Searched defs:heaps (Results 1 – 4 of 4) sorted by relevance
232 std::list<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local277 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local308 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local350 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local376 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local401 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local
392 std::set<ResourceHeapBase*> heaps = {}; in TEST() local433 std::set<ResourceHeapBase*> heaps = {}; in TEST() local
237 MaybeError ResidencyManager::EnsureHeapsAreResident(Heap** heaps, size_t heapCount) { in EnsureHeapsAreResident()
581 ID3D12DescriptorHeap* heaps[2] = { in setDescriptorHeaps() local