/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/GrResourceCache.h" #include #include #include "include/gpu/GrDirectContext.h" #include "include/private/GrSingleOwner.h" #include "include/private/SkTo.h" #include "include/utils/SkRandom.h" #include "src/core/SkMessageBus.h" #include "src/core/SkOpts.h" #include "src/core/SkScopeExit.h" #include "src/core/SkTSort.h" #include "src/gpu/GrCaps.h" #include "src/gpu/GrDirectContextPriv.h" #include "src/gpu/GrGpuResourceCacheAccess.h" #include "src/gpu/GrProxyProvider.h" #include "src/gpu/GrTexture.h" #include "src/gpu/GrTextureProxyCacheAccess.h" #include "src/gpu/GrThreadSafeCache.h" #include "src/gpu/GrTracing.h" #include "src/gpu/SkGr.h" DECLARE_SKMESSAGEBUS_MESSAGE(GrUniqueKeyInvalidatedMessage, uint32_t, true); DECLARE_SKMESSAGEBUS_MESSAGE(GrTextureFreedMessage, GrDirectContext::DirectContextID, true); #define ASSERT_SINGLE_OWNER GR_ASSERT_SINGLE_OWNER(fSingleOwner) ////////////////////////////////////////////////////////////////////////////// GrScratchKey::ResourceType GrScratchKey::GenerateResourceType() { static std::atomic nextType{INHERITED::kInvalidDomain + 1}; int32_t type = nextType.fetch_add(1, std::memory_order_relaxed); if (type > SkTo(UINT16_MAX)) { SK_ABORT("Too many Resource Types"); } return static_cast(type); } GrUniqueKey::Domain GrUniqueKey::GenerateDomain() { static std::atomic nextDomain{INHERITED::kInvalidDomain + 1}; int32_t domain = nextDomain.fetch_add(1, std::memory_order_relaxed); if (domain > SkTo(UINT16_MAX)) { SK_ABORT("Too many GrUniqueKey Domains"); } return static_cast(domain); } uint32_t GrResourceKeyHash(const uint32_t* data, size_t size) { return SkOpts::hash(data, size); } ////////////////////////////////////////////////////////////////////////////// class GrResourceCache::AutoValidate : ::SkNoncopyable { public: AutoValidate(GrResourceCache* cache) : fCache(cache) { cache->validate(); } ~AutoValidate() { fCache->validate(); } private: GrResourceCache* fCache; }; ////////////////////////////////////////////////////////////////////////////// inline GrResourceCache::TextureAwaitingUnref::TextureAwaitingUnref() = default; inline GrResourceCache::TextureAwaitingUnref::TextureAwaitingUnref(GrTexture* texture) : fTexture(texture), fNumUnrefs(1) {} inline GrResourceCache::TextureAwaitingUnref::TextureAwaitingUnref(TextureAwaitingUnref&& that) { fTexture = std::exchange(that.fTexture, nullptr); fNumUnrefs = std::exchange(that.fNumUnrefs, 0); } inline GrResourceCache::TextureAwaitingUnref& GrResourceCache::TextureAwaitingUnref::operator=( TextureAwaitingUnref&& that) { fTexture = std::exchange(that.fTexture, nullptr); fNumUnrefs = std::exchange(that.fNumUnrefs, 0); return *this; } inline GrResourceCache::TextureAwaitingUnref::~TextureAwaitingUnref() { if (fTexture) { for (int i = 0; i < fNumUnrefs; ++i) { fTexture->unref(); } } } inline void GrResourceCache::TextureAwaitingUnref::TextureAwaitingUnref::addRef() { ++fNumUnrefs; } inline void GrResourceCache::TextureAwaitingUnref::unref() { SkASSERT(fNumUnrefs > 0); fTexture->unref(); --fNumUnrefs; } inline bool GrResourceCache::TextureAwaitingUnref::finished() { return !fNumUnrefs; } ////////////////////////////////////////////////////////////////////////////// GrResourceCache::GrResourceCache(GrSingleOwner* singleOwner, GrDirectContext::DirectContextID owningContextID, uint32_t familyID) : fInvalidUniqueKeyInbox(familyID) , fFreedTextureInbox(owningContextID) , fOwningContextID(owningContextID) , fContextUniqueID(familyID) , fSingleOwner(singleOwner) { SkASSERT(owningContextID.isValid()); SkASSERT(familyID != SK_InvalidUniqueID); } GrResourceCache::~GrResourceCache() { this->releaseAll(); } void GrResourceCache::setLimit(size_t bytes) { fMaxBytes = bytes; this->purgeAsNeeded(); } void GrResourceCache::insertResource(GrGpuResource* resource) { ASSERT_SINGLE_OWNER SkASSERT(resource); SkASSERT(!this->isInCache(resource)); SkASSERT(!resource->wasDestroyed()); SkASSERT(!resource->resourcePriv().isPurgeable()); // We must set the timestamp before adding to the array in case the timestamp wraps and we wind // up iterating over all the resources that already have