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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "frame_msg_mgr.h"
17 
18 namespace OHOS {
19 namespace RME {
20 DEFINE_RMELOG_INTELLISENSE("ueaClient-FrameMsgMgr");
21 IMPLEMENT_SINGLE_INSTANCE(FrameMsgMgr);
22 
FrameMsgMgr()23 FrameMsgMgr::FrameMsgMgr()
24     : sceneType(SceneEvent::SLIDE), rmeScene(nullptr)
25 {
26     FrameMapKeyToFunc();
27 }
28 
~FrameMsgMgr()29 FrameMsgMgr::~FrameMsgMgr()
30 {
31     if (rmeScene != nullptr) {
32         delete rmeScene;
33     }
34 }
35 
Init()36 bool FrameMsgMgr::Init()
37 {
38     if (rmeScene == nullptr) {
39         rmeScene = new RmeSceneSched();
40     }
41     if (!rmeScene->Init()) {
42         RME_LOGE("[Init]:inited failed!");
43         return false;
44     }
45     RME_LOGI("[Init]:inited success!");
46     return true;
47 }
48 
EventUpdate(FrameEvent event)49 void FrameMsgMgr::EventUpdate(FrameEvent event)
50 {
51     switch (event) {
52         case FrameEvent::EVENT_SET_PARAM:
53             SetSchedParam();
54             break;
55         default:
56             HandleFrameMsgKey(event);
57             break;
58     }
59 }
60 
HandleFrameMsgKey(FrameEvent event)61 bool FrameMsgMgr::HandleFrameMsgKey(FrameEvent event)
62 {
63     std::map<FrameEvent, PHandle>::iterator iter = m_frameMsgKeyToFunc.find(event);
64     if (m_frameMsgKeyToFunc.end() == iter) {
65         RME_LOGE("[HandleFrameMsgKey]: search frameEvent:%{public}d failed!",
66             static_cast<int>(event));
67         return false;
68     }
69     PHandle pFunction = iter->second;
70     (this->*pFunction)();
71     return true;
72 }
73 
FrameMapKeyToFunc()74 void FrameMsgMgr::FrameMapKeyToFunc()
75 {
76     m_frameMsgKeyToFunc[FrameEvent::EVENT_BEGIN_FRAME] = &FrameMsgMgr::HandleBeginFrame;
77     m_frameMsgKeyToFunc[FrameEvent::EVENT_FLUSH_ANIMATION_START] = &FrameMsgMgr::BeginFlushAnimation;
78     m_frameMsgKeyToFunc[FrameEvent::EVENT_FLUSH_ANIMATION_END] = &FrameMsgMgr::EndFlushAnimation;
79     m_frameMsgKeyToFunc[FrameEvent::EVENT_FLUSH_BUILD_START] = &FrameMsgMgr::BeginFlushBuild;
80     m_frameMsgKeyToFunc[FrameEvent::EVENT_FLUSH_BUILD_END] = &FrameMsgMgr::EndFlushBuild;
81     m_frameMsgKeyToFunc[FrameEvent::EVENT_FLUSH_LAYOUT_START] = &FrameMsgMgr::BeginFlushLayout;
82     m_frameMsgKeyToFunc[FrameEvent::EVENT_FLUSH_LAYOUT_END] = &FrameMsgMgr::EndFlushLayout;
83     m_frameMsgKeyToFunc[FrameEvent::EVENT_FLUSH_RENDER_START] = &FrameMsgMgr::BeginFlushRender;
84     m_frameMsgKeyToFunc[FrameEvent::EVENT_FLUSH_RENDER_END] = &FrameMsgMgr::EndFlushRender;
85     m_frameMsgKeyToFunc[FrameEvent::EVENT_FLUSH_RENDER_FINISH_START] = &FrameMsgMgr::BeginFlushRenderFinish;
86     m_frameMsgKeyToFunc[FrameEvent::EVENT_FLUSH_RENDER_FINISH_END] = &FrameMsgMgr::EndFlushRenderFinish;
87     m_frameMsgKeyToFunc[FrameEvent::EVENT_PROCESS_POST_FLUSH_START] = &FrameMsgMgr::BeginProcessPostFlush;
88     m_frameMsgKeyToFunc[FrameEvent::EVENT_PROCESS_COMMANDS_START] = &FrameMsgMgr::ProcessCommandsStart;
