Lines Matching refs:STDMETHOD
169 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE; in DECLARE_INTERFACE()
185 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE()
206 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE()
207 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE()
219 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE_()
240 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
241 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
243 STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE; in DECLARE_INTERFACE_()
244 STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE; in DECLARE_INTERFACE_()
245 STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE; in DECLARE_INTERFACE_()
246 STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE; in DECLARE_INTERFACE_()
258 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE_()
279 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
280 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
282 STDMETHOD(SetFloat)(THIS_ float value) PURE; in DECLARE_INTERFACE_()
283 STDMETHOD(GetFloat)(THIS_ float *value) PURE; in DECLARE_INTERFACE_()
284 STDMETHOD(SetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
285 STDMETHOD(GetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
286 STDMETHOD(SetInt)(THIS_ int value) PURE; in DECLARE_INTERFACE_()
287 STDMETHOD(GetInt)(THIS_ int *value) PURE; in DECLARE_INTERFACE_()
288 STDMETHOD(SetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
289 STDMETHOD(GetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
290 STDMETHOD(SetBool)(THIS_ WINBOOL value) PURE; in DECLARE_INTERFACE_()
291 STDMETHOD(GetBool)(THIS_ WINBOOL *value) PURE; in DECLARE_INTERFACE_()
292 STDMETHOD(SetBoolArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
293 STDMETHOD(GetBoolArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
305 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE_()
326 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
327 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
329 STDMETHOD(SetBoolVector)(THIS_ WINBOOL *value) PURE; in DECLARE_INTERFACE_()
330 STDMETHOD(SetIntVector)(THIS_ int *value) PURE; in DECLARE_INTERFACE_()
331 STDMETHOD(SetFloatVector)(THIS_ float *value) PURE; in DECLARE_INTERFACE_()
332 STDMETHOD(GetBoolVector)(THIS_ WINBOOL *value) PURE; in DECLARE_INTERFACE_()
333 STDMETHOD(GetIntVector)(THIS_ int *value) PURE; in DECLARE_INTERFACE_()
334 STDMETHOD(GetFloatVector)(THIS_ float *value) PURE; in DECLARE_INTERFACE_()
335 STDMETHOD(SetBoolVectorArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
336 STDMETHOD(SetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
337 STDMETHOD(SetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
338 STDMETHOD(GetBoolVectorArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
339 STDMETHOD(GetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
340 STDMETHOD(GetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
352 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE_()
373 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
374 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
376 STDMETHOD(SetMatrix)(THIS_ float *data) PURE; in DECLARE_INTERFACE_()
377 STDMETHOD(GetMatrix)(THIS_ float *data) PURE; in DECLARE_INTERFACE_()
378 STDMETHOD(SetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
379 STDMETHOD(GetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
380 STDMETHOD(SetMatrixTranspose)(THIS_ float *data) PURE; in DECLARE_INTERFACE_()
381 STDMETHOD(GetMatrixTranspose)(THIS_ float *data) PURE; in DECLARE_INTERFACE_()
382 STDMETHOD(SetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
383 STDMETHOD(GetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
395 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE_()
416 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
417 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
419 STDMETHOD(GetString)(THIS_ const char **str) PURE; in DECLARE_INTERFACE_()
420 STDMETHOD(GetStringArray)(THIS_ const char **strs, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
433 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE_()
454 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
455 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
457 STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *resource) PURE; in DECLARE_INTERFACE_()
458 STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE; in DECLARE_INTERFACE_()
459 …STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) P… in DECLARE_INTERFACE_()
460 …STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) P… in DECLARE_INTERFACE_()
473 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE_()
494 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
495 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
497 STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *view) PURE; in DECLARE_INTERFACE_()
498 STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **view) PURE; in DECLARE_INTERFACE_()
499 …STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PUR… in DECLARE_INTERFACE_()
500 …STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PUR… in DECLARE_INTERFACE_()
513 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE_()
534 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
535 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
537 STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE; in DECLARE_INTERFACE_()
538 STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE; in DECLARE_INTERFACE_()
539 …STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PUR… in DECLARE_INTERFACE_()
540 …STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PUR… in DECLARE_INTERFACE_()
552 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE_()
573 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
574 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
576 STDMETHOD(GetShaderDesc)(THIS_ UINT index, D3D10_EFFECT_SHADER_DESC *desc) PURE; in DECLARE_INTERFACE_()
577 STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE; in DECLARE_INTERFACE_()
578 STDMETHOD(GetGeometryShader)(THIS_ UINT index, ID3D10GeometryShader **shader) PURE; in DECLARE_INTERFACE_()
579 STDMETHOD(GetPixelShader)(THIS_ UINT index, ID3D10PixelShader **shader) PURE; in DECLARE_INTERFACE_()
580 STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, in DECLARE_INTERFACE_()
582 STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, in DECLARE_INTERFACE_()
595 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE_()
616 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
617 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
619 STDMETHOD(GetBlendState)(THIS_ UINT index, ID3D10BlendState **blend_state) PURE; in DECLARE_INTERFACE_()
620 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_BLEND_DESC *desc) PURE; in DECLARE_INTERFACE_()
633 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE_()
654 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
655 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
657 …STDMETHOD(GetDepthStencilState)(THIS_ UINT index, ID3D10DepthStencilState **depth_stencil_state) P… in DECLARE_INTERFACE_()
658 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_DEPTH_STENCIL_DESC *desc) PURE; in DECLARE_INTERFACE_()
671 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE_()
692 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
693 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
695 STDMETHOD(GetRasterizerState)(THIS_ UINT index, ID3D10RasterizerState **rasterizer_state) PURE; in DECLARE_INTERFACE_()
696 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_RASTERIZER_DESC *desc) PURE; in DECLARE_INTERFACE_()
709 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; in DECLARE_INTERFACE_()
730 STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
731 STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; in DECLARE_INTERFACE_()
733 STDMETHOD(GetSampler)(THIS_ UINT index, ID3D10SamplerState **sampler) PURE; in DECLARE_INTERFACE_()
734 STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_SAMPLER_DESC *desc) PURE; in DECLARE_INTERFACE_()
744 STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE; in DECLARE_INTERFACE()
749 STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; in DECLARE_INTERFACE()
759 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; in DECLARE_INTERFACE_()
765 STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; in DECLARE_INTERFACE_()
766 STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE; in DECLARE_INTERFACE_()
774 STDMETHOD(Optimize)(THIS) PURE; in DECLARE_INTERFACE_()
785 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; in DECLARE_INTERFACE_()
799 STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE; in DECLARE_INTERFACE()
800 STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; in DECLARE_INTERFACE()
801 STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; in DECLARE_INTERFACE()
802 STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; in DECLARE_INTERFACE()
805 STDMETHOD(Apply)(THIS_ UINT flags) PURE; in DECLARE_INTERFACE()
806 STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; in DECLARE_INTERFACE()
816 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **object) PURE; in DECLARE_INTERFACE_()
820 STDMETHOD(Capture)(THIS) PURE; in DECLARE_INTERFACE_()
821 STDMETHOD(Apply)(THIS) PURE; in DECLARE_INTERFACE_()
822 STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE; in DECLARE_INTERFACE_()
823 STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; in DECLARE_INTERFACE_()