/third_party/flutter/skia/src/sksl/ |
D | SkSLCPP.h | 47 inline Float4 float4(float xyzw) { return Float4(xyzw, xyzw, xyzw, xyzw); } in float4() function 49 inline Float4 float4(float x, float y, float z, float w) { return Float4(x, y, z, w); } in float4() function
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D | SkSLJIT.cpp | 47 using float4 = __attribute__((vector_size(16))) float; typedef
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/third_party/skia/experimental/graphite/src/geom/ |
D | VectorTypes.h | 18 using float4 = vec<4>; variable
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/third_party/skia/src/gpu/ |
D | GrVx.h | 22 using float4 = vec<4>; variable
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/third_party/skia/src/gpu/tessellate/ |
D | Tessellation.h | 26 using float4 = vec<4>; variable
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D | WangsFormula.h | 66 using float4 = skvx::Vec<4, float>; variable
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/third_party/flutter/skia/tests/ |
D | SkVxTest.cpp | 12 using float4 = skvx::Vec<4,float>; typedef
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 30 TType *float4 = new TType(EbtFloat, 4); in InsertBuiltInFunctions() local
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/third_party/skia/tests/ |
D | SkDSLRuntimeEffectTest.cpp | 117 using float4 = std::array<float, 4>; in test_RuntimeEffect_Shaders() typedef
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D | SkVxTest.cpp | 13 using float4 = skvx::Vec<4,float>; typedef
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D | SkRuntimeEffectTest.cpp | 432 using float4 = std::array<float, 4>; in test_RuntimeEffect_Shaders() typedef 537 using float4 = std::array<float, 4>; in test_RuntimeEffect_Blenders() typedef
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/third_party/skia/third_party/externals/swiftshader/src/System/ |
D | Types.hpp | 211 using float4 = vec4<float>; typedef
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | compatibility.hpp | 98 …typedef tvec4<float, highp> float4; //!< \brief single-precision floating-point vector with 4 c… typedef
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/third_party/skia/src/core/ |
D | SkGeometry.cpp | 487 using float4 = skvx::Vec<4,float>; in SkChopCubicAt() typedef
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/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/ |
D | ReactorUnitTests.cpp | 2712 using float4 = float[4]; typedef
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