1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml and wgl.xml. 3 // 4 // Copyright 2019 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // validationGL14_autogen.h: 9 // Validation functions for the OpenGL 1.4 entry points. 10 11 #ifndef LIBANGLE_VALIDATION_GL14_AUTOGEN_H_ 12 #define LIBANGLE_VALIDATION_GL14_AUTOGEN_H_ 13 14 #include "common/PackedEnums.h" 15 16 namespace gl 17 { 18 class Context; 19 20 bool ValidateFogCoordPointer(Context *context, GLenum type, GLsizei stride, const void *pointer); 21 bool ValidateFogCoordd(Context *context, GLdouble coord); 22 bool ValidateFogCoorddv(Context *context, const GLdouble *coord); 23 bool ValidateFogCoordf(Context *context, GLfloat coord); 24 bool ValidateFogCoordfv(Context *context, const GLfloat *coord); 25 bool ValidateMultiDrawArrays(Context *context, 26 PrimitiveMode modePacked, 27 const GLint *first, 28 const GLsizei *count, 29 GLsizei drawcount); 30 bool ValidateMultiDrawElements(Context *context, 31 PrimitiveMode modePacked, 32 const GLsizei *count, 33 DrawElementsType typePacked, 34 const void *const *indices, 35 GLsizei drawcount); 36 bool ValidatePointParameteri(Context *context, GLenum pname, GLint param); 37 bool ValidatePointParameteriv(Context *context, GLenum pname, const GLint *params); 38 bool ValidateSecondaryColor3b(Context *context, GLbyte red, GLbyte green, GLbyte blue); 39 bool ValidateSecondaryColor3bv(Context *context, const GLbyte *v); 40 bool ValidateSecondaryColor3d(Context *context, GLdouble red, GLdouble green, GLdouble blue); 41 bool ValidateSecondaryColor3dv(Context *context, const GLdouble *v); 42 bool ValidateSecondaryColor3f(Context *context, GLfloat red, GLfloat green, GLfloat blue); 43 bool ValidateSecondaryColor3fv(Context *context, const GLfloat *v); 44 bool ValidateSecondaryColor3i(Context *context, GLint red, GLint green, GLint blue); 45 bool ValidateSecondaryColor3iv(Context *context, const GLint *v); 46 bool ValidateSecondaryColor3s(Context *context, GLshort red, GLshort green, GLshort blue); 47 bool ValidateSecondaryColor3sv(Context *context, const GLshort *v); 48 bool ValidateSecondaryColor3ub(Context *context, GLubyte red, GLubyte green, GLubyte blue); 49 bool ValidateSecondaryColor3ubv(Context *context, const GLubyte *v); 50 bool ValidateSecondaryColor3ui(Context *context, GLuint red, GLuint green, GLuint blue); 51 bool ValidateSecondaryColor3uiv(Context *context, const GLuint *v); 52 bool ValidateSecondaryColor3us(Context *context, GLushort red, GLushort green, GLushort blue); 53 bool ValidateSecondaryColor3usv(Context *context, const GLushort *v); 54 bool ValidateSecondaryColorPointer(Context *context, 55 GLint size, 56 GLenum type, 57 GLsizei stride, 58 const void *pointer); 59 bool ValidateWindowPos2d(Context *context, GLdouble x, GLdouble y); 60 bool ValidateWindowPos2dv(Context *context, const GLdouble *v); 61 bool ValidateWindowPos2f(Context *context, GLfloat x, GLfloat y); 62 bool ValidateWindowPos2fv(Context *context, const GLfloat *v); 63 bool ValidateWindowPos2i(Context *context, GLint x, GLint y); 64 bool ValidateWindowPos2iv(Context *context, const GLint *v); 65 bool ValidateWindowPos2s(Context *context, GLshort x, GLshort y); 66 bool ValidateWindowPos2sv(Context *context, const GLshort *v); 67 bool ValidateWindowPos3d(Context *context, GLdouble x, GLdouble y, GLdouble z); 68 bool ValidateWindowPos3dv(Context *context, const GLdouble *v); 69 bool ValidateWindowPos3f(Context *context, GLfloat x, GLfloat y, GLfloat z); 70 bool ValidateWindowPos3fv(Context *context, const GLfloat *v); 71 bool ValidateWindowPos3i(Context *context, GLint x, GLint y, GLint z); 72 bool ValidateWindowPos3iv(Context *context, const GLint *v); 73 bool ValidateWindowPos3s(Context *context, GLshort x, GLshort y, GLshort z); 74 bool ValidateWindowPos3sv(Context *context, const GLshort *v); 75 } // namespace gl 76 77 #endif // LIBANGLE_VALIDATION_GL14_AUTOGEN_H_ 78