Lines Matching defs:load
4337 static void load_GL_VERSION_1_0(GLADloadproc load) { in load_GL_VERSION_1_0()
4646 static void load_GL_VERSION_1_1(GLADloadproc load) { in load_GL_VERSION_1_1()
4679 static void load_GL_VERSION_1_2(GLADloadproc load) { in load_GL_VERSION_1_2()
4686 static void load_GL_VERSION_1_3(GLADloadproc load) { in load_GL_VERSION_1_3()
4735 static void load_GL_VERSION_1_4(GLADloadproc load) { in load_GL_VERSION_1_4()
4785 static void load_GL_VERSION_1_5(GLADloadproc load) { in load_GL_VERSION_1_5()
4807 static void load_GL_VERSION_2_0(GLADloadproc load) { in load_GL_VERSION_2_0()
4903 static void load_GL_VERSION_2_1(GLADloadproc load) { in load_GL_VERSION_2_1()
4912 static void load_GL_VERSION_3_0(GLADloadproc load) { in load_GL_VERSION_3_0()
4999 static void load_GL_VERSION_3_1(GLADloadproc load) { in load_GL_VERSION_3_1()
5017 static void load_GL_VERSION_3_2(GLADloadproc load) { in load_GL_VERSION_3_2()
5039 static void load_GL_VERSION_3_3(GLADloadproc load) { in load_GL_VERSION_3_3()
5100 static void load_GL_3DFX_tbuffer(GLADloadproc load) { in load_GL_3DFX_tbuffer()
5104 static void load_GL_AMD_debug_output(GLADloadproc load) { in load_GL_AMD_debug_output()
5111 static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) { in load_GL_AMD_draw_buffers_blend()
5118 static void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) { in load_GL_AMD_framebuffer_sample_positions()
5125 static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) { in load_GL_AMD_gpu_shader_int64()
5162 static void load_GL_AMD_interleaved_elements(GLADloadproc load) { in load_GL_AMD_interleaved_elements()
5166 static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) { in load_GL_AMD_multi_draw_indirect()
5171 static void load_GL_AMD_name_gen_delete(GLADloadproc load) { in load_GL_AMD_name_gen_delete()
5177 static void load_GL_AMD_occlusion_query_event(GLADloadproc load) { in load_GL_AMD_occlusion_query_event()
5181 static void load_GL_AMD_performance_monitor(GLADloadproc load) { in load_GL_AMD_performance_monitor()
5195 static void load_GL_AMD_sample_positions(GLADloadproc load) { in load_GL_AMD_sample_positions()
5199 static void load_GL_AMD_sparse_texture(GLADloadproc load) { in load_GL_AMD_sparse_texture()
5204 static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) { in load_GL_AMD_stencil_operation_extended()
5208 static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) { in load_GL_AMD_vertex_shader_tessellator()
5213 static void load_GL_APPLE_element_array(GLADloadproc load) { in load_GL_APPLE_element_array()
5221 static void load_GL_APPLE_fence(GLADloadproc load) { in load_GL_APPLE_fence()
5232 static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) { in load_GL_APPLE_flush_buffer_range()
5237 static void load_GL_APPLE_object_purgeable(GLADloadproc load) { in load_GL_APPLE_object_purgeable()
5243 static void load_GL_APPLE_texture_range(GLADloadproc load) { in load_GL_APPLE_texture_range()
5248 static void load_GL_APPLE_vertex_array_object(GLADloadproc load) { in load_GL_APPLE_vertex_array_object()
5255 static void load_GL_APPLE_vertex_array_range(GLADloadproc load) { in load_GL_APPLE_vertex_array_range()
5261 static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) { in load_GL_APPLE_vertex_program_evaluators()
5271 static void load_GL_ARB_ES2_compatibility(GLADloadproc load) { in load_GL_ARB_ES2_compatibility()
5279 static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) { in load_GL_ARB_ES3_1_compatibility()
5283 static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) { in load_GL_ARB_ES3_2_compatibility()
5287 static void load_GL_ARB_base_instance(GLADloadproc load) { in load_GL_ARB_base_instance()
5293 static void load_GL_ARB_bindless_texture(GLADloadproc load) { in load_GL_ARB_bindless_texture()
