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Searched defs:pz (Results 1 – 16 of 16) sorted by relevance

/third_party/node/deps/npm/node_modules/promzard/example/
Dindex.js1 var pz = require('../promzard') variable
Dbuffer.js1 var pz = require('../promzard') variable
/third_party/boost/libs/bind/test/
Dbind_void_dm_test.cpp37 Z * pz = &z; in member_data_test() local
/third_party/boost/libs/phoenix/test/boost_bind_compatibility/
Dbind_void_dm_test.cpp47 Z * pz = &z; in member_data_test() local
/third_party/node/deps/npm/node_modules/promzard/test/
Dbuffer.js2 var pz = require('../promzard.js') variable
Dbasic.js2 var pz = require('../promzard.js') variable
/third_party/gstreamer/gstplugins_good/gst/smpte/
Dpaint.c80 #define STEP_3D_LINE(dxabs,dyabs,dzabs,sdx,sdy,sdz,xr,yr,zr,px,py,pz) \ argument
131 #define PREPARE_3D_LINE(x0,y0,z0,x1,y1,z1,dxabs,dyabs,dzabs,sdx,sdy,sdz,xr,yr,zr,px,py,pz)\ argument
/third_party/boost/libs/mp11/test/
Dtuple_apply.cpp59 …le_apply( [&]( std::unique_ptr<int> px, std::unique_ptr<int> py, std::unique_ptr<int> pz ){ return… in main()
/third_party/boost/libs/contract/test/constructor/
Dsmoke.cpp227 t<'p'>::z_type pz; pz.value = -4; in main() local
/third_party/boost/libs/smart_ptr/test/
Dweak_ptr_test.cpp1168 boost::weak_ptr<Z> pz(spz); in test() local
1224 boost::weak_ptr<Z> pz(spz); in test() local
Dshared_ptr_test.cpp2286 boost::shared_ptr<Z> pz(new Z); in test() local
2323 boost::shared_ptr<Z> pz(new Z); in test() local
/third_party/abseil-cpp/absl/strings/
Dstr_join_test.cc107 int *px = &x, *py = &y, *pz = &z; in TEST() local
/third_party/skia/third_party/externals/abseil-cpp/absl/strings/
Dstr_join_test.cc107 int *px = &x, *py = &y, *pz = &z; in TEST() local
/third_party/python/Objects/
Dlongobject.c2425 digit *pz, *pzstop; in PyLong_FromString() local
3326 digit *pz = z->ob_digit + (i << 1); in x_mul() local
3364 digit *pz = z->ob_digit + i; in x_mul() local
/third_party/ffmpeg/libavfilter/
Daf_aiir.c394 static int expand(AVFilterContext *ctx, double *pz, int n, double *coefs) in expand()
/third_party/flutter/skia/src/shaders/
DSkPerlinNoiseShader.cpp603 SkScalar pz = z - SkScalarFloorToScalar(z); in calculateImprovedNoiseValueForPoint() local