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Lines Matching refs:framebuffer

60     Applications that only want to render to framebuffer objects should
87 framebuffer are ultimately controlled by the window-system that
88 allocates framebuffer resources ...
91 by the state of the windowsystem-provided framebuffer"
97 system-provided framebuffer at any time, referred to as the default
98 framebuffer. Application-created framebuffers, referred to as
99 framebuffer objects, may be created as desired. These two types of
100 framebuffer are distinguished primarily by the interface for
102 The effects of GL commands on the default framebuffer are
104 framebuffer resources, determines which portions of the default
105 framebuffer the GL may access at any given time, and communicates to
108 framebuffer.
109 Similarly, display of framebuffer contents on a physical display
110 device (including the transformation of individual framebuffer
113 Allocation and configuration of the default framebuffer occurs
120 It is possible to use a GL context without a default framebuffer,
121 in which case a framebuffer object must be used to perform all
134 " If no default framebuffer is associated with the GL context (see
146 " If no default framebuffer is associated with the GL context, the
147 framebuffer is incomplete except when a framebuffer object is bound.
160 " If the default framebuffer is bound but no default framebuffer is
167 " A framebuffer must be framebuffer complete to effectively be
168 used as the draw or read framebuffer of the GL.
169 The default framebuffer is always complete if it exists; however,
170 if no default framebuffer exists (no window system-provided drawable
174 rules for framebuffer completeness and associated errors:
176 "* if target is the default framebuffer, the default framebuffer
179 To the list of actions which may affect framebuffer completeness,
183 drawable, with the default framebuffer using a window system binding