIENTRY glGetTexParameterIuivNULL(GLenum target, GLenum pname, GLuint *params) {}
1369 
glGetTexParameterfvNULL(GLenum target,GLenum pname,GLfloat * params)1370 void INTERNAL_GL_APIENTRY glGetTexParameterfvNULL(GLenum target, GLenum pname, GLfloat *params) {}
1371 
glGetTexParameterivNULL(GLenum target,GLenum pname,GLint * params)1372 void INTERNAL_GL_APIENTRY glGetTexParameterivNULL(GLenum target, GLenum pname, GLint *params) {}
1373 
glGetTextureImageNULL(GLuint texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1374 void INTERNAL_GL_APIENTRY glGetTextureImageNULL(GLuint texture,
1375                                                 GLint level,
1376                                                 GLenum format,
1377                                                 GLenum type,
1378                                                 GLsizei bufSize,
1379                                                 void *pixels)
1380 {}
1381 
glGetTextureLevelParameterfvNULL(GLuint texture,GLint level,GLenum pname,GLfloat * params)1382 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterfvNULL(GLuint texture,
1383                                                            GLint level,
1384                                                            GLenum pname,
1385                                                            GLfloat *params)
1386 {}
1387 
glGetTextureLevelParameterivNULL(GLuint texture,GLint level,GLenum pname,GLint * params)1388 void INTERNAL_GL_APIENTRY glGetTextureLevelParameterivNULL(GLuint texture,
1389                                                            GLint level,
1390                                                            GLenum pname,
1391                                                            GLint *params)
1392 {}
1393 
glGetTextureParameterIivNULL(GLuint texture,GLenum pname,GLint * params)1394 void INTERNAL_GL_APIENTRY glGetTextureParameterIivNULL(GLuint texture, GLenum pname, GLint *params)
1395 {}
1396 
glGetTextureParameterIuivNULL(GLuint texture,GLenum pname,GLuint * params)1397 void INTERNAL_GL_APIENTRY glGetTextureParameterIuivNULL(GLuint texture,
1398                                                         GLenum pname,
1399                                                         GLuint *params)
1400 {}
1401 
glGetTextureParameterfvNULL(GLuint texture,GLenum pname,GLfloat * params)1402 void INTERNAL_GL_APIENTRY glGetTextureParameterfvNULL(GLuint texture, GLenum pname, GLfloat *params)
1403 {}
1404 
glGetTextureParameterivNULL(GLuint texture,GLenum pname,GLint * params)1405 void INTERNAL_GL_APIENTRY glGetTextureParameterivNULL(GLuint texture, GLenum pname, GLint *params)
1406 {}
1407 
glGetTextureSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1408 void INTERNAL_GL_APIENTRY glGetTextureSubImageNULL(GLuint texture,
1409                                                    GLint level,
1410                                                    GLint xoffset,
1411                                                    GLint yoffset,
1412                                                    GLint zoffset,
1413                                                    GLsizei width,
1414                                                    GLsizei height,
1415                                                    GLsizei depth,
1416                                                    GLenum format,
1417                                                    GLenum type,
1418                                                    GLsizei bufSize,
1419                                                    void *pixels)
1420 {}
1421 
glGetTransformFeedbackVaryingNULL(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1422 void INTERNAL_GL_APIENTRY glGetTransformFeedbackVaryingNULL(GLuint program,
1423                                                             GLuint index,
1424                                                             GLsizei bufSize,
1425                                                             GLsizei *length,
1426                                                             GLsizei *size,
1427                                                             GLenum *type,
1428                                                             GLchar *name)
1429 {}
1430 
glGetTransformFeedbacki64_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)1431 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki64_vNULL(GLuint xfb,
1432                                                           GLenum pname,
1433                                                           GLuint index,
1434                                                           GLint64 *param)
1435 {}
1436 
glGetTransformFeedbacki_vNULL(GLuint xfb,GLenum pname,GLuint index,GLint * param)1437 void INTERNAL_GL_APIENTRY glGetTransformFeedbacki_vNULL(GLuint xfb,
1438                                                         GLenum pname,
1439                                                         GLuint index,
1440                                                         GLint *param)
1441 {}
1442 
glGetTransformFeedbackivNULL(GLuint xfb,GLenum pname,GLint * param)1443 void INTERNAL_GL_APIENTRY glGetTransformFeedbackivNULL(GLuint xfb, GLenum pname, GLint *param) {}
1444 
glGetUniformBlockIndexNULL(GLuint program,const GLchar * uniformBlockName)1445 GLuint INTERNAL_GL_APIENTRY glGetUniformBlockIndexNULL(GLuint program,
1446                                                        const GLchar *uniformBlockName)
1447 {
1448     return static_cast<GLuint>(0);
1449 }
1450 
glGetUniformIndicesNULL(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1451 void INTERNAL_GL_APIENTRY glGetUniformIndicesNULL(GLuint program,
1452                                                   GLsizei uniformCount,
1453                                                   const GLchar *const *uniformNames,
1454                                                   GLuint *uniformIndices)
1455 {}
1456 
glGetUniformLocationNULL(GLuint program,const GLchar * name)1457 GLint INTERNAL_GL_APIENTRY glGetUniformLocationNULL(GLuint program, const GLchar *name)
1458 {
1459     return static_cast<GLint>(0);
1460 }
1461 
glGetUniformSubroutineuivNULL(GLenum shadertype,GLint location,GLuint * params)1462 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype,
1463                                                         GLint location,
1464                                                         GLuint *params)
1465 {}
1466 
glGetUniformdvNULL(GLuint program,GLint location,GLdouble * params)1467 void INTERNAL_GL_APIENTRY glGetUniformdvNULL(GLuint program, GLint location, GLdouble *params) {}
1468 
glGetUniformfvNULL(GLuint program,GLint location,GLfloat * params)1469 void INTERNAL_GL_APIENTRY glGetUniformfvNULL(GLuint program, GLint location, GLfloat *params) {}
1470 
glGetUniformivNULL(GLuint program,GLint location,GLint * params)1471 void INTERNAL_GL_APIENTRY glGetUniformivNULL(GLuint program, GLint location, GLint *params) {}
1472 
glGetUniformuivNULL(GLuint program,GLint location,GLuint * params)1473 void INTERNAL_GL_APIENTRY glGetUniformuivNULL(GLuint program, GLint location, GLuint *params) {}
1474 
glGetUnsignedBytei_vEXTNULL(GLenum target,GLuint index,GLubyte * data)1475 void INTERNAL_GL_APIENTRY glGetUnsignedBytei_vEXTNULL(GLenum target, GLuint index, GLubyte *data) {}
1476 
glGetUnsignedBytevEXTNULL(GLenum pname,GLubyte * data)1477 void INTERNAL_GL_APIENTRY glGetUnsignedBytevEXTNULL(GLenum pname, GLubyte *data) {}
1478 
glGetVertexArrayIndexed64ivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint64 * param)1479 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexed64ivNULL(GLuint vaobj,
1480                                                           GLuint index,
1481                                                           GLenum pname,
1482                                                           GLint64 *param)
1483 {}
1484 
glGetVertexArrayIndexedivNULL(GLuint vaobj,GLuint index,GLenum pname,GLint * param)1485 void INTERNAL_GL_APIENTRY glGetVertexArrayIndexedivNULL(GLuint vaobj,
1486                                                         GLuint index,
1487                                                         GLenum pname,
1488                                                         GLint *param)
1489 {}
1490 
glGetVertexArrayivNULL(GLuint vaobj,GLenum pname,GLint * param)1491 void INTERNAL_GL_APIENTRY glGetVertexArrayivNULL(GLuint vaobj, GLenum pname, GLint *param) {}
1492 
glGetVertexAttribIivNULL(GLuint index,GLenum pname,GLint * params)1493 void INTERNAL_GL_APIENTRY glGetVertexAttribIivNULL(GLuint index, GLenum pname, GLint *params) {}
1494 
glGetVertexAttribIuivNULL(GLuint index,GLenum pname,GLuint * params)1495 void INTERNAL_GL_APIENTRY glGetVertexAttribIuivNULL(GLuint index, GLenum pname, GLuint *params) {}
1496 
glGetVertexAttribLdvNULL(GLuint index,GLenum pname,GLdouble * params)1497 void INTERNAL_GL_APIENTRY glGetVertexAttribLdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1498 
glGetVertexAttribPointervNULL(GLuint index,GLenum pname,void ** pointer)1499 void INTERNAL_GL_APIENTRY glGetVertexAttribPointervNULL(GLuint index, GLenum pname, void **pointer)
1500 {}
1501 
glGetVertexAttribdvNULL(GLuint index,GLenum pname,GLdouble * params)1502 void INTERNAL_GL_APIENTRY glGetVertexAttribdvNULL(GLuint index, GLenum pname, GLdouble *params) {}
1503 
glGetVertexAttribfvNULL(GLuint index,GLenum pname,GLfloat * params)1504 void INTERNAL_GL_APIENTRY glGetVertexAttribfvNULL(GLuint index, GLenum pname, GLfloat *params) {}
1505 
glGetVertexAttribivNULL(GLuint index,GLenum pname,GLint * params)1506 void INTERNAL_GL_APIENTRY glGetVertexAttribivNULL(GLuint index, GLenum pname, GLint *params) {}
1507 
glGetnCompressedTexImageNULL(GLenum target,GLint lod,GLsizei bufSize,void * pixels)1508 void INTERNAL_GL_APIENTRY glGetnCompressedTexImageNULL(GLenum target,
1509                                                        GLint lod,
1510                                                        GLsizei bufSize,
1511                                                        void *pixels)
1512 {}
1513 
glGetnTexImageNULL(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)1514 void INTERNAL_GL_APIENTRY glGetnTexImageNULL(GLenum target,
1515                                              GLint level,
1516                                              GLenum format,
1517                                              GLenum type,
1518                                              GLsizei bufSize,
1519                                              void *pixels)
1520 {}
1521 
glGetnUniformdvNULL(GLuint program,GLint location,GLsizei bufSize,GLdouble * params)1522 void INTERNAL_GL_APIENTRY glGetnUniformdvNULL(GLuint program,
1523                                               GLint location,
1524                                               GLsizei bufSize,
1525                                               GLdouble *params)
1526 {}
1527 
glGetnUniformfvNULL(GLuint program,GLint location,GLsizei bufSize,GLfloat * params)1528 void INTERNAL_GL_APIENTRY glGetnUniformfvNULL(GLuint program,
1529                                               GLint location,
1530                                               GLsizei bufSize,
1531                                               GLfloat *params)
1532 {}
1533 
glGetnUniformivNULL(GLuint program,GLint location,GLsizei bufSize,GLint * params)1534 void INTERNAL_GL_APIENTRY glGetnUniformivNULL(GLuint program,
1535                                               GLint location,
1536                                               GLsizei bufSize,
1537                                               GLint *params)
1538 {}
1539 
glGetnUniformuivNULL(GLuint program,GLint location,GLsizei bufSize,GLuint * params)1540 void INTERNAL_GL_APIENTRY glGetnUniformuivNULL(GLuint program,
1541                                                GLint location,
1542                                                GLsizei bufSize,
1543                                                GLuint *params)
1544 {}
1545 
glHintNULL(GLenum target,GLenum mode)1546 void INTERNAL_GL_APIENTRY glHintNULL(GLenum target, GLenum mode) {}
1547 
glImportMemoryFdEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,GLint fd)1548 void INTERNAL_GL_APIENTRY glImportMemoryFdEXTNULL(GLuint memory,
1549                                                   GLuint64 size,
1550                                                   GLenum handleType,
1551                                                   GLint fd)
1552 {}
1553 
glImportMemoryWin32HandleEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,void * handle)1554 void INTERNAL_GL_APIENTRY glImportMemoryWin32HandleEXTNULL(GLuint memory,
1555                                                            GLuint64 size,
1556                                                            GLenum handleType,
1557                                                            void *handle)
1558 {}
1559 
glImportMemoryWin32NameEXTNULL(GLuint memory,GLuint64 size,GLenum handleType,const void * name)1560 void INTERNAL_GL_APIENTRY glImportMemoryWin32NameEXTNULL(GLuint memory,
1561                                                          GLuint64 size,
1562                                                          GLenum handleType,
1563                                                          const void *name)
1564 {}
1565 
glImportSemaphoreFdEXTNULL(GLuint semaphore,GLenum handleType,GLint fd)1566 void INTERNAL_GL_APIENTRY glImportSemaphoreFdEXTNULL(GLuint semaphore, GLenum handleType, GLint fd)
1567 {}
1568 
glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,GLenum handleType,void * handle)1569 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32HandleEXTNULL(GLuint semaphore,
1570                                                               GLenum handleType,
1571                                                               void *handle)
1572 {}
1573 
glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,GLenum handleType,const void * name)1574 void INTERNAL_GL_APIENTRY glImportSemaphoreWin32NameEXTNULL(GLuint semaphore,
1575                                                             GLenum handleType,
1576                                                             const void *name)
1577 {}
1578 
glInsertEventMarkerEXTNULL(GLsizei length,const GLchar * marker)1579 void INTERNAL_GL_APIENTRY glInsertEventMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
1580 
glInvalidateBufferDataNULL(GLuint buffer)1581 void INTERNAL_GL_APIENTRY glInvalidateBufferDataNULL(GLuint buffer) {}
1582 
glInvalidateBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr length)1583 void INTERNAL_GL_APIENTRY glInvalidateBufferSubDataNULL(GLuint buffer,
1584                                                         GLintptr offset,
1585                                                         GLsizeiptr length)
1586 {}
1587 
glInvalidateFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments)1588 void INTERNAL_GL_APIENTRY glInvalidateFramebufferNULL(GLenum target,
1589                                                       GLsizei numAttachments,
1590                                                       const GLenum *attachments)
1591 {}
1592 
glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments)1593 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferDataNULL(GLuint framebuffer,
1594                                                                GLsizei numAttachments,
1595                                                                const GLenum *attachments)
1596 {}
1597 
glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1598 void INTERNAL_GL_APIENTRY glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer,
1599                                                                   GLsizei numAttachments,
1600                                                                   const GLenum *attachments,
1601                                                                   GLint x,
