Lines Matching refs:RESOLUTION
101 RESOLUTION: (s,t,r). Even if hardware uses "q" for the third
110 RESOLUTION: NO. Real applications and real implementations of
127 RESOLUTION: YES. This is the way that SPHERE_MAP works. It is
133 RESOLUTION: NO. But the following paragraph is useful for
149 RESOLUTION: Match the render man specification's names of "px"
158 RESOLUTION: The coordinate system is left-handed if you think
186 RESOLUTION: Leave undefined what happens in this case (but
196 RESOLUTION: YES. Cube map textures take up six times the
204 RESOLUTION: YES. This limitation is quite a reasonable limitation
224 RESOLUTION: Cube map texturing. In OpenGL 1.2, 3D takes
232 RESOLUTION: NO. Cube mapping should be available on all texture
251 RESOLUTION: NO. OpenGL 1.2 has a different MAX_3D_TEXTURE_SIZE
265 RESOLUTION: Implementations can define their own rule to choose
278 RESOLUTION: NO. The specificiation is written so that cube map
300 RESOLUTION: The specification is written so that cube map texturing
312 RESOLUTION: nf. The nf vector is the final normal, post-rescale