/* * Copyright (c) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_WINDOW_AGENT_H #define OHOS_WINDOW_AGENT_H #include "zidl/window_stub.h" #include "window_impl.h" #include "window_property.h" #include "wm_common.h" namespace OHOS { namespace Rosen { class WindowAgent : public WindowStub { public: WindowAgent(sptr& window); ~WindowAgent() = default; void UpdateWindowRect(const struct Rect& rect, WindowSizeChangeReason reason) override; void UpdateWindowMode(WindowMode mode) override; void UpdateFocusStatus(bool focused) override; void UpdateAvoidArea(const std::vector& avoidAreas) override; void UpdateWindowState(WindowState state) override; void UpdateWindowDragInfo(const PointInfo& point, DragEvent event) override; void UpdateDisplayId(DisplayId from, DisplayId to) override; void UpdateOccupiedAreaChangeInfo(const sptr& info) override; void UpdateActiveStatus(bool isActive) override; private: sptr window_; }; } // namespace Rosen } // namespace OHOS #endif // OHOS_WINDOW_AGENT_H