Searched defs:samplerBinding (Results 1 – 9 of 9) sorted by relevance
23 uint32_t samplerBinding = 0; member
60 void addSamplerBinding(const std::string &name, size_t samplerBinding) in addSamplerBinding()
646 for (const auto &samplerBinding : getSamplerBindings()) in save() local778 const SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; in updateActiveSamplers() local
4029 SamplerBinding &samplerBinding = mState.mExecutable->mSamplerBindings[samplerIndex]; in updateSamplerUniform() local
685 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex]; in addTextureDescriptorSetDesc() local1752 const gl::SamplerBinding &samplerBinding = in updateTexturesDescriptorSet() local
572 const gl::SamplerBinding &samplerBinding = mState.getSamplerBindings()[textureIndex]; in linkImpl() local1452 const gl::SamplerBinding &samplerBinding = mState.getSamplerBindings()[textureIndex]; in updateTexturesDescriptorSet() local
1091 gl::SamplerBinding &samplerBinding = (*samplerBindings)[samplerIndex]; in markUnusedUniformLocations() local
4319 SamplerBinding &samplerBinding = mState.mSamplerBindings[samplerIndex]; in updateSamplerUniform() local4707 for (const auto &samplerBinding : mState.getSamplerBindings()) in serialize() local
3979 gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; in detachSampler() local