/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/effects/SkColorMatrix.h" #include "src/core/SkYUVMath.h" SkColorMatrix SkColorMatrix::RGBtoYUV(SkYUVColorSpace cs) { SkColorMatrix m; SkColorMatrix_RGB2YUV(cs, m.fMat.data()); return m; } SkColorMatrix SkColorMatrix::YUVtoRGB(SkYUVColorSpace cs) { SkColorMatrix m; SkColorMatrix_YUV2RGB(cs, m.fMat.data()); return m; } enum { kR_Scale = 0, kG_Scale = 6, kB_Scale = 12, kA_Scale = 18, kR_Trans = 4, kG_Trans = 9, kB_Trans = 14, kA_Trans = 19, }; static void set_concat(float result[20], const float outer[20], const float inner[20]) { float tmp[20]; float* target; if (outer == result || inner == result) { target = tmp; // will memcpy answer when we're done into result } else { target = result; } int index = 0; for (int j = 0; j < 20; j += 5) { for (int i = 0; i < 4; i++) { target[index++] = outer[j + 0] * inner[i + 0] + outer[j + 1] * inner[i + 5] + outer[j + 2] * inner[i + 10] + outer[j + 3] * inner[i + 15]; } target[index++] = outer[j + 0] * inner[4] + outer[j + 1] * inner[9] + outer[j + 2] * inner[14] + outer[j + 3] * inner[19] + outer[j + 4]; } if (target != result) { std::copy_n(target, 20, result); } } void SkColorMatrix::setIdentity() { fMat.fill(0.0f); fMat[kR_Scale] = fMat[kG_Scale] = fMat[kB_Scale] = fMat[kA_Scale] = 1; } void SkColorMatrix::setScale(float rScale, float gScale, float bScale, float aScale) { fMat.fill(0.0f); fMat[kR_Scale] = rScale; fMat[kG_Scale] = gScale; fMat[kB_Scale] = bScale; fMat[kA_Scale] = aScale; } void SkColorMatrix::postTranslate(float dr, float dg, float db, float da) { fMat[kR_Trans] += dr; fMat[kG_Trans] += dg; fMat[kB_Trans] += db; fMat[kA_Trans] += da; } /////////////////////////////////////////////////////////////////////////////// void SkColorMatrix::setConcat(const SkColorMatrix& matA, const SkColorMatrix& matB) { set_concat(fMat.data(), matA.fMat.data(), matB.fMat.data()); } /////////////////////////////////////////////////////////////////////////////// static void setrow(float row[], float r, float g, float b) { row[0] = r; row[1] = g; row[2] = b; } static const float kHueR = 0.213f; static const float kHueG = 0.715f; static const float kHueB = 0.072f; void SkColorMatrix::setSaturation(float sat) { fMat.fill(0.0f); const float R = kHueR * (1 - sat); const float G = kHueG * (1 - sat); const float B = kHueB * (1 - sat); setrow(fMat.data() + 0, R + sat, G, B); setrow(fMat.data() + 5, R, G + sat, B); setrow(fMat.data() + 10, R, G, B + sat); fMat[kA_Scale] = 1; }