5312 static void load_GL_ARB_blend_func_extended(GLADloadproc load) { in load_GL_ARB_blend_func_extended()
5317 static void load_GL_ARB_buffer_storage(GLADloadproc load) { in load_GL_ARB_buffer_storage()
5321 static void load_GL_ARB_cl_event(GLADloadproc load) { in load_GL_ARB_cl_event()
5325 static void load_GL_ARB_clear_buffer_object(GLADloadproc load) { in load_GL_ARB_clear_buffer_object()
5330 static void load_GL_ARB_clear_texture(GLADloadproc load) { in load_GL_ARB_clear_texture()
5335 static void load_GL_ARB_clip_control(GLADloadproc load) { in load_GL_ARB_clip_control()
5339 static void load_GL_ARB_color_buffer_float(GLADloadproc load) { in load_GL_ARB_color_buffer_float()
5343 static void load_GL_ARB_compute_shader(GLADloadproc load) { in load_GL_ARB_compute_shader()
5348 static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) { in load_GL_ARB_compute_variable_group_size()
5352 static void load_GL_ARB_copy_buffer(GLADloadproc load) { in load_GL_ARB_copy_buffer()
5356 static void load_GL_ARB_copy_image(GLADloadproc load) { in load_GL_ARB_copy_image()
5360 static void load_GL_ARB_debug_output(GLADloadproc load) { in load_GL_ARB_debug_output()
5367 static void load_GL_ARB_direct_state_access(GLADloadproc load) { in load_GL_ARB_direct_state_access()
5467 static void load_GL_ARB_draw_buffers(GLADloadproc load) { in load_GL_ARB_draw_buffers()
5471 static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) { in load_GL_ARB_draw_buffers_blend()
5478 static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) { in load_GL_ARB_draw_elements_base_vertex()
5485 static void load_GL_ARB_draw_indirect(GLADloadproc load) { in load_GL_ARB_draw_indirect()
5490 static void load_GL_ARB_draw_instanced(GLADloadproc load) { in load_GL_ARB_draw_instanced()
5495 static void load_GL_ARB_fragment_program(GLADloadproc load) { in load_GL_ARB_fragment_program()
5517 static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) { in load_GL_ARB_framebuffer_no_attachments()
5522 static void load_GL_ARB_framebuffer_object(GLADloadproc load) { in load_GL_ARB_framebuffer_object()
5545 static void load_GL_ARB_geometry_shader4(GLADloadproc load) { in load_GL_ARB_geometry_shader4()
5552 static void load_GL_ARB_get_program_binary(GLADloadproc load) { in load_GL_ARB_get_program_binary()
5558 static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) { in load_GL_ARB_get_texture_sub_image()
5563 static void load_GL_ARB_gl_spirv(GLADloadproc load) { in load_GL_ARB_gl_spirv()
5567 static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) { in load_GL_ARB_gpu_shader_fp64()
5588 static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) { in load_GL_ARB_gpu_shader_int64()
5627 static void load_GL_ARB_imaging(GLADloadproc load) { in load_GL_ARB_imaging()
5664 static void load_GL_ARB_indirect_parameters(GLADloadproc load) { in load_GL_ARB_indirect_parameters()
5669 static void load_GL_ARB_instanced_arrays(GLADloadproc load) { in load_GL_ARB_instanced_arrays()
5673 static void load_GL_ARB_internalformat_query(GLADloadproc load) { in load_GL_ARB_internalformat_query()
5677 static void load_GL_ARB_internalformat_query2(GLADloadproc load) { in load_GL_ARB_internalformat_query2()
5681 static void load_GL_ARB_invalidate_subdata(GLADloadproc load) { in load_GL_ARB_invalidate_subdata()
5690 static void load_GL_ARB_map_buffer_range(GLADloadproc load) { in load_GL_ARB_map_buffer_range()
5695 static void load_GL_ARB_matrix_palette(GLADloadproc load) { in load_GL_ARB_matrix_palette()
5703 static void load_GL_ARB_multi_bind(GLADloadproc load) { in load_GL_ARB_multi_bind()
5712 static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) { in load_GL_ARB_multi_draw_indirect()
5717 static void load_GL_ARB_multisample(GLADloadproc load) { in load_GL_ARB_multisample()
