1 // Copyright 2016 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef TOOLS_GN_BUNDLE_DATA_H_ 6 #define TOOLS_GN_BUNDLE_DATA_H_ 7 8 #include <map> 9 #include <string> 10 #include <vector> 11 12 #include "gn/action_values.h" 13 #include "gn/bundle_file_rule.h" 14 #include "gn/source_dir.h" 15 #include "gn/source_file.h" 16 #include "gn/substitution_list.h" 17 #include "gn/unique_vector.h" 18 19 class LabelPattern; 20 class OutputFile; 21 class Settings; 22 class Target; 23 24 // BundleData holds the information required by "create_bundle" target. 25 class BundleData { 26 public: 27 using UniqueTargets = UniqueVector<const Target*>; 28 using SourceFiles = std::vector<SourceFile>; 29 using OutputFiles = std::vector<OutputFile>; 30 using BundleFileRules = std::vector<BundleFileRule>; 31 32 BundleData(); 33 ~BundleData(); 34 35 // Adds a bundle_data target to the recursive collection of all bundle_data 36 // that the target depends on. 37 void AddBundleData(const Target* target); 38 39 // Called upon resolution of the target owning this instance of BundleData. 40 // |owning_target| is the owning target. 41 void OnTargetResolved(Target* owning_target); 42 43 // Returns the list of inputs. 44 void GetSourceFiles(SourceFiles* sources) const; 45 46 // Returns the list of outputs. 47 bool GetOutputFiles(const Settings* settings, 48 const Target* target, 49 OutputFiles* outputs, 50 Err* err) const; 51 52 // Returns the list of outputs as SourceFile. 53 bool GetOutputsAsSourceFiles(const Settings* settings, 54 const Target* target, 55 SourceFiles* outputs_as_source, 56 Err* err) const; 57 58 // Returns the path to the compiled asset catalog. Only valid if 59 // assets_catalog_sources() is not empty. 60 SourceFile GetCompiledAssetCatalogPath() const; 61 62 // Returns the path to the top-level directory of the bundle. This is 63 // based on root_dir(), but since that can be Bundle.app/Contents/ or 64 // any other subpath, this is just the most top-level directory (e.g., 65 // just Bundle.app/). 66 // 67 // Note that this is a SourceFile instead of a SourceDir. This is because 68 // the output of a create_bundle rule is a single logical unit, even though 69 // it is really a directory containing many outputs. This allows other 70 // targets to treat the bundle as a single unit, rather than a collection 71 // of its contents. 72 SourceFile GetBundleRootDirOutput(const Settings* settings) const; 73 74 // Performs GetBundleRootDirOutput but returns the result as a directory. 75 SourceDir GetBundleRootDirOutputAsDir(const Settings* settings) const; 76 77 // Returns the list of inputs for the compilation of the asset catalog. assets_catalog_sources()78 SourceFiles& assets_catalog_sources() { return assets_catalog_sources_; } assets_catalog_sources()79 const SourceFiles& assets_catalog_sources() const { 80 return assets_catalog_sources_; 81 } 82 83 // Returns the list of dependencies for the compilation of the asset catalog. assets_catalog_deps()84 std::vector<const Target*> assets_catalog_deps() const { 85 return assets_catalog_deps_; 86 } 87 file_rules()88 BundleFileRules& file_rules() { return file_rules_; } file_rules()89 const BundleFileRules& file_rules() const { return file_rules_; } 90 root_dir()91 SourceDir& root_dir() { return root_dir_; } root_dir()92 const SourceDir& root_dir() const { return root_dir_; } 93 contents_dir()94 SourceDir& contents_dir() { return contents_dir_; } contents_dir()95 const SourceDir& contents_dir() const { return contents_dir_; } 96 resources_dir()97 SourceDir& resources_dir() { return resources_dir_; } resources_dir()98 const SourceDir& resources_dir() const { return resources_dir_; } 99 executable_dir()100 SourceDir& executable_dir() { return executable_dir_; } executable_dir()101 const SourceDir& executable_dir() const { return executable_dir_; } 102 xcode_extra_attributes()103 std::map<std::string, std::string>& xcode_extra_attributes() { 104 return xcode_extra_attributes_; 105 } xcode_extra_attributes()106 const