Searched defs:releaseCallback (Results 1 – 4 of 4) sorted by relevance
12 auto releaseCallback = [](SkImage::ReleaseContext releaseContext) -> void { in draw() local
424 bool releaseCallback = false; in doLazyInstantiation() local
424 auto releaseCallback = sk_make_sp<GrRefCntedCallback>(fReleaseProc, textureContext); in MakePromiseImageLazyProxy() local
263 TestCallback(int* value, bool releaseCallback, sk_sp<GrTexture> tex) in TestCallback()