5721 static void load_GL_ARB_multitexture(GLADloadproc load) { in load_GL_ARB_multitexture()
5758 static void load_GL_ARB_occlusion_query(GLADloadproc load) { in load_GL_ARB_occlusion_query()
5769 static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) { in load_GL_ARB_parallel_shader_compile()
5773 static void load_GL_ARB_point_parameters(GLADloadproc load) { in load_GL_ARB_point_parameters()
5778 static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) { in load_GL_ARB_polygon_offset_clamp()
5782 static void load_GL_ARB_program_interface_query(GLADloadproc load) { in load_GL_ARB_program_interface_query()
5791 static void load_GL_ARB_provoking_vertex(GLADloadproc load) { in load_GL_ARB_provoking_vertex()
5795 static void load_GL_ARB_robustness(GLADloadproc load) { in load_GL_ARB_robustness()
5818 static void load_GL_ARB_sample_locations(GLADloadproc load) { in load_GL_ARB_sample_locations()
5824 static void load_GL_ARB_sample_shading(GLADloadproc load) { in load_GL_ARB_sample_shading()
5828 static void load_GL_ARB_sampler_objects(GLADloadproc load) { in load_GL_ARB_sampler_objects()
5845 static void load_GL_ARB_separate_shader_objects(GLADloadproc load) { in load_GL_ARB_separate_shader_objects()
5909 static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) { in load_GL_ARB_shader_atomic_counters()
5913 static void load_GL_ARB_shader_image_load_store(GLADloadproc load) { in load_GL_ARB_shader_image_load_store()
5918 static void load_GL_ARB_shader_objects(GLADloadproc load) { in load_GL_ARB_shader_objects()
5960 static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) { in load_GL_ARB_shader_storage_buffer_object()
5964 static void load_GL_ARB_shader_subroutine(GLADloadproc load) { in load_GL_ARB_shader_subroutine()
5975 static void load_GL_ARB_shading_language_include(GLADloadproc load) { in load_GL_ARB_shading_language_include()
5984 static void load_GL_ARB_sparse_buffer(GLADloadproc load) { in load_GL_ARB_sparse_buffer()
5990 static void load_GL_ARB_sparse_texture(GLADloadproc load) { in load_GL_ARB_sparse_texture()
5994 static void load_GL_ARB_sync(GLADloadproc load) { in load_GL_ARB_sync()
6004 static void load_GL_ARB_tessellation_shader(GLADloadproc load) { in load_GL_ARB_tessellation_shader()
6009 static void load_GL_ARB_texture_barrier(GLADloadproc load) { in load_GL_ARB_texture_barrier()
6013 static void load_GL_ARB_texture_buffer_object(GLADloadproc load) { in load_GL_ARB_texture_buffer_object()
6017 static void load_GL_ARB_texture_buffer_range(GLADloadproc load) { in load_GL_ARB_texture_buffer_range()
6021 static void load_GL_ARB_texture_compression(GLADloadproc load) { in load_GL_ARB_texture_compression()
6031 static void load_GL_ARB_texture_multisample(GLADloadproc load) { in load_GL_ARB_texture_multisample()
6038 static void load_GL_ARB_texture_storage(GLADloadproc load) { in load_GL_ARB_texture_storage()
6044 static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) { in load_GL_ARB_texture_storage_multisample()
6049 static void load_GL_ARB_texture_view(GLADloadproc load) { in load_GL_ARB_texture_view()
6053 static void load_GL_ARB_timer_query(GLADloadproc load) { in load_GL_ARB_timer_query()
6059 static void load_GL_ARB_transform_feedback2(GLADloadproc load) { in load_GL_ARB_transform_feedback2()
6069 static void load_GL_ARB_transform_feedback3(GLADloadproc load) { in load_GL_ARB_transform_feedback3()
6076 static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) { in load_GL_ARB_transform_feedback_instanced()
6081 static void load_GL_ARB_transpose_matrix(GLADloadproc load) { in load_GL_ARB_transpose_matrix()
6088 static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) { in load_GL_ARB_uniform_buffer_object()
6101 static void load_GL_ARB_vertex_array_object(GLADloadproc load) { in load_GL_ARB_vertex_array_object()