1602                                                                   GLint y,
1603                                                                   GLsizei width,
1604                                                                   GLsizei height)
1605 {}
1606 
glInvalidateSubFramebufferNULL(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)1607 void INTERNAL_GL_APIENTRY glInvalidateSubFramebufferNULL(GLenum target,
1608                                                          GLsizei numAttachments,
1609                                                          const GLenum *attachments,
1610                                                          GLint x,
1611                                                          GLint y,
1612                                                          GLsizei width,
1613                                                          GLsizei height)
1614 {}
1615 
glInvalidateTexImageNULL(GLuint texture,GLint level)1616 void INTERNAL_GL_APIENTRY glInvalidateTexImageNULL(GLuint texture, GLint level) {}
1617 
glInvalidateTexSubImageNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)1618 void INTERNAL_GL_APIENTRY glInvalidateTexSubImageNULL(GLuint texture,
1619                                                       GLint level,
1620                                                       GLint xoffset,
1621                                                       GLint yoffset,
1622                                                       GLint zoffset,
1623                                                       GLsizei width,
1624                                                       GLsizei height,
1625                                                       GLsizei depth)
1626 {}
1627 
glIsBufferNULL(GLuint buffer)1628 GLboolean INTERNAL_GL_APIENTRY glIsBufferNULL(GLuint buffer)
1629 {
1630     return static_cast<GLboolean>(0);
1631 }
1632 
glIsEnabledNULL(GLenum cap)1633 GLboolean INTERNAL_GL_APIENTRY glIsEnabledNULL(GLenum cap)
1634 {
1635     return static_cast<GLboolean>(0);
1636 }
1637 
glIsEnablediNULL(GLenum target,GLuint index)1638 GLboolean INTERNAL_GL_APIENTRY glIsEnablediNULL(GLenum target, GLuint index)
1639 {
1640     return static_cast<GLboolean>(0);
1641 }
1642 
glIsFenceNVNULL(GLuint fence)1643 GLboolean INTERNAL_GL_APIENTRY glIsFenceNVNULL(GLuint fence)
1644 {
1645     return static_cast<GLboolean>(0);
1646 }
1647 
glIsFramebufferNULL(GLuint framebuffer)1648 GLboolean INTERNAL_GL_APIENTRY glIsFramebufferNULL(GLuint framebuffer)
1649 {
1650     return static_cast<GLboolean>(0);
1651 }
1652 
glIsMemoryObjectEXTNULL(GLuint memoryObject)1653 GLboolean INTERNAL_GL_APIENTRY glIsMemoryObjectEXTNULL(GLuint memoryObject)
1654 {
1655     return static_cast<GLboolean>(0);
1656 }
1657 
glIsPathNVNULL(GLuint path)1658 GLboolean INTERNAL_GL_APIENTRY glIsPathNVNULL(GLuint path)
1659 {
1660     return static_cast<GLboolean>(0);
1661 }
1662 
glIsProgramNULL(GLuint program)1663 GLboolean INTERNAL_GL_APIENTRY glIsProgramNULL(GLuint program)
1664 {
1665     return static_cast<GLboolean>(0);
1666 }
1667 
glIsProgramPipelineNULL(GLuint pipeline)1668 GLboolean INTERNAL_GL_APIENTRY glIsProgramPipelineNULL(GLuint pipeline)
1669 {
1670     return static_cast<GLboolean>(0);
1671 }
1672 
glIsQueryNULL(GLuint id)1673 GLboolean INTERNAL_GL_APIENTRY glIsQueryNULL(GLuint id)
1674 {
1675     return static_cast<GLboolean>(0);
1676 }
1677 
glIsRenderbufferNULL(GLuint renderbuffer)1678 GLboolean INTERNAL_GL_APIENTRY glIsRenderbufferNULL(GLuint renderbuffer)
1679 {
1680     return static_cast<GLboolean>(0);
1681 }
1682 
glIsSamplerNULL(GLuint sampler)1683 GLboolean INTERNAL_GL_APIENTRY glIsSamplerNULL(GLuint sampler)
1684 {
1685     return static_cast<GLboolean>(0);
1686 }
1687 
glIsSemaphoreEXTNULL(GLuint semaphore)1688 GLboolean INTERNAL_GL_APIENTRY glIsSemaphoreEXTNULL(GLuint semaphore)
1689 {
1690     return static_cast<GLboolean>(0);
1691 }
1692 
glIsShaderNULL(GLuint shader)1693 GLboolean INTERNAL_GL_APIENTRY glIsShaderNULL(GLuint shader)
1694 {
1695     return static_cast<GLboolean>(0);
1696 }
1697 
glIsSyncNULL(GLsync sync)1698 GLboolean INTERNAL_GL_APIENTRY glIsSyncNULL(GLsync sync)
1699 {
1700     return static_cast<GLboolean>(0);
1701 }
1702 
glIsTextureNULL(GLuint texture)1703 GLboolean INTERNAL_GL_APIENTRY glIsTextureNULL(GLuint texture)
1704 {
1705     return static_cast<GLboolean>(0);
1706 }
1707 
glIsTransformFeedbackNULL(GLuint id)1708 GLboolean INTERNAL_GL_APIENTRY glIsTransformFeedbackNULL(GLuint id)
1709 {
1710     return static_cast<GLboolean>(0);
1711 }
1712 
glIsVertexArrayNULL(GLuint array)1713 GLboolean INTERNAL_GL_APIENTRY glIsVertexArrayNULL(GLuint array)
1714 {
1715     return static_cast<GLboolean>(0);
1716 }
1717 
glLineWidthNULL(GLfloat width)1718 void INTERNAL_GL_APIENTRY glLineWidthNULL(GLfloat width) {}
1719 
glLinkProgramNULL(GLuint program)1720 void INTERNAL_GL_APIENTRY glLinkProgramNULL(GLuint program) {}
1721 
glLogicOpNULL(GLenum opcode)1722 void INTERNAL_GL_APIENTRY glLogicOpNULL(GLenum opcode) {}
1723 
glMapBufferNULL(GLenum target,GLenum access)1724 void *INTERNAL_GL_APIENTRY glMapBufferNULL(GLenum target, GLenum access)
1725 {
1726     return static_cast<void *>(0);
1727 }
1728 
glMapBufferRangeNULL(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1729 void *INTERNAL_GL_APIENTRY glMapBufferRangeNULL(GLenum target,
1730                                                 GLintptr offset,
1731                                                 GLsizeiptr length,
1732                                                 GLbitfield access)
1733 {
1734     return static_cast<void *>(0);
1735 }
1736 
glMapNamedBufferNULL(GLuint buffer,GLenum access)1737 void *INTERNAL_GL_APIENTRY glMapNamedBufferNULL(GLuint buffer, GLenum access)
1738 {
1739     return static_cast<void *>(0);
1740 }
1741 
glMapNamedBufferRangeNULL(GLuint buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)1742 void *INTERNAL_GL_APIENTRY glMapNamedBufferRangeNULL(GLuint buffer,
1743                                                      GLintptr offset,
1744                                                      GLsizeiptr length,
1745                                                      GLbitfield access)
1746 {
1747     return static_cast<void *>(0);
1748 }
1749 
glMatrixLoadfEXTNULL(GLenum mode,const GLfloat * m)1750 void INTERNAL_GL_APIENTRY glMatrixLoadfEXTNULL(GLenum mode, const GLfloat *m) {}
1751 
glMaxShaderCompilerThreadsARBNULL(GLuint count)1752 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsARBNULL(GLuint count) {}
1753 
glMaxShaderCompilerThreadsKHRNULL(GLuint count)1754 void INTERNAL_GL_APIENTRY glMaxShaderCompilerThreadsKHRNULL(GLuint count) {}
1755 
glMemoryBarrierNULL(GLbitfield barriers)1756 void INTERNAL_GL_APIENTRY glMemoryBarrierNULL(GLbitfield barriers) {}
1757 
glMemoryBarrierByRegionNULL(GLbitfield barriers)1758 void INTERNAL_GL_APIENTRY glMemoryBarrierByRegionNULL(GLbitfield barriers) {}
1759 
glMemoryObjectParameterivEXTNULL(GLuint memoryObject,GLenum pname,const GLint * params)1760 void INTERNAL_GL_APIENTRY glMemoryObjectParameterivEXTNULL(GLuint memoryObject,
1761                                                            GLenum pname,
1762                                                            const GLint *params)
1763 {}
1764 
glMinSampleShadingNULL(GLfloat value)1765 void INTERNAL_GL_APIENTRY glMinSampleShadingNULL(GLfloat value) {}
1766 
glMultiDrawArraysNULL(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1767 void INTERNAL_GL_APIENTRY glMultiDrawArraysNULL(GLenum mode,
1768                                                 const GLint *first,
1769                                                 const GLsizei *count,
1770                                                 GLsizei drawcount)
1771 {}
1772 
glMultiDrawArraysIndirectNULL(GLenum mode,const void * indirect,GLsizei drawcount,GLsizei stride)1773 void INTERNAL_GL_APIENTRY glMultiDrawArraysIndirectNULL(GLenum mode,
1774                                                         const void *indirect,
1775                                                         GLsizei drawcount,
1776                                                         GLsizei stride)
1777 {}
1778 
glMultiDrawElementsNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount)1779 void INTERNAL_GL_APIENTRY glMultiDrawElementsNULL(GLenum mode,
1780                                                   const GLsizei *count,
1781                                                   GLenum type,
1782                                                   const void *const *indices,
1783                                                   GLsizei drawcount)
1784 {}
1785 
glMultiDrawElementsBaseVertexNULL(GLenum mode,const GLsizei * count,GLenum type,const void * const * indices,GLsizei drawcount,const GLint * basevertex)1786 void INTERNAL_GL_APIENTRY glMultiDrawElementsBaseVertexNULL(GLenum mode,
1787                                                             const GLsizei *count,
1788                                                             GLenum type,
1789                                                             const void *const *indices,
1790                                                             GLsizei drawcount,
1791                                                             const GLint *basevertex)
1792 {}
1793 
glMultiDrawElementsIndirectNULL(GLenum mode,GLenum type,const void * indirect,GLsizei drawcount,GLsizei stride)1794 void INTERNAL_GL_APIENTRY glMultiDrawElementsIndirectNULL(GLenum mode,
1795                                                           GLenum type,
1796                                                           const void *indirect,
1797                                                           GLsizei drawcount,
1798                                                           GLsizei stride)
1799 {}
1800 
glNamedBufferDataNULL(GLuint buffer,GLsizeiptr size,const void * data,GLenum usage)1801 void INTERNAL_GL_APIENTRY glNamedBufferDataNULL(GLuint buffer,
1802                                                 GLsizeiptr size,
1803                                                 const void *data,
1804                                                 GLenum usage)
1805 {}
1806 
glNamedBufferStorageNULL(GLuint buffer,GLsizeiptr size,const void * data,GLbitfield flags)1807 void INTERNAL_GL_APIENTRY glNamedBufferStorageNULL(GLuint buffer,
1808                                                    GLsizeiptr size,
1809                                                    const void *data,
1810                                                    GLbitfield flags)
1811 {}
1812 
glNamedBufferStorageMemEXTNULL(GLuint buffer,GLsizeiptr size,GLuint memory,GLuint64 offset)1813 void INTERNAL_GL_APIENTRY glNamedBufferStorageMemEXTNULL(GLuint buffer,
1814                                                          GLsizeiptr size,
1815                                                          GLuint memory,
1816                                                          GLuint64 offset)
1817 {}
1818 
glNamedBufferSubDataNULL(GLuint buffer,GLintptr offset,GLsizeiptr size,const void * data)1819 void INTERNAL_GL_APIENTRY glNamedBufferSubDataNULL(GLuint buffer,
1820                                                    GLintptr offset,
1821                                                    GLsizeiptr size,
1822                                                    const void *data)
1823 {}
1824 
glNamedFramebufferDrawBufferNULL(GLuint framebuffer,GLenum buf)1825 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBufferNULL(GLuint framebuffer, GLenum buf) {}
1826 
glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,GLsizei n,const GLenum * bufs)1827 void INTERNAL_GL_APIENTRY glNamedFramebufferDrawBuffersNULL(GLuint framebuffer,
1828                                                             GLsizei n,
1829                                                             const GLenum *bufs)
1830 {}
1831 
glNamedFramebufferParameteriNULL(GLuint framebuffer,GLenum pname,GLint param)1832 void INTERNAL_GL_APIENTRY glNamedFramebufferParameteriNULL(GLuint framebuffer,
1833                                                            GLenum pname,
1834                                                            GLint param)
1835 {}
1836 
glNamedFramebufferReadBufferNULL(GLuint framebuffer,GLenum src)1837 void INTERNAL_GL_APIENTRY glNamedFramebufferReadBufferNULL(GLuint framebuffer, GLenum src) {}
1838 
glNamedFramebufferRenderbufferNULL(GLuint framebuffer,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1839 void INTERNAL_GL_APIENTRY glNamedFramebufferRenderbufferNULL(GLuint framebuffer,
1840                                                              GLenum attachment,
1841                                                              GLenum renderbuffertarget,
1842                                                              GLuint renderbuffer)
1843 {}
1844 
glNamedFramebufferTextureNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level)1845 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureNULL(GLuint framebuffer,
1846                                                         GLenum attachment,
1847                                                         GLuint texture,
1848                                                         GLint level)
1849 {}
1850 
glNamedFramebufferTextureLayerNULL(GLuint framebuffer,GLenum attachment,GLuint texture,GLint level,GLint layer)1851 void INTERNAL_GL_APIENTRY glNamedFramebufferTextureLayerNULL(GLuint framebuffer,
1852                                                              GLenum attachment,
1853                                                              GLuint texture,
1854                                                              GLint level,
1855                                                              GLint layer)
1856 {}
1857 
glNamedRenderbufferStorageNULL(GLuint renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)1858 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageNULL(GLuint renderbuffer,
1859                                                          GLenum internalformat,
1860                                                          GLsizei width,
1861                                                          GLsizei height)
1862 {}
1863 
glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1864 void INTERNAL_GL_APIENTRY glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer,
1865                                                                     GLsizei samples,
1866                                                                     GLenum internalformat,
1867                                                                     GLsizei width,
1868                                                                     GLsizei height)
1869 {}
1870 
glObjectLabelNULL(GLenum identifier,GLuint name,GLsizei length,const GLchar * label)1871 void INTERNAL_GL_APIENTRY glObjectLabelNULL(GLenum identifier,
1872                                             GLuint name,
1873                                             GLsizei length,
1874                                             const GLchar *label)
1875 {}
1876 
glObjectPtrLabelNULL(const void * ptr,GLsizei length,const GLchar * label)1877 void INTERNAL_GL_APIENTRY glObjectPtrLabelNULL(const void *ptr, GLsizei length, const GLchar *label)
1878 {}
1879 
glPatchParameterfvNULL(GLenum pname,const GLfloat * values)1880 void INTERNAL_GL_APIENTRY glPatchParameterfvNULL(GLenum pname, const GLfloat *values) {}
1881 
glPatchParameteriNULL(GLenum pname,GLint value)1882 void INTERNAL_GL_APIENTRY glPatchParameteriNULL(GLenum pname, GLint value) {}
1883 
glPathCommandsNVNULL(GLuint path,GLsizei numCommands,const GLubyte * commands,GLsizei numCoords,GLenum coordType,const void * coords)1884 void INTERNAL_GL_APIENTRY glPathCommandsNVNULL(GLuint path,
1885                                                GLsizei numCommands,
1886                                                const GLubyte *commands,
