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Searched defs:inputFloat (Results 1 – 3 of 3) sorted by relevance

/foundation/graphic/standard/interfaces/kits/napi/graphic/webgl/src/webgl/src/
Dwebgl2_rendering_context_overloads.cpp901 float* inputFloat = (float*)((uint8_t*)(data) + srcOffset); in Uniform1fv() local
983 float* inputFloat = (float*)((uint8_t*)(data) + srcOffset); in Uniform2fv() local
1065 float* inputFloat = (float*)((uint8_t*)(data) + srcOffset); in Uniform3fv() local
1147 float* inputFloat = (float*)((uint8_t*)(data) + srcOffset); in Uniform4fv() local
1568 float* inputFloat = (float*)((uint8_t*)(data) + srcOffset); in UniformMatrix2fv() local
1660 float* inputFloat = (float*)((uint8_t*)(data) + srcOffset); in UniformMatrix3fv() local
1752 float* inputFloat = (float*)((uint8_t*)(data) + srcOffset); in UniformMatrix4fv() local
Dwebgl2_rendering_context_base.cpp159 float* inputFloat = (float*)((uint8_t*)(data) + srcOffset); in ClearBufferfv() local
3028 float *inputFloat = (float *) ((uint8_t*)(data) + srcOffset); in Uniform1uiv() local
3115 float *inputFloat = (float *) ((uint8_t*)(data) + srcOffset); in Uniform2uiv() local
3202 float *inputFloat = (float *) ((uint8_t*)(data) + srcOffset); in Uniform3uiv() local
3289 float *inputFloat = (float *) ((uint8_t*)(data) + srcOffset); in Uniform4uiv() local
3383 float *inputFloat = (float *) ((uint8_t*)(data) + srcOffset); in UniformMatrix3x2fv() local
3477 float *inputFloat = (float *) ((uint8_t*)(data) + srcOffset); in UniformMatrix4x2fv() local
3571 float *inputFloat = (float *) ((uint8_t*)(data) + srcOffset); in UniformMatrix2x3fv() local
3664 float *inputFloat = (float *) ((uint8_t*)(data) + srcOffset); in UniformMatrix4x3fv() local
3758 float *inputFloat = (float *) ((uint8_t*)(data) + srcOffset); in UniformMatrix2x4fv() local
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Dwebgl_rendering_context_base.cpp3228 float *inputFloat = (float *) ((uint8_t*)(data)); in VertexAttrib1fv() local
3292 float *inputFloat = (float *) ((uint8_t*)(data)); in VertexAttrib2fv() local
3356 float *inputFloat = (float *) ((uint8_t*)(data)); in VertexAttrib3fv() local
3420 float *inputFloat = (float *) ((uint8_t*)(data)); in VertexAttrib4fv() local