6108 static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) { in load_GL_ARB_vertex_attrib_64bit()
6121 static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) { in load_GL_ARB_vertex_attrib_binding()
6130 static void load_GL_ARB_vertex_blend(GLADloadproc load) { in load_GL_ARB_vertex_blend()
6143 static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) { in load_GL_ARB_vertex_buffer_object()
6157 static void load_GL_ARB_vertex_program(GLADloadproc load) { in load_GL_ARB_vertex_program()
6222 static void load_GL_ARB_vertex_shader(GLADloadproc load) { in load_GL_ARB_vertex_shader()
6271 static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) { in load_GL_ARB_vertex_type_2_10_10_10_rev()
6312 static void load_GL_ARB_viewport_array(GLADloadproc load) { in load_GL_ARB_viewport_array()
6325 static void load_GL_ARB_window_pos(GLADloadproc load) { in load_GL_ARB_window_pos()
6344 static void load_GL_ATI_draw_buffers(GLADloadproc load) { in load_GL_ATI_draw_buffers()
6348 static void load_GL_ATI_element_array(GLADloadproc load) { in load_GL_ATI_element_array()
6354 static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) { in load_GL_ATI_envmap_bumpmap()
6361 static void load_GL_ATI_fragment_shader(GLADloadproc load) { in load_GL_ATI_fragment_shader()
6378 static void load_GL_ATI_map_object_buffer(GLADloadproc load) { in load_GL_ATI_map_object_buffer()
6383 static void load_GL_ATI_pn_triangles(GLADloadproc load) { in load_GL_ATI_pn_triangles()
6388 static void load_GL_ATI_separate_stencil(GLADloadproc load) { in load_GL_ATI_separate_stencil()
6393 static void load_GL_ATI_vertex_array_object(GLADloadproc load) { in load_GL_ATI_vertex_array_object()
6408 static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) { in load_GL_ATI_vertex_attrib_array_object()
6414 static void load_GL_ATI_vertex_streams(GLADloadproc load) { in load_GL_ATI_vertex_streams()
6462 static void load_GL_EXT_bindable_uniform(GLADloadproc load) { in load_GL_EXT_bindable_uniform()
6468 static void load_GL_EXT_blend_color(GLADloadproc load) { in load_GL_EXT_blend_color()
6472 static void load_GL_EXT_blend_equation_separate(GLADloadproc load) { in load_GL_EXT_blend_equation_separate()
6476 static void load_GL_EXT_blend_func_separate(GLADloadproc load) { in load_GL_EXT_blend_func_separate()
6480 static void load_GL_EXT_blend_minmax(GLADloadproc load) { in load_GL_EXT_blend_minmax()
6484 static void load_GL_EXT_color_subtable(GLADloadproc load) { in load_GL_EXT_color_subtable()
6489 static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) { in load_GL_EXT_compiled_vertex_array()
6494 static void load_GL_EXT_convolution(GLADloadproc load) { in load_GL_EXT_convolution()
6510 static void load_GL_EXT_coordinate_frame(GLADloadproc load) { in load_GL_EXT_coordinate_frame()
6535 static void load_GL_EXT_copy_texture(GLADloadproc load) { in load_GL_EXT_copy_texture()
6543 static void load_GL_EXT_cull_vertex(GLADloadproc load) { in load_GL_EXT_cull_vertex()
6548 static void load_GL_EXT_debug_label(GLADloadproc load) { in load_GL_EXT_debug_label()
6553 static void load_GL_EXT_debug_marker(GLADloadproc load) { in load_GL_EXT_debug_marker()
6559 static void load_GL_EXT_depth_bounds_test(GLADloadproc load) { in load_GL_EXT_depth_bounds_test()
6563 static void load_GL_EXT_direct_state_access(GLADloadproc load) { in load_GL_EXT_direct_state_access()
6821 static void load_GL_EXT_draw_buffers2(GLADloadproc load) { in load_GL_EXT_draw_buffers2()
6830 static void load_GL_EXT_draw_instanced(GLADloadproc load) { in load_GL_EXT_draw_instanced()
6835 static void load_GL_EXT_draw_range_elements(GLADloadproc load) { in load_GL_EXT_draw_range_elements()
6839 static void load_GL_EXT_external_buffer(GLADloadproc load) { in load_GL_EXT_external_buffer()
6844 static void load_GL_EXT_fog_coord(GLADloadproc load) { in load_GL_EXT_fog_coord()
