Lines Matching refs:quads
72 implementation) quads.
81 polygon, even if actually broken into triangles and/or quads.
90 these APIs lack quads so do not have a defined provoking vertex
91 convention for quads.
361 2. How should quads be handled?
367 not support quads.
370 for quads (which no other API supports), instead this extension
372 or not quads respect the provoking vertex or not.
379 quads. However every vendor supporting OpenGL can support the
380 "last vertex" mode for quads. Leaving the quad behavior up
382 switch to the OpenGL quad behavior when emitting quads.
385 implementation-dependent handling of quads is advertised.
393 in prose but the behavior for triangles, quads, and polygons is
412 may do not apply to quads.
469 strips (not line loops, triangle fans, polygons, or quads).
547 the particular provoking vertex behavior of quads is not crucial
560 implementation-dependent boolean indicates whether or not quads
565 state is true or false, the provoking vertex behavior of quads
570 this means quads, will like lines and triangles, follow the