Lines Matching refs:assigned
68 automatically assigned by the GL when the program is linked."
76 GetAttribLocation. LinkProgram will fail if the assigned binding of
85 assigned by BindAttribLocation, the assignment in the shader text is
133 assigned multiple locations starting with the location specified.
134 The number of locations assigned for each matrix will be equal to
139 will establish that input <transform> is assigned to vector location
142 If an attribute variable with no location assigned in the shader
144 assigned location will be used. Otherwise, such variables will be
145 assigned a location by the linker. See section 2.10.4 of the OpenGL
168 "LinkProgram will fail if the assigned binding of an active attribute
209 shader objects with an attribute location assigned in one shader but