Searched defs:getActiveUniformBlockName (Results 1 – 12 of 12) sorted by relevance
| /third_party/jsframework/runtime/main/extend/systemplugin/napi/ |
| D | webgl2.js | 409 getActiveUniformBlockName: function (...args) { method
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| D | DispatchTableGL_autogen.h | 346 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC getActiveUniformBlockName = nullptr; variable
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| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| D | DispatchTableGL_autogen.h | 346 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC getActiveUniformBlockName = nullptr; variable
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| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| D | Program.cpp | 2885 …void Program::getActiveUniformBlockName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *na… in getActiveUniformBlockName() function in es2::Program
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | Program.cpp | 3063 void Program::getActiveUniformBlockName(const UniformBlockIndex blockIndex, in getActiveUniformBlockName() function in gl::Program
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| D | Context.cpp | 7771 void Context::getActiveUniformBlockName(ShaderProgramID program, in getActiveUniformBlockName() function in gl::Context
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| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
| D | Program.cpp | 2597 void Program::getActiveUniformBlockName(const GLuint blockIndex, in getActiveUniformBlockName() function in gl::Program
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| D | Context.cpp | 6904 void Context::getActiveUniformBlockName(GLuint program, in getActiveUniformBlockName() function in gl::Context
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| /third_party/typescript/src/lib/ |
| D | webworker.generated.d.ts | 4017 getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string | null; method
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| D | dom.generated.d.ts | 17048 getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string | null; method
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| /third_party/typescript/lib/ |
| D | lib.webworker.d.ts | 4037 getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string | null; method
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| D | lib.dom.d.ts | 17068 getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string | null; method
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