6852 static void load_GL_EXT_framebuffer_blit(GLADloadproc load) { in load_GL_EXT_framebuffer_blit()
6856 static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) { in load_GL_EXT_framebuffer_multisample()
6860 static void load_GL_EXT_framebuffer_object(GLADloadproc load) { in load_GL_EXT_framebuffer_object()
6880 static void load_GL_EXT_geometry_shader4(GLADloadproc load) { in load_GL_EXT_geometry_shader4()
6884 static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) { in load_GL_EXT_gpu_program_parameters()
6889 static void load_GL_EXT_gpu_shader4(GLADloadproc load) { in load_GL_EXT_gpu_shader4()
6903 static void load_GL_EXT_histogram(GLADloadproc load) { in load_GL_EXT_histogram()
6916 static void load_GL_EXT_index_func(GLADloadproc load) { in load_GL_EXT_index_func()
6920 static void load_GL_EXT_index_material(GLADloadproc load) { in load_GL_EXT_index_material()
6924 static void load_GL_EXT_light_texture(GLADloadproc load) { in load_GL_EXT_light_texture()
6930 static void load_GL_EXT_memory_object(GLADloadproc load) { in load_GL_EXT_memory_object()
6952 static void load_GL_EXT_memory_object_fd(GLADloadproc load) { in load_GL_EXT_memory_object_fd()
6956 static void load_GL_EXT_memory_object_win32(GLADloadproc load) { in load_GL_EXT_memory_object_win32()
6961 static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) { in load_GL_EXT_multi_draw_arrays()
6966 static void load_GL_EXT_multisample(GLADloadproc load) { in load_GL_EXT_multisample()
6971 static void load_GL_EXT_paletted_texture(GLADloadproc load) { in load_GL_EXT_paletted_texture()
6978 static void load_GL_EXT_pixel_transform(GLADloadproc load) { in load_GL_EXT_pixel_transform()
6987 static void load_GL_EXT_point_parameters(GLADloadproc load) { in load_GL_EXT_point_parameters()
6992 static void load_GL_EXT_polygon_offset(GLADloadproc load) { in load_GL_EXT_polygon_offset()
6996 static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) { in load_GL_EXT_polygon_offset_clamp()
7000 static void load_GL_EXT_provoking_vertex(GLADloadproc load) { in load_GL_EXT_provoking_vertex()
7004 static void load_GL_EXT_raster_multisample(GLADloadproc load) { in load_GL_EXT_raster_multisample()
7008 static void load_GL_EXT_secondary_color(GLADloadproc load) { in load_GL_EXT_secondary_color()
7028 static void load_GL_EXT_semaphore(GLADloadproc load) { in load_GL_EXT_semaphore()
7040 static void load_GL_EXT_semaphore_fd(GLADloadproc load) { in load_GL_EXT_semaphore_fd()
7044 static void load_GL_EXT_semaphore_win32(GLADloadproc load) { in load_GL_EXT_semaphore_win32()
7049 static void load_GL_EXT_separate_shader_objects(GLADloadproc load) { in load_GL_EXT_separate_shader_objects()
7100 static void load_GL_EXT_shader_image_load_store(GLADloadproc load) { in load_GL_EXT_shader_image_load_store()
7105 static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) { in load_GL_EXT_stencil_clear_tag()
7109 static void load_GL_EXT_stencil_two_side(GLADloadproc load) { in load_GL_EXT_stencil_two_side()
7113 static void load_GL_EXT_subtexture(GLADloadproc load) { in load_GL_EXT_subtexture()
7118 static void load_GL_EXT_texture3D(GLADloadproc load) { in load_GL_EXT_texture3D()
7123 static void load_GL_EXT_texture_array(GLADloadproc load) { in load_GL_EXT_texture_array()
7127 static void load_GL_EXT_texture_buffer_object(GLADloadproc load) { in load_GL_EXT_texture_buffer_object()
7131 static void load_GL_EXT_texture_filter_minmax(GLADloadproc load) { in load_GL_EXT_texture_filter_minmax()
7135 static void load_GL_EXT_texture_integer(GLADloadproc load) { in load_GL_EXT_texture_integer()
7144 static void load_GL_EXT_texture_object(GLADloadproc load) { in load_GL_EXT_texture_object()
7153 static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) { in load_GL_EXT_texture_perturb_normal()