1887                                                GLsizei numCoords,
1888                                                GLenum coordType,
1889                                                const void *coords)
1890 {}
1891 
glPathParameterfNVNULL(GLuint path,GLenum pname,GLfloat value)1892 void INTERNAL_GL_APIENTRY glPathParameterfNVNULL(GLuint path, GLenum pname, GLfloat value) {}
1893 
glPathParameteriNVNULL(GLuint path,GLenum pname,GLint value)1894 void INTERNAL_GL_APIENTRY glPathParameteriNVNULL(GLuint path, GLenum pname, GLint value) {}
1895 
glPathStencilFuncNVNULL(GLenum func,GLint ref,GLuint mask)1896 void INTERNAL_GL_APIENTRY glPathStencilFuncNVNULL(GLenum func, GLint ref, GLuint mask) {}
1897 
glPauseTransformFeedbackNULL()1898 void INTERNAL_GL_APIENTRY glPauseTransformFeedbackNULL() {}
1899 
glPixelStorefNULL(GLenum pname,GLfloat param)1900 void INTERNAL_GL_APIENTRY glPixelStorefNULL(GLenum pname, GLfloat param) {}
1901 
glPixelStoreiNULL(GLenum pname,GLint param)1902 void INTERNAL_GL_APIENTRY glPixelStoreiNULL(GLenum pname, GLint param) {}
1903 
glPointParameterfNULL(GLenum pname,GLfloat param)1904 void INTERNAL_GL_APIENTRY glPointParameterfNULL(GLenum pname, GLfloat param) {}
1905 
glPointParameterfvNULL(GLenum pname,const GLfloat * params)1906 void INTERNAL_GL_APIENTRY glPointParameterfvNULL(GLenum pname, const GLfloat *params) {}
1907 
glPointParameteriNULL(GLenum pname,GLint param)1908 void INTERNAL_GL_APIENTRY glPointParameteriNULL(GLenum pname, GLint param) {}
1909 
glPointParameterivNULL(GLenum pname,const GLint * params)1910 void INTERNAL_GL_APIENTRY glPointParameterivNULL(GLenum pname, const GLint *params) {}
1911 
glPointSizeNULL(GLfloat size)1912 void INTERNAL_GL_APIENTRY glPointSizeNULL(GLfloat size) {}
1913 
glPolygonModeNULL(GLenum face,GLenum mode)1914 void INTERNAL_GL_APIENTRY glPolygonModeNULL(GLenum face, GLenum mode) {}
1915 
glPolygonOffsetNULL(GLfloat factor,GLfloat units)1916 void INTERNAL_GL_APIENTRY glPolygonOffsetNULL(GLfloat factor, GLfloat units) {}
1917 
glPopDebugGroupNULL()1918 void INTERNAL_GL_APIENTRY glPopDebugGroupNULL() {}
1919 
glPopGroupMarkerEXTNULL()1920 void INTERNAL_GL_APIENTRY glPopGroupMarkerEXTNULL() {}
1921 
glPrimitiveBoundingBoxNULL(GLfloat minX,GLfloat minY,GLfloat minZ,GLfloat minW,GLfloat maxX,GLfloat maxY,GLfloat maxZ,GLfloat maxW)1922 void INTERNAL_GL_APIENTRY glPrimitiveBoundingBoxNULL(GLfloat minX,
1923                                                      GLfloat minY,
1924                                                      GLfloat minZ,
1925                                                      GLfloat minW,
1926                                                      GLfloat maxX,
1927                                                      GLfloat maxY,
1928                                                      GLfloat maxZ,
1929                                                      GLfloat maxW)
1930 {}
1931 
glPrimitiveRestartIndexNULL(GLuint index)1932 void INTERNAL_GL_APIENTRY glPrimitiveRestartIndexNULL(GLuint index) {}
1933 
glProgramBinaryNULL(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)1934 void INTERNAL_GL_APIENTRY glProgramBinaryNULL(GLuint program,
1935                                               GLenum binaryFormat,
1936                                               const void *binary,
1937                                               GLsizei length)
1938 {}
1939 
glProgramParameteriNULL(GLuint program,GLenum pname,GLint value)1940 void INTERNAL_GL_APIENTRY glProgramParameteriNULL(GLuint program, GLenum pname, GLint value) {}
1941 
glProgramPathFragmentInputGenNVNULL(GLuint program,GLint location,GLenum genMode,GLint components,const GLfloat * coeffs)1942 void INTERNAL_GL_APIENTRY glProgramPathFragmentInputGenNVNULL(GLuint program,
1943                                                               GLint location,
1944                                                               GLenum genMode,
1945                                                               GLint components,
1946                                                               const GLfloat *coeffs)
1947 {}
1948 
glProgramUniform1dNULL(GLuint program,GLint location,GLdouble v0)1949 void INTERNAL_GL_APIENTRY glProgramUniform1dNULL(GLuint program, GLint location, GLdouble v0) {}
1950 
glProgramUniform1dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1951 void INTERNAL_GL_APIENTRY glProgramUniform1dvNULL(GLuint program,
1952                                                   GLint location,
1953                                                   GLsizei count,
1954                                                   const GLdouble *value)
1955 {}
1956 
glProgramUniform1fNULL(GLuint program,GLint location,GLfloat v0)1957 void INTERNAL_GL_APIENTRY glProgramUniform1fNULL(GLuint program, GLint location, GLfloat v0) {}
1958 
glProgramUniform1fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1959 void INTERNAL_GL_APIENTRY glProgramUniform1fvNULL(GLuint program,
1960                                                   GLint location,
1961                                                   GLsizei count,
1962                                                   const GLfloat *value)
1963 {}
1964 
glProgramUniform1iNULL(GLuint program,GLint location,GLint v0)1965 void INTERNAL_GL_APIENTRY glProgramUniform1iNULL(GLuint program, GLint location, GLint v0) {}
1966 
glProgramUniform1ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)1967 void INTERNAL_GL_APIENTRY glProgramUniform1ivNULL(GLuint program,
1968                                                   GLint location,
1969                                                   GLsizei count,
1970                                                   const GLint *value)
1971 {}
1972 
glProgramUniform1uiNULL(GLuint program,GLint location,GLuint v0)1973 void INTERNAL_GL_APIENTRY glProgramUniform1uiNULL(GLuint program, GLint location, GLuint v0) {}
1974 
glProgramUniform1uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)1975 void INTERNAL_GL_APIENTRY glProgramUniform1uivNULL(GLuint program,
1976                                                    GLint location,
1977                                                    GLsizei count,
1978                                                    const GLuint *value)
1979 {}
1980 
glProgramUniform2dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1)1981 void INTERNAL_GL_APIENTRY glProgramUniform2dNULL(GLuint program,
1982                                                  GLint location,
1983                                                  GLdouble v0,
1984                                                  GLdouble v1)
1985 {}
1986 
glProgramUniform2dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)1987 void INTERNAL_GL_APIENTRY glProgramUniform2dvNULL(GLuint program,
1988                                                   GLint location,
1989                                                   GLsizei count,
1990                                                   const GLdouble *value)
1991 {}
1992 
glProgramUniform2fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1)1993 void INTERNAL_GL_APIENTRY glProgramUniform2fNULL(GLuint program,
1994                                                  GLint location,
1995                                                  GLfloat v0,
1996                                                  GLfloat v1)
1997 {}
1998 
glProgramUniform2fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)1999 void INTERNAL_GL_APIENTRY glProgramUniform2fvNULL(GLuint program,
2000                                                   GLint location,
2001                                                   GLsizei count,
2002                                                   const GLfloat *value)
2003 {}
2004 
glProgramUniform2iNULL(GLuint program,GLint location,GLint v0,GLint v1)2005 void INTERNAL_GL_APIENTRY glProgramUniform2iNULL(GLuint program, GLint location, GLint v0, GLint v1)
2006 {}
2007 
glProgramUniform2ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2008 void INTERNAL_GL_APIENTRY glProgramUniform2ivNULL(GLuint program,
2009                                                   GLint location,
2010                                                   GLsizei count,
2011                                                   const GLint *value)
2012 {}
2013 
glProgramUniform2uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1)2014 void INTERNAL_GL_APIENTRY glProgramUniform2uiNULL(GLuint program,
2015                                                   GLint location,
2016                                                   GLuint v0,
2017                                                   GLuint v1)
2018 {}
2019 
glProgramUniform2uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2020 void INTERNAL_GL_APIENTRY glProgramUniform2uivNULL(GLuint program,
2021                                                    GLint location,
2022                                                    GLsizei count,
2023                                                    const GLuint *value)
2024 {}
2025 
2026 void INTERNAL_GL_APIENTRY
glProgramUniform3dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)2027 glProgramUniform3dNULL(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2028 {}
2029 
glProgramUniform3dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2030 void INTERNAL_GL_APIENTRY glProgramUniform3dvNULL(GLuint program,
2031                                                   GLint location,
2032                                                   GLsizei count,
2033                                                   const GLdouble *value)
2034 {}
2035 
2036 void INTERNAL_GL_APIENTRY
glProgramUniform3fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2037 glProgramUniform3fNULL(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2038 {}
2039 
glProgramUniform3fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2040 void INTERNAL_GL_APIENTRY glProgramUniform3fvNULL(GLuint program,
2041                                                   GLint location,
2042                                                   GLsizei count,
2043                                                   const GLfloat *value)
2044 {}
2045 
2046 void INTERNAL_GL_APIENTRY
glProgramUniform3iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)2047 glProgramUniform3iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2048 {}
2049 
glProgramUniform3ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2050 void INTERNAL_GL_APIENTRY glProgramUniform3ivNULL(GLuint program,
2051                                                   GLint location,
2052                                                   GLsizei count,
2053                                                   const GLint *value)
2054 {}
2055 
2056 void INTERNAL_GL_APIENTRY
glProgramUniform3uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)2057 glProgramUniform3uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2058 {}
2059 
glProgramUniform3uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2060 void INTERNAL_GL_APIENTRY glProgramUniform3uivNULL(GLuint program,
2061                                                    GLint location,
2062                                                    GLsizei count,
2063                                                    const GLuint *value)
2064 {}
2065 
glProgramUniform4dNULL(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2066 void INTERNAL_GL_APIENTRY glProgramUniform4dNULL(GLuint program,
2067                                                  GLint location,
2068                                                  GLdouble v0,
2069                                                  GLdouble v1,
2070                                                  GLdouble v2,
2071                                                  GLdouble v3)
2072 {}
2073 
glProgramUniform4dvNULL(GLuint program,GLint location,GLsizei count,const GLdouble * value)2074 void INTERNAL_GL_APIENTRY glProgramUniform4dvNULL(GLuint program,
2075                                                   GLint location,
2076                                                   GLsizei count,
2077                                                   const GLdouble *value)
2078 {}
2079 
glProgramUniform4fNULL(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2080 void INTERNAL_GL_APIENTRY glProgramUniform4fNULL(GLuint program,
2081                                                  GLint location,
2082                                                  GLfloat v0,
2083                                                  GLfloat v1,
2084                                                  GLfloat v2,
2085                                                  GLfloat v3)
2086 {}
2087 
glProgramUniform4fvNULL(GLuint program,GLint location,GLsizei count,const GLfloat * value)2088 void INTERNAL_GL_APIENTRY glProgramUniform4fvNULL(GLuint program,
2089                                                   GLint location,
2090                                                   GLsizei count,
2091                                                   const GLfloat *value)
2092 {}
2093 
2094 void INTERNAL_GL_APIENTRY
glProgramUniform4iNULL(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2095 glProgramUniform4iNULL(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2096 {}
2097 
glProgramUniform4ivNULL(GLuint program,GLint location,GLsizei count,const GLint * value)2098 void INTERNAL_GL_APIENTRY glProgramUniform4ivNULL(GLuint program,
2099                                                   GLint location,
2100                                                   GLsizei count,
2101                                                   const GLint *value)
2102 {}
2103 
2104 void INTERNAL_GL_APIENTRY
glProgramUniform4uiNULL(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2105 glProgramUniform4uiNULL(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2106 {}
2107 
glProgramUniform4uivNULL(GLuint program,GLint location,GLsizei count,const GLuint * value)2108 void INTERNAL_GL_APIENTRY glProgramUniform4uivNULL(GLuint program,
2109                                                    GLint location,
2110                                                    GLsizei count,
2111                                                    const GLuint *value)
2112 {}
2113 
glProgramUniformMatrix2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2114 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2dvNULL(GLuint program,
2115                                                         GLint location,
2116                                                         GLsizei count,
2117                                                         GLboolean transpose,
2118                                                         const GLdouble *value)
2119 {}
2120 
glProgramUniformMatrix2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2121 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2fvNULL(GLuint program,
2122                                                         GLint location,
2123                                                         GLsizei count,
2124                                                         GLboolean transpose,
2125                                                         const GLfloat *value)
2126 {}
2127 
glProgramUniformMatrix2x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2128 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3dvNULL(GLuint program,
2129                                                           GLint location,
2130                                                           GLsizei count,
2131                                                           GLboolean transpose,
2132                                                           const GLdouble *value)
2133 {}
2134 
glProgramUniformMatrix2x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2135 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x3fvNULL(GLuint program,
2136                                                           GLint location,
