/*************************************************************************** * * Copyright (C) 2018 Advanced Driver Information Technology Joint Venture GmbH * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************/ #ifndef _TEXTURE_LOADER_H #define _TEXTURE_LOADER_H #include #include using std::cout; using std::endl; #include class TextureLoader { public: TextureLoader(); bool loadBMP(const char * imagePath); bool loadArray(void * data, unsigned int width, unsigned int height, unsigned int pixelSizeBits); GLuint getId(); private: GLuint textureID; bool loaded = false; }; #endif