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Lines Matching refs:Make

28 static const SkSize kPaddleSize = SkSize::Make(0.03f, 0.1f);
94 SkPoint::Make(kBounds.centerX(), kBounds.centerY()), in onOnceBeforeDraw()
95 SkVector::Make(fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax), in onOnceBeforeDraw()
98 SkPoint::Make(fieldBounds.left() - kPaddleSize.width() / 2, in onOnceBeforeDraw()
100 SkVector::Make(0, 0)); in onOnceBeforeDraw()
102 SkPoint::Make(fieldBounds.right() + kPaddleSize.width() / 2, in onOnceBeforeDraw()
104 SkVector::Make(0, 0)); in onOnceBeforeDraw()
120 auto bg_path = sksg::Path::Make(bgPath.detach()); in onOnceBeforeDraw()
121 auto bg_paint = sksg::Color::Make(SK_ColorBLACK); in onOnceBeforeDraw()
125 auto ball_paint = sksg::Color::Make(SK_ColorGREEN), in onOnceBeforeDraw()
126 paddle0_paint = sksg::Color::Make(SK_ColorBLUE), in onOnceBeforeDraw()
127 paddle1_paint = sksg::Color::Make(SK_ColorRED), in onOnceBeforeDraw()
128 shadow_paint = sksg::Color::Make(SK_ColorBLACK); in onOnceBeforeDraw()
136 auto group = sksg::Group::Make(); in onOnceBeforeDraw()
137 group->addChild(sksg::Draw::Make(std::move(bg_path), std::move(bg_paint))); in onOnceBeforeDraw()
138 group->addChild(sksg::Draw::Make(fPaddle0.shadowNode, shadow_paint)); in onOnceBeforeDraw()
139 group->addChild(sksg::Draw::Make(fPaddle1.shadowNode, shadow_paint)); in onOnceBeforeDraw()
140 group->addChild(sksg::Draw::Make(fBall.shadowNode, shadow_paint)); in onOnceBeforeDraw()
141 group->addChild(sksg::Draw::Make(fPaddle0.objectNode, paddle0_paint)); in onOnceBeforeDraw()
142 group->addChild(sksg::Draw::Make(fPaddle1.objectNode, paddle1_paint)); in onOnceBeforeDraw()
143 group->addChild(sksg::Draw::Make(fBall.objectNode, ball_paint)); in onOnceBeforeDraw()
146 fContentMatrix = sksg::Matrix<SkMatrix>::Make( in onOnceBeforeDraw()
149 auto root = sksg::TransformEffect::Make(std::move(group), fContentMatrix); in onOnceBeforeDraw()
150 fScene = sksg::Scene::Make(std::move(root)); in onOnceBeforeDraw()
226 objectNode = sksg::RRect::Make(rrect); in initialize()
227 shadowNode = sksg::RRect::Make(rrect); in initialize()
231 size = SkSize::Make(rrect.width(), rrect.height()); in initialize()
239 const SkPoint corner = pos - SkPoint::Make(size.width() / 2, size.height() / 2); in updateDom()
243 SkPoint shadowOffset = pos - SkPoint::Make(kBounds.centerX(), kBounds.centerY()); in updateDom()