timestamps. resource->cacheAccess().setTimestamp(this->getNextTimestamp()); this->addToNonpurgeableArray(resource); size_t size = resource->gpuMemorySize(); SkDEBUGCODE(++fCount;) fBytes += size; #if GR_CACHE_STATS fHighWaterCount = std::max(this->getResourceCount(), fHighWaterCount); fHighWaterBytes = std::max(fBytes, fHighWaterBytes); #endif if (GrBudgetedType::kBudgeted == resource->resourcePriv().budgetedType()) { ++fBudgetedCount; fBudgetedBytes += size; TRACE_COUNTER2("skia.gpu.cache", "skia budget", "used", fBudgetedBytes, "free", fMaxBytes - fBudgetedBytes); #if GR_CACHE_STATS fBudgetedHighWaterCount = std::max(fBudgetedCount, fBudgetedHighWaterCount); fBudgetedHighWaterBytes = std::max(fBudgetedBytes, fBudgetedHighWaterBytes); #endif } SkASSERT(!resource->cacheAccess().isUsableAsScratch()); this->purgeAsNeeded(); } void GrResourceCache::removeResource(GrGpuResource* resource) { ASSERT_SINGLE_OWNER this->validate(); SkASSERT(this->isInCache(resource)); size_t size = resource->gpuMemorySize(); if (resource->resourcePriv().isPurgeable()) { fPurgeableQueue.remove(resource); fPurgeableBytes -= size; } else { this->removeFromNonpurgeableArray(resource); } SkDEBUGCODE(--fCount;) fBytes -= size; if (GrBudgetedType::kBudgeted == resource->resourcePriv().budgetedType()) { --fBudgetedCount; fBudgetedBytes -= size; TRACE_COUNTER2("skia.gpu.cache", "skia budget", "used", fBudgetedBytes, "free", fMaxBytes - fBudgetedBytes); } if (resource->cacheAccess().isUsableAsScratch()) { fScratchMap.remove(resource->resourcePriv().getScratchKey(), resource); } if (resource->getUniqueKey().isValid()) { fUniqueHash.remove(resource->getUniqueKey()); } this->validate(); } void GrResourceCache::abandonAll() { AutoValidate av(this); // We need to make sure to free any resources that were waiting on a free message but never // received one. fTexturesAwaitingUnref.reset(); while (fNonpurgeableResources.count()) { GrGpuResource* back = *(fNonpurgeableResources.end() - 1); SkASSERT(!back->wasDestroyed()); back->cacheAccess().abandon(); } while (fPurgeableQueue.count()) { GrGpuResource* top = fPurgeableQueue.peek(); SkASSERT(!top->wasDestroyed()); top->cacheAccess().abandon(); } fThreadSafeCache->dropAllRefs(); SkASSERT(!fScratchMap.count()); SkASSERT(!fUniqueHash.count()); SkASSERT(!fCount); SkASSERT(!this->getResourceCount()); SkASSERT(!fBytes); SkASSERT(!fBudgetedCount); SkASSERT(!fBudgetedBytes); SkASSERT(!fPurgeableBytes); SkASSERT(!fTexturesAwaitingUnref.count()); } void GrResourceCache::releaseAll() { AutoValidate av(this); fThreadSafeCache->dropAllRefs(); this->processFreedGpuResources(); // We need to make sure to free any resources that were waiting on a free message but never // received one. fTexturesAwaitingUnref.reset(); SkASSERT(fProxyProvider); // better have called setProxyProvider SkASSERT(fThreadSafeCache); // better have called setThreadSafeCache too // We must remove the uniqueKeys from the proxies here. While they possess a uniqueKey // they also have a raw pointer back to this class (which is presumably going away)! fProxyProvider->removeAllUniqueKeys(); while (fNonpurgeableResources.count()) { GrGpuResource* back = *(fNonpurgeableResources.end() - 1); SkASSERT(!back->wasDestroyed()); back->cacheAccess().release(); } while (fPurgeableQueue.count()) { GrGpuResource* top = fPurgeableQueue.peek(); SkASSERT(!top->wasDestroyed()); top->cacheAccess().release(); } SkASSERT(!fScratchMap.count()); SkASSERT(!fUniqueHash.count()); SkASSERT(!fCount); SkASSERT(!this->getResourceCount()); SkASSERT(!fBytes); SkASSERT(!fBudgetedCount); SkASSERT(!fBudgetedBytes); SkASSERT(!fPurgeableBytes); SkASSERT(!fTexturesAwaitingUnref.count()); } void GrResourceCache::refResource(GrGpuResource* resource) { SkASSERT(resource); SkASSERT(resource->getContext()->priv().getResourceCache() == this); if (resource->cacheAccess().hasRef()) { resource->ref(); } else { this->refAndMakeResourceMRU(resource); } this->validate(); } class GrResourceCache::AvailableForScratchUse { public: AvailableForScratchUse() { } bool operator()(const GrGpuResource* resource) const { // Everything that is in the scratch map should be usable as a // scratch