89     m_frameMsgKeyToFunc[FrameEvent::EVENT_ANIMATE_START] = &FrameMsgMgr::AnimateStart;
90     m_frameMsgKeyToFunc[FrameEvent::EVENT_RENDER_START] = &FrameMsgMgr::RenderStart;
91     m_frameMsgKeyToFunc[FrameEvent::EVENT_SEND_COMMANDS_START] = &FrameMsgMgr::SendCommandsStart;
92     m_frameMsgKeyToFunc[FrameEvent::EVENT_END_FRAME] = &FrameMsgMgr::HandleEndFrame;
93 }
94 
GetSceneHandler() const95 FrameSceneSched *FrameMsgMgr::GetSceneHandler() const
96 {
97     if (sceneType == SceneEvent::SCENE_INVALID) {
98         RME_LOGE("[GetSceneHandler]:get nullptr sceneType %{public}d,", static_cast<int>(sceneType));
99         return nullptr;
100     }
101     return rmeScene;
102 }
103 
UpdateScene(SceneEvent scene)104 void FrameMsgMgr::UpdateScene(SceneEvent scene)
105 {
106     if (scene < SceneEvent::SCENE_INVALID || scene >= SceneEvent::SCENE_MAX) {
107         scene = SceneEvent::SCENE_INVALID;
108     }
109     sceneType = scene;
110 }
111 
HandleBeginFrame()112 void FrameMsgMgr::HandleBeginFrame()
113 {
114     RME_LOGI("[HandleBeginFrame]:start");
115     FrameSceneSched *scene = GetSceneHandler();
116     if (scene == nullptr) {
117         RME_LOGE("[HandleBeginFrame]:scene nullptr");
118         return;
119     }
120     scene->HandleBeginFrame();
121 }
122 
BeginFlushAnimation()123 void FrameMsgMgr::BeginFlushAnimation()
124 {
125     FrameSceneSched *scene = GetSceneHandler();
126     if (scene == nullptr) {
127         RME_LOGE("[BeginFlushAnimation]:scene nullptr");
128         return;
129     }
130     scene->BeginFlushAnimation();
131 }
132 
EndFlushAnimation()133 void FrameMsgMgr::EndFlushAnimation()
134 {
135     FrameSceneSched *scene = GetSceneHandler();
136     if (scene == nullptr) {
137         RME_LOGE("[EndFlushAnimation]:scene nullptr");
138         return;
139     }
140     scene->EndFlushAnimation();
141 }
142 
BeginFlushBuild()143 void FrameMsgMgr::BeginFlushBuild()
144 {
145     FrameSceneSched *scene = GetSceneHandler();
146     if (scene == nullptr) {
147         RME_LOGE("[BeginFlushBuild]:scene nullptr");
148         return;
149     }
150     scene->BeginFlushBuild();
151 }
152 
EndFlushBuild()153 void FrameMsgMgr::EndFlushBuild()
154 {
155     FrameSceneSched *scene = GetSceneHandler();
156     if (scene == nullptr) {
157         RME_LOGE("[EndFlushBuild]:scene nullptr");
158         return;
159     }
160     scene->EndFlushBuild();
161 }
162 
BeginFlushLayout()163 void FrameMsgMgr::BeginFlushLayout()
164 {
165     FrameSceneSched *scene = GetSceneHandler();
166     if (scene == nullptr) {
167         RME_LOGE("[BeginFlushLayout]:scene nullptr");
168         return;
169     }
170     scene->BeginFlushLayout();
171 }
172 
EndFlushLayout()173 void FrameMsgMgr::EndFlushLayout()
174 {
175     FrameSceneSched *scene = GetSceneHandler();
176     if (scene == nullptr) {
177         RME_LOGE("[EndFlushLayout]:scene nullptr");
178         return;
179     }
180     scene->EndFlushLayout();
181 }
182 
