Searched defs:depthFormat (Results 1 – 6 of 6) sorted by relevance
490 GLenum *depthFormat, in tryDepth()508 bool checkValidColorDepthCombination(GLenum *depthFormat, GLenum *depthAttachment) in checkValidColorDepthCombination()567 void WebGLFramebufferTest::testUsingIncompleteFramebuffer(GLenum depthFormat, in testUsingIncompleteFramebuffer()614 void testFramebufferIncompleteAttachment(GLenum depthFormat) in testFramebufferIncompleteAttachment()659 void testFramebufferIncompleteDimensions(GLenum depthFormat, GLenum depthAttachment) in testFramebufferIncompleteDimensions()800 GLenum depthFormat = GL_NONE; in TEST_P() local
490 GLenum *depthFormat, in tryDepth()508 bool checkValidColorDepthCombination(GLenum *depthFormat, GLenum *depthAttachment) in checkValidColorDepthCombination()567 void WebGLFramebufferTest::testUsingIncompleteFramebuffer(GLenum depthFormat, in testUsingIncompleteFramebuffer()614 void testFramebufferIncompleteAttachment(GLenum depthFormat) in testFramebufferIncompleteAttachment()659 void testFramebufferIncompleteDimensions(GLenum depthFormat, GLenum depthAttachment) in testFramebufferIncompleteDimensions()794 GLenum depthFormat = GL_NONE; in TEST_P() local
206 wgpu::TextureFormat depthFormat = GetParam().mTextureFormat; in TEST_P() local
28 void RunDepthBiasTest(wgpu::TextureFormat depthFormat, in RunDepthBiasTest()
98 vk::Format depthFormat; member
163 VkFormat Attachments::depthFormat() const in depthFormat() function in vk::Attachments