2137                                                           GLsizei count,
2138                                                           GLboolean transpose,
2139                                                           const GLfloat *value)
2140 {}
2141 
glProgramUniformMatrix2x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2142 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4dvNULL(GLuint program,
2143                                                           GLint location,
2144                                                           GLsizei count,
2145                                                           GLboolean transpose,
2146                                                           const GLdouble *value)
2147 {}
2148 
glProgramUniformMatrix2x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2149 void INTERNAL_GL_APIENTRY glProgramUniformMatrix2x4fvNULL(GLuint program,
2150                                                           GLint location,
2151                                                           GLsizei count,
2152                                                           GLboolean transpose,
2153                                                           const GLfloat *value)
2154 {}
2155 
glProgramUniformMatrix3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2156 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3dvNULL(GLuint program,
2157                                                         GLint location,
2158                                                         GLsizei count,
2159                                                         GLboolean transpose,
2160                                                         const GLdouble *value)
2161 {}
2162 
glProgramUniformMatrix3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2163 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3fvNULL(GLuint program,
2164                                                         GLint location,
2165                                                         GLsizei count,
2166                                                         GLboolean transpose,
2167                                                         const GLfloat *value)
2168 {}
2169 
glProgramUniformMatrix3x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2170 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2dvNULL(GLuint program,
2171                                                           GLint location,
2172                                                           GLsizei count,
2173                                                           GLboolean transpose,
2174                                                           const GLdouble *value)
2175 {}
2176 
glProgramUniformMatrix3x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2177 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x2fvNULL(GLuint program,
2178                                                           GLint location,
2179                                                           GLsizei count,
2180                                                           GLboolean transpose,
2181                                                           const GLfloat *value)
2182 {}
2183 
glProgramUniformMatrix3x4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2184 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4dvNULL(GLuint program,
2185                                                           GLint location,
2186                                                           GLsizei count,
2187                                                           GLboolean transpose,
2188                                                           const GLdouble *value)
2189 {}
2190 
glProgramUniformMatrix3x4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2191 void INTERNAL_GL_APIENTRY glProgramUniformMatrix3x4fvNULL(GLuint program,
2192                                                           GLint location,
2193                                                           GLsizei count,
2194                                                           GLboolean transpose,
2195                                                           const GLfloat *value)
2196 {}
2197 
glProgramUniformMatrix4dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2198 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4dvNULL(GLuint program,
2199                                                         GLint location,
2200                                                         GLsizei count,
2201                                                         GLboolean transpose,
2202                                                         const GLdouble *value)
2203 {}
2204 
glProgramUniformMatrix4fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2205 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4fvNULL(GLuint program,
2206                                                         GLint location,
2207                                                         GLsizei count,
2208                                                         GLboolean transpose,
2209                                                         const GLfloat *value)
2210 {}
2211 
glProgramUniformMatrix4x2dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2212 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2dvNULL(GLuint program,
2213                                                           GLint location,
2214                                                           GLsizei count,
2215                                                           GLboolean transpose,
2216                                                           const GLdouble *value)
2217 {}
2218 
glProgramUniformMatrix4x2fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2219 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x2fvNULL(GLuint program,
2220                                                           GLint location,
2221                                                           GLsizei count,
2222                                                           GLboolean transpose,
2223                                                           const GLfloat *value)
2224 {}
2225 
glProgramUniformMatrix4x3dvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2226 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3dvNULL(GLuint program,
2227                                                           GLint location,
2228                                                           GLsizei count,
2229                                                           GLboolean transpose,
2230                                                           const GLdouble *value)
2231 {}
2232 
glProgramUniformMatrix4x3fvNULL(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2233 void INTERNAL_GL_APIENTRY glProgramUniformMatrix4x3fvNULL(GLuint program,
2234                                                           GLint location,
2235                                                           GLsizei count,
2236                                                           GLboolean transpose,
2237                                                           const GLfloat *value)
2238 {}
2239 
glProvokingVertexNULL(GLenum mode)2240 void INTERNAL_GL_APIENTRY glProvokingVertexNULL(GLenum mode) {}
2241 
glPushDebugGroupNULL(GLenum source,GLuint id,GLsizei length,const GLchar * message)2242 void INTERNAL_GL_APIENTRY glPushDebugGroupNULL(GLenum source,
2243                                                GLuint id,
2244                                                GLsizei length,
2245                                                const GLchar *message)
2246 {}
2247 
glPushGroupMarkerEXTNULL(GLsizei length,const GLchar * marker)2248 void INTERNAL_GL_APIENTRY glPushGroupMarkerEXTNULL(GLsizei length, const GLchar *marker) {}
2249 
glQueryCounterNULL(GLuint id,GLenum target)2250 void INTERNAL_GL_APIENTRY glQueryCounterNULL(GLuint id, GLenum target) {}
2251 
glReadBufferNULL(GLenum src)2252 void INTERNAL_GL_APIENTRY glReadBufferNULL(GLenum src) {}
2253 
glReadPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,void * pixels)2254 void INTERNAL_GL_APIENTRY glReadPixelsNULL(GLint x,
2255                                            GLint y,
2256                                            GLsizei width,
2257                                            GLsizei height,
2258                                            GLenum format,
2259                                            GLenum type,
2260                                            void *pixels)
2261 {}
2262 
glReadnPixelsNULL(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLsizei bufSize,void * data)2263 void INTERNAL_GL_APIENTRY glReadnPixelsNULL(GLint x,
2264                                             GLint y,
2265                                             GLsizei width,
2266                                             GLsizei height,
2267                                             GLenum format,
2268                                             GLenum type,
2269                                             GLsizei bufSize,
2270                                             void *data)
2271 {}
2272 
glReleaseShaderCompilerNULL()2273 void INTERNAL_GL_APIENTRY glReleaseShaderCompilerNULL() {}
2274 
glRenderbufferStorageNULL(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)2275 void INTERNAL_GL_APIENTRY glRenderbufferStorageNULL(GLenum target,
2276                                                     GLenum internalformat,
2277                                                     GLsizei width,
2278                                                     GLsizei height)
2279 {}
2280 
glRenderbufferStorageMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)2281 void INTERNAL_GL_APIENTRY glRenderbufferStorageMultisampleNULL(GLenum target,
2282                                                                GLsizei samples,
2283                                                                GLenum internalformat,
2284                                                                GLsizei width,
2285                                                                GLsizei height)
2286 {}
2287 
glResumeTransformFeedbackNULL()2288 void INTERNAL_GL_APIENTRY glResumeTransformFeedbackNULL() {}
2289 
glSampleCoverageNULL(GLfloat value,GLboolean invert)2290 void INTERNAL_GL_APIENTRY glSampleCoverageNULL(GLfloat value, GLboolean invert) {}
2291 
glSampleMaskiNULL(GLuint maskNumber,GLbitfield mask)2292 void INTERNAL_GL_APIENTRY glSampleMaskiNULL(GLuint maskNumber, GLbitfield mask) {}
2293 
glSamplerParameterIivNULL(GLuint sampler,GLenum pname,const GLint * param)2294 void INTERNAL_GL_APIENTRY glSamplerParameterIivNULL(GLuint sampler,
2295                                                     GLenum pname,
2296                                                     const GLint *param)
2297 {}
2298 
glSamplerParameterIuivNULL(GLuint sampler,GLenum pname,const GLuint * param)2299 void INTERNAL_GL_APIENTRY glSamplerParameterIuivNULL(GLuint sampler,
2300                                                      GLenum pname,
2301                                                      const GLuint *param)
2302 {}
2303 
glSamplerParameterfNULL(GLuint sampler,GLenum pname,GLfloat param)2304 void INTERNAL_GL_APIENTRY glSamplerParameterfNULL(GLuint sampler, GLenum pname, GLfloat param) {}
2305 
glSamplerParameterfvNULL(GLuint sampler,GLenum pname,const GLfloat * param)2306 void INTERNAL_GL_APIENTRY glSamplerParameterfvNULL(GLuint sampler,
2307                                                    GLenum pname,
2308                                                    const GLfloat *param)
2309 {}
2310 
glSamplerParameteriNULL(GLuint sampler,GLenum pname,GLint param)2311 void INTERNAL_GL_APIENTRY glSamplerParameteriNULL(GLuint sampler, GLenum pname, GLint param) {}
2312 
glSamplerParameterivNULL(GLuint sampler,GLenum pname,const GLint * param)2313 void INTERNAL_GL_APIENTRY glSamplerParameterivNULL(GLuint sampler, GLenum pname, const GLint *param)
2314 {}
2315 
glScissorNULL(GLint x,GLint y,GLsizei width,GLsizei height)2316 void INTERNAL_GL_APIENTRY glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
2317 
glScissorArrayvNULL(GLuint first,GLsizei count,const GLint * v)2318 void INTERNAL_GL_APIENTRY glScissorArrayvNULL(GLuint first, GLsizei count, const GLint *v) {}
2319 
2320 void INTERNAL_GL_APIENTRY
glScissorIndexedNULL(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2321 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2322 {}
2323 
glScissorIndexedvNULL(GLuint index,const GLint * v)2324 void INTERNAL_GL_APIENTRY glScissorIndexedvNULL(GLuint index, const GLint *v) {}
2325 
glSemaphoreParameterui64vEXTNULL(GLuint semaphore,GLenum pname,const GLuint64 * params)2326 void INTERNAL_GL_APIENTRY glSemaphoreParameterui64vEXTNULL(GLuint semaphore,
2327                                                            GLenum pname,
2328                                                            const GLuint64 *params)
2329 {}
2330 
glSetFenceNVNULL(GLuint fence,GLenum condition)2331 void INTERNAL_GL_APIENTRY glSetFenceNVNULL(GLuint fence, GLenum condition) {}
2332 
glShaderBinaryNULL(GLsizei count,const GLuint * shaders,GLenum binaryformat,const void * binary,GLsizei length)2333 void INTERNAL_GL_APIENTRY glShaderBinaryNULL(GLsizei count,
2334                                              const GLuint *shaders,
2335                                              GLenum binaryformat,
2336                                              const void *binary,
2337                                              GLsizei length)
2338 {}
2339 
glShaderSourceNULL(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)2340 void INTERNAL_GL_APIENTRY glShaderSourceNULL(GLuint shader,
2341                                              GLsizei count,
2342                                              const GLchar *const *string,
2343                                              const GLint *length)
2344 {}
2345 
glShaderStorageBlockBindingNULL(GLuint program,GLuint storageBlockIndex,GLuint storageBlockBinding)2346 void INTERNAL_GL_APIENTRY glShaderStorageBlockBindingNULL(GLuint program,
2347                                                           GLuint storageBlockIndex,
2348                                                           GLuint storageBlockBinding)
2349 {}
2350 
glSignalSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * dstLayouts)2351 void INTERNAL_GL_APIENTRY glSignalSemaphoreEXTNULL(GLuint semaphore,
2352                                                    GLuint numBufferBarriers,
2353                                                    const GLuint *buffers,
2354                                                    GLuint numTextureBarriers,
2355                                                    const GLuint *textures,
2356                                                    const GLenum *dstLayouts)
2357 {}
2358 
glStencilFillPathInstancedNVNULL(GLsizei numPaths,GLenum pathNameType,const void * paths,GLuint pathBase,GLenum fillMode,GLuint mask,GLenum transformType,const GLfloat * transformValues)2359 void INTERNAL_GL_APIENTRY glStencilFillPathInstancedNVNULL(GLsizei numPaths,
2360                                                            GLenum pathNameType,
2361                                                            const void *paths,
2362                                                            GLuint pathBase,
2363                                                            GLenum fillMode,
2364                                                            GLuint mask,
2365                                                            GLenum transformType,
2366                                                            const GLfloat *transformValues)
2367 {}
2368 
glStencilFillPathNVNULL(GLuint path,GLenum fillMode,GLuint mask)2369 void INTERNAL_GL_APIENTRY glStencilFillPathNVNULL(GLuint path, GLenum fillMode, GLuint mask) {}
2370 
