Lines Matching refs:vectors
26 This extension specifies that the fragment lighting vectors including
27 the view vector, light vectors, halfangle vectors and
28 spotlight direction vectors, be transformed into either eye-space,
34 the ability to transform other shading vectors to the same space
44 concept of a per-vertex matrix which is applied to lighting vectors.
52 like get normal vectors from texture.
94 binormal and normal vectors and using that matrix to transform
95 eye-space shading vectors into tangent space on a
96 per-vertex basis. The vectors are normalized before being passed
131 n to (0,0,1), ie, maps vectors to tangent space.
133 Any shading vectors required by the fragment lighting rasterization
137 transformed by Mi to the tangent space shading vectors, Vts, Ltsi, Htsi, sdltsi.
142 by transforming the eye-space shading vectors by the