resource. return true; } }; GrGpuResource* GrResourceCache::findAndRefScratchResource(const GrScratchKey& scratchKey) { SkASSERT(scratchKey.isValid()); GrGpuResource* resource = fScratchMap.find(scratchKey, AvailableForScratchUse()); if (resource) { fScratchMap.remove(scratchKey, resource); this->refAndMakeResourceMRU(resource); this->validate(); } return resource; } void GrResourceCache::willRemoveScratchKey(const GrGpuResource* resource) { ASSERT_SINGLE_OWNER SkASSERT(resource->resourcePriv().getScratchKey().isValid()); if (resource->cacheAccess().isUsableAsScratch()) { fScratchMap.remove(resource->resourcePriv().getScratchKey(), resource); } } void GrResourceCache::removeUniqueKey(GrGpuResource* resource) { ASSERT_SINGLE_OWNER // Someone has a ref to this resource in order to have removed the key. When the ref count // reaches zero we will get a ref cnt notification and figure out what to do with it. if (resource->getUniqueKey().isValid()) { SkASSERT(resource == fUniqueHash.find(resource->getUniqueKey())); fUniqueHash.remove(resource->getUniqueKey()); } resource->cacheAccess().removeUniqueKey(); if (resource->cacheAccess().isUsableAsScratch()) { fScratchMap.insert(resource->resourcePriv().getScratchKey(), resource); } // Removing a unique key from a kUnbudgetedCacheable resource would make the resource // require purging. However, the resource must be ref'ed to get here and therefore can't // be purgeable. We'll purge it when the refs reach zero. SkASSERT(!resource->resourcePriv().isPurgeable()); this->validate(); } void GrResourceCache::changeUniqueKey(GrGpuResource* resource, const GrUniqueKey& newKey) { ASSERT_SINGLE_OWNER SkASSERT(resource); SkASSERT(this->isInCache(resource)); // If another resource has the new key, remove its key then install the key on this resource. if (newKey.isValid()) { if (GrGpuResource* old = fUniqueHash.find(newKey)) { // If the old resource using the key is purgeable and is unreachable, then remove it. if (!old->resourcePriv().getScratchKey().isValid() && old->resourcePriv().isPurgeable()) { old->cacheAccess().release(); } else { // removeUniqueKey expects an external owner of the resource. this->removeUniqueKey(sk_ref_sp(old).get()); } } SkASSERT(nullptr == fUniqueHash.find(newKey)); // Remove the entry for this resource if it already has a unique key. if (resource->getUniqueKey().isValid()) { SkASSERT(resource == fUniqueHash.find(resource->getUniqueKey())); fUniqueHash.remove(resource->getUniqueKey()); SkASSERT(nullptr == fUniqueHash.find(resource->getUniqueKey())); } else { // 'resource' didn't have a valid unique key before so it is switching sides. Remove it // from the ScratchMap. The isUsableAsScratch call depends on us not adding the new // unique key until after this check. if (resource->cacheAccess().isUsableAsScratch()) { fScratchMap.remove(resource->resourcePriv().getScratchKey(), resource); } } resource->cacheAccess().setUniqueKey(newKey); fUniqueHash.add(resource); } else { this->removeUniqueKey(resource); } this->validate(); } void GrResourceCache::refAndMakeResourceMRU(GrGpuResource* resource) { ASSERT_SINGLE_OWNER SkASSERT(resource); SkASSERT(this->isInCache(resource)); if (resource->resourcePriv().isPurgeable()) { // It's about to become unpurgeable. fPurgeableBytes -= resource->gpuMemorySize(); fPurgeableQueue.remove(resource); this->addToNonpurgeableArray(resource); } else if (!resource->cacheAccess().hasRefOrCommandBufferUsage() && resource->resourcePriv().budgetedType() == GrBudgetedType::kBudgeted) { SkASSERT(fNumBudgetedResourcesFlushWillMakePurgeable > 0); fNumBudgetedResourcesFlushWillMakePurgeable--; } resource->cacheAccess().ref(); resource->cacheAccess().setTimestamp(this->getNextTimestamp()); this->validate(); } void GrResourceCache::notifyARefCntReachedZero(GrGpuResource* resource, GrGpuResource::LastRemovedRef removedRef) { ASSERT_SINGLE_OWNER SkASSERT(resource); SkASSERT(!resource->wasDestroyed()); SkASSERT(this->isInCache(resource)); // This resource should always be in the nonpurgeable array when this function is called. It // will be moved to the queue if it is newly