glStencilFuncNULL(GLenum func,GLint ref,GLuint mask)2371 void INTERNAL_GL_APIENTRY glStencilFuncNULL(GLenum func, GLint ref, GLuint mask) {}
2372 
glStencilFuncSeparateNULL(GLenum face,GLenum func,GLint ref,GLuint mask)2373 void INTERNAL_GL_APIENTRY glStencilFuncSeparateNULL(GLenum face,
2374                                                     GLenum func,
2375                                                     GLint ref,
2376                                                     GLuint mask)
2377 {}
2378 
glStencilMaskNULL(GLuint mask)2379 void INTERNAL_GL_APIENTRY glStencilMaskNULL(GLuint mask) {}
2380 
glStencilMaskSeparateNULL(GLenum face,GLuint mask)2381 void INTERNAL_GL_APIENTRY glStencilMaskSeparateNULL(GLenum face, GLuint mask) {}
2382 
glStencilOpNULL(GLenum fail,GLenum zfail,GLenum zpass)2383 void INTERNAL_GL_APIENTRY glStencilOpNULL(GLenum fail, GLenum zfail, GLenum zpass) {}
2384 
glStencilOpSeparateNULL(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)2385 void INTERNAL_GL_APIENTRY glStencilOpSeparateNULL(GLenum face,
2386                                                   GLenum sfail,
2387                                                   GLenum dpfail,
2388                                                   GLenum dppass)
2389 {}
2390 
glStencilStrokePathInstancedNVNULL(GLsizei numPaths,GLenum pathNameType,const void * paths,GLuint pathBase,GLint reference,GLuint mask,GLenum transformType,const GLfloat * transformValues)2391 void INTERNAL_GL_APIENTRY glStencilStrokePathInstancedNVNULL(GLsizei numPaths,
2392                                                              GLenum pathNameType,
2393                                                              const void *paths,
2394                                                              GLuint pathBase,
2395                                                              GLint reference,
2396                                                              GLuint mask,
2397                                                              GLenum transformType,
2398                                                              const GLfloat *transformValues)
2399 {}
2400 
glStencilStrokePathNVNULL(GLuint path,GLint reference,GLuint mask)2401 void INTERNAL_GL_APIENTRY glStencilStrokePathNVNULL(GLuint path, GLint reference, GLuint mask) {}
2402 
glStencilThenCoverFillPathInstancedNVNULL(GLsizei numPaths,GLenum pathNameType,const void * paths,GLuint pathBase,GLenum fillMode,GLuint mask,GLenum coverMode,GLenum transformType,const GLfloat * transformValues)2403 void INTERNAL_GL_APIENTRY glStencilThenCoverFillPathInstancedNVNULL(GLsizei numPaths,
2404                                                                     GLenum pathNameType,
2405                                                                     const void *paths,
2406                                                                     GLuint pathBase,
2407                                                                     GLenum fillMode,
2408                                                                     GLuint mask,
2409                                                                     GLenum coverMode,
2410                                                                     GLenum transformType,
2411                                                                     const GLfloat *transformValues)
2412 {}
2413 
glStencilThenCoverFillPathNVNULL(GLuint path,GLenum fillMode,GLuint mask,GLenum coverMode)2414 void INTERNAL_GL_APIENTRY glStencilThenCoverFillPathNVNULL(GLuint path,
2415                                                            GLenum fillMode,
2416                                                            GLuint mask,
2417                                                            GLenum coverMode)
2418 {}
2419 
2420 void INTERNAL_GL_APIENTRY
glStencilThenCoverStrokePathInstancedNVNULL(GLsizei numPaths,GLenum pathNameType,const void * paths,GLuint pathBase,GLint reference,GLuint mask,GLenum coverMode,GLenum transformType,const GLfloat * transformValues)2421 glStencilThenCoverStrokePathInstancedNVNULL(GLsizei numPaths,
2422                                             GLenum pathNameType,
2423                                             const void *paths,
2424                                             GLuint pathBase,
2425                                             GLint reference,
2426                                             GLuint mask,
2427                                             GLenum coverMode,
2428                                             GLenum transformType,
2429                                             const GLfloat *transformValues)
2430 {}
2431 
glStencilThenCoverStrokePathNVNULL(GLuint path,GLint reference,GLuint mask,GLenum coverMode)2432 void INTERNAL_GL_APIENTRY glStencilThenCoverStrokePathNVNULL(GLuint path,
2433                                                              GLint reference,
2434                                                              GLuint mask,
2435                                                              GLenum coverMode)
2436 {}
2437 
glTestFenceNVNULL(GLuint fence)2438 GLboolean INTERNAL_GL_APIENTRY glTestFenceNVNULL(GLuint fence)
2439 {
2440     return static_cast<GLboolean>(0);
2441 }
2442 
glTexBufferNULL(GLenum target,GLenum internalformat,GLuint buffer)2443 void INTERNAL_GL_APIENTRY glTexBufferNULL(GLenum target, GLenum internalformat, GLuint buffer) {}
2444 
glTexBufferRangeNULL(GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2445 void INTERNAL_GL_APIENTRY glTexBufferRangeNULL(GLenum target,
2446                                                GLenum internalformat,
2447                                                GLuint buffer,
2448                                                GLintptr offset,
2449                                                GLsizeiptr size)
2450 {}
2451 
glTexImage1DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)2452 void INTERNAL_GL_APIENTRY glTexImage1DNULL(GLenum target,
2453                                            GLint level,
2454                                            GLint internalformat,
2455                                            GLsizei width,
2456                                            GLint border,
2457                                            GLenum format,
2458                                            GLenum type,
2459                                            const void *pixels)
2460 {}
2461 
glTexImage2DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const void * pixels)2462 void INTERNAL_GL_APIENTRY glTexImage2DNULL(GLenum target,
2463                                            GLint level,
2464                                            GLint internalformat,
2465                                            GLsizei width,
2466                                            GLsizei height,
2467                                            GLint border,
2468                                            GLenum format,
2469                                            GLenum type,
2470                                            const void *pixels)
2471 {}
2472 
glTexImage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2473 void INTERNAL_GL_APIENTRY glTexImage2DMultisampleNULL(GLenum target,
2474                                                       GLsizei samples,
2475                                                       GLenum internalformat,
2476                                                       GLsizei width,
2477                                                       GLsizei height,
2478                                                       GLboolean fixedsamplelocations)
2479 {}
2480 
glTexImage3DNULL(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const void * pixels)2481 void INTERNAL_GL_APIENTRY glTexImage3DNULL(GLenum target,
2482                                            GLint level,
2483                                            GLint internalformat,
2484                                            GLsizei width,
2485                                            GLsizei height,
2486                                            GLsizei depth,
2487                                            GLint border,
2488                                            GLenum format,
2489                                            GLenum type,
2490                                            const void *pixels)
2491 {}
2492 
glTexImage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2493 void INTERNAL_GL_APIENTRY glTexImage3DMultisampleNULL(GLenum target,
2494                                                       GLsizei samples,
2495                                                       GLenum internalformat,
2496                                                       GLsizei width,
2497                                                       GLsizei height,
2498                                                       GLsizei depth,
2499                                                       GLboolean fixedsamplelocations)
2500 {}
2501 
glTexParameterIivNULL(GLenum target,GLenum pname,const GLint * params)2502 void INTERNAL_GL_APIENTRY glTexParameterIivNULL(GLenum target, GLenum pname, const GLint *params) {}
2503 
glTexParameterIuivNULL(GLenum target,GLenum pname,const GLuint * params)2504 void INTERNAL_GL_APIENTRY glTexParameterIuivNULL(GLenum target, GLenum pname, const GLuint *params)
2505 {}
2506 
glTexParameterfNULL(GLenum target,GLenum pname,GLfloat param)2507 void INTERNAL_GL_APIENTRY glTexParameterfNULL(GLenum target, GLenum pname, GLfloat param) {}
2508 
glTexParameterfvNULL(GLenum target,GLenum pname,const GLfloat * params)2509 void INTERNAL_GL_APIENTRY glTexParameterfvNULL(GLenum target, GLenum pname, const GLfloat *params)
2510 {}
2511 
glTexParameteriNULL(GLenum target,GLenum pname,GLint param)2512 void INTERNAL_GL_APIENTRY glTexParameteriNULL(GLenum target, GLenum pname, GLint param) {}
2513 
glTexParameterivNULL(GLenum target,GLenum pname,const GLint * params)2514 void INTERNAL_GL_APIENTRY glTexParameterivNULL(GLenum target, GLenum pname, const GLint *params) {}
2515 
glTexStorage1DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)2516 void INTERNAL_GL_APIENTRY glTexStorage1DNULL(GLenum target,
2517                                              GLsizei levels,
2518                                              GLenum internalformat,
2519                                              GLsizei width)
2520 {}
2521 
glTexStorage2DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2522 void INTERNAL_GL_APIENTRY glTexStorage2DNULL(GLenum target,
2523                                              GLsizei levels,
2524                                              GLenum internalformat,
2525                                              GLsizei width,
2526                                              GLsizei height)
2527 {}
2528 
glTexStorage2DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2529 void INTERNAL_GL_APIENTRY glTexStorage2DMultisampleNULL(GLenum target,
2530                                                         GLsizei samples,
2531                                                         GLenum internalformat,
2532                                                         GLsizei width,
2533                                                         GLsizei height,
2534                                                         GLboolean fixedsamplelocations)
2535 {}
2536 
glTexStorage3DNULL(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2537 void INTERNAL_GL_APIENTRY glTexStorage3DNULL(GLenum target,
2538                                              GLsizei levels,
2539                                              GLenum internalformat,
2540                                              GLsizei width,
2541                                              GLsizei height,
2542                                              GLsizei depth)
2543 {}
2544 
glTexStorage3DMultisampleNULL(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2545 void INTERNAL_GL_APIENTRY glTexStorage3DMultisampleNULL(GLenum target,
2546                                                         GLsizei samples,
2547                                                         GLenum internalformat,
2548                                                         GLsizei width,
2549                                                         GLsizei height,
2550                                                         GLsizei depth,
2551                                                         GLboolean fixedsamplelocations)
2552 {}
2553 
glTexStorageMem2DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2554 void INTERNAL_GL_APIENTRY glTexStorageMem2DEXTNULL(GLenum target,
2555                                                    GLsizei levels,
2556                                                    GLenum internalFormat,
2557                                                    GLsizei width,
2558                                                    GLsizei height,
2559                                                    GLuint memory,
2560                                                    GLuint64 offset)
2561 {}
2562 
glTexStorageMem2DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2563 void INTERNAL_GL_APIENTRY glTexStorageMem2DMultisampleEXTNULL(GLenum target,
2564                                                               GLsizei samples,
2565                                                               GLenum internalFormat,
2566                                                               GLsizei width,
2567                                                               GLsizei height,
2568                                                               GLboolean fixedSampleLocations,
2569                                                               GLuint memory,
2570                                                               GLuint64 offset)
2571 {}
2572 
glTexStorageMem3DEXTNULL(GLenum target,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2573 void INTERNAL_GL_APIENTRY glTexStorageMem3DEXTNULL(GLenum target,
2574                                                    GLsizei levels,
2575                                                    GLenum internalFormat,
2576                                                    GLsizei width,
2577                                                    GLsizei height,
2578                                                    GLsizei depth,
2579                                                    GLuint memory,
2580                                                    GLuint64 offset)
2581 {}
2582 
glTexStorageMem3DMultisampleEXTNULL(GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2583 void INTERNAL_GL_APIENTRY glTexStorageMem3DMultisampleEXTNULL(GLenum target,
2584                                                               GLsizei samples,
2585                                                               GLenum internalFormat,
2586                                                               GLsizei width,
2587                                                               GLsizei height,
2588                                                               GLsizei depth,
2589                                                               GLboolean fixedSampleLocations,
2590                                                               GLuint memory,
2591                                                               GLuint64 offset)
2592 {}
2593 
glTexSubImage1DNULL(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2594 void INTERNAL_GL_APIENTRY glTexSubImage1DNULL(GLenum target,
2595                                               GLint level,
2596                                               GLint xoffset,
2597                                               GLsizei width,
2598                                               GLenum format,
2599                                               GLenum type,
2600                                               const void *pixels)
