Home
last modified time | relevance | path

Searched defs:getActiveUniformBlockName (Results 1 – 12 of 12) sorted by relevance

/third_party/jsframework/runtime/main/extend/systemplugin/napi/
Dwebgl2.js409 getActiveUniformBlockName: function (...args) { method
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h346 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC getActiveUniformBlockName = nullptr; variable
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h346 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC getActiveUniformBlockName = nullptr; variable
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp2885 …void Program::getActiveUniformBlockName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *na… in getActiveUniformBlockName() function in es2::Program
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.cpp3063 void Program::getActiveUniformBlockName(const UniformBlockIndex blockIndex, in getActiveUniformBlockName() function in gl::Program
DContext.cpp7771 void Context::getActiveUniformBlockName(ShaderProgramID program, in getActiveUniformBlockName() function in gl::Context
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DProgram.cpp2597 void Program::getActiveUniformBlockName(const GLuint blockIndex, in getActiveUniformBlockName() function in gl::Program
DContext.cpp6904 void Context::getActiveUniformBlockName(GLuint program, in getActiveUniformBlockName() function in gl::Context
/third_party/typescript/src/lib/
Dwebworker.generated.d.ts4017 getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string | null; method
Ddom.generated.d.ts17048 getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string | null; method
/third_party/typescript/lib/
Dlib.webworker.d.ts4037 getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string | null; method
Dlib.dom.d.ts17068 getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string | null; method