Lines Matching full:depth
23 int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, in sbitmap_init_node() argument
37 if (depth >= 4) { in sbitmap_init_node()
38 while ((4U << shift) > depth) in sbitmap_init_node()
47 sb->depth = depth; in sbitmap_init_node()
48 sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); in sbitmap_init_node()
50 if (depth == 0) { in sbitmap_init_node()
60 sb->map[i].depth = min(depth, bits_per_word); in sbitmap_init_node()
61 depth -= sb->map[i].depth; in sbitmap_init_node()
67 void sbitmap_resize(struct sbitmap *sb, unsigned int depth) in sbitmap_resize() argument
72 sb->depth = depth; in sbitmap_resize()
73 sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); in sbitmap_resize()
76 sb->map[i].depth = min(depth, bits_per_word); in sbitmap_resize()
77 depth -= sb->map[i].depth; in sbitmap_resize()
82 static int __sbitmap_get_word(unsigned long *word, unsigned long depth, in __sbitmap_get_word() argument
89 nr = find_next_zero_bit(word, depth, hint); in __sbitmap_get_word()
90 if (unlikely(nr >= depth)) { in __sbitmap_get_word()
107 if (hint >= depth - 1) in __sbitmap_get_word()
123 sb->map[index].depth, in sbitmap_get()
155 min(sb->map[index].depth, shallow_depth), in sbitmap_get_shallow()
196 ret = find_first_zero_bit(&word->word, word->depth); in sbitmap_any_bit_clear()
197 if (ret < word->depth) in sbitmap_any_bit_clear()
211 weight += bitmap_weight(&word->word, word->depth); in sbitmap_weight()
219 seq_printf(m, "depth=%u\n", sb->depth); in sbitmap_show()
247 unsigned int word_bits = READ_ONCE(sb->map[i].depth); in sbitmap_bitmap_show()
274 unsigned int depth) in sbq_calc_wake_batch() argument
281 * batch size is small enough that the full depth of the bitmap, in sbq_calc_wake_batch()
282 * potentially limited by a shallow depth, is enough to wake up all of in sbq_calc_wake_batch()
286 * be a partial word. There are depth / bits_per_word full words and in sbq_calc_wake_batch()
287 * depth % bits_per_word bits left over. In bitwise arithmetic: in sbq_calc_wake_batch()
290 * depth / bits_per_word = depth >> shift in sbq_calc_wake_batch()
291 * depth % bits_per_word = depth & ((1 << shift) - 1) in sbq_calc_wake_batch()
296 depth = ((depth >> sbq->sb.shift) * shallow_depth + in sbq_calc_wake_batch()
297 min(depth & ((1U << sbq->sb.shift) - 1), shallow_depth)); in sbq_calc_wake_batch()
298 wake_batch = clamp_t(unsigned int, depth / SBQ_WAIT_QUEUES, 1, in sbq_calc_wake_batch()
304 int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, in sbitmap_queue_init_node() argument
310 ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node); in sbitmap_queue_init_node()
320 if (depth && !round_robin) { in sbitmap_queue_init_node()
322 *per_cpu_ptr(sbq->alloc_hint, i) = prandom_u32() % depth; in sbitmap_queue_init_node()
326 sbq->wake_batch = sbq_calc_wake_batch(sbq, depth); in sbitmap_queue_init_node()
347 unsigned int depth) in sbitmap_queue_update_wake_batch() argument
349 unsigned int wake_batch = sbq_calc_wake_batch(sbq, depth); in sbitmap_queue_update_wake_batch()
365 void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth) in sbitmap_queue_resize() argument
367 sbitmap_queue_update_wake_batch(sbq, depth); in sbitmap_queue_resize()
368 sbitmap_resize(&sbq->sb, depth); in sbitmap_queue_resize()
374 unsigned int hint, depth; in __sbitmap_queue_get() local
378 depth = READ_ONCE(sbq->sb.depth); in __sbitmap_queue_get()
379 if (unlikely(hint >= depth)) { in __sbitmap_queue_get()
380 hint = depth ? prandom_u32() % depth : 0; in __sbitmap_queue_get()
391 if (hint >= depth - 1) in __sbitmap_queue_get()
403 unsigned int hint, depth; in __sbitmap_queue_get_shallow() local
409 depth = READ_ONCE(sbq->sb.depth); in __sbitmap_queue_get_shallow()
410 if (unlikely(hint >= depth)) { in __sbitmap_queue_get_shallow()
411 hint = depth ? prandom_u32() % depth : 0; in __sbitmap_queue_get_shallow()
422 if (hint >= depth - 1) in __sbitmap_queue_get_shallow()
435 sbitmap_queue_update_wake_batch(sbq, sbq->sb.depth); in sbitmap_queue_min_shallow_depth()
522 if (likely(!sbq->round_robin && nr < sbq->sb.depth)) in sbitmap_queue_clear()