2601 {}
2602 
glTexSubImage2DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2603 void INTERNAL_GL_APIENTRY glTexSubImage2DNULL(GLenum target,
2604                                               GLint level,
2605                                               GLint xoffset,
2606                                               GLint yoffset,
2607                                               GLsizei width,
2608                                               GLsizei height,
2609                                               GLenum format,
2610                                               GLenum type,
2611                                               const void *pixels)
2612 {}
2613 
glTexSubImage3DNULL(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2614 void INTERNAL_GL_APIENTRY glTexSubImage3DNULL(GLenum target,
2615                                               GLint level,
2616                                               GLint xoffset,
2617                                               GLint yoffset,
2618                                               GLint zoffset,
2619                                               GLsizei width,
2620                                               GLsizei height,
2621                                               GLsizei depth,
2622                                               GLenum format,
2623                                               GLenum type,
2624                                               const void *pixels)
2625 {}
2626 
glTextureBarrierNULL()2627 void INTERNAL_GL_APIENTRY glTextureBarrierNULL() {}
2628 
glTextureBufferNULL(GLuint texture,GLenum internalformat,GLuint buffer)2629 void INTERNAL_GL_APIENTRY glTextureBufferNULL(GLuint texture, GLenum internalformat, GLuint buffer)
2630 {}
2631 
glTextureBufferRangeNULL(GLuint texture,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)2632 void INTERNAL_GL_APIENTRY glTextureBufferRangeNULL(GLuint texture,
2633                                                    GLenum internalformat,
2634                                                    GLuint buffer,
2635                                                    GLintptr offset,
2636                                                    GLsizeiptr size)
2637 {}
2638 
glTextureParameterIivNULL(GLuint texture,GLenum pname,const GLint * params)2639 void INTERNAL_GL_APIENTRY glTextureParameterIivNULL(GLuint texture,
2640                                                     GLenum pname,
2641                                                     const GLint *params)
2642 {}
2643 
glTextureParameterIuivNULL(GLuint texture,GLenum pname,const GLuint * params)2644 void INTERNAL_GL_APIENTRY glTextureParameterIuivNULL(GLuint texture,
2645                                                      GLenum pname,
2646                                                      const GLuint *params)
2647 {}
2648 
glTextureParameterfNULL(GLuint texture,GLenum pname,GLfloat param)2649 void INTERNAL_GL_APIENTRY glTextureParameterfNULL(GLuint texture, GLenum pname, GLfloat param) {}
2650 
glTextureParameterfvNULL(GLuint texture,GLenum pname,const GLfloat * param)2651 void INTERNAL_GL_APIENTRY glTextureParameterfvNULL(GLuint texture,
2652                                                    GLenum pname,
2653                                                    const GLfloat *param)
2654 {}
2655 
glTextureParameteriNULL(GLuint texture,GLenum pname,GLint param)2656 void INTERNAL_GL_APIENTRY glTextureParameteriNULL(GLuint texture, GLenum pname, GLint param) {}
2657 
glTextureParameterivNULL(GLuint texture,GLenum pname,const GLint * param)2658 void INTERNAL_GL_APIENTRY glTextureParameterivNULL(GLuint texture, GLenum pname, const GLint *param)
2659 {}
2660 
glTextureStorage1DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)2661 void INTERNAL_GL_APIENTRY glTextureStorage1DNULL(GLuint texture,
2662                                                  GLsizei levels,
2663                                                  GLenum internalformat,
2664                                                  GLsizei width)
2665 {}
2666 
glTextureStorage2DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)2667 void INTERNAL_GL_APIENTRY glTextureStorage2DNULL(GLuint texture,
2668                                                  GLsizei levels,
2669                                                  GLenum internalformat,
2670                                                  GLsizei width,
2671                                                  GLsizei height)
2672 {}
2673 
glTextureStorage2DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2674 void INTERNAL_GL_APIENTRY glTextureStorage2DMultisampleNULL(GLuint texture,
2675                                                             GLsizei samples,
2676                                                             GLenum internalformat,
2677                                                             GLsizei width,
2678                                                             GLsizei height,
2679                                                             GLboolean fixedsamplelocations)
2680 {}
2681 
glTextureStorage3DNULL(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)2682 void INTERNAL_GL_APIENTRY glTextureStorage3DNULL(GLuint texture,
2683                                                  GLsizei levels,
2684                                                  GLenum internalformat,
2685                                                  GLsizei width,
2686                                                  GLsizei height,
2687                                                  GLsizei depth)
2688 {}
2689 
glTextureStorage3DMultisampleNULL(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2690 void INTERNAL_GL_APIENTRY glTextureStorage3DMultisampleNULL(GLuint texture,
2691                                                             GLsizei samples,
2692                                                             GLenum internalformat,
2693                                                             GLsizei width,
2694                                                             GLsizei height,
2695                                                             GLsizei depth,
2696                                                             GLboolean fixedsamplelocations)
2697 {}
2698 
glTextureStorageMem2DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLuint memory,GLuint64 offset)2699 void INTERNAL_GL_APIENTRY glTextureStorageMem2DEXTNULL(GLuint texture,
2700                                                        GLsizei levels,
2701                                                        GLenum internalFormat,
2702                                                        GLsizei width,
2703                                                        GLsizei height,
2704                                                        GLuint memory,
2705                                                        GLuint64 offset)
2706 {}
2707 
glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2708 void INTERNAL_GL_APIENTRY glTextureStorageMem2DMultisampleEXTNULL(GLuint texture,
2709                                                                   GLsizei samples,
2710                                                                   GLenum internalFormat,
2711                                                                   GLsizei width,
2712                                                                   GLsizei height,
2713                                                                   GLboolean fixedSampleLocations,
2714                                                                   GLuint memory,
2715                                                                   GLuint64 offset)
2716 {}
2717 
glTextureStorageMem3DEXTNULL(GLuint texture,GLsizei levels,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLuint memory,GLuint64 offset)2718 void INTERNAL_GL_APIENTRY glTextureStorageMem3DEXTNULL(GLuint texture,
2719                                                        GLsizei levels,
2720                                                        GLenum internalFormat,
2721                                                        GLsizei width,
2722                                                        GLsizei height,
2723                                                        GLsizei depth,
2724                                                        GLuint memory,
2725                                                        GLuint64 offset)
2726 {}
2727 
glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint memory,GLuint64 offset)2728 void INTERNAL_GL_APIENTRY glTextureStorageMem3DMultisampleEXTNULL(GLuint texture,
2729                                                                   GLsizei samples,
2730                                                                   GLenum internalFormat,
2731                                                                   GLsizei width,
2732                                                                   GLsizei height,
2733                                                                   GLsizei depth,
2734                                                                   GLboolean fixedSampleLocations,
2735                                                                   GLuint memory,
2736                                                                   GLuint64 offset)
2737 {}
2738 
glTextureSubImage1DNULL(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)2739 void INTERNAL_GL_APIENTRY glTextureSubImage1DNULL(GLuint texture,
2740                                                   GLint level,
2741                                                   GLint xoffset,
2742                                                   GLsizei width,
2743                                                   GLenum format,
2744                                                   GLenum type,
2745                                                   const void *pixels)
2746 {}
2747 
glTextureSubImage2DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)2748 void INTERNAL_GL_APIENTRY glTextureSubImage2DNULL(GLuint texture,
2749                                                   GLint level,
2750                                                   GLint xoffset,
2751                                                   GLint yoffset,
2752                                                   GLsizei width,
2753                                                   GLsizei height,
2754                                                   GLenum format,
2755                                                   GLenum type,
2756                                                   const void *pixels)
2757 {}
2758 
glTextureSubImage3DNULL(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)2759 void INTERNAL_GL_APIENTRY glTextureSubImage3DNULL(GLuint texture,
2760                                                   GLint level,
2761                                                   GLint xoffset,
2762                                                   GLint yoffset,
2763                                                   GLint zoffset,
2764                                                   GLsizei width,
2765                                                   GLsizei height,
2766                                                   GLsizei depth,
2767                                                   GLenum format,
2768                                                   GLenum type,
2769                                                   const void *pixels)
2770 {}
2771 
glTextureViewNULL(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2772 void INTERNAL_GL_APIENTRY glTextureViewNULL(GLuint texture,
2773                                             GLenum target,
2774                                             GLuint origtexture,
2775                                             GLenum internalformat,
2776                                             GLuint minlevel,
2777                                             GLuint numlevels,
2778                                             GLuint minlayer,
2779                                             GLuint numlayers)
2780 {}
2781 
glTransformFeedbackBufferBaseNULL(GLuint xfb,GLuint index,GLuint buffer)2782 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferBaseNULL(GLuint xfb, GLuint index, GLuint buffer)
2783 {}
2784 
glTransformFeedbackBufferRangeNULL(GLuint xfb,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)2785 void INTERNAL_GL_APIENTRY glTransformFeedbackBufferRangeNULL(GLuint xfb,
2786                                                              GLuint index,
2787                                                              GLuint buffer,
2788                                                              GLintptr offset,
2789                                                              GLsizeiptr size)
2790 {}
2791 
glTransformFeedbackVaryingsNULL(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)2792 void INTERNAL_GL_APIENTRY glTransformFeedbackVaryingsNULL(GLuint program,
2793                                                           GLsizei count,
2794                                                           const GLchar *const *varyings,
2795                                                           GLenum bufferMode)
2796 {}
2797 
glUniform1dNULL(GLint location,GLdouble x)2798 void INTERNAL_GL_APIENTRY glUniform1dNULL(GLint location, GLdouble x) {}
2799 
glUniform1dvNULL(GLint location,GLsizei count,const GLdouble * value)2800 void INTERNAL_GL_APIENTRY glUniform1dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2801 
glUniform1fNULL(GLint location,GLfloat v0)2802 void INTERNAL_GL_APIENTRY glUniform1fNULL(GLint location, GLfloat v0) {}
2803 
glUniform1fvNULL(GLint location,GLsizei count,const GLfloat * value)2804 void INTERNAL_GL_APIENTRY glUniform1fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2805 
glUniform1iNULL(GLint location,GLint v0)2806 void INTERNAL_GL_APIENTRY glUniform1iNULL(GLint location, GLint v0) {}
2807 
glUniform1ivNULL(GLint location,GLsizei count,const GLint * value)2808 void INTERNAL_GL_APIENTRY glUniform1ivNULL(GLint location, GLsizei count, const GLint *value) {}
2809 
glUniform1uiNULL(GLint location,GLuint v0)2810 void INTERNAL_GL_APIENTRY glUniform1uiNULL(GLint location, GLuint v0) {}
2811 
glUniform1uivNULL(GLint location,GLsizei count,const GLuint * value)2812 void INTERNAL_GL_APIENTRY glUniform1uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2813 
glUniform2dNULL(GLint location,GLdouble x,GLdouble y)2814 void INTERNAL_GL_APIENTRY glUniform2dNULL(GLint location, GLdouble x, GLdouble y) {}
2815 
glUniform2dvNULL(GLint location,GLsizei count,const GLdouble * value)2816 void INTERNAL_GL_APIENTRY glUniform2dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2817 
glUniform2fNULL(GLint location,GLfloat v0,GLfloat v1)2818 void INTERNAL_GL_APIENTRY glUniform2fNULL(GLint location, GLfloat v0, GLfloat v1) {}
2819 
glUniform2fvNULL(GLint location,GLsizei count,const GLfloat * value)2820 void INTERNAL_GL_APIENTRY glUniform2fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2821 
glUniform2iNULL(GLint location,GLint v0,GLint v1)2822 void INTERNAL_GL_APIENTRY glUniform2iNULL(GLint location, GLint v0, GLint v1) {}
2823 
glUniform2ivNULL(GLint location,GLsizei count,const GLint * value)2824 void INTERNAL_GL_APIENTRY glUniform2ivNULL(GLint location, GLsizei count, const GLint *value) {}
2825 
glUniform2uiNULL(GLint location,GLuint v0,GLuint v1)2826 void INTERNAL_GL_APIENTRY glUniform2uiNULL(GLint location, GLuint v0, GLuint v1) {}
2827 
glUniform2uivNULL(GLint location,GLsizei count,const GLuint * value)2828 void INTERNAL_GL_APIENTRY glUniform2uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2829 
glUniform3dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z)2830 void INTERNAL_GL_APIENTRY glUniform3dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z) {}
2831 