std::map<std::string, std::string>& xcode_extra_attributes() const { 107 return xcode_extra_attributes_; 108 } 109 product_type()110 std::string& product_type() { return product_type_; } product_type()111 const std::string& product_type() const { return product_type_; } 112 xcode_test_application_name()113 std::string& xcode_test_application_name() { 114 return xcode_test_application_name_; 115 } xcode_test_application_name()116 const std::string& xcode_test_application_name() const { 117 return xcode_test_application_name_; 118 } 119 set_partial_info_plist(const SourceFile & partial_info_plist)120 void set_partial_info_plist(const SourceFile& partial_info_plist) { 121 partial_info_plist_ = partial_info_plist; 122 } partial_info_plist()123 const SourceFile& partial_info_plist() const { return partial_info_plist_; } 124 set_code_signing_script(const SourceFile & script_file)125 void set_code_signing_script(const SourceFile& script_file) { 126 code_signing_script_ = script_file; 127 } code_signing_script()128 const SourceFile& code_signing_script() const { return code_signing_script_; } 129 code_signing_sources()130 std::vector<SourceFile>& code_signing_sources() { 131 return code_signing_sources_; 132 } code_signing_sources()133 const std::vector<SourceFile>& code_signing_sources() const { 134 return code_signing_sources_; 135 } 136 code_signing_outputs()137 SubstitutionList& code_signing_outputs() { return code_signing_outputs_; } code_signing_outputs()138 const SubstitutionList& code_signing_outputs() const { 139 return code_signing_outputs_; 140 } 141 code_signing_args()142 SubstitutionList& code_signing_args() { return code_signing_args_; } code_signing_args()143 const SubstitutionList& code_signing_args() const { 144 return code_signing_args_; 145 } 146 bundle_deps_filter()147 std::vector<LabelPattern>& bundle_deps_filter() { 148 return bundle_deps_filter_; 149 } bundle_deps_filter()150 const std::vector<LabelPattern>& bundle_deps_filter() const { 151 return bundle_deps_filter_; 152 } 153 154 // Recursive collection of all bundle_data that the target depends on. bundle_deps()155 const UniqueTargets& bundle_deps() const { return bundle_deps_; } 156 157 // Returns whether the bundle is a framework bundle. is_framework()158 bool is_framework() const { 159 return product_type_ == "com.apple.product-type.framework"; 160 } 161 162 private: 163 SourceFiles assets_catalog_sources_; 164 std::vector<const Target*> assets_catalog_deps_; 165 BundleFileRules file_rules_; 166 UniqueTargets bundle_deps_; 167 std::vector<LabelPattern> bundle_deps_filter_; 168 169 // All those values are subdirectories relative to root_build_dir, and apart 170 // from root_dir_, they are either equal to root_dir_ or subdirectories of it. 171 SourceDir root_dir_; 172 SourceDir contents_dir_; 173 SourceDir resources_dir_; 174 SourceDir executable_dir_; 175 176 // The specified attributes will append to the build settings of the generated 177 // Xcode target. 178 std::map<std::string, std::string> xcode_extra_attributes_; 179 180 // This is the target type as known to Xcode. This is only used to generate 181 // the Xcode project file when using --ide=xcode. 182 std::string product_type_; 183 184 // Each Xcode unit test or ui test target must have a test application target, 185 // and this value corresponds to the target name. This is only used to 186 // generate the Xcode project when using --ide=xcode. 187 std::string xcode_test_application_name_; 188 189 // Path to the partial Info.plist generated by the asset catalog compiler 190 // (corresponds to {{bundle_partial_info_plist}} expansion). 191 SourceFile partial_info_plist_; 192 193 // Holds the values (script name, sources, outputs, script arguments) for the 194 // code signing step if defined. 195 SourceFile code_signing_script_; 196 std::vector<SourceFile> code_signing_sources_; 197 SubstitutionList code_signing_outputs_; 198 SubstitutionList code_signing_args_; 199 200 DISALLOW_COPY_AND_ASSIGN(BundleData); 201 }; 202 203 #endif // TOOLS_GN_BUNDLE_DATA_H_ 204