purgeable. SkASSERT(fNonpurgeableResources[*resource->cacheAccess().accessCacheIndex()] == resource); if (removedRef == GrGpuResource::LastRemovedRef::kMainRef) { if (resource->cacheAccess().isUsableAsScratch()) { fScratchMap.insert(resource->resourcePriv().getScratchKey(), resource); } } if (resource->cacheAccess().hasRefOrCommandBufferUsage()) { this->validate(); return; } #ifdef SK_DEBUG // When the timestamp overflows validate() is called. validate() checks that resources in // the nonpurgeable array are indeed not purgeable. However, the movement from the array to // the purgeable queue happens just below in this function. So we mark it as an exception. if (resource->resourcePriv().isPurgeable()) { fNewlyPurgeableResourceForValidation = resource; } #endif resource->cacheAccess().setTimestamp(this->getNextTimestamp()); SkDEBUGCODE(fNewlyPurgeableResourceForValidation = nullptr); if (!resource->resourcePriv().isPurgeable() && resource->resourcePriv().budgetedType() == GrBudgetedType::kBudgeted) { ++fNumBudgetedResourcesFlushWillMakePurgeable; } if (!resource->resourcePriv().isPurgeable()) { this->validate(); return; } this->removeFromNonpurgeableArray(resource); fPurgeableQueue.insert(resource); resource->cacheAccess().setTimeWhenResourceBecomePurgeable(); fPurgeableBytes += resource->gpuMemorySize(); bool hasUniqueKey = resource->getUniqueKey().isValid(); GrBudgetedType budgetedType = resource->resourcePriv().budgetedType(); if (budgetedType == GrBudgetedType::kBudgeted) { // Purge the resource immediately if we're over budget // Also purge if the resource has neither a valid scratch key nor a unique key. bool hasKey = resource->resourcePriv().getScratchKey().isValid() || hasUniqueKey; if (!this->overBudget() && hasKey) { return; } } else { // We keep unbudgeted resources with a unique key in the purgeable queue of the cache so // they can be reused again by the image connected to the unique key. if (hasUniqueKey && budgetedType == GrBudgetedType::kUnbudgetedCacheable) { return; } // Check whether this resource could still be used as a scratch resource. if (!resource->resourcePriv().refsWrappedObjects() && resource->resourcePriv().getScratchKey().isValid()) { // We won't purge an existing resource to make room for this one. if (this->wouldFit(resource->gpuMemorySize())) { resource->resourcePriv().makeBudgeted(); return; } } } SkDEBUGCODE(int beforeCount = this->getResourceCount();) resource->cacheAccess().release(); // We should at least free this resource, perhaps dependent resources as well. SkASSERT(this->getResourceCount() < beforeCount); this->validate(); } void GrResourceCache::didChangeBudgetStatus(GrGpuResource* resource) { ASSERT_SINGLE_OWNER SkASSERT(resource); SkASSERT(this->isInCache(resource)); size_t size = resource->gpuMemorySize(); // Changing from BudgetedType::kUnbudgetedCacheable to another budgeted type could make // resource become purgeable. However, we should never allow that transition. Wrapped // resources are the only resources that can be in that state and they aren't allowed to // transition from one budgeted state to another. SkDEBUGCODE(bool wasPurgeable = resource->resourcePriv().isPurgeable()); if (resource->resourcePriv().budgetedType() == GrBudgetedType::kBudgeted) { ++fBudgetedCount; fBudgetedBytes += size; #if GR_CACHE_STATS fBudgetedHighWaterBytes = std::max(fBudgetedBytes, fBudgetedHighWaterBytes); fBudgetedHighWaterCount = std::max(fBudgetedCount, fBudgetedHighWaterCount); #endif if (!resource->resourcePriv().isPurgeable() && !resource->cacheAccess().hasRefOrCommandBufferUsage()) { ++fNumBudgetedResourcesFlushWillMakePurgeable; } if (resource->cacheAccess().isUsableAsScratch()) { fScratchMap.insert(resource->resourcePriv().getScratchKey(), resource); } this->purgeAsNeeded(); } else { SkASSERT(resource->resourcePriv().budgetedType() != GrBudgetedType::kUnbudgetedCacheable); --fBudgetedCount; fBudgetedBytes -= size; if (!resource->resourcePriv().isPurgeable() && !resource->cacheAccess().hasRefOrCommandBufferUsage()) { --fNumBudgetedResourcesFlushWillMakePurgeable; } if (!resource->cacheAccess().hasRef() && !resource->getUniqueKey().isValid() && resource->resourcePriv().getScratchKey().isValid()) { fScratchMap.remove(resource->resourcePriv().getScratchKey(), resource); } } SkASSERT(wasPurgeable == resource->resourcePriv().isPurgeable()); TRACE_COUNTER2("skia.gpu.cache", "skia budget", "used", fBudgetedBytes, "free", fMaxBytes - fBudgetedBytes); this->validate(); } void GrResourceCache::purgeAsNeeded() { SkTArray invalidKeyMsgs; fInvalidUniqueKeyInbox.poll(&invalidKeyMsgs); if (invalidKeyMsgs.count()) { SkASSERT(fProxyProvider); for (int i = 0; i < invalidKeyMsgs.count(); ++i) { if (invalidKeyMsgs[i].inThreadSafeCache()) { fThreadSafeCache->remove(invalidKeyMsgs[i].key()); SkASSERT(!fThreadSafeCache->has(invalidKeyMsgs[i].key())); } else { fProxyProvider->processInvalidUniqueKey( invalidKeyMsgs[i].key(), nullptr, GrProxyProvider::InvalidateGPUResource::kYes); SkASSERT(!this->findAndRefUniqueResource(invalidKeyMsgs[i].key())); } } } this->processFreedGpuResources(); bool stillOverbudget = this->overBudget(); while (stillOverbudget && fPurgeableQueue.count()) { GrGpuResource* resource = fPurgeableQueue.peek(); SkASSERT(resource->resourcePriv().isPurgeable()); resource->cacheAccess().release(); stillOverbudget = this->overBudget(); } if (stillOverbudget) { fThreadSafeCache->dropUniqueRefs(this); stillOverbudget = this->overBudget(); while (stillOverbudget && fPurgeableQueue.count()) { GrGpuResource* resource = fPurgeableQueue.peek(); SkASSERT(resource->resourcePriv().isPurgeable()); resource->cacheAccess().release(); stillOverbudget = this->overBudget(); } } this->validate(); } void GrResourceCache::purgeUnlockedResources(const GrStdSteadyClock::time_point* purgeTime, bool scratchResourcesOnly) { if (!scratchResourcesOnly) { if (purgeTime) { fThreadSafeCache->dropUniqueRefsOlderThan(*purgeTime); } else { fThreadSafeCache->dropUniqueRefs(nullptr); } // We could disable maintaining the heap property here, but it would add a lot of // complexity. Moreover, this is rarely called. while (fPurgeableQueue.count()) { GrGpuResource* resource = fPurgeableQueue.peek(); const GrStdSteadyClock::time_point resourceTime = resource->cacheAccess().timeWhenResourceBecamePurgeable(); if (purgeTime && resourceTime >= *purgeTime) { // Resources were given both LRU timestamps and tagged with a frame number when // they first became purgeable. The LRU timestamp won't change again until the // resource is made non-purgeable again. So, at this point all the remaining // resources in the timestamp-sorted queue will have a frame number >= to this // one. break; } SkASSERT(resource->resourcePriv().isPurgeable()); resource->cacheAccess().release(); } } else { // Early out if the very first item is too new to purge to avoid sorting the queue when // nothing will be deleted. if (purgeTime && fPurgeableQueue.count() && fPurgeableQueue.peek()->cacheAccess().timeWhenResourceBecamePurgeable() >= *purgeTime) { return; } // Sort the queue fPurgeableQueue.sort(); // Make a list of the scratch resources to delete SkTDArray scratchResources; for (int i = 0; i < fPurgeableQueue.count(); i++) { GrGpuResource* resource = fPurgeableQueue.at(i); const GrStdSteadyClock::time_point resourceTime = resource->cacheAccess().timeWhenResourceBecamePurgeable(); if (purgeTime && resourceTime >= *purgeTime) { // scratch or not, all later iterations will be too recently used to purge. break; } SkASSERT(resource->resourcePriv().isPurgeable()); if (!resource->getUniqueKey().isValid()) { *scratchResources.append() = resource; } } // Delete the scratch resources. This must be done as a separate pass // to avoid messing up the sorted order of the queue for (int i = 0; i < scratchResources.count(); i++) { scratchResources.getAt(i)->cacheAccess().release(); } } this->validate(); } bool GrResourceCache::purgeToMakeHeadroom(size_t desiredHeadroomBytes) { AutoValidate av(this); if (desiredHeadroomBytes > fMaxBytes) { return false; } if (this->wouldFit(desiredHeadroomBytes)) { return true; } fPurgeableQueue.sort(); size_t projectedBudget = fBudgetedBytes; int purgeCnt = 0; for (int i = 0; i < fPurgeableQueue.count(); i++) { GrGpuResource* resource = fPurgeableQueue.at(i); if (GrBudgetedType::kBudgeted == resource->resourcePriv().budgetedType()) { projectedBudget -= resource->gpuMemorySize(); } if (projectedBudget + desiredHeadroomBytes <= fMaxBytes) { purgeCnt = i + 1; break; } } if (purgeCnt == 0) { return false; } // Success! Release the resources. // Copy to array first so we don't mess with the queue. std::vector resources; resources.reserve(purgeCnt); for (int i = 0; i < purgeCnt; i++) { resources.push_back(fPurgeableQueue.at(i)); } for (GrGpuResource* resource : resources) { resource->cacheAccess().release(); } return true; } void GrResourceCache::purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources) { const size_t tmpByteBudget = std::max((size_t)0, fBytes - bytesToPurge); bool stillOverbudget = tmpByteBudget < fBytes; if (preferScratchResources && bytesToPurge < fPurgeableBytes) { // Sort the queue fPurgeableQueue.sort(); // Make a list of the scratch resources to delete SkTDArray scratchResources; size_t scratchByteCount = 0; for (int i = 0; i < fPurgeableQueue.count() && stillOverbudget; i++) { GrGpuResource* resource = fPurgeableQueue.at(i); SkASSERT(resource->resourcePriv().isPurgeable()); if (!resource->getUniqueKey().isValid()) { *scratchResources.append() = resource; scratchByteCount += resource->gpuMemorySize(); stillOverbudget = tmpByteBudget < fBytes - scratchByteCount; } } // Delete the scratch resources. This must be done as a separate pass // to avoid messing up the sorted order of the queue for (int i = 0; i < scratchResources.count(); i++) { scratchResources.getAt(i)->cacheAccess().release(); } stillOverbudget = tmpByteBudget < fBytes; this->validate(); } // Purge any remaining resources in LRU order if (stillOverbudget) { const size_t cachedByteCount = fMaxBytes; fMaxBytes = tmpByteBudget; this->purgeAsNeeded(); fMaxBytes = cachedByteCount; } } bool GrResourceCache::requestsFlush() const { return this->overBudget() && !fPurgeableQueue.count() && fNumBudgetedResourcesFlushWillMakePurgeable > 0; } void GrResourceCache::insertDelayedTextureUnref(GrTexture* texture) { texture->ref(); uint32_t id = texture->uniqueID().asUInt(); if (auto* data = fTexturesAwaitingUnref.find(id)) { data->addRef(); } else { fTexturesAwaitingUnref.set(id, {texture}); } } void GrResourceCache::processFreedGpuResources() { if (!fTexturesAwaitingUnref.count()) { return; } SkTArray msgs; fFreedTextureInbox.poll(&msgs); for (int i = 0; i < msgs.count(); ++i) { SkASSERT(msgs[i].fIntendedRecipient == fOwningContextID); uint32_t id = msgs[i].fTexture->uniqueID().asUInt(); TextureAwaitingUnref* info = fTexturesAwaitingUnref.find(id); // If the GrContext was released or abandoned then fTexturesAwaitingUnref should have been // empty and we would have returned early above. Thus, any texture from a message should be // in the list of fTexturesAwaitingUnref. SkASSERT(info); info->unref(); if (info->finished()) { fTexturesAwaitingUnref.remove(id); } } } void GrResourceCache::addToNonpurgeableArray(GrGpuResource* resource) { int index = fNonpurgeableResources.count(); *fNonpurgeableResources.append() = resource; *resource->cacheAccess().accessCacheIndex() = index; } void GrResourceCache::removeFromNonpurgeableArray(GrGpuResource* resource) { int* index = resource->cacheAccess().accessCacheIndex(); // Fill the hole we will create in the array with the tail object, adjust its index, and // then pop the array GrGpuResource* tail = *(fNonpurgeableResources.end() - 1); SkASSERT(fNonpurgeableResources[*index] == resource); fNonpurgeableResources[*index] = tail; *tail->cacheAccess().accessCacheIndex() = *index; fNonpurgeableResources.pop(); SkDEBUGCODE(*index = -1); } uint32_t GrResourceCache::getNextTimestamp() { // If we wrap then all the existing resources will appear older than any resources that get // a timestamp after the wrap. if (0 == fTimestamp) { int count = this->getResourceCount(); if (count) { // Reset all the timestamps. We sort the resources by timestamp and then assign // sequential timestamps beginning with 0. This is O(n*lg(n)) but it should be extremely // rare. SkTDArray sortedPurgeableResources; sortedPurgeableResources.setReserve(fPurgeableQueue.count()); while (fPurgeableQueue.count()) { *sortedPurgeableResources.append() = fPurgeableQueue.peek(); fPurgeableQueue.pop(); } SkTQSort(fNonpurgeableResources.begin(), fNonpurgeableResources.end(), CompareTimestamp); // Pick resources out of the purgeable and non-purgeable arrays based on lowest // timestamp and assign new timestamps. int currP = 0; int currNP = 0; while (currP < sortedPurgeableResources.count() && currNP < fNonpurgeableResources.count()) { uint32_t tsP = sortedPurgeableResources[currP]->cacheAccess().timestamp(); uint32_t tsNP = fNonpurgeableResources[currNP]->cacheAccess().timestamp(); SkASSERT(tsP != tsNP); if (tsP < tsNP) { sortedPurgeableResources[currP++]->cacheAccess().setTimestamp(fTimestamp++); } else { // Correct the index in the nonpurgeable array stored on the resource post-sort. *fNonpurgeableResources[currNP]->cacheAccess().accessCacheIndex() = currNP; fNonpurgeableResources[currNP++]->cacheAccess().setTimestamp(fTimestamp++); } } // The above loop ended when we hit the end of one array. Finish the other one. while (currP < sortedPurgeableResources.count()) { sortedPurgeableResources[currP++]->cacheAccess().setTimestamp(fTimestamp++); } while (currNP < fNonpurgeableResources.count()) { *fNonpurgeableResources[currNP]->cacheAccess().accessCacheIndex() = currNP; fNonpurgeableResources[currNP++]->cacheAccess().setTimestamp(fTimestamp++); } // Rebuild the queue. for (int i = 0; i < sortedPurgeableResources.count(); ++i) { fPurgeableQueue.insert(sortedPurgeableResources[i]); } this->validate(); SkASSERT(count == this->getResourceCount()); // count should be the next timestamp we return. SkASSERT(fTimestamp == SkToU32(count)); } } return fTimestamp++; } void GrResourceCache::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { for (int i = 0; i < fNonpurgeableResources.count(); ++i) { fNonpurgeableResources[i]->dumpMemoryStatistics(traceMemoryDump); } for (int i = 0; i < fPurgeableQueue.count(); ++i) { fPurgeableQueue.at(i)->dumpMemoryStatistics(traceMemoryDump); } } #if GR_CACHE_STATS void GrResourceCache::getStats(Stats* stats) const { stats->reset(); stats->fTotal = this->getResourceCount(); stats->fNumNonPurgeable = fNonpurgeableResources.count(); stats->fNumPurgeable = fPurgeableQueue.count(); for (int i = 0; i < fNonpurgeableResources.count(); ++i) { stats->update(fNonpurgeableResources[i]); } for (int i = 0; i < fPurgeableQueue.count(); ++i) { stats->update(fPurgeableQueue.at(i)); } } #if GR_TEST_UTILS void GrResourceCache::dumpStats(SkString* out) const { this->validate(); Stats stats; this->getStats(&stats); float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes; out->appendf("Budget: %d bytes\n", (int)fMaxBytes); out->appendf("\t\tEntry Count: current %d" " (%d budgeted, %d wrapped, %d locked, %d scratch), high %d\n", stats.fTotal, fBudgetedCount, stats.fWrapped, stats.fNumNonPurgeable, stats.fScratch, fHighWaterCount); out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n", SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization, SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes)); } void GrResourceCache::dumpStatsKeyValuePairs(SkTArray* keys, SkTArray* values) const { this->validate(); Stats stats; this->getStats(&stats); keys->push_back(SkString("gpu_cache_purgable_entries")); values->push_back(stats.fNumPurgeable); } #endif // GR_TEST_UTILS #endif // GR_CACHE_STATS #ifdef SK_DEBUG void GrResourceCache::validate() const { // Reduce the frequency of validations for large resource counts. static SkRandom gRandom; int mask = (SkNextPow2(fCount + 1) >> 5) - 1; if (~mask && (gRandom.nextU() & mask)) { return; } struct Stats { size_t fBytes; int fBudgetedCount; size_t fBudgetedBytes; int fLocked; int fScratch; int fCouldBeScratch; int fContent; const ScratchMap* fScratchMap; const UniqueHash* fUniqueHash; Stats(const GrResourceCache* cache) { memset(this, 0, sizeof(*this)); fScratchMap = &cache->fScratchMap; fUniqueHash = &cache->fUniqueHash; } void update(GrGpuResource* resource) { fBytes += resource->gpuMemorySize(); if (!resource->resourcePriv().isPurgeable()) { ++fLocked; } const GrScratchKey& scratchKey = resource->resourcePriv().getScratchKey(); const GrUniqueKey& uniqueKey = resource->getUniqueKey(); if (resource->cacheAccess().isUsableAsScratch()) { SkASSERT(!uniqueKey.isValid()); SkASSERT(GrBudgetedType::kBudgeted == resource->resourcePriv().budgetedType()); SkASSERT(!resource->cacheAccess().hasRef()); ++fScratch; SkASSERT(fScratchMap->countForKey(scratchKey)); SkASSERT(!resource->resourcePriv().refsWrappedObjects()); } else if (scratchKey.isValid()) { SkASSERT(GrBudgetedType::kBudgeted != resource->resourcePriv().budgetedType() || uniqueKey.isValid() || resource->cacheAccess().hasRef()); SkASSERT(!resource->resourcePriv().refsWrappedObjects()); SkASSERT(!fScratchMap->has(resource, scratchKey)); } if (uniqueKey.isValid()) { ++fContent; SkASSERT(fUniqueHash->find(uniqueKey) == resource); SkASSERT(GrBudgetedType::kBudgeted == resource->resourcePriv().budgetedType() || resource->resourcePriv().refsWrappedObjects()); } if (GrBudgetedType::kBudgeted == resource->resourcePriv().budgetedType()) { ++fBudgetedCount; fBudgetedBytes += resource->gpuMemorySize(); } } }; { int count = 0; fScratchMap.foreach([&](const GrGpuResource& resource) { SkASSERT(resource.cacheAccess().isUsableAsScratch()); count++; }); SkASSERT(count == fScratchMap.count()); } Stats stats(this); size_t purgeableBytes = 0; int numBudgetedResourcesFlushWillMakePurgeable = 0; for (int i = 0; i < fNonpurgeableResources.count(); ++i) { SkASSERT(!fNonpurgeableResources[i]->resourcePriv().isPurgeable() || fNewlyPurgeableResourceForValidation == fNonpurgeableResources[i]); SkASSERT(*fNonpurgeableResources[i]->cacheAccess().accessCacheIndex() == i); SkASSERT(!fNonpurgeableResources[i]->wasDestroyed()); if (fNonpurgeableResources[i]->resourcePriv().budgetedType() == GrBudgetedType::kBudgeted && !fNonpurgeableResources[i]->cacheAccess().hasRefOrCommandBufferUsage() && fNewlyPurgeableResourceForValidation != fNonpurgeableResources[i]) { ++numBudgetedResourcesFlushWillMakePurgeable; } stats.update(fNonpurgeableResources[i]); } for (int i = 0; i < fPurgeableQueue.count(); ++i) { SkASSERT(fPurgeableQueue.at(i)->resourcePriv().isPurgeable()); SkASSERT(*fPurgeableQueue.at(i)->cacheAccess().accessCacheIndex() == i); SkASSERT(!fPurgeableQueue.at(i)->wasDestroyed()); stats.update(fPurgeableQueue.at(i)); purgeableBytes += fPurgeableQueue.at(i)->gpuMemorySize(); } SkASSERT(fCount == this->getResourceCount()); SkASSERT(fBudgetedCount <= fCount); SkASSERT(fBudgetedBytes <= fBytes); SkASSERT(stats.fBytes == fBytes); SkASSERT(fNumBudgetedResourcesFlushWillMakePurgeable == numBudgetedResourcesFlushWillMakePurgeable); SkASSERT(stats.fBudgetedBytes == fBudgetedBytes); SkASSERT(stats.fBudgetedCount == fBudgetedCount); SkASSERT(purgeableBytes == fPurgeableBytes); #if GR_CACHE_STATS SkASSERT(fBudgetedHighWaterCount <= fHighWaterCount); SkASSERT(fBudgetedHighWaterBytes <= fHighWaterBytes); SkASSERT(fBytes <= fHighWaterBytes); SkASSERT(fCount <= fHighWaterCount); SkASSERT(fBudgetedBytes <= fBudgetedHighWaterBytes); SkASSERT(fBudgetedCount <= fBudgetedHighWaterCount); #endif SkASSERT(stats.fContent == fUniqueHash.count()); SkASSERT(stats.fScratch == fScratchMap.count()); // This assertion is not currently valid because we can be in recursive notifyCntReachedZero() // calls. This will be fixed when subresource registration is explicit. // bool overBudget = budgetedBytes > fMaxBytes || budgetedCount > fMaxCount; // SkASSERT(!overBudget || locked == count || fPurging); } bool GrResourceCache::isInCache(const GrGpuResource* resource) const { int index = *resource->cacheAccess().accessCacheIndex(); if (index < 0) { return false; } if (index < fPurgeableQueue.count() && fPurgeableQueue.at(index) == resource) { return true; } if (index < fNonpurgeableResources.count() && fNonpurgeableResources[index] == resource) { return true; } SkDEBUGFAIL("Resource index should be -1 or the resource should be in the cache."); return false; } #endif // SK_DEBUG #if GR_TEST_UTILS int GrResourceCache::countUniqueKeysWithTag(const char* tag) const { int count = 0; fUniqueHash.foreach([&](const GrGpuResource& resource){ if (0 == strcmp(tag, resource.getUniqueKey().tag())) { ++count; } }); return count; } void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; } #endif // GR_TEST_UTILS