glUniform3dvNULL(GLint location,GLsizei count,const GLdouble * value)2832 void INTERNAL_GL_APIENTRY glUniform3dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2833 
glUniform3fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2834 void INTERNAL_GL_APIENTRY glUniform3fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {}
2835 
glUniform3fvNULL(GLint location,GLsizei count,const GLfloat * value)2836 void INTERNAL_GL_APIENTRY glUniform3fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2837 
glUniform3iNULL(GLint location,GLint v0,GLint v1,GLint v2)2838 void INTERNAL_GL_APIENTRY glUniform3iNULL(GLint location, GLint v0, GLint v1, GLint v2) {}
2839 
glUniform3ivNULL(GLint location,GLsizei count,const GLint * value)2840 void INTERNAL_GL_APIENTRY glUniform3ivNULL(GLint location, GLsizei count, const GLint *value) {}
2841 
glUniform3uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2)2842 void INTERNAL_GL_APIENTRY glUniform3uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2) {}
2843 
glUniform3uivNULL(GLint location,GLsizei count,const GLuint * value)2844 void INTERNAL_GL_APIENTRY glUniform3uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2845 
2846 void INTERNAL_GL_APIENTRY
glUniform4dNULL(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2847 glUniform4dNULL(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2848 {}
2849 
glUniform4dvNULL(GLint location,GLsizei count,const GLdouble * value)2850 void INTERNAL_GL_APIENTRY glUniform4dvNULL(GLint location, GLsizei count, const GLdouble *value) {}
2851 
2852 void INTERNAL_GL_APIENTRY
glUniform4fNULL(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2853 glUniform4fNULL(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2854 {}
2855 
glUniform4fvNULL(GLint location,GLsizei count,const GLfloat * value)2856 void INTERNAL_GL_APIENTRY glUniform4fvNULL(GLint location, GLsizei count, const GLfloat *value) {}
2857 
glUniform4iNULL(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2858 void INTERNAL_GL_APIENTRY glUniform4iNULL(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {}
2859 
glUniform4ivNULL(GLint location,GLsizei count,const GLint * value)2860 void INTERNAL_GL_APIENTRY glUniform4ivNULL(GLint location, GLsizei count, const GLint *value) {}
2861 
2862 void INTERNAL_GL_APIENTRY
glUniform4uiNULL(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2863 glUniform4uiNULL(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2864 {}
2865 
glUniform4uivNULL(GLint location,GLsizei count,const GLuint * value)2866 void INTERNAL_GL_APIENTRY glUniform4uivNULL(GLint location, GLsizei count, const GLuint *value) {}
2867 
glUniformBlockBindingNULL(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)2868 void INTERNAL_GL_APIENTRY glUniformBlockBindingNULL(GLuint program,
2869                                                     GLuint uniformBlockIndex,
2870                                                     GLuint uniformBlockBinding)
2871 {}
2872 
glUniformMatrix2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2873 void INTERNAL_GL_APIENTRY glUniformMatrix2dvNULL(GLint location,
2874                                                  GLsizei count,
2875                                                  GLboolean transpose,
2876                                                  const GLdouble *value)
2877 {}
2878 
glUniformMatrix2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2879 void INTERNAL_GL_APIENTRY glUniformMatrix2fvNULL(GLint location,
2880                                                  GLsizei count,
2881                                                  GLboolean transpose,
2882                                                  const GLfloat *value)
2883 {}
2884 
glUniformMatrix2x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2885 void INTERNAL_GL_APIENTRY glUniformMatrix2x3dvNULL(GLint location,
2886                                                    GLsizei count,
2887                                                    GLboolean transpose,
2888                                                    const GLdouble *value)
2889 {}
2890 
glUniformMatrix2x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2891 void INTERNAL_GL_APIENTRY glUniformMatrix2x3fvNULL(GLint location,
2892                                                    GLsizei count,
2893                                                    GLboolean transpose,
2894                                                    const GLfloat *value)
2895 {}
2896 
glUniformMatrix2x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2897 void INTERNAL_GL_APIENTRY glUniformMatrix2x4dvNULL(GLint location,
2898                                                    GLsizei count,
2899                                                    GLboolean transpose,
2900                                                    const GLdouble *value)
2901 {}
2902 
glUniformMatrix2x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2903 void INTERNAL_GL_APIENTRY glUniformMatrix2x4fvNULL(GLint location,
2904                                                    GLsizei count,
2905                                                    GLboolean transpose,
2906                                                    const GLfloat *value)
2907 {}
2908 
glUniformMatrix3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2909 void INTERNAL_GL_APIENTRY glUniformMatrix3dvNULL(GLint location,
2910                                                  GLsizei count,
2911                                                  GLboolean transpose,
2912                                                  const GLdouble *value)
2913 {}
2914 
glUniformMatrix3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2915 void INTERNAL_GL_APIENTRY glUniformMatrix3fvNULL(GLint location,
2916                                                  GLsizei count,
2917                                                  GLboolean transpose,
2918                                                  const GLfloat *value)
2919 {}
2920 
glUniformMatrix3x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2921 void INTERNAL_GL_APIENTRY glUniformMatrix3x2dvNULL(GLint location,
2922                                                    GLsizei count,
2923                                                    GLboolean transpose,
2924                                                    const GLdouble *value)
2925 {}
2926 
glUniformMatrix3x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2927 void INTERNAL_GL_APIENTRY glUniformMatrix3x2fvNULL(GLint location,
2928                                                    GLsizei count,
2929                                                    GLboolean transpose,
2930                                                    const GLfloat *value)
2931 {}
2932 
glUniformMatrix3x4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2933 void INTERNAL_GL_APIENTRY glUniformMatrix3x4dvNULL(GLint location,
2934                                                    GLsizei count,
2935                                                    GLboolean transpose,
2936                                                    const GLdouble *value)
2937 {}
2938 
glUniformMatrix3x4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2939 void INTERNAL_GL_APIENTRY glUniformMatrix3x4fvNULL(GLint location,
2940                                                    GLsizei count,
2941                                                    GLboolean transpose,
2942                                                    const GLfloat *value)
2943 {}
2944 
glUniformMatrix4dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2945 void INTERNAL_GL_APIENTRY glUniformMatrix4dvNULL(GLint location,
2946                                                  GLsizei count,
2947                                                  GLboolean transpose,
2948                                                  const GLdouble *value)
2949 {}
2950 
glUniformMatrix4fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2951 void INTERNAL_GL_APIENTRY glUniformMatrix4fvNULL(GLint location,
2952                                                  GLsizei count,
2953                                                  GLboolean transpose,
2954                                                  const GLfloat *value)
2955 {}
2956 
glUniformMatrix4x2dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2957 void INTERNAL_GL_APIENTRY glUniformMatrix4x2dvNULL(GLint location,
2958                                                    GLsizei count,
2959                                                    GLboolean transpose,
2960                                                    const GLdouble *value)
2961 {}
2962 
glUniformMatrix4x2fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2963 void INTERNAL_GL_APIENTRY glUniformMatrix4x2fvNULL(GLint location,
2964                                                    GLsizei count,
2965                                                    GLboolean transpose,
2966                                                    const GLfloat *value)
2967 {}
2968 
glUniformMatrix4x3dvNULL(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2969 void INTERNAL_GL_APIENTRY glUniformMatrix4x3dvNULL(GLint location,
2970                                                    GLsizei count,
2971                                                    GLboolean transpose,
2972                                                    const GLdouble *value)
2973 {}
2974 
glUniformMatrix4x3fvNULL(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2975 void INTERNAL_GL_APIENTRY glUniformMatrix4x3fvNULL(GLint location,
2976                                                    GLsizei count,
2977                                                    GLboolean transpose,
2978                                                    const GLfloat *value)
2979 {}
2980 
glUniformSubroutinesuivNULL(GLenum shadertype,GLsizei count,const GLuint * indices)2981 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
2982                                                       GLsizei count,
2983                                                       const GLuint *indices)
2984 {}
2985 
glUnmapBufferNULL(GLenum target)2986 GLboolean INTERNAL_GL_APIENTRY glUnmapBufferNULL(GLenum target)
2987 {
2988     return static_cast<GLboolean>(0);
2989 }
2990 
glUnmapNamedBufferNULL(GLuint buffer)2991 GLboolean INTERNAL_GL_APIENTRY glUnmapNamedBufferNULL(GLuint buffer)
2992 {
2993     return static_cast<GLboolean>(0);
2994 }
2995 
glUseProgramNULL(GLuint program)2996 void INTERNAL_GL_APIENTRY glUseProgramNULL(GLuint program) {}
2997 
glUseProgramStagesNULL(GLuint pipeline,GLbitfield stages,GLuint program)2998 void INTERNAL_GL_APIENTRY glUseProgramStagesNULL(GLuint pipeline, GLbitfield stages, GLuint program)
2999 {}
3000 
glValidateProgramNULL(GLuint program)3001 void INTERNAL_GL_APIENTRY glValidateProgramNULL(GLuint program) {}
3002 
glValidateProgramPipelineNULL(GLuint pipeline)3003 void INTERNAL_GL_APIENTRY glValidateProgramPipelineNULL(GLuint pipeline) {}
3004 
glVertexArrayAttribBindingNULL(GLuint vaobj,GLuint attribindex,GLuint bindingindex)3005 void INTERNAL_GL_APIENTRY glVertexArrayAttribBindingNULL(GLuint vaobj,
3006                                                          GLuint attribindex,
3007                                                          GLuint bindingindex)
3008 {}
3009 
glVertexArrayAttribFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3010 void INTERNAL_GL_APIENTRY glVertexArrayAttribFormatNULL(GLuint vaobj,
3011                                                         GLuint attribindex,
3012                                                         GLint size,
3013                                                         GLenum type,
3014                                                         GLboolean normalized,
3015                                                         GLuint relativeoffset)
3016 {}
3017 
glVertexArrayAttribIFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3018 void INTERNAL_GL_APIENTRY glVertexArrayAttribIFormatNULL(GLuint vaobj,
3019                                                          GLuint attribindex,
3020                                                          GLint size,
3021                                                          GLenum type,
3022                                                          GLuint relativeoffset)
3023 {}
3024 
glVertexArrayAttribLFormatNULL(GLuint vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3025 void INTERNAL_GL_APIENTRY glVertexArrayAttribLFormatNULL(GLuint vaobj,
3026                                                          GLuint attribindex,
3027                                                          GLint size,
3028                                                          GLenum type,
3029                                                          GLuint relativeoffset)
3030 {}
3031 
glVertexArrayBindingDivisorNULL(GLuint vaobj,GLuint bindingindex,GLuint divisor)3032 void INTERNAL_GL_APIENTRY glVertexArrayBindingDivisorNULL(GLuint vaobj,
3033                                                           GLuint bindingindex,
3034                                                           GLuint divisor)
3035 {}
3036 
glVertexArrayElementBufferNULL(GLuint vaobj,GLuint buffer)3037 void INTERNAL_GL_APIENTRY glVertexArrayElementBufferNULL(GLuint vaobj, GLuint buffer) {}
3038 
glVertexArrayVertexBufferNULL(GLuint vaobj,GLuint bindingindex,GLuint buffer,GLintptr offset,GLsizei stride)3039 void INTERNAL_GL_APIENTRY glVertexArrayVertexBufferNULL(GLuint vaobj,
3040                                                         GLuint bindingindex,
3041                                                         GLuint buffer,
3042                                                         GLintptr offset,
3043                                                         GLsizei stride)
3044 {}
3045 
glVertexArrayVertexBuffersNULL(GLuint vaobj,GLuint first,GLsizei count,const GLuint * buffers,const GLintptr * offsets,const GLsizei * strides)3046 void INTERNAL_GL_APIENTRY glVertexArrayVertexBuffersNULL(GLuint vaobj,
3047                                                          GLuint first,
3048                                                          GLsizei count,
3049                                                          const GLuint *buffers,
3050                                                          const GLintptr *offsets,
3051                                                          const GLsizei *strides)
3052 {}
3053 
glVertexAttrib1dNULL(GLuint index,GLdouble x)3054 void INTERNAL_GL_APIENTRY glVertexAttrib1dNULL(GLuint index, GLdouble x) {}
3055 
glVertexAttrib1dvNULL(GLuint index,const GLdouble * v)3056 void INTERNAL_GL_APIENTRY glVertexAttrib1dvNULL(GLuint index, const GLdouble *v) {}
3057 
glVertexAttrib1fNULL(GLuint index,GLfloat x)3058 void INTERNAL_GL_APIENTRY glVertexAttrib1fNULL(GLuint index, GLfloat x) {}
3059 
glVertexAttrib1fvNULL(GLuint index,const GLfloat * v)3060 void INTERNAL_GL_APIENTRY glVertexAttrib1fvNULL(GLuint index, const GLfloat *v) {}
3061 
glVertexAttrib1sNULL(GLuint index,GLshort x)3062 void INTERNAL_GL_APIENTRY glVertexAttrib1sNULL(GLuint index, GLshort x) {}
3063 
glVertexAttrib1svNULL(GLuint index,const GLshort * v)3064 void INTERNAL_GL_APIENTRY glVertexAttrib1svNULL(GLuint index, const GLshort *v) {}
3065 
glVertexAttrib2dNULL(GLuint index,GLdouble x,GLdouble y)3066 void INTERNAL_GL_APIENTRY glVertexAttrib2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3067 
glVertexAttrib2dvNULL(GLuint index,const GLdouble * v)3068 void INTERNAL_GL_APIENTRY glVertexAttrib2dvNULL(GLuint index, const GLdouble *v) {}
3069 
glVertexAttrib2fNULL(GLuint index,GLfloat x,GLfloat y)3070 void INTERNAL_GL_APIENTRY glVertexAttrib2fNULL(GLuint index, GLfloat x, GLfloat y) {}
3071 
glVertexAttrib2fvNULL(GLuint index,const GLfloat * v)3072 void INTERNAL_GL_APIENTRY glVertexAttrib2fvNULL(GLuint index, const GLfloat *v) {}
3073 
glVertexAttrib2sNULL(GLuint index,GLshort x,GLshort y)3074 void INTERNAL_GL_APIENTRY glVertexAttrib2sNULL(GLuint index, GLshort x, GLshort y) {}
