Lines Matching refs:GL
102 GL uses strictly conformant depth functions. When <mode> is
103 FALSE, FASTEST, or DONT_CARE, GL may use an improper depth
110 GL uses strictly conformant lighting operations. When <mode> is
111 FALSE, FASTEST, or DONT_CARE, GL may use non-conformant lighting.
117 GL uses strictly conformant scissoring. When <mode> is FALSE,
118 FASTEST, or DONT_CARE, GL may use non-conformant scissoring.
124 GL uses strictly conformant polygon stippling. When <mode> is FALSE,
125 FASTEST, or DONT_CARE, GL may use only a subset of the polygon
131 rendering through the native API, outside the scope of GL. If
132 <mode> is one of the parameters POINT, LINE, or FILL, then GL
134 If <mode> is TRUE, NICEST, or DONT_CARE, GL prepares the native
135 API for rendering of any primitive. If <mode> is FASTEST, GL does
137 suitable state for any rendering. If <mode> is FALSE, GL does nothing.
142 rendering outside the scope of GL, and that the application will not
144 hint. When <mode> is NICEST, GL assumes that the entire native-API
146 is TRUE, DONT_CARE, or FASTEST, GL performs minimal synchronization
147 of the native-API state. When <mode> is FALSE, GL does not adjust
156 When <mode> is FALSE, GL does little or no memory conservation;
157 when <mode> is NICEST, GL does the most agressive memory conservation.
163 GL reclaims memory: FALSE, FASTEST, DONT_CARE, TRUE, or NICEST.
164 When <mode> is FALSE, GL reclaims little or no memory;
165 when <mode> is NICEST, GL does the most agressive memory reclaimation.
198 DONT_CARE, or FASTEST, GL may inhibit hither/yon clipping in some
199 situations. If <mode> is NICEST, or TRUE, GL performs ordinary
216 or NICEST, GL inverts normals only when LIGHT_MODEL_TWO_SIDE is
217 enabled. If <mode> is FASTEST or TRUE, GL inverts the normals