7157 static void load_GL_EXT_timer_query(GLADloadproc load) { in load_GL_EXT_timer_query()
7162 static void load_GL_EXT_transform_feedback(GLADloadproc load) { in load_GL_EXT_transform_feedback()
7172 static void load_GL_EXT_vertex_array(GLADloadproc load) { in load_GL_EXT_vertex_array()
7184 static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) { in load_GL_EXT_vertex_attrib_64bit()
7197 static void load_GL_EXT_vertex_shader(GLADloadproc load) { in load_GL_EXT_vertex_shader()
7242 static void load_GL_EXT_vertex_weighting(GLADloadproc load) { in load_GL_EXT_vertex_weighting()
7248 static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) { in load_GL_EXT_win32_keyed_mutex()
7253 static void load_GL_EXT_window_rectangles(GLADloadproc load) { in load_GL_EXT_window_rectangles()
7257 static void load_GL_EXT_x11_sync_object(GLADloadproc load) { in load_GL_EXT_x11_sync_object()
7261 static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) { in load_GL_GREMEDY_frame_terminator()
7265 static void load_GL_GREMEDY_string_marker(GLADloadproc load) { in load_GL_GREMEDY_string_marker()
7269 static void load_GL_HP_image_transform(GLADloadproc load) { in load_GL_HP_image_transform()
7278 static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) { in load_GL_IBM_multimode_draw_arrays()
7283 static void load_GL_IBM_static_data(GLADloadproc load) { in load_GL_IBM_static_data()
7287 static void load_GL_IBM_vertex_array_lists(GLADloadproc load) { in load_GL_IBM_vertex_array_lists()
7298 static void load_GL_INGR_blend_func_separate(GLADloadproc load) { in load_GL_INGR_blend_func_separate()
7302 static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) { in load_GL_INTEL_framebuffer_CMAA()
7306 static void load_GL_INTEL_map_texture(GLADloadproc load) { in load_GL_INTEL_map_texture()
7312 static void load_GL_INTEL_parallel_arrays(GLADloadproc load) { in load_GL_INTEL_parallel_arrays()
7319 static void load_GL_INTEL_performance_query(GLADloadproc load) { in load_GL_INTEL_performance_query()
7332 static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) { in load_GL_KHR_blend_equation_advanced()
7336 static void load_GL_KHR_debug(GLADloadproc load) { in load_GL_KHR_debug()
7361 static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) { in load_GL_KHR_parallel_shader_compile()
7365 static void load_GL_KHR_robustness(GLADloadproc load) { in load_GL_KHR_robustness()
7378 static void load_GL_MESA_resize_buffers(GLADloadproc load) { in load_GL_MESA_resize_buffers()
7382 static void load_GL_MESA_window_pos(GLADloadproc load) { in load_GL_MESA_window_pos()
7409 static void load_GL_NVX_conditional_render(GLADloadproc load) { in load_GL_NVX_conditional_render()
7414 static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) { in load_GL_NVX_linked_gpu_multicast()
7420 static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) { in load_GL_NV_alpha_to_coverage_dither_control()
7424 static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) { in load_GL_NV_bindless_multi_draw_indirect()
7429 static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) { in load_GL_NV_bindless_multi_draw_indirect_count()
7434 static void load_GL_NV_bindless_texture(GLADloadproc load) { in load_GL_NV_bindless_texture()
7450 static void load_GL_NV_blend_equation_advanced(GLADloadproc load) { in load_GL_NV_blend_equation_advanced()
7455 static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) { in load_GL_NV_clip_space_w_scaling()
7459 static void load_GL_NV_command_list(GLADloadproc load) { in load_GL_NV_command_list()
7479 static void load_GL_NV_conditional_render(GLADloadproc load) { in load_GL_NV_conditional_render()
7484 static void load_GL_NV_conservative_raster(GLADloadproc load) { in load_GL_NV_conservative_raster()
7488 static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) { in load_GL_NV_conservative_raster_dilate()