3075 
glVertexAttrib2svNULL(GLuint index,const GLshort * v)3076 void INTERNAL_GL_APIENTRY glVertexAttrib2svNULL(GLuint index, const GLshort *v) {}
3077 
glVertexAttrib3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3078 void INTERNAL_GL_APIENTRY glVertexAttrib3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3079 
glVertexAttrib3dvNULL(GLuint index,const GLdouble * v)3080 void INTERNAL_GL_APIENTRY glVertexAttrib3dvNULL(GLuint index, const GLdouble *v) {}
3081 
glVertexAttrib3fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z)3082 void INTERNAL_GL_APIENTRY glVertexAttrib3fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
3083 
glVertexAttrib3fvNULL(GLuint index,const GLfloat * v)3084 void INTERNAL_GL_APIENTRY glVertexAttrib3fvNULL(GLuint index, const GLfloat *v) {}
3085 
glVertexAttrib3sNULL(GLuint index,GLshort x,GLshort y,GLshort z)3086 void INTERNAL_GL_APIENTRY glVertexAttrib3sNULL(GLuint index, GLshort x, GLshort y, GLshort z) {}
3087 
glVertexAttrib3svNULL(GLuint index,const GLshort * v)3088 void INTERNAL_GL_APIENTRY glVertexAttrib3svNULL(GLuint index, const GLshort *v) {}
3089 
glVertexAttrib4NbvNULL(GLuint index,const GLbyte * v)3090 void INTERNAL_GL_APIENTRY glVertexAttrib4NbvNULL(GLuint index, const GLbyte *v) {}
3091 
glVertexAttrib4NivNULL(GLuint index,const GLint * v)3092 void INTERNAL_GL_APIENTRY glVertexAttrib4NivNULL(GLuint index, const GLint *v) {}
3093 
glVertexAttrib4NsvNULL(GLuint index,const GLshort * v)3094 void INTERNAL_GL_APIENTRY glVertexAttrib4NsvNULL(GLuint index, const GLshort *v) {}
3095 
3096 void INTERNAL_GL_APIENTRY
glVertexAttrib4NubNULL(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)3097 glVertexAttrib4NubNULL(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3098 {}
3099 
glVertexAttrib4NubvNULL(GLuint index,const GLubyte * v)3100 void INTERNAL_GL_APIENTRY glVertexAttrib4NubvNULL(GLuint index, const GLubyte *v) {}
3101 
glVertexAttrib4NuivNULL(GLuint index,const GLuint * v)3102 void INTERNAL_GL_APIENTRY glVertexAttrib4NuivNULL(GLuint index, const GLuint *v) {}
3103 
glVertexAttrib4NusvNULL(GLuint index,const GLushort * v)3104 void INTERNAL_GL_APIENTRY glVertexAttrib4NusvNULL(GLuint index, const GLushort *v) {}
3105 
glVertexAttrib4bvNULL(GLuint index,const GLbyte * v)3106 void INTERNAL_GL_APIENTRY glVertexAttrib4bvNULL(GLuint index, const GLbyte *v) {}
3107 
3108 void INTERNAL_GL_APIENTRY
glVertexAttrib4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3109 glVertexAttrib4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3110 {}
3111 
glVertexAttrib4dvNULL(GLuint index,const GLdouble * v)3112 void INTERNAL_GL_APIENTRY glVertexAttrib4dvNULL(GLuint index, const GLdouble *v) {}
3113 
3114 void INTERNAL_GL_APIENTRY
glVertexAttrib4fNULL(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)3115 glVertexAttrib4fNULL(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3116 {}
3117 
glVertexAttrib4fvNULL(GLuint index,const GLfloat * v)3118 void INTERNAL_GL_APIENTRY glVertexAttrib4fvNULL(GLuint index, const GLfloat *v) {}
3119 
glVertexAttrib4ivNULL(GLuint index,const GLint * v)3120 void INTERNAL_GL_APIENTRY glVertexAttrib4ivNULL(GLuint index, const GLint *v) {}
3121 
3122 void INTERNAL_GL_APIENTRY
glVertexAttrib4sNULL(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)3123 glVertexAttrib4sNULL(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3124 {}
3125 
glVertexAttrib4svNULL(GLuint index,const GLshort * v)3126 void INTERNAL_GL_APIENTRY glVertexAttrib4svNULL(GLuint index, const GLshort *v) {}
3127 
glVertexAttrib4ubvNULL(GLuint index,const GLubyte * v)3128 void INTERNAL_GL_APIENTRY glVertexAttrib4ubvNULL(GLuint index, const GLubyte *v) {}
3129 
glVertexAttrib4uivNULL(GLuint index,const GLuint * v)3130 void INTERNAL_GL_APIENTRY glVertexAttrib4uivNULL(GLuint index, const GLuint *v) {}
3131 
glVertexAttrib4usvNULL(GLuint index,const GLushort * v)3132 void INTERNAL_GL_APIENTRY glVertexAttrib4usvNULL(GLuint index, const GLushort *v) {}
3133 
glVertexAttribBindingNULL(GLuint attribindex,GLuint bindingindex)3134 void INTERNAL_GL_APIENTRY glVertexAttribBindingNULL(GLuint attribindex, GLuint bindingindex) {}
3135 
glVertexAttribDivisorNULL(GLuint index,GLuint divisor)3136 void INTERNAL_GL_APIENTRY glVertexAttribDivisorNULL(GLuint index, GLuint divisor) {}
3137 
glVertexAttribFormatNULL(GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3138 void INTERNAL_GL_APIENTRY glVertexAttribFormatNULL(GLuint attribindex,
3139                                                    GLint size,
3140                                                    GLenum type,
3141                                                    GLboolean normalized,
3142                                                    GLuint relativeoffset)
3143 {}
3144 
glVertexAttribI1iNULL(GLuint index,GLint x)3145 void INTERNAL_GL_APIENTRY glVertexAttribI1iNULL(GLuint index, GLint x) {}
3146 
glVertexAttribI1ivNULL(GLuint index,const GLint * v)3147 void INTERNAL_GL_APIENTRY glVertexAttribI1ivNULL(GLuint index, const GLint *v) {}
3148 
glVertexAttribI1uiNULL(GLuint index,GLuint x)3149 void INTERNAL_GL_APIENTRY glVertexAttribI1uiNULL(GLuint index, GLuint x) {}
3150 
glVertexAttribI1uivNULL(GLuint index,const GLuint * v)3151 void INTERNAL_GL_APIENTRY glVertexAttribI1uivNULL(GLuint index, const GLuint *v) {}
3152 
glVertexAttribI2iNULL(GLuint index,GLint x,GLint y)3153 void INTERNAL_GL_APIENTRY glVertexAttribI2iNULL(GLuint index, GLint x, GLint y) {}
3154 
glVertexAttribI2ivNULL(GLuint index,const GLint * v)3155 void INTERNAL_GL_APIENTRY glVertexAttribI2ivNULL(GLuint index, const GLint *v) {}
3156 
glVertexAttribI2uiNULL(GLuint index,GLuint x,GLuint y)3157 void INTERNAL_GL_APIENTRY glVertexAttribI2uiNULL(GLuint index, GLuint x, GLuint y) {}
3158 
glVertexAttribI2uivNULL(GLuint index,const GLuint * v)3159 void INTERNAL_GL_APIENTRY glVertexAttribI2uivNULL(GLuint index, const GLuint *v) {}
3160 
glVertexAttribI3iNULL(GLuint index,GLint x,GLint y,GLint z)3161 void INTERNAL_GL_APIENTRY glVertexAttribI3iNULL(GLuint index, GLint x, GLint y, GLint z) {}
3162 
glVertexAttribI3ivNULL(GLuint index,const GLint * v)3163 void INTERNAL_GL_APIENTRY glVertexAttribI3ivNULL(GLuint index, const GLint *v) {}
3164 
glVertexAttribI3uiNULL(GLuint index,GLuint x,GLuint y,GLuint z)3165 void INTERNAL_GL_APIENTRY glVertexAttribI3uiNULL(GLuint index, GLuint x, GLuint y, GLuint z) {}
3166 
glVertexAttribI3uivNULL(GLuint index,const GLuint * v)3167 void INTERNAL_GL_APIENTRY glVertexAttribI3uivNULL(GLuint index, const GLuint *v) {}
3168 
glVertexAttribI4bvNULL(GLuint index,const GLbyte * v)3169 void INTERNAL_GL_APIENTRY glVertexAttribI4bvNULL(GLuint index, const GLbyte *v) {}
3170 
glVertexAttribI4iNULL(GLuint index,GLint x,GLint y,GLint z,GLint w)3171 void INTERNAL_GL_APIENTRY glVertexAttribI4iNULL(GLuint index, GLint x, GLint y, GLint z, GLint w) {}
3172 
glVertexAttribI4ivNULL(GLuint index,const GLint * v)3173 void INTERNAL_GL_APIENTRY glVertexAttribI4ivNULL(GLuint index, const GLint *v) {}
3174 
glVertexAttribI4svNULL(GLuint index,const GLshort * v)3175 void INTERNAL_GL_APIENTRY glVertexAttribI4svNULL(GLuint index, const GLshort *v) {}
3176 
glVertexAttribI4ubvNULL(GLuint index,const GLubyte * v)3177 void INTERNAL_GL_APIENTRY glVertexAttribI4ubvNULL(GLuint index, const GLubyte *v) {}
3178 
3179 void INTERNAL_GL_APIENTRY
glVertexAttribI4uiNULL(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)3180 glVertexAttribI4uiNULL(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
3181 {}
3182 
glVertexAttribI4uivNULL(GLuint index,const GLuint * v)3183 void INTERNAL_GL_APIENTRY glVertexAttribI4uivNULL(GLuint index, const GLuint *v) {}
3184 
glVertexAttribI4usvNULL(GLuint index,const GLushort * v)3185 void INTERNAL_GL_APIENTRY glVertexAttribI4usvNULL(GLuint index, const GLushort *v) {}
3186 
glVertexAttribIFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3187 void INTERNAL_GL_APIENTRY glVertexAttribIFormatNULL(GLuint attribindex,
3188                                                     GLint size,
3189                                                     GLenum type,
3190                                                     GLuint relativeoffset)
3191 {}
3192 
glVertexAttribIPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3193 void INTERNAL_GL_APIENTRY glVertexAttribIPointerNULL(GLuint index,
3194                                                      GLint size,
3195                                                      GLenum type,
3196                                                      GLsizei stride,
3197                                                      const void *pointer)
3198 {}
3199 
glVertexAttribL1dNULL(GLuint index,GLdouble x)3200 void INTERNAL_GL_APIENTRY glVertexAttribL1dNULL(GLuint index, GLdouble x) {}
3201 
glVertexAttribL1dvNULL(GLuint index,const GLdouble * v)3202 void INTERNAL_GL_APIENTRY glVertexAttribL1dvNULL(GLuint index, const GLdouble *v) {}
3203 
glVertexAttribL2dNULL(GLuint index,GLdouble x,GLdouble y)3204 void INTERNAL_GL_APIENTRY glVertexAttribL2dNULL(GLuint index, GLdouble x, GLdouble y) {}
3205 
glVertexAttribL2dvNULL(GLuint index,const GLdouble * v)3206 void INTERNAL_GL_APIENTRY glVertexAttribL2dvNULL(GLuint index, const GLdouble *v) {}
3207 
glVertexAttribL3dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z)3208 void INTERNAL_GL_APIENTRY glVertexAttribL3dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z) {}
3209 
glVertexAttribL3dvNULL(GLuint index,const GLdouble * v)3210 void INTERNAL_GL_APIENTRY glVertexAttribL3dvNULL(GLuint index, const GLdouble *v) {}
3211 
3212 void INTERNAL_GL_APIENTRY
glVertexAttribL4dNULL(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3213 glVertexAttribL4dNULL(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3214 {}
3215 
glVertexAttribL4dvNULL(GLuint index,const GLdouble * v)3216 void INTERNAL_GL_APIENTRY glVertexAttribL4dvNULL(GLuint index, const GLdouble *v) {}
3217 
glVertexAttribLFormatNULL(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3218 void INTERNAL_GL_APIENTRY glVertexAttribLFormatNULL(GLuint attribindex,
3219                                                     GLint size,
3220                                                     GLenum type,
3221                                                     GLuint relativeoffset)
3222 {}
3223 
glVertexAttribLPointerNULL(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)3224 void INTERNAL_GL_APIENTRY glVertexAttribLPointerNULL(GLuint index,
3225                                                      GLint size,
3226                                                      GLenum type,
3227                                                      GLsizei stride,
3228                                                      const void *pointer)
3229 {}
3230 
glVertexAttribP1uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3231 void INTERNAL_GL_APIENTRY glVertexAttribP1uiNULL(GLuint index,
3232                                                  GLenum type,
3233                                                  GLboolean normalized,
3234                                                  GLuint value)
3235 {}
3236 
glVertexAttribP1uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3237 void INTERNAL_GL_APIENTRY glVertexAttribP1uivNULL(GLuint index,
3238                                                   GLenum type,
3239                                                   GLboolean normalized,
3240                                                   const GLuint *value)
3241 {}
3242 
glVertexAttribP2uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3243 void INTERNAL_GL_APIENTRY glVertexAttribP2uiNULL(GLuint index,
3244                                                  GLenum type,
3245                                                  GLboolean normalized,
3246                                                  GLuint value)
3247 {}
3248 
glVertexAttribP2uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3249 void INTERNAL_GL_APIENTRY glVertexAttribP2uivNULL(GLuint index,
3250                                                   GLenum type,
3251                                                   GLboolean normalized,
3252                                                   const GLuint *value)
3253 {}
3254 
glVertexAttribP3uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3255 void INTERNAL_GL_APIENTRY glVertexAttribP3uiNULL(GLuint index,
3256                                                  GLenum type,
3257                                                  GLboolean normalized,
3258                                                  GLuint value)
3259 {}
3260 
glVertexAttribP3uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3261 void INTERNAL_GL_APIENTRY glVertexAttribP3uivNULL(GLuint index,
3262                                                   GLenum type,
3263                                                   GLboolean normalized,
3264                                                   const GLuint *value)
3265 {}
3266 
glVertexAttribP4uiNULL(GLuint index,GLenum type,GLboolean normalized,GLuint value)3267 void INTERNAL_GL_APIENTRY glVertexAttribP4uiNULL(GLuint index,
3268                                                  GLenum type,
3269                                                  GLboolean normalized,
3270                                                  GLuint value)
3271 {}
3272 
glVertexAttribP4uivNULL(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)3273 void INTERNAL_GL_APIENTRY glVertexAttribP4uivNULL(GLuint index,
3274                                                   GLenum type,
3275                                                   GLboolean normalized,
3276                                                   const GLuint *value)
3277 {}
3278 
glVertexAttribPointerNULL(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const void * pointer)3279 void INTERNAL_GL_APIENTRY glVertexAttribPointerNULL(GLuint index,
3280                                                     GLint size,
3281                                                     GLenum type,
3282                                                     GLboolean normalized,
3283                                                     GLsizei stride,
3284                                                     const void *pointer)
3285 {}
3286 
glVertexBindingDivisorNULL(GLuint bindingindex,GLuint divisor)3287 void INTERNAL_GL_APIENTRY glVertexBindingDivisorNULL(GLuint bindingindex, GLuint divisor) {}
3288 
glViewportNULL(GLint x,GLint y,GLsizei width,GLsizei height)3289 void INTERNAL_GL_APIENTRY glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height) {}
3290 
glViewportArrayvNULL(GLuint first,GLsizei count,const GLfloat * v)3291 void INTERNAL_GL_APIENTRY glViewportArrayvNULL(GLuint first, GLsizei count, const GLfloat *v) {}
3292 
3293 void INTERNAL_GL_APIENTRY
glViewportIndexedfNULL(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)3294 glViewportIndexedfNULL(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
3295 {}
3296 
glViewportIndexedfvNULL(GLuint index,const GLfloat * v)3297 void INTERNAL_GL_APIENTRY glViewportIndexedfvNULL(GLuint index, const GLfloat *v) {}
3298 
glWaitSemaphoreEXTNULL(GLuint semaphore,GLuint numBufferBarriers,const GLuint * buffers,GLuint numTextureBarriers,const GLuint * textures,const GLenum * srcLayouts)3299 void INTERNAL_GL_APIENTRY glWaitSemaphoreEXTNULL(GLuint semaphore,
3300                                                  GLuint numBufferBarriers,
3301                                                  const GLuint *buffers,
3302                                                  GLuint numTextureBarriers,
3303                                                  const GLuint *textures,
3304                                                  const GLenum *srcLayouts)
3305 {}
3306 
glWaitSyncNULL(GLsync sync,GLbitfield flags,GLuint64 timeout)3307 void INTERNAL_GL_APIENTRY glWaitSyncNULL(GLsync sync, GLbitfield flags, GLuint64 timeout) {}
3308 }  // namespace rx
3309