Searched defs:samplerCount (Results 1 – 14 of 14) sorted by relevance
78 uint32_t samplerCount; member
272 int samplerCount = 0; in writeConstructor() local
253 int samplerCount = 0; in getSamplerHandle() local1053 int samplerCount = 0; in writeClone() local
160 uint32_t samplerCount = ToBackend(group->GetLayout())->GetSamplerDescriptorCount(); in SetBindGroup() local
456 size_t samplerCount = stream->readInt<size_t>(); in load() local
363 unsigned int samplerCount = 0; member
488 const uint32_t samplerCount = in ApplyBindGroup() local
357 unsigned int samplerCount = 0; member
4944 unsigned int samplerCount = stream.readInt<unsigned int>(); in deserialize() local
960 const unsigned int samplerCount = stream->readInt<unsigned int>(); in load() local2674 unsigned int samplerCount, in AssignSamplers()
985 size_t samplerCount = stream->readInt<size_t>(); in load() local2817 unsigned int samplerCount, in AssignSamplers()
3202 size_t samplerCount = (shaderType == gl::ShaderType::Fragment) in applyTextures() local
3256 int samplerCount = (shaderType == gl::ShaderType::Fragment) in applyTextures() local
3149 …int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTU… in applyTextures() local