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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "gles_sharder.h"
16 #include "display_common.h"
17 namespace OHOS {
18 namespace HDI {
19 namespace DISPLAY {
GlesSharder(GLenum type,const std::string & src)20 GlesSharder::GlesSharder(GLenum type, const std::string &src) : type_(type), source_(src)
21 {
22     DISPLAY_LOGD();
23 }
24 
Get() const25 GLuint GlesSharder::Get() const
26 {
27     return handle_;
28 }
29 
compile()30 bool GlesSharder::compile()
31 {
32     DISPLAY_LOGD();
33     GLint compiled = 0;
34     glCompileShader(handle_);
35     glGetShaderiv(handle_, GL_COMPILE_STATUS, &compiled);
36     if (compiled != GL_TRUE) {
37         DISPLAY_LOGE("Failed to compile sharder");
38         GLint logLen = 0;
39         glGetShaderiv(handle_, GL_INFO_LOG_LENGTH, &logLen);
40         if (logLen > 1) {
41             char *log = new char[logLen + 1]();
42             glGetShaderInfoLog(handle_, logLen + 1, nullptr, log);
43             DISPLAY_LOGE("sharder compile failed:");
44             DISPLAY_LOGE("%{public}s", log);
45             DISPLAY_LOGE("log information end");
46             delete[] log;
47             log = nullptr;
48         }
49         return false;
50     }
51     DISPLAY_LOGD("compiled success");
52     return true;
53 }
54 
Init()55 bool GlesSharder::Init()
56 {
57     DISPLAY_LOGD();
58     DISPLAY_CHK_RETURN(((type_ != GL_VERTEX_SHADER) && (type_ != GL_FRAGMENT_SHADER)), false,
59         DISPLAY_LOGE("the type is invalide"));
60     handle_ = glCreateShader(type_);
61     DISPLAY_CHK_RETURN((handle_ == 0), false,
62         DISPLAY_LOGE("failed to create sharder glerror %{public}d", glGetError()));
63     const GLchar *shaderSource = source_.c_str();
64     glShaderSource(handle_, 1, &shaderSource, nullptr);
65     return compile();
66 }
67 
~GlesSharder()68 GlesSharder::~GlesSharder()
69 {
70     if (handle_ != 0) {
71         glDeleteShader(handle_);
72     }
73     DISPLAY_LOGD();
74 }
75 }
76 }
77 }