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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef GL_EGL_STATE_H
16 #define GL_EGL_STATE_H
17 #include <cstdint>
18 #include "GLES/gl.h"
19 #include "GLES2/gl2.h"
20 #include "GLES2/gl2ext.h"
21 #include "EGL/egl.h"
22 #include "EGL/eglext.h"
23 namespace OHOS {
24 namespace HDI {
25 namespace DISPLAY {
26 class GlEglState {
27 public:
28     bool Init(NativeWindowType nativeWindow);
29     bool Init(uint32_t width, uint32_t height);
30     void SwapBuffer();
31     void MakeCurrent();
GetDisplay()32     EGLDisplay GetDisplay()
33     {
34         return eglDisplay_;
35     }
36 
37 private:
38     void CreateEglSurface(EGLNativeWindowType nativeWindow);
39     bool Init(const EGLint surfaceType);
40     NativeWindowType nativeWindow_ = 0;
41     EGLDisplay eglDisplay_ = EGL_DEFAULT_DISPLAY;
42     EGLSurface eglSurface_ = EGL_NO_SURFACE;
43     EGLConfig eglConfig_ = EGL_NO_CONFIG_KHR;
44     EGLContext eglContext_ = EGL_NO_CONTEXT;
45 };
46 }
47 }
48 }
49 #endif // GL_EGL_STATE_H