7492 static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) { in load_GL_NV_conservative_raster_pre_snap_triangles()
7496 static void load_GL_NV_copy_image(GLADloadproc load) { in load_GL_NV_copy_image()
7500 static void load_GL_NV_depth_buffer_float(GLADloadproc load) { in load_GL_NV_depth_buffer_float()
7506 static void load_GL_NV_draw_texture(GLADloadproc load) { in load_GL_NV_draw_texture()
7510 static void load_GL_NV_draw_vulkan_image(GLADloadproc load) { in load_GL_NV_draw_vulkan_image()
7518 static void load_GL_NV_evaluators(GLADloadproc load) { in load_GL_NV_evaluators()
7530 static void load_GL_NV_explicit_multisample(GLADloadproc load) { in load_GL_NV_explicit_multisample()
7536 static void load_GL_NV_fence(GLADloadproc load) { in load_GL_NV_fence()
7546 static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) { in load_GL_NV_fragment_coverage_to_color()
7550 static void load_GL_NV_fragment_program(GLADloadproc load) { in load_GL_NV_fragment_program()
7559 static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) { in load_GL_NV_framebuffer_mixed_samples()
7566 static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) { in load_GL_NV_framebuffer_multisample_coverage()
7570 static void load_GL_NV_geometry_program4(GLADloadproc load) { in load_GL_NV_geometry_program4()
7577 static void load_GL_NV_gpu_multicast(GLADloadproc load) { in load_GL_NV_gpu_multicast()
7592 static void load_GL_NV_gpu_program4(GLADloadproc load) { in load_GL_NV_gpu_program4()
7611 static void load_GL_NV_gpu_program5(GLADloadproc load) { in load_GL_NV_gpu_program5()
7616 static void load_GL_NV_gpu_shader5(GLADloadproc load) { in load_GL_NV_gpu_shader5()
7652 static void load_GL_NV_half_float(GLADloadproc load) { in load_GL_NV_half_float()
7701 static void load_GL_NV_internalformat_sample_query(GLADloadproc load) { in load_GL_NV_internalformat_sample_query()
7705 static void load_GL_NV_occlusion_query(GLADloadproc load) { in load_GL_NV_occlusion_query()
7715 static void load_GL_NV_parameter_buffer_object(GLADloadproc load) { in load_GL_NV_parameter_buffer_object()
7721 static void load_GL_NV_path_rendering(GLADloadproc load) { in load_GL_NV_path_rendering()
7807 static void load_GL_NV_pixel_data_range(GLADloadproc load) { in load_GL_NV_pixel_data_range()
7812 static void load_GL_NV_point_sprite(GLADloadproc load) { in load_GL_NV_point_sprite()
7817 static void load_GL_NV_present_video(GLADloadproc load) { in load_GL_NV_present_video()
7826 static void load_GL_NV_primitive_restart(GLADloadproc load) { in load_GL_NV_primitive_restart()
7831 static void load_GL_NV_query_resource(GLADloadproc load) { in load_GL_NV_query_resource()
7835 static void load_GL_NV_query_resource_tag(GLADloadproc load) { in load_GL_NV_query_resource_tag()
7841 static void load_GL_NV_register_combiners(GLADloadproc load) { in load_GL_NV_register_combiners()
7857 static void load_GL_NV_register_combiners2(GLADloadproc load) { in load_GL_NV_register_combiners2()
7862 static void load_GL_NV_sample_locations(GLADloadproc load) { in load_GL_NV_sample_locations()
7868 static void load_GL_NV_shader_buffer_load(GLADloadproc load) { in load_GL_NV_shader_buffer_load()
7885 static void load_GL_NV_texture_barrier(GLADloadproc load) { in load_GL_NV_texture_barrier()
7889 static void load_GL_NV_texture_multisample(GLADloadproc load) { in load_GL_NV_texture_multisample()
7898 static void load_GL_NV_transform_feedback(GLADloadproc load) { in load_GL_NV_transform_feedback()
7913 static void load_GL_NV_transform_feedback2(GLADloadproc load) { in load_GL_NV_transform_feedback2()
7923 static void load_GL_NV_vdpau_interop(GLADloadproc load) { in load_GL_NV_vdpau_interop()
7936 static void load_GL_NV_vertex_array_range(GLADloadproc load) { in load_GL_NV_vertex_array_range()