BeginFlushRender()183 void FrameMsgMgr::BeginFlushRender()
184 {
185     FrameSceneSched *scene = GetSceneHandler();
186     if (scene == nullptr) {
187         RME_LOGE("[BeginFlushRender]:scene nullptr");
188         return;
189     }
190     scene->BeginFlushRender();
191 }
192 
EndFlushRender()193 void FrameMsgMgr::EndFlushRender()
194 {
195     FrameSceneSched *scene = GetSceneHandler();
196     if (scene == nullptr) {
197         RME_LOGE("[EndFlushRender]:scene nullptr");
198         return;
199     }
200     scene->EndFlushRender();
201 }
202 
BeginFlushRenderFinish()203 void FrameMsgMgr::BeginFlushRenderFinish()
204 {
205     FrameSceneSched *scene = GetSceneHandler();
206     if (scene == nullptr) {
207         RME_LOGE("[BeginFlushRenderFinish]:scene nullptr");
208         return;
209     }
210     scene->BeginFlushRenderFinish();
211 }
212 
EndFlushRenderFinish()213 void FrameMsgMgr::EndFlushRenderFinish()
214 {
215     FrameSceneSched *scene = GetSceneHandler();
216     if (scene == nullptr) {
217         RME_LOGE("[EndFlushRenderFinish]:scene nullptr");
218         return;
219     }
220     scene->EndFlushRenderFinish();
221 }
222 
BeginProcessPostFlush()223 void FrameMsgMgr::BeginProcessPostFlush()
224 {
225     FrameSceneSched *scene = GetSceneHandler();
226     if (scene == nullptr) {
227         RME_LOGE("[BeginProcessPostFlush]:scene nullptr");
228         return;
229     }
230     scene->BeginProcessPostFlush();
231 }
232 
ProcessCommandsStart()233 void FrameMsgMgr::ProcessCommandsStart()
234 {
235     FrameSceneSched *scene = GetSceneHandler();
236     if (scene == nullptr) {
237         RME_LOGE("[ProcessCommandsStart]:scene nullptr");
238         return;
239     }
240     scene->ProcessCommandsStart();
241 }
242 
AnimateStart()243 void FrameMsgMgr::AnimateStart()
244 {
245     FrameSceneSched *scene = GetSceneHandler();
246     if (scene == nullptr) {
247         RME_LOGE("[AnimateStart]:scene nullptr");
248         return;
249     }
250     scene->AnimateStart();
251 }
252 
RenderStart()253 void FrameMsgMgr::RenderStart()
254 {
255     FrameSceneSched *scene = GetSceneHandler();
256     if (scene == nullptr) {
257         RME_LOGE("[RenderStart]:scene nullptr");
258         return;
259     }
260     scene->RenderStart();
261 }
262 
SendCommandsStart()263 void FrameMsgMgr::SendCommandsStart()
264 {
265     FrameSceneSched *scene = GetSceneHandler();
266     if (scene == nullptr) {
267         RME_LOGE("[SendCommandsStart]:scene nullptr");
268         return;
269     }
270     scene->SendCommandsStart();
271 }
272 
HandleEndFrame()273 void FrameMsgMgr::HandleEndFrame()
274 {
275     FrameSceneSched *scene = GetSceneHandler();
276     if (scene == nullptr) {
277         RME_LOGE("[HandleEndFrame]:scene nullptr");
278         return;
279     }
280     scene->HandleEndFrame();
281 }
282 
SetSchedParam()283 void FrameMsgMgr::SetSchedParam()
284 {
285     RME_LOGI("[SetSchedParam]: set default sched param!");
286 }
287 } // namespace RME
288 } // namespace OHOS
289