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Searched defs:edge0 (Results 1 – 14 of 14) sorted by relevance

/third_party/gstreamer/gstplugins_bad/gst/geometrictransform/
Dgeometricmath.c197 gst_gm_smoothstep (gdouble edge0, gdouble edge1, gdouble x) in gst_gm_smoothstep()
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_common.inl602 GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
611 GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x) argument
617 …GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edg…
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
Dsimd_vec4.inl474 detail::fvec4SIMD const & edge0,
484 float const & edge0,
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/simd/
Dcommon.h205 GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_smoothstep(glm_vec4 edge0, glm_vec4 edge1, glm_vec4 x) in glm_vec4_smoothstep()
/third_party/ffmpeg/libavcodec/
Dsanm.c342 static enum GlyphDir which_direction(enum GlyphEdge edge0, enum GlyphEdge edge1) in which_direction()
395 enum GlyphEdge edge0 = which_edge(x0, y0, side_length); in make_glyphs() local
/third_party/skia/samplecode/
DSamplePatch.cpp115 SkPoint* edge0 = storage.get(); in draw() local
/third_party/flutter/skia/samplecode/
DSamplePatch.cpp115 SkPoint* edge0 = storage.get(); in draw() local
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSpirvShaderGLSLstd450.cpp214 auto edge0 = Operand(this, state, insn.word(5)); in EmitExtGLSLstd450() local
/third_party/ffmpeg/libavfilter/
Dvf_xfade.c243 static inline float smoothstep(float edge0, float edge1, float x) in smoothstep()
/third_party/skia/src/sksl/ir/
DSkSLFunctionCall.cpp400 double evaluate_smoothstep(double edge0, double edge1, double x) { in evaluate_smoothstep()
/third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/
DIntermNode.cpp3561 float edge0 = unionArrays[0][i].getFConst(); in FoldAggregateBuiltIn() local
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DIntermNode.cpp3949 float edge0 = unionArrays[0][i].getFConst(); in FoldAggregateBuiltIn() local
/third_party/skia/src/sksl/codegen/
DSkSLVMCodeGenerator.cpp1200 return ternary([](skvm::F32 edge0, skvm::F32 edge1, skvm::F32 x) { in writeIntrinsicCall()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShaderCore.cpp1222 …void ShaderCore::smooth(Vector4f &dst, const Vector4f &edge0, const Vector4f &edge1, const Vector4… in smooth()