7941 static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) { in load_GL_NV_vertex_attrib_integer_64bit()
7963 static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) { in load_GL_NV_vertex_buffer_unified_memory()
7978 static void load_GL_NV_vertex_program(GLADloadproc load) { in load_GL_NV_vertex_program()
8045 static void load_GL_NV_vertex_program4(GLADloadproc load) { in load_GL_NV_vertex_program4()
8071 static void load_GL_NV_video_capture(GLADloadproc load) { in load_GL_NV_video_capture()
8086 static void load_GL_NV_viewport_swizzle(GLADloadproc load) { in load_GL_NV_viewport_swizzle()
8090 static void load_GL_OES_byte_coordinates(GLADloadproc load) { in load_GL_OES_byte_coordinates()
8115 static void load_GL_OES_fixed_point(GLADloadproc load) { in load_GL_OES_fixed_point()
8225 static void load_GL_OES_query_matrix(GLADloadproc load) { in load_GL_OES_query_matrix()
8229 static void load_GL_OES_single_precision(GLADloadproc load) { in load_GL_OES_single_precision()
8238 static void load_GL_OVR_multiview(GLADloadproc load) { in load_GL_OVR_multiview()
8242 static void load_GL_PGI_misc_hints(GLADloadproc load) { in load_GL_PGI_misc_hints()
8246 static void load_GL_SGIS_detail_texture(GLADloadproc load) { in load_GL_SGIS_detail_texture()
8251 static void load_GL_SGIS_fog_function(GLADloadproc load) { in load_GL_SGIS_fog_function()
8256 static void load_GL_SGIS_multisample(GLADloadproc load) { in load_GL_SGIS_multisample()
8261 static void load_GL_SGIS_pixel_texture(GLADloadproc load) { in load_GL_SGIS_pixel_texture()
8270 static void load_GL_SGIS_point_parameters(GLADloadproc load) { in load_GL_SGIS_point_parameters()
8275 static void load_GL_SGIS_sharpen_texture(GLADloadproc load) { in load_GL_SGIS_sharpen_texture()
8280 static void load_GL_SGIS_texture4D(GLADloadproc load) { in load_GL_SGIS_texture4D()
8285 static void load_GL_SGIS_texture_color_mask(GLADloadproc load) { in load_GL_SGIS_texture_color_mask()
8289 static void load_GL_SGIS_texture_filter4(GLADloadproc load) { in load_GL_SGIS_texture_filter4()
8294 static void load_GL_SGIX_async(GLADloadproc load) { in load_GL_SGIX_async()
8303 static void load_GL_SGIX_flush_raster(GLADloadproc load) { in load_GL_SGIX_flush_raster()
8307 static void load_GL_SGIX_fragment_lighting(GLADloadproc load) { in load_GL_SGIX_fragment_lighting()
8328 static void load_GL_SGIX_framezoom(GLADloadproc load) { in load_GL_SGIX_framezoom()
8332 static void load_GL_SGIX_igloo_interface(GLADloadproc load) { in load_GL_SGIX_igloo_interface()
8336 static void load_GL_SGIX_instruments(GLADloadproc load) { in load_GL_SGIX_instruments()
8345 static void load_GL_SGIX_list_priority(GLADloadproc load) { in load_GL_SGIX_list_priority()
8354 static void load_GL_SGIX_pixel_texture(GLADloadproc load) { in load_GL_SGIX_pixel_texture()
8358 static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) { in load_GL_SGIX_polynomial_ffd()
8365 static void load_GL_SGIX_reference_plane(GLADloadproc load) { in load_GL_SGIX_reference_plane()
8369 static void load_GL_SGIX_sprite(GLADloadproc load) { in load_GL_SGIX_sprite()
8376 static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) { in load_GL_SGIX_tag_sample_buffer()
8380 static void load_GL_SGI_color_table(GLADloadproc load) { in load_GL_SGI_color_table()
8390 static void load_GL_SUNX_constant_data(GLADloadproc load) { in load_GL_SUNX_constant_data()
8394 static void load_GL_SUN_global_alpha(GLADloadproc load) { in load_GL_SUN_global_alpha()
8405 static void load_GL_SUN_mesh_array(GLADloadproc load) { in load_GL_SUN_mesh_array()
8409 static void load_GL_SUN_triangle_list(GLADloadproc load) { in load_GL_SUN_triangle_list()
8419 static void load_GL_SUN_vertex(GLADloadproc load) { in load_GL_SUN_vertex()
9102 int gladLoadGLLoader(GLADloadproc load) { in gladLoadGLLoader()