/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrStrikeCache_DEFINED #define GrStrikeCache_DEFINED #include "src/codec/SkMasks.h" #include "src/core/SkArenaAlloc.h" #include "src/core/SkStrike.h" #include "src/core/SkTDynamicHash.h" #include "src/gpu/GrDrawOpAtlas.h" #include "src/gpu/GrGlyph.h" class GrAtlasManager; class GrGpu; class GrStrikeCache; /** * The GrTextStrike manages a pool of CPU backing memory for GrGlyphs. This backing memory * is indexed by a PackedID and SkStrike. The SkStrike is what actually creates the mask. * The GrTextStrike may outlive the generating SkStrike. However, it retains a copy * of it's SkDescriptor as a key to access (or regenerate) the SkStrike. GrTextStrikes are * created by and owned by a GrStrikeCache. */ class GrTextStrike : public SkNVRefCnt { public: GrTextStrike(const SkDescriptor& fontScalerKey); GrGlyph* getGlyph(const SkGlyph& skGlyph) { GrGlyph* grGlyph = fCache.find(skGlyph.getPackedID()); if (grGlyph == nullptr) { grGlyph = fAlloc.make(skGlyph); fCache.add(grGlyph); } return grGlyph; } // This variant of the above function is called by GrAtlasTextOp. At this point, it is possible // that the maskformat of the glyph differs from what we expect. In these cases we will just // draw a clear square. // skbug:4143 crbug:510931 GrGlyph* getGlyph(SkPackedGlyphID packed, SkStrike* skStrike) { GrGlyph* grGlyph = fCache.find(packed); if (grGlyph == nullptr) { // We could return this to the caller, but in practice it adds code complexity for // potentially little benefit(ie, if the glyph is not in our font cache, then its not // in the atlas and we're going to be doing a texture upload anyways). grGlyph = fAlloc.make(*skStrike->glyph(packed)); fCache.add(grGlyph); } return grGlyph; } // returns true if glyph successfully added to texture atlas, false otherwise. If the glyph's // mask format has changed, then addGlyphToAtlas will draw a clear box. This will almost never // happen. // TODO we can handle some of these cases if we really want to, but the long term solution is to // get the actual glyph image itself when we get the glyph metrics. GrDrawOpAtlas::ErrorCode addGlyphToAtlas(GrResourceProvider*, GrDeferredUploadTarget*, GrStrikeCache*, GrAtlasManager*, GrGlyph*, SkStrike*, GrMaskFormat expectedMaskFormat, bool isScaledGlyph); // testing int countGlyphs() const { return fCache.count(); } // remove any references to this plot void removeID(GrDrawOpAtlas::AtlasID); // If a TextStrike is abandoned by the cache, then the caller must get a new strike bool isAbandoned() const { return fIsAbandoned; } static const SkDescriptor& GetKey(const GrTextStrike& strike) { return *strike.fFontScalerKey.getDesc(); } static uint32_t Hash(const SkDescriptor& desc) { return desc.getChecksum(); } private: SkTDynamicHash fCache; SkAutoDescriptor fFontScalerKey; SkArenaAlloc fAlloc{512}; int fAtlasedGlyphs{0}; bool fIsAbandoned{false}; friend class GrStrikeCache; }; /** * GrStrikeCache manages strikes which are indexed by a SkStrike. These strikes can then be * used to generate individual Glyph Masks. */ class GrStrikeCache { public: GrStrikeCache(const GrCaps* caps, size_t maxTextureBytes); ~GrStrikeCache(); void setStrikeToPreserve(GrTextStrike* strike) { fPreserveStrike = strike; } // The user of the cache may hold a long-lived ref to the returned strike. However, actions by // another client of the cache may cause the strike to be purged while it is still reffed. // Therefore, the caller must check GrTextStrike::isAbandoned() if there are other // interactions with the cache since the strike was received. sk_sp getStrike(const SkDescriptor& desc) { sk_sp strike = sk_ref_sp(fCache.find(desc)); if (!strike) { strike = this->generateStrike(desc); } return strike; } const SkMasks& getMasks() const { return *f565Masks; } void freeAll(); static void HandleEviction(GrDrawOpAtlas::AtlasID, void*); private: sk_sp generateStrike(const SkDescriptor& desc) { // 'fCache' get the construction ref sk_sp strike = sk_ref_sp(new GrTextStrike(desc)); fCache.add(strike.get()); return strike; } using StrikeHash = SkTDynamicHash; StrikeHash fCache; GrTextStrike* fPreserveStrike; std::unique_ptr f565Masks; }; #endif // GrStrikeCache_DEFINED